lol?
Actually took me a while to find it. I might have exaggerated his message over the years of my memory. :p
http://www.gamasutra.com/blogs/DanAdelman/20150227/237639/On_Indie_Game_Pricing.php
Followup about going on Sale.
http://www.axiomverge.com/blog/axiom-verge-going-on-sale
If you're interested in more about the game:
https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/
http://www.nintendolife.com/news/2016/09/interview_learning_more_about_tom_happ_and_the_making_of_axiom_verge
https://www.resetera.com/threads/q-era-tom-happ-and-dan-adelman-discuss-axiom-verge.27548/
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Technically true but it shows that Epic aren't doing anything to verify what devs are uploading to their servers.
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I'm not expecting anything of them but given that they seemingly aren't concerning themselves with what devs are uploading it probably wouldn't be hard for a malicious dev to upload viruses/cryptominers/whatever along with (or instead of) their game files.
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Nevermind it not being a point worth mentioning when the entity for comparison is Steam. After all, the entire Epic team could take a one month trip to Tijuana every single time a game gets put up on Epic, and they'd no doubt still manage better oversight on releases than Steam does.
On that note, Steam has not only had releases filled with Malware, but ones that lacked any game files at all. Really, unless we're comparing Steam to a platform developed at a blackhat hacker convention, Steam has good odds to end up as the least trustworthy contender for any comparison made on this subject.
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Since when is it too hard to check a curated store? I don't think expecting basic competence is expecting too much. Mind you, mistakes will happen in the long run. But Epic hasn't even completed a short run, let alone a long run. 2 months of running and everything that could go wrong has gone wrong. If they're genuinely such a shit store that they can't run 200 games even once to see if they just work, then what the shit are they doing running a store that is supposed to handle millions of dollars worth of transactions? Mind you, I don't think Epic even has 200 games on their store. More like 50 at best. So yeah, we're not expecting too much. If you're down to take our data in exchange for a free game, we expect a game, not a clump of files that don't work.
EDIT: I personally could check all of their games on their store. This is extremely basic. Download, run, download, run. This isn't rocket science. Steam could even do it now if those cheapskates had the fucking balls to pay US minimum wage to some Venezuelan kids for them to just run games.
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To be honest, I wouldn't expect them to play-test every game. I would, however, expect them to offer a place where I could get assistance in getting my game running without using a competitor's platform to do so. You're right, though - calling your store "curated" does come with elevated expectations.
If it weren't for the Steam forums, I wonder how many people would have remained in the dark how to get the game running on Epic.
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I don't even think they need to playtest. Playtesting would involve rigorous playthroughs of the game and searching for bugs. All I expect of them is to download the game from their own client, masquerading as customers and then just running the game. It boots up? Good. The store has done its part. If there are bugs and glitches, then it's a developer problem, not a distributor problem in my eyes. Mind you, if they started really doing that, I'd give them props for caring about the customer. But they don't even do some basic things to help the customer, so maybe they can invest $20 into a university student who'll whip up a forum system in 10 minutes instead. (I know it's not as simple in reality, but it is very simple for Epic themselves. They could do it in a day. They choose not to.)
EDIT: If they have an extra 15 minutes, then they should also basically test out different settings.
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But they don't even do some basic things to help the customer
That's been my beef with them all along and why I'll avoid using their client until those features are implemented, if ever. I'm willing to give them some time to get their house in order, but given how much money they can throw at developers for exclusivity, I'm not going to be nearly as patient as I might otherwise be.
Edit: I should have said one of my beefs. My others include their account security issues and them convincing developers/publishers to pull already announced games on Steam in favor of exclusivity on their own client (which I find classless for all parties involved).
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I'm willing to give them some time to get their house in order, but given how much money they can throw at developers for exclusivity, I'm not going to be nearly as patient as I might otherwise be.
It's like seeing a person go to nightclubs and partying all night long while spending a shitload of money, but when the bills come in, you see them always complaining how they're "broke" and how it's so hard to live these days. Smaller companies have done more. You have no excuse.
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You are talking as if the game refuses to load.
The game had a crash at a specific location due to a certain missing file.
If I buy a game from EB games, I don't really expect them to playtest it. Same with steam. Same with Origin. Thankfully GOG does, but they are the exception as they are all about making old games playable on new computers.
Would be nice if they all play tested it... but they don't. So I can't really blame Epic for not bucking the trend here.
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Mind you, Steam did. Only a few years back did they stop doing that because they had too many games to handle. And they also went the stupid route of opening all the floodgates.
So yeah, "not bucking the trend". Origin publishes its own games mainly so if it doesn't work, EA gets the blame, as per usual. Same goes for UPlay. Also, Steam does get blamed for games that don't work. Don't act like they don't. But yeah, I guess dear Epic can avoid everything because they're CoMpEtiTiOn tO sTeAm. Ridiculous how Steam did these things in 2007 and in 2019 people pretend like it's impossible or something. What a joke.
Also, if a physical retailer doesn't have a working game in the disk they sell... my god, there has always been outrage over it.
Why do you pretend like this is some trend here or what's happening here is weird? I'm genuinely confused, but alright.
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Origin has a lot more than just EA games. For example, it has Darksiders 3, which has nothing to do with EA amongst a number of others.
I didn't mention uplay because they only sell ubisoft games.
Steam does not get blamed. I have seen plenty of games that were broken at launch and had to be patched and fixed. As long as its fixed its fine. As long as there is an option of refund if there is no fix, that is fine too. There were some cases where people did laugh at how bad Steam was especially when a game had no executable. I agree that shows a lack of quality control, but realistically we don't really have any expectation from them in that regards. With the shitty cash grab and broken games they allow on their store, they cant even pretend to have any quality control.
Axiom Verge is a game that has until the move to Epic functioned fine. A file got accidently removed which they promptly fixed. If anything I would blame the dev for the oversight not the platform giving it away for free. Though, considering it was an easy mistake to make and quickly rectified, I wouldn't even blame anyone for it.
I don't think Epic is a serious competition to steam. Paying devs money to gain exclusivity isn't competing. They don't even have something as basic as cloud save games let alone the other features people take for granted on Steam. Personally, I have no intention to buying anything from Epic Launcher as I do not like their practices. Knowing all that, I certainly cannot hold them to a higher standard that I would other publishers.
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Compare that to Steam, who will let developers release games without executables.
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In several cases this has turned out to be clueless devs that have set up the depots wrong and the executable was there just not where it should have been.
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Sure, the devs are why the executable wasn't included.
But surely this should only need to happen once or twice before Valve writes a few lines of code to automatically check for an executable every time a dev changes files and produce an error if it's missing.
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And in cases where the executable is present but misplaced as I mentioned that check wouldn't flag any issues.
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Checking that the Steam client is pointing at an executable wouldn't take much more code.
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it's valves fault for having such a common used name
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Who ever needs a support from a launcher? (c) epic top managers
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Although it was never confirmed Rockstar used a cracked .exe for Max Payne 2 on Steam, at least the game didn't crash. Β―\_(γ)_/Β―
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gamers having to turn to the steam forum, because there is no better way to contact the developer through Epic. They are going hard on games, but the limitations of the service are hard to ignore
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From the weakness of the mind, Omnissiah save us
From the lies of the Antipath, circuit preserve us
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Oh wow. lol. To be honest, I don't really care all that much for the epic vs steam stuff. My library is on Steam, so that's where I'll stay for the most part. But... this is kinda funny.
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Same, Iβve got my stuff on Steam, so I donβt really care about Epicβs junk except for a good chuckle.
Though if my anime games started showing up exclusively on Epic Iβd cry.
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Let's be honest, if you pre-ordered Metro, you're probably not on a sht internet connection under normal circumstances, unless you live somewhere difficult.
I've never been a Launch day person though( who wants crowds, launch day bugs?) and a few days never hurt anybody except if you're going for online leaderboards( which I've never cared about) or tournaments or bragging rights.
It does seem like an easy feature to implement though, maybe Epic will have it in the future.
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But will the "justify the lack of a basic feature in a supposedly exclusive game and try to make it a good thing instead of the complete joke it is" feature also be on Epic in the future?
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Let's be honest, if you pre-ordered Metro, you're probably not on a sht internet connection under normal circumstances, unless you live somewhere difficult.
There have been several threads with people posting their internet speed here. Having the money to pre-order doesn't necessarily equate to having fast internet. They may have the fastest internet offered, but what is offered isn't always fast. I've actually been shocked by the slow speeds offered in some places.
and a few days never hurt anybody
Waiting a few days defeats the purpose of pre-ordering a game for most. If someone's pre-ordered a game, I believe it's safe to assume that in many cases it's because they want to play it right away, no? The exception might be where they want the pre-order bonuses (which, in this case, appear to be the soundtrack and digital artbook).
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Epic supports pre-load. It seems this was Deep Silver's decision.
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No idea. Doesn't really make sense, and it further escalates the situation.
This is the source for the info, by the way: https://mobile.twitter.com/galyonkin/status/1095397561781927937
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Epic Store version of Axiom Verge briefly crashed because it was missing file Steam.xnb.
"Oops," says the game's developer.
https://www.pcgamer.com/epic-store-version-of-axiom-verge-briefly-crashed-because-it-was-missing-file-steamxnb/
---------------------------------------------UPDATE---------------------------------------------
Metro Exodus will preload on Steam but not on Epic Store.
"For people with slow or unstable internet connections, being able to preload a big game like Metro - the download clocks in at around 50GB - can mean the difference between playing on launch day and playing a day (or two) after."
So, did anyone with slow internet buy the game on Epic Store?
https://www.pcgamer.com/metro-exodus-will-preload-on-steam-but-not-the-epic-games-store/
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