This is probably stated somewhere on the SG ToS.
Since I never read those things, we'll never know.
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i have comment. but i forgot it. so i'm reserving the place ;)
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Ain't nobody got time for that. https://www.youtube.com/watch?v=8cT_Ulmcrys
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Bump for solved.
Hate to be that guy but nothing was mentioned about permission/ ethical clearance for this study!
I therefore conclude that our basic human rights have been trampled upon in some way, which shall be ascertained by my lawyers
:p
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You are correct.
Also, don't tell anyone, but I have...khm... "adjusted" results of studies I performed during my student days xD
If any of my old professors are reading this:
-> I totally did not! (in case you can take my degrees back)
OR
-> HA HA! (in case you can't do sh*t about it)
xD xD xD
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That's Curriculum Vitae and not Contributor Value, btw.
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The growth looks kinda like exponential to me, yaknow. Definitely not linear.
Try insreting a trend line there.
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It seems you're running into a totally different category here with level 5 and above: before, collectors, and starting with lv5, connoiseurs.
Try cluster analysis maybe, it might provide some intertestng info.
PS. not being a native english-speaker, I've got no way to express what I know you put under q4.
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THAT.
Bump for an unexpected sove. Pity i'm underleveled.
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My brain is too fried to pull anything off except grammatical mistakes T_T
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This number 4 question!!!! :( I've tried so many things but the wording in the article is rather confusing.
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Used every statistic term for what error bars means and nothing. At least it was a good test and it's well redacted. Congrats! You made me remember my final proyect for my universitary degree where I had to work with something similar, and final data was use for programming an ANN in MatLab
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Background
Contributor Level (CL, formerly CV) is a recently revised measurement of how much a SteamGifts (SG) user has given through giveaways (GAs) to the SG population. While often criticized as a poor measure for several reasons (mainly due to not considering number of giveaways won and not differentiating public, group, and private gifts), it has arguably worked well enough for most users of the site.
As a rule, users with higher CL have given more games (in relative monetary value) compared to those with a lower CL. This also gives them access to high level GAs, with higher odds of winning, which may result in them having a higher number of games. In this study, we seek to explore whether CL can be a predictor of number of games owned by an SG user.
Hypothesis
Our hypothesis is that users with a higher CL have more games on Steam compared to those with lower CL.
Methods
For this study we used a cross-sectional model with the convenience sampling method. Several public giveaways were made within the same period of time and of the same length for levels 3, 4, and 5. From the entries, 20 names (an arbitrarily picked number – no sample size calculations were done) in order of appearance to the investigator were picked, with the following inclusion criteria:
We did not create level 1 and 2 giveaways in this study due to the associated risks and difficulties; instead, 20 samples each were sequentially collected from the users list from a random starting point with the same inclusion criteria.
Samples were then listed in a data table using Microsoft Excel 2007, a graph was made and statistical and descriptive analysis were performed using the same tool, the results of which are available below.
Results and Analysis
The results of the analysis can be seen in Figure 1 at the end of this article. Initially the graph shows classic linear growth from levels 1 through 4; however, it suddenly drops off at level 5. While it is tempting to make the very likely assumption that users at level 5, such as this one, are more tastefully selective in games, generous, and better-looking in general, this result is unfortunately more likely due to inadequate sample sizes. This is also suggested by the error bars, which are rather large, and proven by statistical analysis which showed no significant differences between all groups.
Conclusion
Our study did not produce any meaningful results, but we will try to skew and manipulate with the data so that we can net a sliiightly positive result and get it published. We also will use meaningless weasel words including “trend” “leans toward” and “somewhat” to mislead you, and use the classic “this study is a good starting point for further exploration into the subject matter”. As usual, our recommendations would be to replicate the study with more data points (i.e. give us more funding).
This study will be published in four days in the African Journal of Internet Behaviour.
This study was privately funded. Competing interest(s): author is a user of SG and actively participates in giveaways.
Continuing Scientific Education points can be earned from this article by answering this QUIZ.
========================================
Puzzle ENDED! Here is the SOLUTION
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