What is the worst thing about video gaming right now?
Moore's law is a blessing and a curse simultaneously, PCs keep getting more powerful but in exchange devs sometimes feels like it's perfectly fine to ask for a next-gen system to run something that looks doable on a PS2 with a bit of optimization. Like I get if it's something that's truly pushing it but I've seen pixel art games asking for more than 8 GB of ram, wtf?
I have to ask, is the breast milk thing real or exaggeration? Cos wow that's messed up.
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For a company founded by ex Atari employees looking to escape that mess it has certainly ended even worse, let's hope they make some much needed cleaning after the MS acquisition and all the creeps in the company get kicked out, even tho I'm not quite convinced that MS swallowing all the big publishers is exactly good in this particular case it can't get any worse.
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The milk one...is this based on something? Seems really out of place.
Would have probably been better with something like: "Sorry, we can't work on fixing the game. We fired most our staff a week before launch to make our shareholders happy."
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It refers to one of the many scandals around Activision Blizzard.
https://www.bing.com/search?q=employee+stealing+breast+milk&cvid=81633abec5f548ae9ddd879900d3c4bb&aqs=edge..69i57j0l8.13535j0j1&FORM=ANAB01&PC=U531
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Because a) 60 bucks is already pretty damn high, b) games have been getting increasingly monetized to hell in various ways for years now to suck as much money as possible from players, including some full priced ones and c) companies practicing these $70 prices are the huge multi-billion dollar ones already stuffed to their asses in cash. It's just another measure to keep the infinite capitalist growth machine going in detriment of everyone else.
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I know it feels high but look at the price of a movie ticket. Or a Starbucks.
If people are willing to pay 12 bucks for a movie ticket to be "entertained" less than 3 hours, what should a game that has dozens of hours of gameplay be worth?
And you can't get a movie ticket or a Starbucks cup at a 50% discount later on. You can get your game on sale as long as you're willing not to play it the minute it releases, which isn't a big sacrifice.
I'm just arguing value here for the sake of it. I totally understand 60 bucks is already a pretty damn lot, particularly in countries where salaries and costs are completely different than the US.
It's just another measure to keep the infinite capitalist growth machine going in detriment of everyone else.
And let's not even get into the fact these same companies are not even trying to make a good game anymore, just formulaic yoghurt that doesn't even get tested properly before release, or that they mistreat and underpay their employees to keep their shareholders happy.
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You have to remember that with software licenses it is a bit different business approach. When you have regular product which requires some kind of manufacturing line to make it, there is some fixed cost to make one item. So when the cost goes up, it is impossible to limit the growth of price since the income in such a regular manufacturing usually is linear. So price simply must go up.
In software there is no real value to one item. In this case one license for the game. At point when they reach break even point theoretically they have covered the cost to make the product. They can continue pumping out new licenses and sell them for whatever price level they want and they can increase the income in whatever manner they want as expenses don't soar up with increased "production" of licenses. So while manpower, electricity, etc has to be taken in account, you can't apply the same business approach and reason the increase in price with this. We see that AAA games rake in huge amounts of money. And that is exactly the reason - they reach break even point quite fast and then they just have to keep steady income to cover maintenance. In this case increasing price doesn't really take this into consideration.
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Yeah the digital boon, man!
Look at digital books. You are expected to pay a kindle book at the same price you pay a physical copy of the book that have printing, distributing and decaying costs. It's ridiculous.
The initial price of the first licence though is pretty high. They underpay their workers but they still pay them.
And that is exactly the reason - they reach break even point quite fast and then they just have to keep steady income to cover maintenance
Agreed but that's also when the game goes on sale at big discounts so it makes the game way more affordable if you're willing to wait a few months. Waiting is not a huge sacrifice.
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Corporations are ruining gaming. Originally most of them started as just a bunch of people with a passion to make games and then slowly taken over by people who care only about profits. Thanks to games like No Man's Sky and Cyberpunk 2077 setting examples that you can just release any hot garbage and then fix it over time, we now have corporations rushing to release "Triple A" games with horrible optimization and lots of bugs with the excuse that they'll fix it later, which often never comes.
There's a lot of other issues with corporations, such as no innovation, trying to be very safe for profits, hand-holding games, plain copies of games, re-releases/remakes that have no real effort put into them, hiring people that don't actually know how to do their job and trying to insert their agenda into everything. Corporations in general are like a plague, a couple of bad eggs are enough to start a wave of good workers quitting and being replaced by more bad eggs, until there's just nothing but trash left at the company. People who value marketing over the quality of the product, care only about profits, have no idea what they're doing, aren't in touch at all with their customers, trying to pander to random demographics instead of the original fanbases, managers that care only about looking good in front of their bosses and don't understand the importance of doing things right so they prioritize progress instead of solidifying the foundation by fixing some critical bugs.
Lots of gaming clients are annoying as fuck, every big company tries to capitalize on making their own launchers and not being dependent on Steam, because of Steam's 30% cut, but the reality is if I don't own a game on Steam it's like I don't own the game at all. The 30% cut is worth it for the extra features you get from Steam and the extra sales you'll get from your game being on Steam will more than cover that 30% loss. You would also end up wasting a ton of money to develop that pointless client in the first place, losing even more money. So many features on Steam are integral to gaming experience at this point, while the other bare bones launchers other companies make are messy, buggy, horrible, lackluster and quite a few of them had security breaches and exposed account passwords.
Of course bad online play is also an annoying thing, people cheat in games, even if it's PVE games, they bring their cheats into coop sessions and ruin the fun. I think PVP cheating is self explanatory so no need to go over that.
Microtransactions are also horrible, especially in the mobile market. Mobile game devs end up making games that aren't fun to play on purpose and the only way you can have "fun" is if you pay for the fun. In many mobile games the fun you pay for is very limited and if you want more fun you need to keep paying(for stuff like skipping timers or gacha pulls or other various predatory mechanics). A good experiment is downloading hacked mobile games and seeing how much fun you have with unlimited paid currency. Spoiler: you will quickly realize the games aren't fun at all and the real name for microtransactions should just be "paid cheats"
I could talk about these things for hours, each sentence can be expanded into full blown articles here, gaming is in a pathetic state these days. Even when you have successful titles like TOTK, there's a bunch of things that just aren't good surrounding them. Like Nintendo being a horrible company that has always been out of touch with their audiences and they've always been like 10 years behind everyone in adopting certain practices. TOTK being forced into unstable 30 fps is downright criminal at this point, I'm so glad I got to experience it in 60 fps, no thanks to Nintendo.
Hardware is also in a sorry state, especially GPUs. Nvidia during this 40X0 gen makes overpriced GPUs, while simultaneously trying to pass off weaker hardware as higher tier and in general trying to make weaker cards with less memory and less bandwidth. They're probably trying to make people buy weaker hardware and be forced to upgrade again very soon. Meanwhile AMD is constantly hyping up their GPUs and then they release underwhelming GPUs that are even worse than Nvidia's GPUs and that means there's no real competition in the field, it's so bad that I'm questioning now whether Nvidia and AMD have an agreement to keep releasing trash to not upstage each other and make money off of weak hardware.
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Aggressive DRM in single-player games can be really annoying but at least there's the hope that it might get patched out at some point in the future. No such luck with microtransactions tho, once they screwed the game design and balance it tends to stay that way forever, so those got my vote.
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Indie games: Quality control.
AAA games: Being too risk averse resulting in creative stagnation. I miss the days when highly unusual and creative games could get big budgets, now such games are basically stuck with small indie budgets.
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Do you mind explaining why indie games quality control is bad? We still have gems like Neon White and Vampire Survivors.
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There are over 80k games on Steam, and at least 95% of them are indie games, of which I've seen the vast majority of (I've looked through the Steam pages of at least 50K games). Nearly all of them had obvious technical issues that could be seen in screenshots or were listed on repeat in the negative reviews. Of course with so many games if even 5% are any good it can make it seem like quality control isn't an issue to someone not paying attention, but it also means a lot of the good ones get overlooked because they're drowning in a sea of garbage.
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To be fair, it's the combination of almost all of the above nowadays. However DRM is still the most evil thing on gaming today. Microtransactions is possible thanks to DRM. And then we have games as a service bullshit going on (and not just games). The game is an art piece, a living book, an interactive toy; once I buy it it should be mine forever.
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I guess I've always looked at the price of games, and gone "yeah, nah", and waited for a sale.
Because of this, games either get fixed up, or trashed, so I hardly ever get the chance to experience the day-one crap some do.
Back to the point - I guess my biggest gripe is the high system requirements of games, even ones that shouldn't need them. And even then, they still run like crap. DRM is usually not a big issue for me cos I don't often play AAA games.
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I guess my biggest gripe is the high system requirements of games, even ones that shouldn't need them
I wonder what the reason is behind this. Are they really that worried that their games will be badly optimized and run like shit on anything that's not sporting the latest CPU/GPU?
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Basically desire for quicker monetization. Optimization process of games takes long time and bigger the game more jobs for optimization needs to be done. Nowadays most games are so big and the developer time is limited they mostly skip the optimization part or give so little time to it. Even a big corporation like Microsoft released an optimization update for Age of Empires II Definitive Edition to reduce the space from 20+ GBs to 10 GB and it was months later after the release.
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Exactly and they make big release announcements, which are ofc not for gamers, they're for the press and for their shareholders.
So they prefer to release a poorly tested game than push the release.
In a normal world, the market would punish them for that but it's been shown that lack of innovation makes stock crash way harder than bad press so... they don't care.
Even a big corporation like Microsoft released an optimization update for Age of Empires II Definitive Edition to reduce the space from 20+ GBs to 10 GB and it was months later after the release.
Damn! And it gets even worse when it comes to optimization. I think they figure if you're rich enough to buy a game early these days, you probably have a space ship for a PC so they are not every trying to optimize, which is ridiculous on every count.
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they're for the press and for their shareholders
That's what ruins today's AAA gaming mostly. No passion, no labour of love, they care for shareholders more than their customers (if they care any). As long as people keep buying those broken games they won't care. Battlefield 2042 has mostly negative rating but somehow it's in the top sellers when there is a sale. People buy it just because of the name, same thing for almost every big game. A lot of us here tend to buy more indies comparing to previous years but apparently we're not a majority.
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Very true. It's factory work. Even if there are passionate people who happen to be working on the game, they are hindered by all the bottom line people, ludicrous monetization schemes (I'm looking at you Ubisoft), the marketing of who cares and every other $$$ priority in the book.
People buy it just because of the name, same thing for almost every big game
It's like movies basically. People complain nothing is original but then they go and spent money on every soulless sequel, prequel, reboot, remake shit because they already know what it's going to be.
A lot of us here tend to buy more indies comparing to previous years but apparently we're not a majority.
True. The games I have enjoyed the most last year were all indies. Indie devs have to compete with huge machines so originality is always a plus for them, to stand out. And they are not going to make big bucks so they have to be passionate about their projects. The results show that
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For the others, I would say stuff like broken/bad at launch, way to many DLCs, the asking price, system requirement, etc.
I am obvious not saying this counts for every game but there are plenty, with DRM I mean either when you buy a game on Steam and then need to install a launcher and/or make an account for a 2nd party or Denuvo which is like Schrödinger cat, it either ruins it, or not or maybe it will, who knows. Though to be fair, I wish if we bought a game physical we could just play it, nowaday you just buy a box with a code, miss the time where it wasn't all such a hassle and you didn't need accounts/launchers for everything!!
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The worst thing in gaming imo is that corporate greed is resulting in new models of video cards coming out so overpriced, sometimes even to the point of being blatant ripoffs with little improvement over the previous generation. Especially Nvidia but also AMD.
I've never seen so many people stop gaming on pc as I have in the last year or so because of this, in combination with how long prices were inflated during the pandemic. Even some curators I used to find very valuable for determining what's good or not in some genres I like have dropped pc gaming because of video card prices. It's terrible to see people to see people leaving pc for consoles, not because they prefer consoles, but because of this. It shouldn't be like this now that the shortage is over.
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Crypto caused the initial high prices but it's not a factor keeping prices high now. Nvidia is intentionally holding back supply of some 40 series cards that aren't selling well (because their prices are way above what they're actually worth), artificially keeping the price at the amount they initially set instead of letting the price go to down to something actually sensible and that people are willing to pay for.
I other words, Nvidia is choosing to refuse to put more cards into the market even though they could easily put more out. That is not typical supply and demand like what happened with crypto. That is manipulating the market.
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Well technically crypto isn't holding the prices up now but they showed Nvidia and AMD that people were willing to pay extreme prices for their wares so ofc they are now artificially inflating the prices. It's the 9th circle of capitalist hell, I think.
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I think at the core of everything it that it is being turned into money milking source. And that has affect on everything. We are seeing cutbacks on quality to save money, seeing customer unfriendly practices like 10 editions, rising base price, 100 DLCs, microtransactions. Multiplayer games awarding those who spend RL money. Making poor quality remakes. Concentrating on what is in hype at the current moment (for example basically every decent game ruined because every dev wanted to jump on battle royal hypetrain). Exclusives for the platform which pays more.
Business and making money of course will always be an important factor. You can't run a company on well-wishes alone. But greed starts to seep in once big corporate sees how much money for example GTA5 is milking in from kids and every game will be tailored so it is perfect for earning money and completely losing on quality and fun.
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I voted microtransactions, but inflating prices of games (which I don't think is highly justifiable given a) quality control and b) ever-increasing market size) is a close second.
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all games are broken day one. again i broke my rule about not buying a game month one and again i got another game that doesnt work. dont buy the new system shock game, it has a fuck ton of bugs. the biggest bug it l click doesnt always register.
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Personally, bad optimization & performance. The requirements of the game compared to how the game runs is just insane.
I don't mind the price cause I can't afford it anyway but at least there was a chance of buying it few years later with a discount. Now it doesn't matter. I am never going to be afford a decent pc in my country to run the current games. Most games if not almost all of my owned games are either indie games or really old games with low requirements.
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Would have voted for microtransactions but I tend not to play those games so it doesn't affect me as much.
I picked poor quality control just for The Last of Us screwing with my mood in March but really it seems to be all over, every time a AAA game releases these days.
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No new ideas though that mostly relates to AAA's. Indies can still put out some originality every now and then.
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All the big video games are soo obsessed with user retention that they keep bombarding you with seasonal events, seasons / battlepasses that it's impossible to play more than one game at a time.
They use FOMO and OCD tendencies against their players and in the process over engage and turn playing games into a chore 🙁 In a constant strife for more content they require a degree of commitment that ironically usually hurts them in the long run.
It has become extremely rare when a company simply adds content to their game and that content is there to stay and users can experience it at their own pace.
There's hardly any games that don't do this nowadays but the ones where I witnessed it personally are
There are probably more but those are the ones I can think of the top of my head.
I wish there'd be more games like Terraria 😔 Missed the Halloween event because you were busy?
Simply change your system time to late October and you can get those goodies whenever you choose.
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As someone who has been gaming for more than 25 years, I have never seen more corporate ass-kissing like from the latest gaming generation. Making excuses and justifications for AAA being priced starting at $80, for microtransactions, unfinished games, games that are almost unplayable on release, rehashes, lazy remasters, and so on.
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Agreed with this. The amount of people who blindly defend their chosen corporation from any form of criticism is astounding and worrying. Even when they themselves keep getting burned by the corporation, they still try to find justifications for why that is okay and I can't for the life of me understand this sort of mindset.
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Well, this is part of a decades long campaign by the industry to normalize more and more nefarious things, which they did very well. But I agree, it's sad and kinda bizarre to see average people defending billion dollar corporations for their inexcusable bs.
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I'm divided between three big things:
Regarding the last part - I do get games in EA, but only if I see they're already playable and the devs appear active through the history of the game. And that they don't have abandoned EA games in their history either. There are many examples of successful and greatly rated games in EA for years, but you always have to be careful with choices, EA or not.
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Maybe it is because the older we get the less time we have for gaming but more and more games are either open-world or live-service/GaaS, meaning that they suck every second of leisure time they can get. I feel like there's a lack of AA games and shorter story games and with games getting more expensive people often don't feel like buying shorter games for a similar price.
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Basically never ending games, games that are supported for years and years, often with battle passes, time limited events and often man many micro transactions that are often also timed exclusives.
It basically wants the players to play their game forever, which can be a good thing if you are ok with playing mostly that game.
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Ah thanks, yeah I know those games indeed, they tend to be fun for a bit and then you basically keep going back for all the timed events but are wondering why you are even going back...
Have that with Idle Champions now and finally managed to quit, but since they keep adding achievements I feel a need to keep going back and get those, it sucks! :P
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this is true. it shouldn't be a defining identity. it's the same as reading books or watching films/tv. it's a hobby and pastime, not a political-moral identity.
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it shouldn't be a defining identity. it's the same as reading books
You are obviously not on booktok. I love it, but they can be ruthless if crossed.
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Haha you are very correct, I've never downloaded that app. I'm an English Lit graduate, but people who gatekeep or make anything that should be accessible and enjoyable to anyone their core identity trait is extremely cringe-inducing.
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Another topic inspired from someone else. Today's Gamefaqs poll of the day got me wondering what SG has to say on this as well.
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