Yes in fact it's the only game I won on here oddly enough. I adore it to bits and when I get to feeling better I plan to play it till I beat it if I can.
http://store.steampowered.com/app/398850/Epistory__Typing_Chronicles/
Epistory, it has stunning art, and it helps you with your typing skills. Plus exploring is so much fun. It's not stressful at all either, so it relaxes me as well in ways.
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Tossing it out there for the old people out there (like me). Mario Teaches Typing, you'll probably need DOSBox to run it.
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Mathematical logic like in Sudoku games
Creative logic like in Scribblenauts
Ratiocination, strategic or spatial thinking can fit the word "logic" too
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Still a poor use of language, in my opinion.
Sudoku games are logic puzzles. Having numbers doesn't make it math.
Scribblenauts is more about programming "logic" as in understanding how the system works to me. "Lateral thinking" is the only thing I expect you could be trying to say.
Ratiocination is vague and could replace the the 3 "'logic' categories" you wrote, since it just means reasoning.
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I'm sure you understand the message, just like other users here do ;/
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Only the study of it does. You can solve the board without considering the combinatorial implications of the game.
By that logic rolling a die is a study in physics, probability and statistics, and anything else you could involve there.
¯\_(ツ)_/¯
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Seems like a pretty good distinction to me...
Standard/Deductive/Monotonic vs. Default/Defeasible/Non-monotonic logic
References:
https://en.wikipedia.org/wiki/Default_logic
https://en.wikipedia.org/wiki/Defeasible_reasoning
https://en.wikipedia.org/wiki/Non-monotonic_logic
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I'm not really convinced that that's what is being discussed here.
That's basically deconstructing logic in a different way than what was being mentioned.
What he called creative is not related to the pragmatic\reductive reasoning you posted, at most it'd fit with the "programming logic" entry, if characterized as attempting to deduce how the programmer's mind or the game itself works (The Witness, for example).
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I like a bunch of the programming games like Human resource machine but I'm not sure if they count as educational-your not actually learning how to program and most of the puzzles are on topics that languages for you but I still had fun
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Most of "educational games" don't really teach you anything properly. If it does give you any culture or brain working with some effort of developers, it counts
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Off topicish, but you could try throwing together a Memrise course, if there isn't one. As a broader platform, people might just love the chance to learn Serbian.
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Else.heart.break() is a great game in which you can sip into the basics of programming, hacking almost everything in the game.
I won it here some time ago and i really enjoyed to play it! :)
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Learn Japanese to Survive!: Hiragana Battle
There is also the katakana version, and i think kanji as well, but not sure.
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No the "Learn Japanese to Survive" series doesn't cover Kanji. There is "Kanji Training Game", but it's not got very good reviews.
Another edutainment game that might be worth checking though is "Super Toaster X: Learn Japanese RPG", which I think does have some Kanji in it (not sure, haven't played it).
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I learned a lot about Chinese history from the Xuan-Yuan Sword game series. Each game (except for the first two, which have a more nebulous setting) feels like an epic historical tour of an era in ancient China and they've deepened my appreciation for and understanding of my culture as well as the world.
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Well, puzzle games like Sudoku and Scribblenauts aren't educational.
They make you think, yes, but they don't really teach you anything new.
Educational games are good for kids, it keeps their attention without boring them.
Personally I don't think I ever played a purely educational game outside of school.
I know my niece is currently using them but I think she's too young to be taught by them.
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I'm pretty sure that Type:Rider qualifies as an educational game, I learned quite a bit about the history of typography from it and it's also a good platformer in its own right.
There's also Valiant Hearts if you want to learn about the horrors of WW1, but I warn you that it got a bit too depressing for me and I wasn't able to finish it.
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I used Letter Quest as a reward when teaching elementary students. It was good for spelling and vocabulary.
Influent is good for getting an awareness of vocabulary in other languages, but terrible in general for grammar/conversation.
The Putt-Putt and Spy Fox series are just good kids' games overall.
Kerbal Space Program has a STEEP learning curve but you pick up orbital mechanics along the way. All four of the above are listed on Steam.
The Memrise app is kind of a gamification of learning basically anything.
Growing up, Oregon Trail for history, Gizmos and Gadgets for science and engineering, Super Munchers for trivia--all of these can run on DOSBox or in web browsers.
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http://store.steampowered.com/app/353360/ ( ͡° ͜ʖ ͡°)
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wwwwwwwwwwwwuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuttttttttttttt
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Anyone know of some good edutainment games for math? The only ones I know of are the ancient Math Blaster games, which I think only covered basic arithmetic.
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The Paradox titles can work for both learning geography & for learning more about certain time periods. You won't learn the "whats" of the time period, but you might learn the "whys". There are plenty of strategy games that are heavily based on historical events, although you do of course have to be a bit careful with learning from them (the Total War games are notorious for inventing stuff and then presenting it as historical facts, and the armies you get are usually not very historically accurate, and Company of Heroes 2 really did cherry pick historical information and then present things that were rare as if they were the norm). Civ has an encyclopedia that lets you look up information about things. And let's not forget simulators like Silent Hunter & IL-2 Sturmovik, which are often very detailed, but of course also very narrow in focus.
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DotA 2 is a highly educational game.
It helps you learn Russian.
It helps you learn that no matter how hard you try to be positive and boost the team morale it's all in vain cause humans are morons and 1 little mistake and it's all down the drain .
It also helps you realise you can be cancerous piece of shit for about an hour , then win a team fight and no one care about that and you get your commends .
It also makes you understand that even if you hate. A game you can still have more then 100days worth of gametime in it
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Educational games have been released for a while. Nowadays it's not so rare to find games which can help you to learn a language, mathematical logic, creative logic, programming logic, some culture/history/literature knowledge, dance, music and more.knowledge or skills which were once considered as exclusive to be learnt by attending to classes or consuming other kinds of media, pressed or not.
Do you know/like any good game which can be considered "educational"? If so, how good is it on its educational purposes? Please, if it's not on Steam, don't forget to tell the platform!
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