Seems like Kickstarter pc games are rapidly losing their crowd.
What a suprise! The whole concept of Kickstarter is highly unfair to the backer and it was just a question of time until the nostalgia goggles (Ooh! They want to remake one of my favourite games from my childhood.) come off.
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The whole concept of Kickstarter is highly unfair to the backer
how so? i think it is a fantastic concept. you can help to get projects funded that otherwise would be impossible. we already had lots of great games come out of KS. sure, there are lots of black sheep. the system gets abused quite a lot. but the concept itself is great. and if you go into it with reasonable expectations (meaning you have to know you are not guaranteed to get anything), i don't see how it's unfair at all.
i guess you want shared profit in order for it to be fair. i can only say, i personally don't feel unfairly treated without it. i usually back games i want to see made. and achieving that, together with a copy of the game, is enough for me.
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It is a fantastic concept for content creators there's no denying that. They can get their ideas financed without carrying any of the financial risk. My main problem with Kickstarter is that backers are considered customers and not investors.
When my friends bake a cake and I chip in and buy the eggs and the milk (let's say 10% of the total costs of the ingredients) I am entitled to 10% of the cake, not a tiny fork full just to give it a taste.
So simply put I'm not in the business of financing other people's dreams unless there is something in it for me.
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I guess https://www.fig.co/ is more up your alley. (Though that platform is not without its detractors either).
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I have heard about that site but I haven't checked it out yet. I assume currently they don't have such a large variety of projects as KS yet but I hope they improve their market share in the future so they become a real competitor to KS.
Edit: I just hope Tim Schafer isn't involved in the financial side of the project :D
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in case you didn't see my edit above:
i guess you want shared profit in order for it to be fair. i can only say, i personally don't feel unfairly treated without it. i usually back games i want to see made. and achieving that, together with a copy of the game, is enough for me.
i guess a problem with the idea of investors rather than customers is, that every backer is one less customer after release. so, sharing profit in addition to a copy of the game might mean that after release you get significantly lower income than with a non-KS game. just a thought. question: would you be willing to make an investment on KS, if you get a share of the profit, but no copy of the game?
i know Project Cars did this and was pretty successful. but it's also a very big title. not sure if that can work for every studio.
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Wow :( I just spend ~ 10 minutes writing a reply and when I send it I get a bad gateway and it's all gone... I should really start copying longer posts again before I send them.
I did read your edit but since you guessed pretty much exactly what I explained in my next post I wasn't sure if I should point out that I read it or if it would come off as spammy ;)
I'm not sure it has to be an either or situation... Theoretically they could let people choose between being pure investors and backers in the classical sense. One option would give a standard share and no final product and the other one backers would receive the final product and a decreased share. Please keep in mind that I'm mostly thinking about big backers here, for small pledges, let's say in the 20 - 50$ region receiving just the final product seems fair to me.
So in response to your question: Yes, if I were to receive a cut of the potential profits instead I would be fine with not receiving the finished game and if I were to back a video game I would problably pick that option (if it existed).
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You drop 20$ on a 100000$ project and get 100% of the product. But I get what youre saying....
If you want to make money out of it you should contact the developers, I'm sure they are interested in investors. Only if you bring in some real cash though.
I dont feel entitled to any of their possible income. I dont want it. I'm backing because I want a specific game to be made. And quite often you get (a tiny) vote on some developing decisions, and get a insight on the developing process. I see it as a risky preorder, nothing more.
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I should have probably made it more clear from the beginning that I'm talking mostly about big backers and not about small pledges in the 20 - 50 $ region. For those receiving just the game seems fair to me. I admit that giving all backers, even small pledges like 5$ a share of the potential profits does sound a little silly.
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After Godus, I say screw that, they can develop their game while working elsewhere and once it's done and if it's good, they will start earning money. Kickstarter is just to pay for the game's full-time development and in the end the product might never leave Alpha, Beta or whatever buggy stage it will be stuck on.
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When they are looking for investors and not donations they can call me up :D
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It looks promising and all. But just as pre-ordering a game, I have a probleme with paying for a game based only on a few ideas and some nice images =/ Even more if I must pay now and receive the game on Nov 2018. I mean a year and 8month later is quite a long time.
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Video games rarely make it on Kickstarter, don't know why. I remember this project: despite a good community, cute story, very nice graphics, and a pretty decent start on Kickstarter, it failed and definitely disappeared.
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Many still make it though.
I do think developers often aim too high. With the project you mentioned they gathered about 40000 from 1100 backers. Yet they needed 130000$. Plenty of backers for a game like that imo. I do think 130000$ is way too much for a game with a 15$ retail price. I'm sure they thought hard to come up with that goal, but at that point they should have realised the chances of making it are small.
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I backed this little game on Kickstarter yesterday. Doesnt look like its going to make it.
β¬62,203 pledged of β¬100,000 goal atm with just 12 days to go.
A shame really. It looks pretty interesting to me and its made by a young dev team. The looks kinda remind me of Fable and Zelda.
Edit: Just found out they are Dutch, another reason for me to back them (imo there's a lot of talent here).
Youtube Trailer
Kickstarter
In Pine, Humans never reached the top of the food chain. Set on the living and breathing island of Albamare, an intricate ecology reacts, evolves and adapts to you specifically. It's up to Hue to find a new home for a near-extinct leftover tribe.
Inspired by the adventures of Link in the Zelda-series, the intriguing nemesis system of Shadow of Mordor, Fable's choice-dependent progression and the dance-like combat of Bloodborne, Pine brings you an ever-evolving world that provides each player with a truly unique journey.
From the FAQ, Steam it's going to be:
" Pine can be distributed through Steam and a tba DRM-free platform for PC. Our hope is to provide backers with a copy of a platform of choice when we secure development on those versions, but that depends on the prosperity of the campaign."
I just noticed
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