Shame, I was following up on Mcgee for years.
EA has the funds, it's pocket change for them.
If they want to keep the IP because it's important to them, then it's stupid turning down a new game.
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No, what is important to them is squatting on the property and make sure no one else gets a cent from it. There is non zero chance the game could be a hit, imagine bosses needing to explain why they didn't want to fund it then - better to show middle finger to creator and players instead of taking risk and fund easy money harvester like their annual sport games or another CoD clone riddled with "micro"transactions...
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alice was never so popular that this genius asked 50 million for the game.
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So if Alice is such an important part of EA's catalogue, when why are they dragging their heels in making a new one?
With only two games, it doesn't sound too important to them. Let American McGee have it back so he can find another publisher that WILL make his games.
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I hate to be against the current, but I feel the blame is on McGee. If you are trying to convince a company of giving you money to fun your project (and we are talking 50 millions he asked) what is commonly called a pitch, you don't waste backers money on a design bible. That's just drawings that nobody knows how well they would transport to a videogame. You hire people to make a convincing prototype. You hire people to bring data to make a sales pitch. You do the pitch to another companies, and try to make a deal with EA
That's my opinion, anyway.. EA wasn't supposed to give money to anyone.
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Wait did you say that he should've pitched the idea to other companies, when he doesn't have the rights to it? This might have worked 20 years ago, but not today. Different industry.
I don't think you're wrong that it was a wrong approach, I think it should've been some sort of demo instead, as primitive as it would be.
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From what I understand he was specifically told by EA that he is not allowed to create anything further than pre-production. At one point they started making some 3D models, and EA told him to cease that, as anything such as code, or game assets, or anything in-engine, would indicate the start of production and McGee doesn't have the rights to do that, and EA would not grant that. EA only allowed him to create art, story, narrative, dialogue, and game design in the form of pre production. The game design bible was exactly that, and McGee did everything he could, without getting into legal trouble with EA.
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Maybe for the best, if he even really cared at all. He hasn't even made anything close to a game in over 10 years, and it always comes back to moaning about the past instead of trying something new.
In recent years his tone has shifted from "Wanting to make games" to "Wanting to make money." He did a whole "game design" interview with Killmonday where he couldn't get two sentences out without preaching a decidedly pro-Chinese industry rhetoric, crowing about how great China was and how people should buy real estate and invest in Chinese factories instead.
He was also heavily pushing his (Chinese-manufactured) Alice-adjacent merch, at least, when he wasn't whining about how he couldn't get the rights to do whatever he wanted with the Alice IP, or convince EA to fund a vaporware sequel. His "design bible" sounded more like a loose collection of fanwank concepts and ideas, without any of the forethought or planning necessary to translate it into an actual game.
For years he's been doing more name-dropping than actual work, probably to secure risk-free nonrefundable income through channels like Patreon and milk the fans while he still can. I guess word was going to get out one way or another that EA had finally nailed the coffin, so the jig was definitely up. I'm not surprised he shut it all down.
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Yes, I do know.
Reading comprehension much, AvidWriter?
Though it was funny to see you edit your post when you realized you were completely wrong.
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It's like 3 paragraphs and it took like 5 minutes to type out.
Maybe try writing more. With practice you might come up with better insults.
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Literally every single word here is hilariously wrong. Imagine stanning for colossal, greedy corporation that introduced some of the most toxic practices in gaming instead of creator of multiple beloved franchises. To make it even dumber, you bash said creator for wanting to be fairly compensated, while parasitic higher ups of said corp are collecting hundreds of millions of $ hidden in tax havens each year for doing pretty much no useful work. And then you follow up with character assassination, and really lame one too, what does his views on Chinese economy (on which he has a point, if you want good returns on investment that was a good place to be last 40 years) has to do with gaming or this topic at all besides inserting weasel 'China bad' because you have no better arguments? Even most family members of EA deciders wouldn't defend them so ardently, bravo...
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I'm not sure why I'm bothering to reply to you when you're obviously dead set on taking offense on American McGee's behalf, but I'm not "stanning" anyone. I'm stating facts. Fact: He hasn't made any actual games in 10 years. Check his CV if you think I'm lying. Instead of moving on and inventing a new game IP or something, he just keeps playing the martyr over the one successful franchise he created decades ago.
I didn't say anything even remotely close to "China bad," kindly refrain from putting words in my mouth. Go watch the youtube interview he did with Killmonday. It is not "character assassination," it is an accurate observation of the words and opinions that came directly out of his own mouth. Natalia brought him in to talk about video game design, and all he would do is whine about Alice and spout business propaganda.
Listening to him talk, the man clearly doesn't want to be making games, he wants to be making money. It's possible to create games and still make a living, but if your heart isn't in it, it shows, and people will notice. Good game designers don't make games because they want to get rich. That's the purview of mega publishers who suck up smaller studies, strip them of valuable IP, crush their spirits, and toss them away when they are no longer profitable.
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This breaks my heart to hear. I have been following this project for many years now (not constantly, but checking in every once in a while), and I loved what the structure of the game had become. The entire structure of the game was already planned out, the narrative and script were already written, all the the art for all enemies, encounters, weapons, levels, costumes, were all made. There was so much creativity and meaning in all the designs, especially the narrative and how it portrayed and handled trauma. Which hits even harder when you know the tragic upbringing and backstory of American McGee himself, and you know how much of himself and his own trauma and dealing with trauma he has put into the narrative, and how personal it is for him, yet still formed in a way where anyone who has struggled with trauma or mental health issues can deeply relate. It truly hurts to see this. :(
Of course, even with the most brilliant game design being done, none of it guarantees that the actual game will be well made, if they don't have a competent and talented studio working on the actual gameplay and realising the game design to a real product. So, if it was to be made on a low budget and by a poor studio, it might just be so much wasted potential in the end. But he had found atalanted studio willing to work on the game, and keep the creative vision for it. So I am just really saddened by EA shutting this down like that. In a way though it was always a bit of a "maybe" if we will ever see the game, so while it hurts, at least there won't be this false hope anymore. Still I will always wonder what could have been, like with Kojima's P.T. and Silent Hills. Though at least Kojima got a happy outcome in the end, while we will never get to play what could have been American McGee's magnum opus.
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Well if he really wanted to, I'm sure he could simply make a new IP or a spiritual successor and shift development to an indie studio, but, that's just my opinion. I know EA has rights, but they do not own Alice in Wonderland, they own Alice Madness. If they refused and I really wanted to make the game, I'd just make something they do not already own, like a game about the Wizard of Oz that EA definitely doesn't own. 👀
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It's really difficult though, because so much of the narrative is tied to the other two games. Much of the art, the levels, the weapons, the characters, the enemy design is clearly linked and inspired by the other two games. So much of the work they have done wouldn't carry over without risking a lawsuit from EA. And I think to just throw out 90% of what have made over the last few years, and to just start from scratch, I understand how difficult it would be to do. And remember they still don't have a publisher, or an actual game development team (that they can pay), only a couple of artists, so even if they start work on a "spiritual sequel" they still don't have any guarantee that they can get the team together and/or the publisher.
Only way I could see it work is if they bring the scale down a lot, to a much simpler indie game, find a small team that would be willing to work on it, and do a Kickstarter for this "spiritual successor". But it would never be the same game that a full development studio could have made.
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"American McGee has declared he will no longer be involved in games development, following the latest failed attempt to get a new entry in his Alice series into production.
Alice: Asylum – the follow-up to 2000 action adventure American McGee's Alice and 2011 sequel Alice: Madness Returns – has been scrapped. McGee will now be focusing on his family, and on the family-run online store Mysterious.
In a blog post on his Patreon page, McGee said he resumed talks with Electronic Arts – which owns the Alice IP – after the completion of a crowdfunded design bible detailing the complete vision for Alice: Asylum.
According to McGee, EA said it decided to pass on funding the project "based on an internal analysis of the IP, market conditions, and details of the production proposal."
The publisher also said it is not currently prepared to license or sell the Alice IP to McGee at this stage as it is "an important part of EA's overall game catalog," according to the long-serving designer.
"At this point, we have exhausted every option for getting a new Alice game made," McGee wrote. "With those answers from EA, there is no other way forward with the project."
He continued: "For my part, I have also reached an endpoint with Alice and game production in general. I have no other ideas or energy left to apply toward getting a new Alice game made. Nor do I have any interest in pursuing new game ideas within the context of the current environment for game development."
He added that if EA does ever make Asylum, he will not be involved.
"From this point forward, I have no desire to be involved with that or any other Alice-related development."
McGee is hibernating his Patreon page and any related pre-production activity. Backers can still access content, such as the design bible, but there will no longer be any options to fund Alice: Asylum."
https://www.gamesindustry.biz/american-mcgee-steps-away-from-development-as-ea-turns-down-alice-asylum#:~:text=Alice%3A%20Asylum%20%E2%80%93%20the%20follow%2D,family%2Drun%20online%20store%20Mysterious.
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