Hi!

Maybe i'm getting old and i'm not paying a lot attention in details anymore because i'm lacking of patience or because i'm cranky.

Games aren't changing anymore and i can only remember that implementing RPG elements to FPS genre were the most incredible thing ever, principally if we're talking about sandbox games like Far Cry, but now we don't have anything to say "Wow, that's unique!".
I think we're getting fancy graphics, different and best scripting roles, but not innovation at all, how can i say... Everything seems the same, i'm missing that 'boom' caused by Crysis, which was fantastic with no name to describe it properly.

We have VR now and it's not accessible for everyone but the problem is: The device didn't brought us new ideas for it's use, in fact, the best games to use it is the ones that already existed, with some exceptions of course.

Perhaps i should be content for having a nice story to follow and don't expect for new features at all, maybe i'm missing something.

Maybe... i lost my inner child.

6 years ago

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What do you think?

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I think that this game __________ is totally innovative and full of new features that i never saw before. (Please mention in the comments!)
I'm totally missing something too, i think that they reached some creativity limit because everything that could be created already exist!
Now they are just recycling things and reselling it as brand-new. Damn you capitalism! (Please mention something recycled!)

We need Rick Sanchez!

6 years ago
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First game that came to mind was Crypt of the Necrodancer, which you don't own.

6 years ago
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+1

6 years ago
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if you read other comments, one could say "they just added the "beat" moves on a standard RPG/Dungeon crawler game.

6 years ago
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If that's still not "different" enough, perhaps you're just tired of games in general. While I admit that there are way too many developers/publishers who just re-skins games and gaming genres to make easy money, there's a point where you can't evolve something much further much faster - gaming is one of these things. It progressed very quickly in the 90s, and slowed down drastically around 5-10 years ago since mostly every idea, concept, and genre has been "discovered", re-made, and milked until it's bland as fuck. Now you can only look forward to someone combining pre-existing ideas to create something new (like CotND). If today's games are not up to par with your expectations, I'm afraid you'll have a long wait before a game satisfies you.

6 years ago
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I really like CotND (especially the music) but for the question of the thread, it's not "super-duper innovative". (and milked platformers, like Mario Odyssey, satisfy me)

6 years ago
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When you look at it - its true for a lot of things these days.
Cars, computers, phones. There was time when there was huge leap in all these technologies. When new things surpass the old.

But now a lot of things get improved and we dont perceve it like anything groundbreaking. There are of course new innovations. They are just so small and incignifent that we dont see it as anything revolutionary..

Games get better graphics, better physics. Cars get higher horsepower ratings, lower emissions, more comfortable. Computer get more powerful. Its all relative.

But games - I remember that there were giveaways for a horror game that used hearth monitor (or webcam) to see how you react. And if you start to get frightened, it becomes even more scarier. Cant remember the name. But I thinks thats pretty revolutionary... We all know games that adapt to our choices, but a game that adapts to your physical state ? :D I think thats pretty advanced

6 years ago
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Alien Isolation had the alien respond to how loud you were when you were playing.

6 years ago
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really? using the mic? I'm interested now

6 years ago
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Yeah, but only on the console versions. And if you had a camera, you could use face tracking for peeping around a corner.

6 years ago
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Oh. Cool. Picked it up on humble. Havent tried it out yet.
Sounds interesting :) Thanks.

6 years ago
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Eh sorry may have hyped you up. That feature was only present in the console versions afaik. And if you had the kinect or the playstation camera, it would use head tracking to let you peep around corners.

6 years ago
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Could it have been Nevermind? I remember watching a gameplay and wanting to get it.

6 years ago
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Yup. Thats the one :) Thanks

6 years ago
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Well, once we had very few genres, so everything was fresh. Adding feature X from genre Y to genre Z was a revolution (generally, adding RPG stats/levels/perks to anything that didn't have them, or adding physics to otherwise static worlds). Nowadays it is hard to think of an entirely new genre, or some cross-genre, without someone saying "hey, but game X already did that".

Sure, you can have new features, but you'll be adding them to a game that otherwise resembles something else, so evolution will slow down. Decades ago, when the first X-Com came out (or Dune II, or Doom), it was hard to define compared to anything that existed. I can't think of how could anything like that happen today.

6 years ago
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and yet, those games had comparables. Doom evolved from Wolfenstein. Civilization was preceded by Strategic Conquest, Dune II was precceded by Herzog Zwei

6 years ago
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In terms of mechanics I can say Kerbal space program is a game like no other.
In terms of story and lore, there are tons of new great stories, you just need to search for a bit. Those great stories are rare like unicorns in AAA games.

6 years ago
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Not sure how old the games can be but: Portal, SUPERHOT, Hue, Middle-Earth's Nemezis system, Sunless Sea and probably many more I haven't played yet. Also I don't have huge knowledge in gaming so not really sure if they fit your criteria :P

6 years ago
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They are evolving, now is multiplayer without essence, loot crates for money, microtransaction, etc. Some years ago was about DLC and Season Pass... Now that's the norm. See how everything changed?

6 years ago
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I think AER: Memories of Old, ABZU and Copoka are pretty unique. That's just my 2 cents. NieR: Automata was pretty fun as well.

6 years ago
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first things first - innovation is incremental. Take cars as an example. New cars are effectively the same as old cars - same steering system, same drive train, etc. But now there's rear-view cameras, driving assistance, etc. that, though not earth-shattering, do make the driving experience that little bit better.

Same is happening in games. It's very difficult to create a new genre, but there's still incremental progress. 3d shooters no longer have tank controls, simulation games have in-game wikis, realistic physics is now a staple of just about every game, RPGs are a lot less grindy, etc. whatever changes there are can be very small, but incrementally still make the game better. rockpapershotgun features regular articles where game makers talk about their craft, or other articles about the inner workings of games, such as how the nemesis system in shadow of mordor was a brilliant improvement.

Games are still evolving. Just play a recent game and then a comparable 10-15 year old game. You'll notice pretty quickly that there are lots of little things you don't even think about that makes the recent game better in many ways and not just graphics

6 years ago
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AAA games usually don't innovate as much these days, since innovation = taking a risk. Games are more and more expensive to make as we move forward so big developers don't take chances.
Indie games smaller studios on the other hand, can produce more creative games if you know where to look, I suggest checking some of these games out from time to time.

6 years ago
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Well I agree with this. Plus companies know that investing money in marketing rather than production yields better results, financially speaking. Of course in terms of final product results are poorer. So, the companies with enough market share and money to invest in something innovative they will be paying off youtubers and marketing their product rather than innovating. Many independent developer have good ideas but are not very well executed given the lack of resources.

6 years ago
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I can't agree.
Games are business, they need to sell well. This means it's comfortable to stick to things that worked in other games. Reinventing the wheel when it comes to motion controls could be innovative sure, but it's doubtful most people would enjoy such novelty. Also, keep in mind innovation gets more subtle the more an industry progresses. Just a few new game design elements is already enough for a game, there is no financial benefit to that. Shadow of Mordor introduced the Nemesis System, which was a way for the player the influence enemies and outcomes drastically. Without this innovation, Shadow of Mordor is just a more combat oriented Assassin's Creed game. But this innovation alone was able to carry the entire game. Other games innovate in the narrative department. The Witcher had a very choice based narrative with very different story arcs and endings. Some games introduce gimmick mechanics that have the ability to hold a game together while building on previous, already established mechanics. Quantum Break did this, basically, the time mechanics were coupled with tps shooting. This way we got a shooter that had a new twist.
Not every game needs a new mechanic, not every movie has something neverbeforeseen.

Perhaps this is how far controllers and keyboard and mouse get you. Perhaps technicalities limit game design and not creativity. New kind of controls are emerging, VR is one, but there are eyetrackers, bodytrackers, voice recognition, both Microsoft and Google are looking into thought-based controls.

I believe the limitations we have are simple technicalities and are more or less financial. (Example: VR is not cheap enough yet, no point in creating AAA VR only experiences just now.)
I suggest you look at the indie market for smaller novelties. There are so many different games with vastly different experiences, saying that you don't see anything new is kinda ignorant, I am sorry to say.

6 years ago
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Calling others opinion ignorant because you don't like it isn't healthily, at least for me, but i'll not bite your offense... It's clearly that you didn't interpreted well what i was trying to say with "Crysis Boom".

6 years ago
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I didn't call it ignorant because I didn't like it. Clearly, I didn't interpreted well what you were trying to say with "Crysis Boom".
Which other adjective would be better here instead of ignorant?

6 years ago*
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Ignorant isn’t even the proper word. Obtuse is more appropriate

6 years ago
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They actually evolve, only mostly on the PC indie segment and on Nintendo. On the AAA market, two things hold them back. One is that the mainstream consoles haven't actually changed anything in their controllers in the past 20 years, and when you need to control your games the same way, you also need to create gameplay that is also the same.
The second is that games got really expensive to make because the sheep are only interested in graphics, and this lead to publishers not taking risks, they just redo what seems to make money. And when that fails, they use publishing tricks to make up for losses. DLCs were like that, now microtransactions are the new rage.
Of course, not even Nintendo is perfect. The new Zelda and Mario games jump so hard on the open world bandwagon, I think you could hear its axles creak even from space.

6 years ago
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plenty of graphical games didnt feed the sheep, there is no need to perpetuate that myth

call of duty on last gen ran at a blurry 1024x600 in some of the games, what graphics??

6 years ago
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That was still cutting edge on that hardware and I am yet to see a CoD review where graphics are not in the focus.

6 years ago
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Well not really evolving - more like devolving.

More and more of them are dumbing down and turning into gamblim loot box pay to win/progress applications. Not really for you to have fun but to milk you for more and more money. Not to mention in the old days you got full game at the release .... now you get a piece here and a piece there masked in payable DLCs so after 10 or 20 DLCs you get the "full game". 15-20y ago DLCs were free.....

Thats about it. Its preaty sad in which direction all of this goes.

6 years ago
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Years ago i was declaring war against DLCs because i only could see them as some way to 'milk' us and in that time mostly of them were just adding some new weapon of cloth, but now mostly of them truly worth the price because they really add some interesting content and we could skip the mercenary ones for good. P2W is the most profitable created thing in our world because there's people that will do everything to have advantage over others, i hate it and avoid those games every time i can.

6 years ago
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they are evolving perfectly but there are so many games out there it seems like they aren't. most just follow cliche story, mechanics, characters, etc., only a handful stand out from the bunch of copy-pasted games.

doom, fallout 4, dishonored 2, quantum break, helldivers, life is strange. they all have fresh content and innovate gaming in several ways.

6 years ago
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It's comprehensible why they don't take risks to create something that should or not bring results, but without experimentation the games will become saturated very soon. I have some of those games you mentioned and i'll give a try soon because of your recommendation, thanks!

6 years ago
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for example, quantum break tried to experiment by adding movies between each chapter and it wasn't well received. i found it was amazing but it broke immersion/momentum for some.
fallout 4 added base building/crafting, simplified dialogue options, and changed the whole perk/skill system.

i welcomed all these changes. ^^

6 years ago
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fallout 4 added base building/crafting, simplified dialogue options, and changed the whole perk/skill system.

More like "fallout 4 stole base building from minecraft, stole dialog-system from Mass Effect series and reduced perk/skill system to one known from shooters - like Wolf The New Order", just using XPs instead of challanges for unlocks".
But at least it "just follow cliche story, mechanics, characters, etc".

6 years ago
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same can be said about any other game...

6 years ago
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Which is the point OP makes - that current games (at least AAAs) just reuse same stuff, just put it in different theme or with more sparkly graphics.

But then, there comes indies that experiment and try to add something new to the old formulas.

6 years ago
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Worthy remembering, what was happening then wasn't "evolution", it was "revolution", it was like every year someone made something that was changing the genre in new directions.
"Evolution" came later, when AAA gaming went into "sequelization" and "franchises" and games started to mostly include Quality of Life improvements over creating something totally new.
Question is, do games still evolve, or are we now in a devolving stage, where games strip more and more features...

6 years ago
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Yes they are evolving... maybe not AAA games but the medium is always changing.

Some important genres that weren't popular 10 years ago:

  • Walking simulators
  • Sandbox
  • Rogue like
  • FPS puzzles
  • procedurally generated

Not to mention the reappearance of Metroidvania, Adventure and cRPG that were almost dead, and the growth of Grand Strategy.

Edit: there were also improvements on UI, AI, interface, graphics and sound fidelity.

6 years ago*
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That's sure, like you said maybe we can't notice every detail and mostly of them don't makes difference at all. Sandbox is a 'must be' in our days because it's preference, people love to be free and manage their own story.... Being procedural is an incredible addiction to live one infinite adventure.

6 years ago
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I just think the number of games have grown and since the ratio between very similar games and innovative games is weighted towards the similar games, a bigger number of games seems to feel like there are a lot of non-innovative games.

6 years ago
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Your perspective is very wise and makes perfect sense for me.

6 years ago
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Someone declare an Amber Alert for Chazan's missing inner child!

Lol, j/k.

They're probably still evolving in areas, there's just too many games out there for me to tell.

6 years ago
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I already found it! Thanks! :D

6 years ago
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6 years ago
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Those games makes good use for using the saying "out of the box" because indie-devs just created something superb with a smaller and completely capable team. I noticed that those games created a lot of good experiences when they were launched, but how can i say... They're incredible in their ways but don't carry the 'boom' thing at all... I have almost 1 thousand hours inside Rocket League, it detains the major dedication of my being and as long i recognize it's unique, it's not fully incredible.

I always said that it's easy to recognize the studio behind a game, for example GTA, LA Noire, Red Dead, those games have the same mechanics, physics, 'soul' and share an awesome and different role. I'm saying that because those games are amazing, indeed LA have some new features with the face detection and the reality effort thing but if we roll back years ago it's easy to understand that those things were predictable and i'll say only two words to describe how, Max Payne! (I know that they did something pretty rudimentar but it have the same principle.)
I lost the track but i was trying to say that they always exceed their identity and it's sad because you know what to expect from them, even in the story.

Driver = The Crew / Watch Dogs
Assassins Creed = Prince of Persia
Fight Games = All other fight games
FPS = All the same with different roles

Anyway, the games are getting larger and more immersive, today i'm playing The Witcher 3 and it have some improvements but i can't even say that it's mechanic is perfect but the scripting from that game is the largest i ever saw!

Think of me as someone very anxious for the next generation.

6 years ago
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6 years ago
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That´s a really interesting question. I feel like the FPS genre has come to a point where things seem to be very monotonous. I grabbed F.E.A.R. first game because I´ve heard alot about the A.I. In fact, you can check this article on the store page (or just google It If you like):

"Why F.E.A.R.’s AI is still the best in first-person shooters" By Samuel Horti.

And this is something I would love the see in new games like Killing Floor 2 (which won´t happen of course since the game is done): Improved AI. Heck, the Patriarch from the first game behaves smarter than the one from the sequel. There was so much to do with A.I on Killing Floor 2 to make an outstanding game but instead they went for cosmetics with the Zedconomy.

A lot of Indie games play/experiment with innovation. I never get tired of saying how much fun was the Sub Rosa Demo for me. My first hour were chaotic since I could not realize who was on my team when things went wrong on a trade and everybody start shooting, and your teammates would probably trash talk you badly but you stayed there because It was fun and you wanted to learn how to control trades and quickly realize who was the enemy (Alex Austin played with the concept superbly by just adding small distinctions in 2 corporations). If only he would have polished that game before the reboot...

You have come to the point where you´ve seen so much games that It´s natural that you wont be impressed with the "new" AAA FPS. You just got a bit more demanding. Indie is the way to go.

6 years ago*
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i would assume KF2 was designed to be more user & console friendly, hence the patriarch

what can you possibly do to FPS? it's first person shooting, there's not much that can be done do to it without making it not an FPS... that said, i want to see games where you trip if you run too much or too fast, especially in a forest, kind of like far cry's malaria

how about this FPS http://steamcommunity.com/app/301970/

6 years ago
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I agree with you on the fact that those kind of details enrich a game and that´s what I would have loved to see on KF2, I imagine the Zeds being able to toss your pistol and even kick It further, trip If you hit something while running, etc... and they could have done that since they used lots of motion capture for the Zeds and the reload animation on the guns. It´s a shame that they took this "user and console friendly" road like you say cause this game would have been better in so many ways and the profitts would be bigger on the long run.

Where I don´t agree Is on your second line, cause If we stick with that we´re just accepting that there´s nothing to implement on the FPS genre which is not true, you´re already said there´s things that make a game "unique" and there´s still a lot to exploit imo.

I can´t wait another 7 years for KF3... as time goes by I understand KF fans annoyance on the newer title a bit more.

6 years ago
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evolve doesnt mean change for no reason, be unique for no reason... everything has been evolving correctly, refining, tightening, perfecting, combining, streamlining (obviously at different rates from different developers)

there are SO MANY games out there, thousands of games, there are so many people & cultures working on them, from a single person to a multi hundred person studio, there are so many types of players, so many age groups, so many skill levels... there is wonderful music, beautiful art, clever code optimization

it's statistically impossible not to have what you're implying doesnt exist, reminds me of when people say music is bad or not creative now, well then start digging cuz the passion is out there, the big money wont deliver it, the people listening to the radio or lining up at gamestop wont know about it

i'm not even one to look for stories, so it's even more important for the game or art to be good for me compared to people that are into singleplayer or lore

6 years ago
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Yes and No. As an older gamer, for me, even Crysis wasn't much of a change.

I think that innovation is there, but must be sought. There are a lot of really clever and innovative games, and there are games that are quite old, but were innovative in their time, and no other game picked up the torch, so they are worth playing by today standards.

Old games that were and still are innovative and fun:

  • Giants Citizen Kabuto
  • Bad Mojo
  • World of Goo

Newish games that I find innovative and fun:

  • Crypt of the Necrodancer
  • Desktop Dungeons
  • Rogue Legacy
  • Sunless Sea
  • Kentucky Route Zero
  • Pony Island
  • Abzu
  • Party Hard
  • A Story About My Uncle
  • Scanner Sombre
  • Valley
  • Keep Talking and Nobody Explodes
  • Legend of Grimrock
  • Nidhogg

I recommend this videos (and the entire channel is amazing) regarding Adventure games and FPSs:

Who Shot Guybrush Threepwood? (The Death of the Adventure Game)
https://www.youtube.com/watch?v=xOPiSYUSrQ0&t

Blood Is Compulsory: How We Talk About Advanced Warfare
https://www.youtube.com/watch?v=dbEiVrnhwlU

6 years ago*
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6 years ago
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I mostly play strategy/simulation games, where nailing the gameplay is way more important than any wow-inducing innovations because those wear off pretty quickly whereas the gameplay needs to hold up for hundreds of hours. So I tend to prefer incremental, well-tested and well-balanced additions to major leaps.

6 years ago
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Art and entertainment evolve about as fast as the human emotional spectrum does -- that is, not at all on the grand scale of things, they just change directions every so often. There's always stuff out there bucking the mainstream, if you care to look. You're nostalgic for the times when things were new to you -- Crysis was hardly evolutionary or even special except for its memetic ability to bring even the highest-end systems of those times to their knees.

Aside from that, it's not so long ago that games weren't as ubiquitous as they are now, and so all the unique, groundbreaking stuff was on the same level of prominence as the big budget schlock (or at least easier to find). These days there's a multi-billion dollar industry around making and marketing games, so of course all the conventional, cookie-cutter stuff is hogging the spotlight, same as with any venue of entertainment. Publishers sell proven concepts until the public gets sick of them, then they switch to other proven concepts. Think about the last "evolution" you saw in movies, or books, or music -- and I don't mean technological innovation, which tends to be absorbed quickly without significantly changing the nature of the entertainment itself. There's no reason to think games will follow a different pattern. I haven't looked, but I bet you can find some ancient Greek philosopher complaining about how all the plays currently being performed are stale and hackneyed and he hasn't seen anything really new with a "wow" factor in ages. Plus ça change, plus c'est la même chose.

Don't stop looking and you may yet find another game that grabs you in the same way Crysis did. This is a highly personal thing, it's rare, and it's not really predictable. It won't be for evolution in games, or lack thereof -- it's about how a game happens to resonate with you, in the way everything comes together. Taking a break from compulsively playing all the new but predictable stuff in the hope that lightning will strike twice can help (if that's what you're doing).

6 years ago
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