Do you like how there are games abusing the achievements system?
I don't like achievements in general. "look my e-penis is bigger than yours !"
Achievements were meant to extend the gameplay lenght when the games were short, it just seems developers being lazy now.
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Achievements have many potential positive uses for players, and some devs try to use them in those ways - but from the start, the system was pretty much designed in favour of developers/publishers/gaming service providers. It's pretty much a drug that some players have become addicted to the highs of, not realising the negative effects they're having on games, gaming communities and the market (mostly from a player's perspective, but sometimes affecting devs too). I'm taking some steps towards making and promoting an alternative achievements system which would work independently of any particular gaming client, though the details of that are currently vague, and yet go way beyond reasonable length for a post here. :D
On that note, while I haven't played them yet, I've generally heard good things about the likes of Zup - people seem to enjoy the actual gameplay even if there's not that much of it, they've designed the achievements to be something that actually benefits the players to some extent, and they're pretty honest about the fact that their achievements exist for the sake of marketing the games. The achievements system is intentionally irreparably broken - progress will never be made as long as people cling to their perceived value of what they've already got - and games like Zup, in a way, at least offer an amusing distraction/healthy subversion while we seek real change.
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Generally speaking I like achievements (I'd like them to optionally make a sound, too), but I really don't care about this specific issue. I can tell a progression achivement from a meaningless one or an actually challenging one.
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Someone, somewhere, was eventually going to make a trash game purely for achievements that gave letters / numbers / etc.
I normally don't care about achievements unless it's absolute trash like "Play in a match with the Developer or someone who has played with them." That's absolutely idiotic.
What's worse is you will have people who blacklist you based on your "Game Completion Rate" which is completely arbitrary as some achievements certain people simply won't get.
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I wanted to buy one of those games to get a lot of letters/numbers achievement to edit my profile and write something cool in achievement section... But then I that realized I'm too lazy to do this xD
Achievements are in most cases meaningless. Just a random number on your profile - I don't see a reason to ban anybody for selling games that are designed for making somebody feel better (by increasing his/her virtual ego size).
Sometimes achievements are fun - like achievements in first payday - game was mediocre but making a good team and trying to get some weird achievements (like finishing level without killing anybody or on highes diff) was really nice.
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The only time I "cared" about Achievements was back in my World of Warcraft playing days and even there the only Achievements I considered were the one you would get for "Realm First" or for getting "Rank 1" in a season... and some other one that unlocked mounts or titles and among those only to get the Mount/Title that I wanted and not because of the Achievement itself. Nowadays I haven't really changed, I don't really care at all about single-player achievements and as far as Multiplayer goes the only Achievements I would care about would fall in the same categories of those I "cared" about.
P.s. I don't even know if those can be called Achievement since in World of Warcraft those were called "Feat of Strength" and weren't actually real "Achievement".
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As of late 2016 many people may have realized there has been a sudden up rise of games with ridiculously easy achievements, and i'm not talking about games with maybe 1 or 2 easy achievements, no I mean achievements in the number of 500+. Such games like 'Zup 1'-'Zero', 'Super Duper Flying Genocide 2017' and 'The Quest for Achievements' to name a few are games that are guilty of doing this, with them having up to 1000 achievement for doing little to nothing.
And I am wondering what your opinion is on this matter, if Valve should outright ban games with achievements being this easy with the game being very low quality or if these games should keep going.
Personally if it wasn't already obvious, I am one who is against this, originally when it was just Zup 1 and 2 I was fine with it as long as that would be it, but recently there has been a steady increase of games like this and I personally now find they are just ruining the point of actual achievements.
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