Thank you.
.omg files seems to be a different thing, WD's files are .ogm. I tried omg converter anyway, it doesn't seem to be able to read them.
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Thank you, I just tried Media Player Classic, he tells me "cannot render the file" when I try to play one of those .ogm files.
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Thanks, I tried to open them with two different codec checkers, none of them can read them, while they have no problem at all with the .ogg ones.
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Isn't OGM the same format TellTale uses in The Walking Dead games (and there's an extractor for that)? You should be able to find a converter to any normal file formats easily. One sec, let me see if I can...
Here, OGM to MP4
OGG to MP4
They are videos, not sounds effect or music...
Here are some sound effects from the game, see if any of it may be the Profiler's. By the way, does the Profiler make sound? When? Don't think I've ever noticed.
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Thank you, the archive isn't what I'm looking for, I came across that one too. Unfortunately, they're directly recorded from the game and you can hear other sounds in the background, and I would like the original, raw sounds.
Apart from that, that's some of the sound I want, but I need the others too, the one that is played when you're warned that you're being invaded for instance.
Anyway, thanks for the help, I'll have a look into the other links you posted.
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OGG can be either (or both) OGG Vorbis audio or OGG Theora video. OGA should be OGG Vorbis audio only. OGM should be OGG Theora video only. VLC and Home Cinema should both be able to play OGM just fine as Theora is an open source video codec (the sister to Vorbis as the audio format). If it doesn't work then either something's wrong with the file or the extension isn't what is really is.
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"either something's wrong with the file or the extension isn't what is really is"
Very clever.
Indeed, I extracted these files using a generic unpacker, while most people use a tool that's made specifically for the Dunia Engine. Watch_Dogs runs on "Disrupt" engine but it's just a modified Dunia 2 engine, so the Dunia unpacker was a better choice.
Using the right unpacker, I didn't get .ogg and .ogm files like before, but .sbao files, which is what most people currently modding W_D were facing. Why was I even encountering different files as them ? Mystery of the unpacker, guess I'll never find out.
Anyway, I'm currently listening to the freshly-converted .sbao files to try and find the sfx I'm looking for. That means listening to thousands of sounds from the game, and boy does it have a lot of different sounds for people moaning and screaming.
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These files might have been ... generated when I used the wrong unpacker. Using the Dunia unpacker retrieved .sbao files, which is the correct format everyone is referring to. Plus, I managed to convert those .sbao to .wav quite easily.
I still haven't found the sounds but I'll keep looking in the archive.
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I'm trying to retrieve some sound effects from Watch_Dogs, more precisely the Profiler's sounds as well as the interface sound (beeps and alert sfx).
So far I'm able to dig into the game's archives using this tool, and I successfully unpacked all the .ogg and .ogm files that are in the sounds.dat archive, but :
The sounds I've found aren't the ones I'm interested in, I have sirens, ambience sounds, moaning and screams, etc.
I can read the .ogg files without problem in VLC but NOT the .ogm files. I would like a way to play/convert those as the sfx I'm looking for might be in there.
I'd be grateful if someone could help decrypting/converting those .ogm files, or provide a lead, or even the sound effects themselves if you managed to grab them.
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