Is that such a bad thing though? I feel like Valve has too much power over PC gamers with every game being on Steam all the time, and them having no competitor. If AAA publishers start steering away from Steam, it might affect Steam in a positive way.
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I actually think its a genious move on behalf on Bethesda for releasing on their platform 1st. Cash in the profits there for the early buyers.
Only after release, they release it on steam to get the extra share of buyers and repeat customers who want it on steam.
Of course you could just prevent this simply by making it more expensive on steam, just to slap valve. This is an ever bigger slap for valve, considering they wont get anything.
This is also good for the ones who dislike steam.
Considering it will be multiplayer only, i also think it takes away a big fun part of the game. But then again, when i heard that FO76 was going to be online only, it just didn't feel like it would be a very very good game. But only time can tell.. :)
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I'm that guy :D
I 100% agree with your point and I've also voiced it before. But damn it's doubtful I'll ever get a game on a different launcher. It's rare. I just tend to forget those games. I bought Diablo 3 like 3 years ago and I always forget I own it. Also, Origin fucked me over and I have no access to that account anymore, so yeah :/
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The real awkwardness here is in the people who think things need to be on Steam. Accurate or not, it gives the impression such individuals are rather new to and inexperienced with gaming- and, more notably, it's that mindset which allows Valve to continue dragging down the industry. Likewise, as you noted, there's no indication whatsoever thus far that the game will remain a Bethesda Launcher exclusive, which makes topics such as this one overblown, in addition to being silly.
That all said, I might actually trust a Bethesda-run launcher less than a Valve- run one. I mean, I can only imagine that you'll need to download user-generated mods just to get it to load, with each such mod costing you a certain amount of which Bethesda gets 90%.
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The real awkwardness here is in the people who think things need to be on Steam
I want one launcher for all games, that's the most convenient way to go about it. Why does it have to be steam? Because it has the biggest amount of games (both AAA and indie) out of all platforms and due to its trading systems, profile customization and game community hubs (discussions, guides, screenshots and so on).
Whether you like it or not Steam is regardless of its flaws still the absolute best gaming platform on PC with nobody else coming even close.
I myself am a steam elitist and won't touch most games unless they're on steam. I am willing to make exception for some MMO games if they're really good (currently none of them are, except maybe Ironsight once it gets its netcode fixed). Wanting to play things primarily on Steam made me stop pirating games as well (wanting to support developers whose games I enjoy is part of that too of course).
Steam does have issues that it needs to resolve, they need better quality control over what gets added on Steam. I am also well aware that Valve takes 30% cut from sales, so that's probably a turn off for some developers as well, especially those popular enough that they don't quite need to rely on Steam to sell their game(s).
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Really, you're replying to everything I said with this pointless comment without any argument whatsoever?
If Steam isn't the best gaming platform on PC then which one it is and why? If Steam isn't so good then why do you have so many games on it and why are you so active on Steam oriented website like Steamgift?
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You're saying they're superior but you haven't made a single argument on why or how. It seems to me that you despise Steam for some reason so much that you're saying other platforms are better just to shit on Steam and not because they are actually better, otherwise you would have some arguments to back up your claims.
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Sooo, the reason other launhcers are better is because they dont have any community features? you know you dont have to use them and can just launch your games through steam right? Steam got ALOT of flaws, but i dont see the Community market or groups as any of them.
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well thats the part of your comment i found the biggest problem in. Sure Steam is pretty buggy and it may have kind of a monopoly and thats never really good but the fact that it got monopoly isnt really a reason to call the launcher itself bad. the bugs are a fair criticism tho. Curation needs to improve to combat asset flippers but thats really all i want off the store and sure keeping the guidelines in the community in check is also good but not really the most important issue. I like how you said i only mentioned a part of your comment but you had 4 reasons and i focused on the 2 biggest ones. i myself have had no bad experience with the steam customer support but i have only used it like 4 times. Steam may have alot of flaws but its still the best launcher on the PC right now.
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Indeed. (er... not indeed as in it';s a bad thing... I mean indeed that genuine competition is the best hope of making Steam suck less)
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It's not a bad thing, at all. Some people think "PC" or "PC Gaming" is equal to Steam. We, the consumers, sometimes seems to embrace this monopoly wich doesn't help us at all.
I have no idea why someone would like to play fallout 76, but refusing to play it solely because it's not on steam is so stupid and dumb
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+1. The problem isn't that one game isn't sold on Steam, the problem is that thousands of games are sold only on Steam. Seeing so many people cheering for monopolies is depressing at best.
(also something I like with Fallout and TES is that those are single-player games, so it's sad to see them follow that horrible MP-only trend)
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It's not really competition when the Bethesda client is probably the shittiest pc gaming client currently on the market. People who will use it for Fallout76 won't stay there once they'll get tired of the game
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Yeah I don't see this as a bad thing. Big companies can afford the risk of not automatically having the easiest customer exposure, given the products usually come with enough investment in PR on their own. I'm one of the apparently few people who actually likes steam, but it's always good to have competition even in small measures, because not only does it give people options (mindful choices where policies/attitudes don't sit well), but it also fights complacency.
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I could imagine that we will see rage 2 and doom on steam.
Multiplayers on the other side generate a lot of money through dlc and steam would get a cut for every soled item....
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Why would they release it on Steam? What benefit would that give them?
They already have marketing and distribution on their own. Paying 30% of their profits to Vavle just for the additional eyeballs it would bring doesn't make any sense, especially not with a big franchise like Fallout. People are already well aware of the game and the multiplayer nature of it means that fans will "recruit" friends automatically to play together. Basically free marketing built-in.
If they were to put it on Steam it would just make support more difficult and earn them less dollars per copy. That's about it. As someone who wants to play the game it sucks, but from their point of view I totally get it. Steam brings nothing to the table for them.
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I on the other hand like to have games / achievement all on one platform, in this instance Steam. I got shitload of games on Uplay, a couple on Origin but honestly, I'd prefer if they all would be on Steam.
As for Fallout 76, I was not interested ever since I found out it's MMO without NPCs. I got better games to play than build shit and nuke shit...
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but honestly, I'd prefer if they all would be on Steam.
but honestly, I'd prefer if they all would be on Steam, and that Valve was constantly working to make it's platform better for the gamers and the gaming community, instead of turning it into a monopolistic card-farming machine.
There, I fixed it for you.
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Meh not interested in another MMO so - meh.
P/s - I find it weird and fascinating that certain people are bitching about Valve having too much power and wants less and less games to be released on Steam, yet they're littering around here on Steamgifts.com hoping to dear god to win another Steam game for free. Kinda funny don't you think? I myself don't believe that exclusivity is good for the buyers. For all I care, the more avenues where people can get the game, the better. That way you give the choice to the consumer on where and how to buy your product instead of locking them to only use your own launcher, so those who wants to stick it to the man can just buy them outside of Steam, and us "fanbois" can buy on Steam.
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yet they're littering around here on Steamgifts.com hoping to dear god to win another Steam game for free. Kinda funny don't you think?
No not really. That's the issue with Steam having such a large share of the market - we are left with no choice but to work with what we've got. And most of us do, adjust and adapt. But we wish it was better - that we didn't have to adjust and adapt to a growing monopoly. We wish Steam would look more to gamers and gamer communities than their own grip on markets and their own wallet.
Wanting to own more games and wishing that the platform they are on would be better are two compatible things, you know. ;-)
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Heh, if you can't see what's funny with that, then I can't really convince you now can I?
Don't get me wrong, I know there's definitely a lot of things that can be improved in regards to Steam as a platform as well as Valve's interaction with their user base. But I have to disagree with the notion that Steam is a growing monopoly. The fact that Bethesda's moving their games away from Steam would suggest otherwise. Yeah, there's still other indie games including the cash grabby ones launching on Steam everyday, and those VNs are not going to go away either, but I'd imagine those would form a small percentage of the Steam users.
The only reason that Bethesda is putting this as an exclusive in their platform comes down to money. They wanted a larger slice of the proverbial pie, and who can blame them. They are after all a profit based organization. The same way that you can't blame Valve for having the monopoly on games due to the fact that they pioneered the online gaming platform.
The problem with trying to get a slice of that market share is that Bethesda, as well as EA for that matter, is going about this all wrong. Provide your games on both platforms, let the buyers choose. If they choose to buy through Steam, then improve your platform so it'd be a more enticing option for the consumer to choose. Don't just lock your games to 1 platform, that's just lazy. Make a better alternative instead.
You can't say Steam having the monopoly on games is bad, but Bethesda net having the exclusive on this game is good. Both are not good. I'll emphasize this again - Exclusivity is bad, it is for all intent and purposes, a form of monopoly. There's definitely room for more discussion regarding this subject, but since I'm too lazy to engage, I'll leave it for some other time.
By the by, wanting to own more games and wishing that the platform they are on would be better are indeed two compatible things. But wishing the platform to have less upcoming games at the same time, i.e - Fallout 76, isn't. :P
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The same way that you can't blame Valve for having the monopoly on games due to the fact that they pioneered the online gaming platform.
I don't blame them at all - quite the contrary. Valve has done a lot for gamers. But for any company to have such a large share of the market is not healthy, irrespective of what business they are in. Just imagine when Gaben, the so-called gamer-friendly Owner/CEO drops this whole company into the greedy hands of a board of directors and they take full rein? Think about the possible outcomes of that when they have almost all gamers by the balls already. All they need to do is squeeze a little....
But wishing the platform to have less upcoming games at the same time
You have any better suggestions on how to reduce a single company's share of a market without taking a bit of that market away from them?
I think one of the issues we see is that the majority of gamers are young, and they want their games above all else. It's not until later when they ask themselves the question ''How did we end up here'' that it matters when a company has an unhealthy share of the market - and by that time they are probably in the older minority once again. Valve is almost (but not quite) grooming younger players into the fold. Not healthy.
Don't just lock your games to 1 platform, that's just lazy. Make a better alternative instead.
Hell, even Valve does that. They just hide their own games in amongst a lot of others so you don't think about the fact that Valve is just as protectionistic of their own games as EA, or any other, and now Bethesda. But yes you are right, they should always better their platform to suit players. But here once again the younger player base makes a collateral decision, which is not market savvy; They will buy the game anyway, so there's no real incentive for platform developer to work that hard. Imagine a car sales-chain that did the same, ''We'll sell you a buggy car, which costs a lot to repair/service, AND on top of that make the visit to the garage as problematic as possible...'' No-one would buy their cars. But kids don't buy cars, they buy games. And it's ''waaaaah, I want' all the way to the bank, so a poor platform won't be readily evident to developers. You can't blame Bethesda here for doing what many others do, protect their own away from Valve. And you can't blame them for being late in the game either. Valve was first, at least mainstream first, and have a well positioned head start. And if Valve hadn't been like they are, I don't think others would fight so hard to get from under them. If they allowed sales on their platform without hefty percentages, Valve would have the largest platform to shoot ideas and moneymaking schemes from, and at the same time all developers could sell and cash in and try their own ideas - much like creating software for Windows works today (perhaps a flawed argument, the exact same discussions have been held about Microsoft market shares for years.).
We could then have all our games in one place while developers could have what they want (of which I will readily claim ignorance of). But Valve doesn't do that, do they? If anything you should blame Valve for all the bigger developers wanting to get away from them.
You can't say Steam having the monopoly on games is bad, but Bethesda net having the exclusive on this game is good
I'm not saying that. I'm saying that Valves hold on the entire market is unhealthily large. Bethesda doing a platform on their own is good to counteract this. And again, what Bethesda is doing is no more exclusive than what Valve does with it's own games, haven't seen many copies of H-L, L4D, TF2, DOTA, CS, Portal, or any others of Valves games go for sale on Origin, UPlay, or anywhere else than Steam.
And talking about exclusivity here is just a poor choice of words, save that for console talks. There you can argue that the exclusivity is bad, as only owners of certain hardware can play a game, and you need several pieces of hardware to play them all - not good for consumer end. But this, it might be exclusive to their platform, but the platform itself will be readily available on any PC.
There could be an issue with this however, if every developer decides ti have a platform on their own, that would become messy for gamers and you would need to install so much software just to install all the games you want, but I believe only a handful of developers will do, as it's timeconsuming, and costly to do so.
Hahahahaha, that said I look in my own PC and I see Steam, Origin, GOG Galaxy, UPlay, Battle.net Launcehr, Epig Ganes Launcher, Desura (dead I believe), Itch.io, BattleState Games, Rockstar Online, Six Foot, and Minecfart for Windows. Holy crap, we might already be fuxxxed..... ;-)
At the end I'm not trying to be a dick and shoot down everything you think, I personally like Steam too - even with it's flaws. I personally would wish here was only one platform that had all the games and all the bells and whistles we can think of. But as I've experienced this world a long time now I'm sorry but that just ''ain't no good'' for the consumer end - especially not in the long run. But I look at it like this; I have one single platform: My PC. That's my single point. On that platform I run software, sometimes directly, sometimes via another piece of software when it's convenient to me. If any of those pieces of software starts threatening my availability of the lower level software it controls, I want to get rid of it. If it threatens my wallet I want to get rid of it, or at least lessen it's impact. With Valve you can't, you have no other ''real'' means of acquiring a lot of games on Steam.... And as Valve have that large market share, I have no ''real'' choice but to let the software now affect me negatively. That is what I mean with ''unhealthily large part of the market''.
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You're confusing market shares with game prices. I never said that Xbox store is the shining example to follow, I simply said Steam has an unhealthy large piece of the cake.
And perhaps Steam is the best now - again, I never said they were doing anything really wrong at the moment, I'm just saying when they choose to we are all well and truly in trouble.
Let me put it this way; You yourself mentioned other stores that are expensive and only think about themselves. Imagine one of them being as large as Steam is today, having that big part of the market under their toes. Would you like that?
And that is the danger of Steam having such a lion share of the market - all it takes is a shift of management, or a policy change, and you will see your precious games fall under a monthly subscription instead - pay or get out - or you are no longer allowed to have them installed, you must pay to stream the games instead (looking more and more of a very soon reality). How about the recent changes in Steam messages and receipts that imply that even though you bought the game you do not own it, it's not a purchase, its' a subscription - implying a upcoming ''pay or we'll cut you off''? It's not really bad now, but it's not healthy either. These things might not happen at all, but they have the potential to happen, and if they do when you have most if not all your games on that platform?
Yeah I know sometimes Steam do good things, I never sad it was all bad. I'm actually not saying it's very bad at all at the moment - but they do have the potential to become the worst gaming company ever because they have such a big market share.
What you are saying above is the equivalent of a guy taking an aeroplane up in the sky without any knowledge of how to land the thing, and then argue before a landing have even happened that it is all fine because he can see his house from up there. There is potential disaster coming up but he doesn't want to see it. I'm not saying he will crash the plane, all I'm saying is that that is an unhealthy situation to be in, and I'm definitely not saying that all aeroplanes are bad.
I mean, Others are worse so Steam must be good, really?! No that means others are worse, no more. Doesn't change the risk with a company being this large and unchallenged. Competition is good for consumers, it pushes prices down, it forces evolution of systems to better please customers, etc. The one thing tough competition is not (directly) good for are the companies themselves - they can't do altogether as they wish. Which usually means that is good for you and me.
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Of course you do. So do I. And so do almost everyone else.
But when you divide up all those purchases between a chart that shows who got payed for the key, and who is actually running the game for you, Valve pops up as the biggest with no real competition.
You payed for your keys in a shop somewhere online where it was cheapest for you, but you redeemed it at Steam, didn't you?
You and your cheaply bought game is now under Steam control and as such a large percentage of all the games are it would be disastrous IF Valve decides to do something we as gamers don't like. No-ones saying they are doing it NOW, just that it's not healthy to have that big influence on so many people, really unchallenged, IF they decide go awry. Google the word potential. Valve holds a potential to do harm unto gamers. And as they have no real competition we have no choice in such a situation but stay even though it's hurting. Yes, you can still buy keys cheaply in online sites, but what if Valve throws on a charge for redeeming keys for example. Say 10$ for every key you redeem on Steam, what can we do? There is no-one else to turn to, can't redeem these keys anywhere else, eh? They are not doing it NOW, but they have nothing to stop them IF they chose to. As an example.
That's why we say it's unhealthy, not because it's a bad thing they had sales, or that you can afford games. i just wish there was a few other companies doing the same thing as Valve and being as successful so they could share even parts of the market. That would (probably) keep them in line, to afraid to lose customers to do anything really stupid. As it now stands it's only Valves goodwill that keeps it that way. And it wouldn't be the first company to change direction with new management, if you ever lift your nose out of your worries and look around a bit, you'll see that.
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Heh, if you can't see what's funny with that, then I can't really convince you now can I?
It's only funny to you because you're working off a logical fallacy, much like that psudeo-math gag where you get get 2=3 by dividing by zero. Namely, you're working off an assumption of diehard anti-Steam sentiments, when the topic has nothing directly to do with sentiments related to Steam at all. The topic is "other platforms", which Steam is incorrectly being pushed into by individuals such as the OP.
Basically, it's like us saying "Okay, we get that pizza is popular, but we'd maybe like to eat other foods for lunch at times, and overall that'll be better for everyone other than the monopoly pizza businesses currently have on meals." In other words, it's pro-other-foods, not anti-pizza, even if the end result does diminish pizza's impact. In short, being concerned about the metaphorical pizza business monopoly doesn't mean we have to stop liking and buying pizza.
There's absolutely no conflict of interest, and thus no ironical humor to derive from the matter.
But I have to disagree with the notion that Steam is a growing monopoly.
Right. It's an established monopoly. Steam is to PC gaming what Facebook is to social media.
There are other options available, but everyone understands that one company both dominates and steers the overall market (as a monopoly does).
The only reason that Bethesda is putting this as an exclusive in their platform comes down to money.
Which is normal for companies to do, and thus makes threads with sentiments such as this one peculiar.
The same way that you can't blame Valve for having the monopoly on games due to the fact that they pioneered the online gaming platform.
There were actually a handful around before Steam (For example, Sony's TheStation preceeded it by 5 years), and Steam was considered very poorly in its early years when compared to existing platforms. I'm still not entirely sure how it gained the early popularity and impact that it did, though its inclusion of social, market, and other secondary elements definitely were responsible for its rise to prominence later on.
Then, bundles and Steamworks multiplayer gave Steam a distinct edge, which solidified its position, drawing even gamers such as myself (who only used GOG up till 3 years ago) into using the platform. By now, it's so firmly established that companies and consumers just treat it like a forgone conclusion that a game'll come to Steam.
Similarly, while Nintendo took part in early gaming console efforts, Atari, Fairchild, and Magnavox "pioneered" the field, even though Nintendo and Sega were arguably the ones that defined our expectations of it. So, simply put, let's put aside "pioneered" as a meaningful point of argument.
Further, "blame" is an irrelevant concept here. Monopolies are toxic for consumers, blame doesn't factor into that. Valve is easy to criticize, given their extensive consumer-unfriendly practices, but a large reason why they can get away with such practices is due to them having a monopoly. Us encouraging a healthier gaming environment doesn't in any way have to directly relate to Valve or Steam, but to us being rational, experienced consumers.
as well as EA for that matter, is going about this all wrong. Provide your games on both platforms, let the buyers choose.
Your expectations are clearly colored by a post-Steam perspective. It was traditional to self-release up until Steam claimed dominance. Likewise, arguing against EA is nonsensical, given that there's absolutely no reason or benefit for them to utilize Steam, meaning you're basing off your own personal desires for a singular service, rather than any rational premise. (Likewise, note that EA already used Steam in the past, but no longer does due to conflict with Valve, so it's not like it's an easily workable option for them anyway.)
Moreover, again, so far all we've seen is Bethesda pre-launching onto their platform, not retaining exclusivity on it (which negates your point in question).
Provide your games on both platforms, let the buyers choose. If they choose to buy through Steam, then improve your platform so it'd be a more enticing option for the consumer to choose.
That makes absolutely no sense whatsoever, unless you're thinking the launcher is intended to directly compete with Steam- which it currently is not, it's meant for self-publishing. Your perspective is like "you should never ever self-publisher or use a smaller publisher, your books and music should always only be published by the biggest publishers around, no matter how unfavorable that is to yourself!" ..that's just.. not how any of this works, unless you're deeply self-sabotaging and inexperienced.
Likewise, you don't need to have competing impact to be able to gain an advantage by utilizing self-publishing. Take a look at Battle.net, which is clearly a better option for Blizzard than Steam would be.
Don't just lock your games to 1 platform, that's just lazy.
Sloth also doesn't factor into discussions relating to marketing decisions like these..
Are you even sure you're on the same topic as us?
but since I'm too lazy to engage
:scratches head: Okay, I guess it did factor in to the conversation.
You can't say Steam having the monopoly on games is bad, but Bethesda net having the exclusive on this game is good. Both are not good.
Agreed, but irrelevant to the point. Again, we're not arguing in favor of Bethesda's choice, but rather are being skeptical of those who think that they had to make a different choice.
I'll emphasize this again - Exclusivity is bad, it is for all intent and purposes, a form of monopoly
A monopoly is an established dominance over an entire field. In gaming, that would be at least an entire genre, not exclusivity over a single IP. A single IP, no matter how popular, can't affect monopolic changes on an industry. Your mis-application of terminology aside, you're correct- a greater range of options are almost always more beneficial to consumers. As I noted, not relevant to this conversation, and as such I don't think anyone is arguing against it, but correct.
Digital gaming is weird in that respect- other than Steam keys (and that's something Valve has been firmly trying to stamp out of late), you don't see a variety of retailer options like you do with physical goods. Certainly, it'd be healthier if we had that.. but again, that'd be based in the establishment of competing forces against Steam's dominance, not by criticizing such efforts when they occur. But, again, we're not discussing competing platforms, but self-publishing; which in retail terms, is like only selling through your own website. Would people be this ticked off if something just wasn't in their local Wal-Mart? That's where the weirdness of topics like this one comes in.
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I'm still not entirely sure how it gained the early popularity and impact that it did, though its inclusion of social, market, and other secondary elements definitely were responsible for its rise to prominence later on.
It had Counter-Strike. It managed to undercut all other prices by convincing publishers that it is a lot cheaper for them to sell digitally.
This is pretty much it. The first one helped to build a blindly loyal mass of followers, still riding on the coattails of successful Valve-published games, the latter helped to get everyone else the first group reached in school/uni. Then, it became the platform most anyone heard of, so it snowballed into edging out everyone else because those platforms could not get the same word-of-mouth effect rolling.
If Blizzard's entire staff wouldn't be a collection of totally imagination-less hacks that can write great stories around stolen game concepts, they could have built a viable competition out of battle.net, since their fans are even more tunnel-visioned and zealous than Valve groupies were in the early 2000s. Alas, Blizzard's head was so far up its ass (still is) that they not only missed their best historical opportunity but it took the management of Activision to finally realise the potential in battle.net and they just started to build it into the platform it could have been nearly 20 years ago already.
Not that it would have been better than Valve taking the biggest slice of the pie.
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With all the announced changes to the gameplay and the general focus on multiplayer i wasn't too hot for the game anyway so that is just another nail in the coffin. As stated in the article, this doesn't mean it will never come to Steam, so I might pick it up as the GOTY-Edition for 10-20€. Judging by their bad decisions in game design you can expect more announcements coming soon. Mark my words, soon they will announce Microtransactions and other BS.......
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So you assume it will have microtransactions and all that stuff you don't wanna support, but if it comes to Steam you will probably buy it anyway? Why? ^^
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No, if you read developer interviews today most of them will tell you that they simply HAVE TO implement lootboxes, microtransactions and so on because in their eyes game development (especially for single player games) isn't just profitable anymore. I think the real reason for Battlefield Fallout is, that Bethesda wants to experiment with new ways of monetizing their franchises. If that is the basic idea, then it will never come to Steam because they want to push their launcher for that purpose. And then I wouldn't buy it. I think with steam there is a chance we actually might see a singleplayer experience that isn't only there to get people into multiplayer. My 2 cents....
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Jim Sterling would probably answer this:
It's most likely bullshit that singleplayer games are not profitable anymore. But the big publishers are not satisfied with just some money. They want all the money. Therefore microtransactions.
I tend to agree with him on this. We have more than enough evidence that singleplayer games are still profitable even without microtransactions. Witcher 3 being the prime example, but there are also many others.
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And you're right there. It's much harder to make a game like the Wither 3, than to add micro transactions and hide content behind dlcs. That's probably the reason why I bought the physical Collector's Edition for GOG and then the GOTY Edition on Steam :D
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Fallout 4 was Bethesda's highest selling game to date (even higher than all the various editions of Skyrim together!), so there is no way they are going to stop making single-player Fallout games, regardless of how well Fallout76 does or doesn't do.
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Yes! In RPG, FPS kind of games nowadays is vevy popular to include spiders, scorpions all kinds of bugs because they are scary things with many legs. Developers just not enough of fantasy to create something new! And to all people that have something like arachnophobia its like hell!
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Three game launchers is my limit. That's a no from me.
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I'm ok with this and i think big devs will do the same.
Quick examples:
Fortnite (Epic Games),
Age of Empires: Definitive Edition and upcoming Ori and the Will of the Wisps (Microsoft games - Windows 10)
Already use Origin and Ubisoft clients (actively) and GoG client (rare) so if Bethesda decide to move all new titles to their launcher - no problem.
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I am happy about that and not even surprised about there decision. Now if some other big company stops putting their games on Steam (maybe Ubisoft they also have a launcher) Steam will just get closer to becoming an "indie" game store.
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Shelter was like that as well, and the moment its player base (meaning: the people who bought the P2W parts) started to dwindle like with most one-string mobile games, it was put on Steam megafast.
The moment the money flow from FO76 will dwindle even on the slightest, it will end up on Steam as well.
And if not… are we really sad that one of the biggest douchebags in the gaming industry is trying to ensure that the biggest douchebag of the gaming industry does not keeps its greedy mittens on its unhealthy monopoly even more?
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I don't really care if it was on Bethesda's own site or another launcher, since it's purely online players only I'm not interested. Sure it'd be more convenient for players if all the launchers were universal but we know why that doesn't happen.
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I am not interested in the game, but if I was I wouldn't mind using the Bethesda launcher.
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Well...bye-bye to new cashgrab from Greedthesda then
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Way to piss off the pc gaming world, Bethesda. Looks like if you want the pc version of Fallout 76, you are going to HAVE to get it off Bethesda.net.
Thanks, Bethesda. You saved me money. Well, I wasn't going to get it anyway so.....
Read the article here.
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