I bought it and it was a major letdown, I didn't get any machines for my pigs and they - all four of them, Piggy, Piggito, Pigglet and Carlos - are very dissapointed. I just wanted to introduce them to the modern pig machinery and all I get is some survival horror. Now I feel like I'll never gona get their trust again. Damn you, Amnesia.
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Yeah, 4 hours playtime is crazy short for a $20 game, Gone Home was a similar length and a similar price but that's a game which you take at your own pace, or at least has a lot of exploring. The original Amnesia gave me a good 9-10 hours (mainly because I took forever to progress through some areas) but 4 hours for an survival horror game with a plot in which, according to reviews, the game pushes you along rather than giving you time to explore, is just madness.
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First off, I haven't played the game yet, but here are a few of my thoughts about what I've seen/read so far.
1.) The lack of features has seriously affected my interest in the game. Removing the sanity meter and tinder boxes felt like thechineseroom were making the simple expansion they originally intended to produce.
2.) The in-game lighting is also unbelievably dim. I find it extremely difficult to make out anything from the promotional screenshots. This game should have an iconic and well defined atmosphere, just like the Dark Descent accomplished.
3.) I've never gotten over the fact that Frictional Games didn't make the game themselves. I know they're working on a "new undisclosed project", but was Amnesia really that unimportant to them? I feel that Frictional Games would have handled it themselves if they really wanted to blow us away with a true successor to The Dark Descent.
Who knows, perhaps I'll enjoy the game when I get around to playing it tonight. Outlast has set a really high bar, so Amnesia has to step it up!
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I definitely agree with all your points, I was a bit surprised and worried when Frictional announced last year that it was handing over the reins to The Chinese Room, and as I expected, it's not quite the same Amnesia that I loved having to convince myself to make another 15 minutes of progress despite being scared witless.
Comparing Outlast to Amnesia doesn't exactly seem fair seeing as despite them both being survival horror games, one's about a badass parkour athlete of a journalist in an asylum while the other is more focused on the story-telling, or so it seems. I think I might actually pick up Outlast during a sale, though according to http://www.howlongtobeat.com/ (ah, I've forgotten how to do a clicky!) it takes about as much time as Machine for Pigs to beat.
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Surprisingly enough, Outlast had more similarities than just gameplay. Both games have deep stories and both endings still left me with questions. The parkour elements are almost non existent :/ They just allow some fluidity during a couple chase sequences. Other than that, the gameplay felt very similar.
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Jumping small gaps and barely making them, pulling yourself up into a crawlspace, and hopping over a low obstacle while running isn't really parkour, though. It's a bit misleading when people call it that, because the character you play in Outlast isn't particularly athletic.
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I think what Jonex means is that not only are The Chinese Room a new studio, but they are attempting something vastly different from their last project. And they're essentially being handed down an IP, being overwhelmed by fans' expectations when in reality there is no way A Machine for Pigs will be the same as The Dark Descent simply because The Chinese Room haven't done anything like it before, they don't have the experience that Frictional does. Sure, they could follow Frictional's outline of what makes an Amnesia game, but they're still no Frictional.
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I'm playing it right now, got to a near-heart-attack state by one scene and it's about the same as the old Amnesia so far regarding atmosphere. I love how you don't hav to refuel your lamp, though I don't use it much because I'm too scared of being seen. Those removed features? They might actually help here, though I'm not one to speak since I have yet to finish it. Slender could do it, this can do it too.
My only problem is that the mouse keeps very slowly moving to the left... And I'm not sure if that's a bug or a feature. It's pretty annoying...
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I appreciate your opinion, but a LOT of people think otherwise. Even I thought it was scary, and I kinda got to hate the Slenderman mythos by the first time I tried it, because it's way too overused.
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i was really excited until i heard they removed the stuff that really added fear to the first game, like tinderboxes, worrying about light and sanity etc. I really wish they hadnt given the project to thechineseroom because although the story is great, the gameplay doesnt have that horror scary running feeling as much as the descent captured it.
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well played. Wish this was made for the first game and not the second though
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You should wait for the sales and get it anyway, because it's the closest we'll get to a real horror game for the foreseeable future. Expect the usual array of 'horror' cop-outs and screamers, then whenever it actually does something effectively, you will be both pleasantly surprised and genuinely unnerved. But let's face it, the horror genre is dead, and the startle-scare trope-copycat genre took its place. Anything that isn't a facepalm-worthy silence->startle->silence->startle affair is just paying tribute to a lost art.
Outlast was pretty good though, but it suffered badly with the worst kind of cheap cop-out screamers. Though after a while it tones it down and starts to become creepy (but still occasionally ruining it with precooked startles).
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I'm so dissapointed with this game. I'm somewhere halfway through I guess, and not only is it bugged for me and won't let me continue, it's also just plain boring. The first one scared the shit out of me, but this doesn't even come close. I'd say get Outlast instead, cuz that one got me absolutely terrified! D:
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It pales in comparison to the first Amnesia.
Story was the only good thing about it and will surely entertain some people. However, the Chinese Room wimped out on the scares. I guess that's what you get when your previous effort was a walking simulator.
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"...the story is...well, told rather than experienced, which is not cool. That's not Amnesia, that's Dear Esther."
I realize the bulk of the user's understanding of Dear Esther comes from texts, but to say it's not experienced is a little bold. Meandering through the island and finding some of the odd/bizarre settings is part of the experience as well (although again I realize even that relies on the text, but to say you're only told the story and that's it, is wrong). There are plenty of games with far more gameplay that I don't think I "experienced" their stories more than I did with Dear Esther's.
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Yeah, I guess I did phrase it badly, Dear Esther does have something to be experienced but what I meant is that the story is told after it all happens, it's being narrated to you as you wander around the ghostly island, while in Amnesia, the main story (current events) is experienced, because...well, they're current events.
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So I've finished it. It's not a game, it's an interactive story. It's a huge step backwards because of that. No puzzles, hiding from enemies for like 5 minutes total... there's no "gaming" here. We just collect notes, listen to audio logs and listen to telephone conversations. Once in a while we take object from place A to place B or we pull a lever. It's Dear Esther in Amnesia world, that's how I'd describe it. It's still good. I liked the plot, atmosphere and music. However, I was expecting even more puzzles, hiding and "gaming" than in the previous one so I'm kind of disappointed.
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This game reminds me a lot of Penumbra: Requiem. Yes, it has a lot less interactivity than the previous Amnesia, but Requiem was also EXACTLY like this in the Penumbra series, and it still didn't fail to amaze me and scare the crap out of me at parts. And it didn't even have enemies at all, so that's even less... interactivity than in AAMFP. This game isn't the end of the world, just don't expect the same game as the first and then you'll be good.
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Before anyone replies with spoilers, I'd like to state that this is not a discussion thread but rather a recommendation and opinions thread.
Before Machine for Pigs was released, I was contemplating purchasing it, having waited long enough for an opportunity to play it (more than a year). However, after reading some of the reviews I've found out that many of the features that I thought defined Amnesia (such as the sanity meter) and other gamplay related aspects have been completely removed with the focus being more on the story-telling, which doesn't sound at all good to me.
Now don't get me wrong, I love a good story (the original Amnesia had a decent story but I thought it lacked depth), and immersive games are my favourite (such as the original). But it seems that The Chinese Room has taken a step too far and apparently, the horror aspects of the game are relatively minimal and the story (despite what seems like an interesting and incredibly disturbing story, which I would eat up with joy) is...well, told rather than experienced, which is not cool. That's not Amnesia, that's Dear Esther.
This is my opinion which I have formed solely by reading reviews and watching small clips of gameplay (I'm not going to be watching any Let's Plays in the near future on the off-chance that I may get the game myself soon) so it's not exactly an informed opinion. Which is why I'd like to hear from those who have played the game and also those who are in a similar situation as I am in. Would you recommend that I get the game anyway? (I'm going to be waiting at least until the supposedly upcoming Halloween Sale to pick up a copy, if at all)
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