Has anyone thought about introducing a competency test when joining Steamgifts that you must pass @ 100% before being able to enter or create giveaways?

It could ask multiple choice questions like:

When creating a giveaway, which of these is NOT an appropriate gift?:
a) A game in your Steam Inventory
b) A Steam-redeemable code
c) A beta key to a game

Any thoughts on this? Questions you'd want to add (from the FAQ, obviously)?

If this has been a suggestion before then I will close the thread.

1 decade ago*

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We could just make everyone write a 500 word essay outlining the core fundamentals of the FAQ. Grammar and composition counts.

1 decade ago
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en.wikipedia.org/wiki/Slippery_slope

1 decade ago
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1 decade ago
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Exactly this. At first I thought he was joking, but then I wasn't sure.

1 decade ago
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I chose to believe he means to say BB's comment was a logical fallacy and thus unhelpful to this discussion.

1 decade ago
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That is what I'm saying. But then again, BB could have just been joking. It's hard to tell. Thus the link to Poe's Law.

1 decade ago
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That would scare me away from this site. I never did pass English class back in school.

1 decade ago
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Sarcasm aside, what do you think about a simple quiz? It wouldn't have to be terribly long. You have to read over the FAQ and answer a few questions.

1 decade ago
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While the FAQ might not be as easily accessible as some users would want, it is not all that hard to find and will help you will all you need to traverse this wonderful website. Here I will outline some of the more commonly misunderstood or broken rules.

To understand what it is to gift on steamgifts.com we must first understands its core rules and etiquette. Creating a giveaway and indeed entering into a giveaway you enter into a contract of sorts with SG that you abide by the rules concerning the delivery of goods in a timely fashion and activation of the goods onto the account in question. As the creator of a giveaway upon ending of the giveaway you have 7 days to deliver the game to the winning user and they themselves have the same 7 days to complete their end of the gifting process, insomuch as you must redeem the game on the account you entered with, and may not trade it to others. As the winner, creating topics in the forum complaining about how you have not received the game before the seven days are up will lead to mockery and flaming, however, creating a topic after the seven days are up will lead to similar mockery and flaming because the forum is not used to receive support from the mods or admin.

When creating a giveaway bear in mind that you must not misrepresent the title being given away, Misrepresentation can come in the form of giving away beta keys or guest passes under the guise of the full game, thus mislabelling the game in such a way that the game being given away does not represent the end product (for example, creating a giveaway for MNC but the product you are giving away is SMNC). Aside from guest passes and beta keys, creation of giveaways for exploited CD-keys are also against the rules, these are kept updated as often as possible. This does not mean that you cannot giveaway the games on the exploited list, but more that unless the game is a giftable steam copy, the key is likely to be considered exploited. One other rules to keep in mind when creating a giveaway is the submission of CD-keys that require VPN activation or regional restricted games, something which violated the Steam TOS if trying to activate outside of the intended region.

When trying to giveaway a game please note you cannot gift games from your Steam library. They are permanently attached to your account and not giftable. So how do you get a game on Steam that you can giveaway? When you purchase a new game, you can either Purchase for yourself, or purchase as a gift. "Purchase as a gift" gives you options to either send it immediately, or store it in your inventory to send later. Once safely stored in your inventory you are set to create a giveaway and can even set your inventory to public viewing to ease the minds of the users that your giveaway is indeed genuine.

1 decade ago
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omg :(

1 decade ago
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You successfully passed the competency test SFK, congrats! You are now a legit user of SG and allowed to create giveaways as you wish! ;)

1 decade ago
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Deleted

This comment was deleted 3 years ago.

1 decade ago
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Someone took the Essay idea seriously :P

1 decade ago
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Oh you people. It did not take that long to read that.

1 decade ago
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2nd paragraph:

  • understand*
  • "upon ending of the giveaway" is just horrible there
  • various other longer grammatical anomalies

3rd paragraph seems relatively good just a few commas here and there. Actually:

  • violates* unless it no longer violates Steam TOS

4th paragraph:

  • purchase not Purchase

Just a quick read, though for the amount of text I didn't spot many errors. I guess you pass.

1 decade ago
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notbad.jpg

1 decade ago
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Please, if anyone has any serious comments about this idea, share your ideas, thoughts, concerns.

1 decade ago
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I simple multiple choice quiz of ~6 questions (applicable only the first time attempting to post a giveaway) would probably cut down on the "oh no, I didn't realize I was to giveaway game" BS we have seen time to time.

1 decade ago
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A one time quiz could help a bit, but, the "oh no what am i doing i am not good with steamgifts" giveaways are hilarious and I would miss them.

1 decade ago
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Ever take a test to get into a private tracker? This seems like an easier version of that I guess...

Not a terrible idea really though...but if done it should be in multiple languages.

1 decade ago
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I don't think we have. Most of us probably aren't pirates, and don't want to do thing pirates do.

1 decade ago
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It was an example...

Geez, also not nice to speak for almost everyone else...

1 decade ago
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^^(looking at stats) looks like leeching to me and that is what most pirates do which is why they have private trackers

and not you HC

1 decade ago
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Yeah I thought of that (a need for multiple languages)
This quiz wouldn't be completely obscure and random as many of those private quizzes are. This will only pertain to the information provided in the FAQ to ensure that the test-taker understands the rules.

1 decade ago
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Yeah I understand, I support the idea of a 5-6 question test.

1 decade ago
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As long as it was, like, maybe 5 questions (10 at the most) and easy to answer as long as you'd even glanced over the FAQ... yeah, I like that idea. I don't mind, say, all the Nuclear Dawn "spam" posts, but I hate all the fake giveaways lately.

1 decade ago
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Still haven't won Nuclear Dawn, and I've been trying pretty hard. So I say keep those "spam" gifts coming.

1 decade ago
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I won Nuclear Dawn, then found out that my computer didn't like it very much. Steam thinks I've played about a half hour of it, but I've played exactly 0 minutes while watching my computer grind to a screeching halt. Sadness. :(

1 decade ago
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That's what I've been going through with Crysis.

1 decade ago
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It's only a one-time test for newcomers of SG, so I'd be reluctant to limit the questions. Really, just ask the questions that would pertain to the issues (i.e. what you just said about fake giveaways for beta keys, people thinking it's their wishlist, etc). I doubt it would be more than 15, but I haven't taken the time to make a full list of questions. I just wanted to get this idea out there.

1 decade ago
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I just said 10 because I know that I would be frustrated by a long test before joining ANY sort of site.

1 decade ago
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Ah, the impatience of gamers. I hear ya, though. But, considering the nature of the site people might be encouraged to put forth the minimal effort required to pass a simple test that shouldn't take more than 5 minutes (if you read the damn FAQ like you should have to begin with).

1 decade ago
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Definitely need a few questions asking about the FAQ and rules to make sure you understand and have read it. There will definitely be less people violating rules.

1 decade ago
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Exactly the point.

1 decade ago
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especially after this

Edit: (Quote) On most sites it seems like the rules are something that nobody really reads, like most websites' terms and conditions, since online rules are often similar from one site to another (no offensive language, scamming, flaming, etc.) (/quote)

1 decade ago
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I'd be all for it, at least then we wouldn't have as many people who are ignorant of the rules. I see it being feasible for it to be introduced to the account's first giveaway. Anything after that may just turn people away from making giveaways because it's "too much of a hassle."

1 decade ago
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First entry, too, so they understand they need to redeem the game on their account and not regift it and also mark the gift as received.

1 decade ago
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Yeah that sounds good.

1 decade ago
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Isn't there a music torrent site that makes you take an interview with the admins first before being allowed to join?

1 decade ago
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1 decade ago
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I suspect most people that break the rules are probably well aware their doing something inappropriate, they simply don't care, and are pretty content to ignore any rules that don't suit their preferences.

1 decade ago
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Multiple choice test sounds like a good plan, although a brilliant way I saw another site do it (don't quite remember where though) was that they had an agreement with an outline of the rules and if you just hit agree a window popped up chastising you for not actually reading it and told you to try again. Near the end of the rules it said to actually accept that you understood you had to click on a specific letter in the title of the agreement.

1 decade ago
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I like this idea! Would definitely cut down the people who accidentally break the rules without meaning to because they didn't read the FAQ :/

1 decade ago
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I suggested this a while ago, but not in a thread of it's own. I like it.

My suggestion had the test pick up questions from a database so it was fairly different for each person and everyone had to fill the test every 2 months - to ensure people don't forget (could be a bit harsh I know.)

Sample questions (and sample answers, could be any number or game in the answers so long as the correct one is there):

  • What is the minimum number of people needed to enter your giveaway for it to register as contributed value? a) 1, b) 2, c) 100

  • Which of these games is on the current gifting blacklist? a) Fortix, b) Minecraft, c) DiRT 3

  • How long after a giveaway ends does a gifter have to gift you a game you won before you can mark as not recieved? a) 2 minutes, b) 1 day, c) 7 days.

  • Where is the correct place to report someone for a trading scam / offense? a) S.Gifts forums, b) S.Trades (give -ve rep), c) the police.

  • Where is the correct place to report someone for not gifting a game you won / deliberately giving the wrong game? a) S.Gifts forums, b) S.Gifts Support, c) Steam Support.

  • What is the correct procedure when you find a giveaway you suspect to be 'FAKE' or against the rules? a) Enter it and say 'Thanks' anyway, b) Report it and Hi-Jack the top comment with FAKE / ILLEGAL / your explanation as to why it is those / other abusive comments c) Report it and carry on with life.

1 decade ago
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Pretty detailed I must say :P

1 decade ago
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This, please.

1 decade ago
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Another sample question:

You do realise that you have to give someone a copy of the game when you make a giveaway, right? a) Yes, b) No

1 decade ago
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um....b?

1 decade ago
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C) no, Gabe gives it. D) no, they give me it.

1 decade ago
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"They" will read the rules just so "they" could pass the test, then "they" will do something that is not allowed.

1 decade ago
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Maybe, but at least then "they" won't be able to claim that they didn't know. And while simple ignorance is no excuse, actually knowing the rules and then ignoring them for your own means is worthy of a MUCH bigger banhammer, IMO.

1 decade ago
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Ban Hammer comes in different sizes?

1 decade ago
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I still think the test would be simple as you would have the answers available on another tab. 100% accuracy is not unreasonable for a test of this nature. (If someone makes a stupid mistake they can retake the test in a week)
Those who then pass the test and yet continue to break the rules will undoubtedly be subject to the ban hammer because it's now easier to ascertain who deserves it.
I suppose, then, the questions must be based around pertinent information provided in the FAQ that can also lead one to be banned should they disobey.

1 decade ago
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Well, some people only get suspended for a few days or weeks.

1 decade ago
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Yeah, only $3.99 for a Small. $5.99 for a Large and $10.99 for an XL.
Buy a Large or XL and get free shipping and handling!

1 decade ago
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I'm going to buy the XL.

1 decade ago
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Great, but it just went on sale for $9.99, so too bad for you!

1 decade ago
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No problem. Can I make a giveaway for a Ban Hammer XL?

1 decade ago
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Yes, but this being the case, an instant ban would be fully and unarguably justified.

1 decade ago
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YEAH!

1 decade ago
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60% should suffice. There's no test in the world that has 100% requirements.

1 decade ago
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80-90% would be better.

1 decade ago
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I strongly disagree. The FAQ is not comprised of abstract ideas or difficult arithmetic. It is a very simple stating of the terms of this site in an effort to maintain fairness and order in the spirit of selfless generosity.
To have the answers clearly spelled out in front of you on one tab and the questions asking if you read and understand the rules on another tab is surely a simple test that anyone should be able to pass with 100% accuracy.
60%? I'm sorry, but I find that a ridiculous percentage (60% being the absolute bottom of spectrum of passing percentages of any grading scale I've ever used).

1 decade ago
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Furthermore, in regards to your comment "no test has 100% requirements" this test would be allowed to be RETAKEN. Given infinite time (after 1 week automatic dismissal/suspension from the site) no one should be incapable of passing the test eventually and thus have an understanding of the rules.

1 decade ago
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ALSO, the test would be relatively short. If we had only 10 questions on the test to show competent understanding of the rules (even though I'm sure we could write more than 10 questions), how can you then justify 40%, four of those questions being answered incorrectly? Can four of those questions really be so unnecessary as to not require adequate understanding of their answers?

1 decade ago
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Are you just trying to boost your comments number?

1 decade ago
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I just didn't have all the thoughts at once.
As for my limited comments, frankly I'm rarely vocal (textual?) on forums, but I'd like to be more so on this site simply because of its nature. A website where people freely giveaway games to others in the spirit of generosity? Sign me up! But, it's plagued with faults that need to be addressed to make this a friendlier place.
edit I'll edit, now, instead of adding another comment. I feel it necessary to say that I found your question a bit rude, unnecessary, and unhelpful to the topic at hand. However, I forgive you.

1 decade ago
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First, I was joking. Second, even if I wasn't, it was a question and not a statement or an accusation, relax.

1 decade ago
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I love this.

1 decade ago
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That's a good Idea. It definitevely would help the Support Team.

1 decade ago
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Good idea! :)

1 decade ago
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I mentioned this a few days ago, and I'm certain others have done so before me.

Would mean no excuses for the stream of referrals, beta keys and phantom giveaways the site has been inundated with since the mods went on hiatus.

1 decade ago
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I disagree. A red warning or popup is better.

1 decade ago
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Why?

1 decade ago
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It's been used in UX since ages ago, proven to work countless times.
No solution is bullet-proof, but that does the job better. I already suggested it, but lokonopa said that it "alienates" users or something.

1 decade ago
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Making sure people understand the rules by initiating a one-time short test "alienates" people? I'd love to hear his logic on how that works.

1 decade ago
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This might be good.....but no

1 decade ago
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Why?

1 decade ago
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Closed 1 decade ago by Jerzayl.