Whats the point in this?
Well, I have 287 games, and 143 games on my wishlist.
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Hmm... was it necessary to link to your wishlist though? You can just post the number.
My wishlist contains 45 items, most of which are things I want to remember about during the sales, or to easily spot them on Steamgifts.
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I currently have around 120 boardgames, which are the games I play.
I don't count my Steam games since I consider them as assets in my ever growing investment portfolio to earn cards to win cash to buy games to win cards.
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I remember old time wean steam coming on internet..
When Steam completed beta testing, and became widely available in September 2003, the program received much criticism because it had many bugs and was poorly optimized. Valve announced that they would shut down WON servers to the old Half-Life client, which meant that it was almost impossible to find servers over the Internet. Because of this created fans won2, an unofficial sequel to the won, which made it possible to find servers for Half-Life and its mods over the Internet with the old Half-Life client. Over the next six months Valve released a number of updates which solved most of the problems.
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So so so too many. It's the bundles. I try to stop touching the bundles, but ... you know. They are so ... so ... I can't think about it.
Steam sees 1463. There may, um, be a few others, ahem, that are still in unredeemed key form.
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I redeem keys for anything that I know (that's a theoretical "know") I want to play - all wishlisted games, all Steamgift wins, and usually whatever titles made me buy a bundle in the first place. But there are a lot of games that leave me on the fence. Stuff I don't want I give away (or store with the intent of giving away, I can be really lazy about that). Lots of stuff in the middle, and that includes a lot of games I might really enjoy playing if I didn't have hundreds of others on the queue ahead of them, I may hold rather than redeeming. Eventually I hope to give most of them away, but if I get interested in them along the way then I've still got my options open.
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Today I added a new batch and now
Never had so many, usually it's around 100. I blame SimGives.
Also you forgot to make your text bold.
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you kinda cheat.. theres a f2p on your wishlist :P
http://store.steampowered.com/app/409160
/hug
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Oh this game is awesome! If you've played Stanley and liked it! :D
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The sequel of To the Moon: http://store.steampowered.com/app/337340
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Yes and this is where things usually get to get fucked up. Heard about Birdemic? It is an infamously terrible pro-environment movie with horror elements in it, that was so bad, it went beyond being funny, reached the so bad it hurts part, went beyond that, and it is so bad it hurts but you enjoy it. But all because it was painfully amateurish and all people involved sucked hard despite trying.
Then it had a sequel where they deliberately tried to make it a bad movie, and it ended up being boring.
I am afraid a bit that Finding Paradise falls into the latter.
But it could be like how Daft Punk works. They hit big, a new record by them is surrounded by an unhealthy amount of buzz, but the duo themselves don't care and produce music as if they were still just trying to get a hit in the French electronic scene, when they started experimenting with that genre.
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I just call it an actual wishlist: games I do want but don't know when I'll get or if I manage to get; games that may not really venture to the realms of 50% sales any time soon. Or games that I may forget because it takes time for them to be released and are not likely to be talked about, since they are not having a large marketing budget nor the kind of repetitive third-person action gameplay that is so trendy nowadays.
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I feel the same about mine. I use it to track the games on ITAD and define ridiculous prices on my waitlist for them there (usually around 75-90% off store price, in rare occasions for the ones that would make my list look like yours the same 50% off range) so I also get notified when they appear in a bundle.
Also what's wrong with a great third person action adventure?
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With a great one, nothing. One of my absolute favourite games from this decade is Remember Me. I also like the first Arkham game, before it went the "oh, we totally have to be open-world, so you can now explore and… uhm… beat up random groups of the same guys you beat up in the mandatory levels, I guess" route.
But thing is, looks like AAA games are like casual games were in the 1998-2008 period: someone once makes a hit, and every goddamn studio on the planet has to copy it. GTA III was a smash hit, and since then, its open-world formula has been so copied and diluted that we reached the point where you cannot distinguish two open-world games made by different people on different continents (Mafia 3 and AC: Syndicate) from one another if you remove the textures from the game world.
Same goes for shooters: they made Call of Duty 4, and ever since then, almost every shooter is just a slight variation of its tone, mechanics, level design, and even story (I swear we are reaching the point where Russians have invaded America more in video games than the amount of Nazis we killed in other video games since 1993).
And not like as if this thing just made its own genres and stayed there: Mass Effect shows that it could infect other genres, turning a standard 3D cRPG into a cover-based third-person shooter with chest-high walls places all over an entire galaxy and living being learning how to magically regenerate health if they stay near them, because it was popular. (And they also somehow learnt to wield all weapons the same, because skill points are apparently too complex now for console hardware.)
And my problem is not that they exist: dumb and fun video games were always popular and generated lot of money. They can be fun to play. My problem is that in the past years, practically every overmarketed game I ever came across fell into one of the two above categories. Even the early 90s were more varied than that, and that was the age when advertised games were pretty much either point 'n' clicks or Doom clones.
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I totally get you. There's a market though for those kind of games, so they get produced.
Thankfully enough the indie scene grew big enough and we have all kinds of lovely games these days. I see lots of very unique games being released lately, and I very much like this development. I'm very good at ignoring all the stuff I don't care about though.
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242 but a lot of them I got for like 20 cents on sales etc. I should really delete them though. I prefer to only have games I actually like :D
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678 games. 556 on wishlist (mostly to check if they appear on SG). And I have no idea how many games are there that I want to have but don't put to my wishlist for... reasons... yeah, reasons.
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q
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