Those are a dime a dozen... seems like I see a new one weekly.
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These days it's not really RPG maker that is the scourge upon steam, it's the simple to use 3D- engines, like GameGuru, Unreal engine & Unity. I'm obviously not saying that those engines are bad, and that everything made in them will turn out bad, but there are so many bad games released on steam using those engines, it's just silly
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There's at least a handful that are supposed to be good. The ones I know of are:
A Birds Story
Alicemare
Ara Fell
Helen's Mysterious Castle
Hylics
LiEat
LISA
OneShot
Stray Cat Crossing
To the Moon
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Add Always Sometime Monsters to that list as well.
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Finding Paradise should be coming out soon. I think it is the sequel to both To The Moon and A Bird Story.
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TIL Cherry Tree High Comedy Club was made in RPG Maker XP. I've also heard Doom and Destiny is a funny game. Hylics looks crazy! Wishlisted!
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I voted for 40-50%, but I have a sickening feeling like this is closer to to the truth. I heard somewhere that one year after Greenlight started, a full 40% of the games that had ever been uploaded to Steam had been uploaded in that year. I'm not saying every single Greenlight game is garbage, but man, does it ever make it easier for garbage to get on the service...
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I would guess well 30-50% depending how pessimistic I am - lots of older games have compatibility problems since win 7 / 10, lots of them aged also really badly at least in one aspect.
+ ~20%? of meh, games, that give no new content to gaming at all, like another RPG with an amnesiac protagonist, fighting enemies, getting a few friends and at the end saving the world. Preferably done in RPGmaker. They are not bad, but neither good at all.
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Yea I've seen quite a few older games on Steam that wont work correctly or at all without fan patches. Valve only removes games if the dev does something illegal (stolen assets), or something that really hurts PR (Digital Homicide).
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Yes, sadly a great game that doesn't work for most users can't be considered as a good product on Steam itself. Scratches crashes minutes into the game, one of the Cossacks games flicker so much that it's unplayeable for me, Dark Messiah ofMight and Magic doesn't even start up for me. While the games themselves are good, I can't play them, so they fall under the unplayeable category :\
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The fact that there are 13422 Games and most of them have come from greenlight says enough 95% from greenlight is trash.
Usually they even promise their game will have cards and put in some shitty greenlight bundle for $0.50.
On 9 May 2010 We had 1014 Games on Steam. Not including DLCs (This was the latest snapshot i could find with games only)
On august 29 2012 (1 Day before greenlight) There were 5269 games including all DLC's thats more then half we have now.
I think we get atleas 200 games from greenlight every month and atleast 175 off these are complete trash.
After greenlight you just keep seeing the numbers go higher and higher.
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Most of them. Anyone can download RPG Maker, Ren'py or any other easy to use "game maker" nowadays, work on something for one month tops and get their stuff through Greenlight.
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I said 10% because "games that are bad" should objectively be bad and not just "because i dont like them", "they dont suit my style/taste" etc.
Many games people call "bad" are just "not good" too.
For me there are awesome/great/good games, games i dont like, "games i couldnt possibly see being any good for others except for a very few people" and just then there are "bad games".
There is a huge amount of games i consider "bad". Though that still doesnt make them "bad games" just because i personally find them "bad".
So the term "bad game" needs a proper objective definition to actually make a proper judgement, other than some widespread subjective understand of it combined with rough approximations about the potential game quality of thousands of games one never played.
Edit:
So given what i said above, i find the current leading "81% to 90% bad games" extremely ridiculous.
To me that is just one more sign for a spoilt gamer society that considers only the best of the best games "good" and anything else is "trash".
Much like that pathetic judgement of EA being "the worst company worldwide", while there are other companies accountable for the death of thousands of people as well as ruining nature, there sure must be that one company not giving gamers what they so desperately seek and "deserve" which gets awared with such a "trophy".
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Heh i of course didnt mean to discredit you for not giving some "proper and objective definition of what we should understand as 'bad game' in this context".
Such thing is very hard to come by and even more so people would easily disagree with it, given the subjective nature of such attribute.
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I've voted much higher than you with 31-40% but agree with everything you say. People should learn to differentiate instead of just saying that things they dislike are crap. I would appreciate it if more people would be able to say 'I dislike this for some reason but can imagine that others have fun with it'.
For example an unpopular opinion... personally I don't understand the fascination of Binding of Isaac. I like indie games, I like roguelikes, I like pixel graphics, I like twin stick shooters. Somehow I don't get along with the game and was happy when the card farming time was over. At least I liked the music a bit. But there is so much hype, the majority of people love it... it has to be me and I would never claim it to be a bad game at all.
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None of the games are "objectively" good or bad. There's no way to "technically" measure the quality of a game. For example, if we speak of the quality of, say, a car, then we can objectively measure it; we can tell how comfortable it is, how much fuel it consumes, how safe it is, how much noise it makes etc etc. With games we can only tell things like "I like the story", or "I like the characters", or "I like the gameplay". At the same time there would be people telling the opposite.
It is the same with any other form of art, be it music, literature, cinema etc. Some people may argue that and say stuff like, "hey, but Shakespeare or Mozart are objectively great!", but my response to them would be: "no, it just happened that their works suited enough people's taste at the time". :)
So people judging things according to their personal taste isn't a sign of a "spoilt society" or anything. It is the natural thing to do. In fact, I personally believe it is the only way to do that. Anything else is pretty far-fetched imo. Things like "I didn't like this game but I see why other people like it so I'm not gonna say it's bad" always sound like an excuse to me.
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I see where you are coming from. For me however that's not an excuse, probably because I try most of the time to see things not only from my point of view. Something that many people don't bother with.
Mozart and Shakespeare don't fit my tastes as well but saying what they did is 'bad' because I don't like it sounds nothing but selfish and rude for me. And somehow stupid in addition to that. I have no issue saying I dislike something, neither I have with other people doing that. It is more that I have issues with people always exaggerating and generalizing their point of view, calling everything either 'shit' or 'godlike'. And 'shit' is close to 'bad' for me.
So I agree with you, people judging things according to their personal taste is not a sign of a 'spoilt society'- as you said, that's probably the normal way. What's a sign of a 'spoilt society' however imho is a lack of expression, objectivity and mutual respect when people downvote things. I have the feeling many people consider everything that's not perfect in their eyes automatically as bad without the skill to graduate (and assume everybody else is doing the same, but that's another issue). Personally when I consider something 'bad' it has to be really (!) bad. Not just dislike.
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"None of the games are "objectively" good or bad. There's no way to "technically" measure the quality of a game. For example, if we speak of the quality of, say, a car, then we can objectively measure it; we can tell how comfortable it is, how much fuel it consumes, how safe it is, how much noise it makes etc etc."
For games you can objectively measure:
And you can compare that to similar games on similar hardware to quantify if it runs on acceptable standards..
So from quality of programming, you can measure the quality of a game. (And incidentally, by those criteria almost anything made with GameGuru is objectively bad)
You can also measure with reasonable accuracy:
Which helps quantify how much effort was put into the product to make it stand out from the crowd.
That starts veering away from being fully objective though, but then, so does measuring how comfortable a car is.
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Well...you make a valid point here, but while the things you listed are indeed objectively measurable, most of them aren't really relevant when it comes to judging the game overall. Actually, if I think about it, most of the best games I've played had technical issues - bugs, glitches, crashes etc. KotOR anyone? Planescape; Torment? The Witcher 3? Or, uh, Alpha Protocol?
Also, most average users don't even know what half of those things are. Or don't care about them. I, for instance, vaguely know what framerate is but have no idea which framerate is considered good or how to check what kinda framerate my games achieve. Same for the memory usage? loading times and whatnot. I started playing games when it was normal for them to load for half an hour so "nothing scares me except mice" (c) And I guess I'm one of those lucky people who doesn't buy developers promises and their "advertised" content before game's release. Again, I remember the times when the only thing developers did advertise was the storyline (yeah, even for shooters). Now 9 of 10 descriptions tell us how the game is innovative, how it uses some super-realistic mechanics, procedurally generated world, advanced AI and whatnot - basically when I see this, I read it as "AVOID THIS GAME" written in capital letters.
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How comfortable a car is is pretty subjective, no? Depends on your size and shape, among other concerns.
And, while you have a point about the subjectivity of the quality of the arts, you go too far. For example, there is a lot about movies that is objective: is the lighting well done, is it audible, etc. Even beyond that, you can take a work of art at its own word, so to speak. What's it trying to achieve? That's an interesting question, and not entirely subjective. Two people trying to have a discussion to answer that question can go back to the text and point out evidence for their opinion. Discussions like this are much more fruitful than simply two people taking turns saying things like, "I liked the story." "I liked the actor's face." "I didn't like the music."
Quality of the arts is more subjective than, say, the quality of a hammer. But they are not entirely subjective. It's more like a spectrum. And you can learn to fit the rules of discussion to the degree of subjectivity and objectivity that the subject allows. It is a false dichotomy to say that a subject is either objective to a mathematical degree of certainty OR it is totally subjective.
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Around 70% not even deserve a try, + 15% are bad, but playable ones, lead to ~85% bad games in total. Thats imho ofcourse, i think crazy amounts of low-quality games comes from Greenlight.
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That doesn't really mean anything.
Nether Resurrection has vastly negative reviews. I gave 4 keys to 4 of my students and told them to play together and they had so much fun they are inviting others to play with them now. For an average 30 year old gamer who has seen anything, that game is... well... not interesting (some here would say bad). For bunch of 14 year old kids with no CC/Paypal that's a really fun co-op experience.
On the other hand, I have Witcher 3, one of the best games of today without argument, paused at 60% for almost 2 years now because... other stuff in life.
All is relative.
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No, but I feel like your poll revealed the dirty truth behind SG massive user numbers - most are those who enter for anything and then say "I won nothing in 2 years" and then when asked how 15 indies is nothing they will respond with "oh I don't count those bad games, I entered for them just to win something" and so on.
You know what I'm talking about.
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I'd argue with that. Games are entertainment. If you don't like it, it fails to achieve it's main goal therefore making it bad. It's subjective, true, but objectively all are bad. I doubt there is one single game that has no bugs, compatibility issues, etc so a "bad" label is awarded on the subjective assesment of bugs severity.
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I'm gonna say about 70% are bad, and another 20% are ok. Of the 10% that are really good games, probably about half are to my (or your) liking, less than 1% being truly great.
note: the ok games are both games that'll entertain you for a short while, and games that are nothing special, but if you like that type of game you'll enjoy while in between the truly good games. The 10% includes the must-play games that everyone raves about, like Hitman or Europa Universalis. The truly great games are the very pinnacle, the best of the best, these are the ones people enjoy even if it's not the kind of game they normally like, the ones that make converts
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Wait, there's 13k++ games now? Wow, what a number. I'm guessing around 70% in regards to your question.
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It's hard to tell. It "feels" like ~70% of all games getting released these days would qualify as "baby's first game". Games that are worse than the games I made when I was 13-14, and learning how to program & using simple game making tools. So that would put the trash-pile at around 50-60% (considering not all games that were released before were good), but then again, we're past the storm of Strategy First's bad old games, and that greatly inflated the steam library as well, so somewhere between 60-70%? With plenty of mediocre games being released as well.
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It's terrible RPG, but at the same time very good casual FPS. Big world, good graphics, not a lot of bugs (at least I have not encountered anything serious). If you like that kind of gameplay, F4 delivers. If you want RPG, play Witcher series instead.
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A very boring casual FPS. The guns don't act much different mostly because you can just, you know, change them into another one. The graphics are pretty ugly. Maybe you mean aesthetic but only certain parts of it. It's as buggy as any game on the engine. And who cares about world size anymore lmao what is this 2008. also it's really not that big. And you know, that's fine and all but why market it as an RPG. Why market it as having freedom. Sounds like literal lying to me :?
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Much less than "classic" FPS that I find ultimately boring. Imo, map size could be bigger and have more content, but isn't it true for all games? All in all, it was about right to what game offered content-wise and mechanic-wise.
RPG label comes from times long ago, when computers had processing power smaller than your wrist watch currently has. RPGs were basically dungeon crawlers based on (A)D&D rules, because nothing more could be made back then. The label was later extended to cover basically anything having XP, levels, chooseable skills etc. And so we have now a big catch-all bag holding games like Planescape:Torment, Fallout 2, Arcanum together with Diablo, Fallout 4
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See you just posted a subjective opinion; I didn't ask nor compare it to a 'classic' fps. I never compared it to any FPS. I explained how it's a boring FPS. No, it's not true for all games. I don't care how big the map is. Because that's not important. What's in it counts and what's in it is ultimately boring. It has bullet sponge enemies which sucks all the skill out of an FPS. There's no real mechanics to the actual FPS game other than point and click. And no, all in all it was a mishmash of dumb ideas.
RPG label is ultimately irrelevant because it's not an RPG in any good sense other than the 'you play a person' thing. The fallout RPG style which it should have stuck with just wasn't there and it tried a sort of Far Cry 3 thing which ended up doing little more than dilute the game down to picking the same thing every time. All you do is level up and pick a skill that's basically the 'RPG' part here. It doesn't have freedom in either choices or a good story. Neither well told nor does it make sense or immerse you. RPG as a term is relatively vague but you know what one is when I say it. Oh and there's more terms than just RPG. There's CRPG and ARPG, for example, that might cover planescape torment, fallout 2 and arcanum better than just RPG. And I don't.. really care what the industry calls it because frankly general consensus is pretty terrible.
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+1, good post, I am curious about people's votes as well. For sure, there IS a lot of trash, but that's only because the overall quantity of games is that big. Since I've been more active on Steam I've discovered so many good/great games, esp. indie titles, I would have never found in a local store somewhere.
Edit: And this - steamgifts GAs are not Steam Store guys.
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Steam and mobile platforms have been identical to the video game crash of 1983. It's mostly trash, but people are still buying trash. It hurts the moderate to large companies from putting out good products through various cost-cutting measures.
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I'd say 99%. And most of THEM fall under the 'AAA' status.
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