What do u think about speed of value decreasing?
Yes, I don't donate many things, but I also think it's stupid. You spend 30€ on a game and gave it away? too bad, it was free 5 years later. Sorry, no points for you.
It should just take the value at the time and keep it. Maybe add a 1 week delay (sg should still be able to keep track of all deals)
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Well, to be fair, when you create a giveaway you can now know beforehand if it's going to give you CV or not. A bundled game has a * next to their name, a game that has been given for free (and doesn't give you any CV) has ** next to it. This way, if you really care about CV you can avoid "wasting" money.
To be more fair, that list is not always up to date, so some games may lose their CV retroactively. :\
The biggest problem that has been raised whenever someone start this argument is: how can you prove how much did you pay for a game?
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If contributor value was actually based on actual money spent almost everyone would have a much lower level anyway
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If it was free 5 years before, SG notifies your with ** at giveaway creation.
If it is free 5 years after your giveaway, the CV won't be affected by it being free / bundled.
I think you wanted to write something bit different, than what you did.
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Some games have fluctuating value that people often forget about (Daedalic games), and also the price drop is inevtiably followed by a CV drop . As Talgaby often said in similar topics: give only bundled, then you know what you're getting, and it will stay like that.
I'm at level 7 which is 4 times more CV than level 5 of yours, so maybe it's not that noticable - but I checked my level diagram in the stats, and I didn't drop at all in the past two years of being level 7, or at least it's not visible on the graph.
It's a way smaller issue than some people love to think it is. Giving bundled, (IG Happy Hour is great for that) not buying "unbundled" around 80% discount because in Russia that likely means it will hit the magic 95% discount , and don't buy shady Russian keys because as they cost just a few rubels, they also cross the 95% threshold.
And really, don't worry about 0.03, if it's unavoidable. At level 5 that is 7-15$ RealCV, that can be bought for about 1$ with the said IG happy hour bundles. (Turn-Based Definitive Bundle gives 12$ CV, Virtual Reality XXVIII gives 13) And as levels are getting practically useless after 3-4-5, it's really not even worth to check them all the time. Takes quite a time to reach a new level, and that gives almost nothing than bragging rights.
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Most of those complaining about "back to level #" have been hit by one of the following. All these points are adressed in the FAQ/guidelines and should not come as a surprise to anyone.
They gave away games that had their base price changed by the publisher. Most of the time one lose CV that way, but you can also gain CV, if the base price increases (the latter happen to me for example with my Shovel Knight GA).
The buy a new bundle or give away a recently free game. They receive full CV until our great bundler finds time to update the bundled-list.
An users CV was bloated because Steam's API reported a price incorrectly. This often happens to games that are in developer bundles on Steam, e.g. "Daedalic - Gigantic Bundle". If the bundle is at a discount and cheaper than a single game, Steam reports the bundles' base price and CV gets bloated. For example, if the "right" combination of Daedalic bundles in discounted, my real CV is bloated by about 600$, level 9.6 -> 9.9 in my case.
If a user gives away such a game and it gets marked received while the CV is bloated, the user will get a higher level than they should have.
You suggested above a dynamic data base. For example the "Daedalic bug" is a reason not to do that but just go by a games base price.
If SG would use a dynamic data base, there would be huge abuse as many users would give away for example Daedalic games only while their CV is bloated and cheat the system that way.
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I think maybe he is referring to games that change to free to play, for example H1Z1.
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That's how it always have been.
If they were to change it now, how could they give proper value to every giveaway that has been done in the past?
Also, I admit it's much more rare but it happens that a game gets it price increased. In this case you get "free" CV.
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I thought about it. I guess where 2 ways: save old stat or change key field (that way will need to much for calculation)
Agreed, but much less often. But it also allow to buy games with discount and giveaway without discount. I don't sure how is it happen now about discount seasons.
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Why it's impossible to make cost of gibs static?
cause shady devs will set price $100 and promote their trash games in russian lequere stores as "Easy cv-farm" product. Like it was with this shit
https://www.steamgifts.com/discussion/lDnTO/viewpoints-goldplatinum-edition
But I find it's unfair
there're many infair things on sg. I stopped caring about cv - best level here is level 7
What do u think about speed of value decreasing?
I don't care xD
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What legal issues? Almost all of the asset flips are from Russia and China. The former decided to not follow international laws because their Tzar found it inconvenient and the latter literally has no concept of "trademark law" to begin with. (Considering Chinese technology, especially in the IT field, is still 90% idea theft and 10% localisation, it would be extremely funny if they had.) As for Valve, they do not care. There have been actually illegal products posted on the Steam store and they were taken down only after a sufficient amount of press was made about them so Valve had to look into it way after the fact.
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month? c'mon, it takes few minutes. And u don't need to add achievements to your game or add trading cards. Just generate keys and sell your piece of code to otakumaker/russian lequere. U will get your 100$ direct fee back and earn some profits.
quick example, this shit:
https://www.steamgifts.com/discussion/xJ2kV/gogobundle-go-go-bundle-limited-70
1614 bundles sold for now. People want to buy trash for +1 in steam library, so "devs" will make trash
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It's so petty of them. o_0
I red article really shit games studio chose this way cause they get more money for large number of very chip games than they get by low-quality or medium quality games. (Hm... I just catch thought: why they not make simple game for very weak PCs or transfer big games to very chip and low-quality versions?)
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Things depreciate over time in value except for wine and artwork.
Games aren’t fine wine nor rare artwork.
Guess it’s the giving we should think about... it could actually be viewed as positive in that it encourages you to keep giving which is rewarding in itself regardless of cv.
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Steam API limitation. If you wish to donate enough money to maintain a vast database of the exact full price of all 20,000+ Steam products for each price change, I am more than sure cg would happily accept your money through patreon.
Additionally, a system where everyone can only gain and there is no natural inflation leads to semi-pyramid schemes, where it becomes gradually more impossible to catch up to those who have been earning their funds for a longer time. CV should decrease on its own, otherwise there comes a point where there is nothing left to strive for: you reach the top, you will stay there forever, no matter what, and can start to come up with self-imposed challenges to maintain any kind of goals.
Or, you know, don't fret about CV. Its actual real-world practical use is zero beyond e-dick measuring.
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The percentage of high-level giveaways is negligible. Check the site stats to see how many SG had ever since the level implementation compared to the literal millions of level 0 ones.
It is not a hard technical issue, but maintaining a database like that needs expensive server time. The site already uses vast databases, coding even more will cost more, simple as that. You would be surprised how much of the world's server farm capacity is used to run and maintain databases.
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What do you think about this way of DB maintance?
I mean that user make giveaway and get so much points as game cost at the moment. This ga take "price count" as "key field" but not "current price". So, "key field" will have limited point-price value (CV) and "current price" will be dynamic field that could avoid (in my humble opinion) current situation where "current price" is a "key". This way should avoid endless DB growth and save cost of "giveawayed gibs". Isn't it?
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Give away bundled for CV, and if you buy something for people you care about - be group, event or whitelist - don't care about the CV of it, it really belittles the notion of gifting.
CV is as static as it can be: fixed 100% USD price for unbundled, fixed 15% USD price for bundled, and fixed 0 for given free. The dates that separate them are the dates of being bundled or given free - and as the site uses Steam API it can only track current price, so it's not recommended to give away 60$ games if you want to keep that 60$ CV.
Since every support can add games to the bundled list, the system works a lot better, no month-long waiting lists for it.
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I guess any CV is better than no CV, so for many it's still a better option than giving away somewhere else - afterall, CV means higher levels, at any speed.
I personally like SG because of the automation and easy randomizing - and nobody can question why X won the giveaway, and not Y. Too many random giveaway groups have friends winning, or gradually turning into raffle groups that require entry fees. Maybe I'm just old, being in the second half of my twenties, but I don't want to waste time and my attention on groups where I can't trust the owner, or a system like Steamcompanion was / SG is. SG is simple and clean :)
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Agree mostly. But I still feel like... I can't find way to say softly so I ask to not understand exactly. I feel like somebody take something my own that I don't want to give, it's something like theft or leak.
P.S.: why people feel old age in the second half of twenties and first half of thirties? It's so far from crysis of middle-age
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One way to negate CV "issues" and to be "Zen" about CV is just to keep on gifting, I know out of my own experiences that this really works. ^^
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It's completely fair, as it affects every user equally.
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SG Level decrease time to time. I heared reason is reducing cost of gibs. I don't understand why level decrease with cost of giveawayed games. So, why it's going on and what's next?
I spent money for gibs and got level. But my level is decrease again and again after time. It mean spent money lose it's cost. It mean I made nothing in the past but it's not.
It mean users must make new gibs again and again to save level (good idea to support flow of gibs per time). But I find it's unfair cause it depreciates what people have already done. This way nullify user's gibs. Why it's impossible to make cost of gibs static? I'm here for 3 years and I can't remember such a rapid decrease of value that I can see today. It bothers me and I'm scared what could be or will happen next?
Please share your opinion, what do you think about it?
I hope I'm not alone with this paranoid thought.
Upd: about data bases: Is it possible to make dynamic DB, I guess? I mean that user make giveaway and get so much points as game cost at the moment. This ga take "price count" as "key field" but not "current price". So, "key field" will have limited point-price value (CV) and "current price" will be dynamic field that could avoid (in my humble opinion) current situation where "current price" is a "key". This way should avoid endless DB growth and save cost of "giveawayed gibs". Isn't it?
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