So, as usual, I got wondering.

What was the last game you beat?
I don't mean actual 100% cleared, just beat.

Two day ago, I FINALLY beat the Ringed City from Dark Souls 3. And since it was with a new character devoted to using one weapon I needed to get from it, I count it as beaten the game as well. Especially since I did an ending I never got before.

So, who's next?

Sorry, no GA at the moment as I have nothing left.

Edit- Thanks to one poster, I should clarify that the game does not have to be on steam. It could be on the PS4, XBone, Switch. Switch 2 (getting ahead of myself there) or other. Even a phone game.

Edit 2- Added in PS5 and Series X games too.

5 years ago*

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Assassin's Creed 4:Black Flag
Went back and beat it a second time while doing some achievement cleanup after Ubi added them to some of their older titles.

3 months ago
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Baldur's Gate 3! After a bit over 100 hours :)

3 months ago
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Beyond Blue
A nice and cozy "swimming simulator" where you complete missions by scanning aquatic wildlife.Good visuals,the banter between your character and her coworkers while diving is nice but the backstory and dialogue between each mission felt superflous.It is a pretty short experience that you can finish in a couple of hours.

2 months ago
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Totally my experience with this game as well. Swimming was nice but gameplay felt flat. Wish the story somehow did more in the gameplay.

2 months ago
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Submachine: Legacy
100% completed.
Probably the best point and click adventure I've ever played in quite a few aspects, not only are the puzzles really well designed, the world-building and the way it delivers its story are brilliant. It might not be for everyone since it does the thing where you don't interact directly with any character but rather it's all about finding notes and piecing together what's going on, but I like that style of storytelling and the lonely vibes as you explore the world. Most of the game is really well balanced difficulty-wise but the last of the optional levels is just brutal in the sense that it asks you to do absolutely everything that there is to do and then it's about as long as three or four of the other levels put together, but it fills in the last few gaps in the plot so it's kinda required if you wanna get the full picture.

2 months ago
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I bought the last DLC for Glass Masquerade 2: Illusions this xmas sale. Even if it only adds eight new puzzless, I replayed the complete game, each puzzle in both easy and difficult mode. Now for GM3: Honeylines. It has several more playing modes, so it's going to take long.

2 months ago
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Pixel Puzzles 2: RADical ROACH to 100%

A cozy puzzle game and the puzzle's where not hard :)

2 months ago
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Symphony of War: Nephilim Saga. Phew that's way longer of a game than I was expecting. Really enjoyed playing with tactics, managing squads, cramming dragons in everywhere. End boss felt a bit flat, but that was short compared to all the ongoing game. Felt a bit Wesnoth to me, though the style of tactics differs.

Also, Behind the Frame, was free on Epic(?). Quick and short. Poignant, relaxing. Light puzzles.

2 months ago
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The Invincible.

First run has been a bit over 7 hours. Skipped some content (using decisions), and went head on for other. Having read The Invincible (Stanislaw Lem, 1963) like 6 times made me know more or less the ground I was treading. I was kind of quite wrong about what kind of story to expect; midquel, sequel, prequel, side-story? Well, it's good, not superb but good; not much originality, I kinda knew what was around the corner often, but it had its twists and surprises, and its own way to tell the tale. Not as "direct" as Lem in the novel, plus while not as profound and thought-provoking, you could feel Lem's spirit in the story, dialogs and details all the time. Very Atompunk.

And in those 7 hours I've got 11 out of 29 achievements, so there's quite a lot of side/optional content left to explore. Plus, I only got one of the 11 endings. Actually I got 2 variations of the same ending, I don't know if that counts as two or one. I saw at least 2 clear ways to end the game earlier, probably two more in the path I followed, but I chose to stay, look for people (just as the main character in the novel). My plan is to play Alien: Isolation now, and after it, give another go to The Invincible.

Graphics were quite nice, object and vehicle designs were great, Atompunk as I said. The soundscape design was minimalistic, reminding me of ICO: more sounds and odds than actual music. But this time made with radio clicks, walking on sand or rock, eerie wind or far instruments... The kind of thing that you love, you hate, or you don't even notice. Enough winks to Lem here are there without pushing them to your face. Controls were simple, with WASD+mouse and a few odd keys for certain uses (controller available too). Fully voiced over in english (no polish, how strange) with many subtitle languages. Great voice acting, indeed.

So if you like mid-XX century hard sci-fi, narrative and dialog-heavy walking simulators, branching story and quality stuff, this is a great recommendation IMHO.

(The first game that made me stay up after midnight in... 3 years or so.)

2 months ago
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House of 1000 Doors: The Palm of Zoroaster Collector's Edition & House of 1,000 Doors: Family Secrets Collector's Edition.

Both of them wins from here that I decided to play now because I wanted some comfort food, although because I just picked one without looking I ended up playing them out of order. I'd say they're in the upper tier when it comes to HOGs, well made, well produced, and with coherent stories and story progression. The small extra episode that gets duct-taped to the side with these "collector's editions" is as usual of lesser quality when it comes to how they're designed and poorly integrated into the main plot, also crappier translations for some reason, it's the equivalent of a rushed DLC quickly thrown together to meet publisher's demands. I was planning to do a little thoughts dump on the second GA the way I did after finishing the first one but I noticed that the creator has been permanently suspended so I don't know if it's worth it since they'll likely never read it, might do it anyways just for the sake of it, take it as shouting into the void for my own satisfaction like what I'm doing here right now.
Now I guess I'll play the other game in the series that I also happen to own, I honestly have no clue of how that one found its way into my library but meh, kinda impossible to keep track of each game's origin when there's literally five thousand of the buggers.

2 months ago
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Monster Prom 3: Monster roadtrip. Completed a run through anyway. If you like 1 and 2, this feels like a variation of more of the same. I appreciate a bit more specifics on the goals in this game.

2 months ago
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ABZÛ. A short but enjoyable game with a great visual style and excellent soundtracks.

2 months ago
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A Plague Tale:Innocence
Loved it and hated it at the same time,because what it does well is great,but what issues it has suck big time.
Biggest sins are that,while the stealth is serviceable you're fairly railroaded on how to approach each section,and you get punished if you deviate from the "correct path".Boss fights are also tedious,especially the final one when a single mistake will send you back to square one.There's no conceivable reason why i should bang my head for 30 minutes on a boss as if i'm playing Dark Souls when i'm actually playing a game that is similar to The Last of Us.
Hope that the sequel is better.

2 months ago
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Personally I disliked the sequal even more. I mean, both games are great at story telling and look beautiful. But apart from that I was not a fan of combat and game mechanics as well. Especially with stealth.

In the sequal I found even more places in game which I just sprinted through because the stealth approach didnt make much sense and many times ended with scripted fight anyway. Then the checkpoints usually dropped you near an enemy. Something was off with the whole game IMO.

2 months ago
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Finally bought Firewatch on steam and finished that. Also with 100% achievements. Great game.

2 months ago
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I think it was Kona.
Edit: I mean, Kona is the last I got 100% achievements.

2 months ago
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Tacoma
It's a walking sim with a nice space atmosphere and aesthetics,and i'm sure it's a pretty good game if you immerse yourself in it,but if you play it like me and focus only on getting to the end is a very mediocre sub 2 hour experience.

2 months ago
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For me was Hades and Monster Hunter World (but for me beaten means also 100% completion).

2 months ago
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Void Bastards
My second ever SG win from 5 years ago,played now because at the time my PC was a early 2010s relic and couldn't handle it.
Loved the comic book style narration and aesthetic,also the fact that despite being a roguelike you lose minimal progress on death(resources and ammo are gone but you keep every upgrade and all your progress).

2 months ago
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House of 1000 Doors: Evil Inside
It ended up being a bit of a downgrade from the previous 2 I played. I can appreciate the attempts at improving the puzzles but the story took a massive hit in quality, much more generic and way dumber, most of the charm and personality are gone. And the voice acting is kinda awful, specially for the main character which is just baffling. It has its moments tho, but the most consistently enjoyable part of the game ended up being the extra epilogue at the end because it switched protagonist and reverted some elements to how they were in previous entries. I really miss the old protagonist from the other two games, she had an actual personality.

2 months ago
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Submerged: Hidden Depths

I had a great time with this game, which isn't all that surprising considering that it is a very direct sequel to the previous Submerged which I also loved playing a few years ago... wait, what you mean that was almost seven years ago? Fuck I'm getting old. Welp, regardless of that moment of slight panic as I remembered that the passage of time is a thing, I love how they kept the formula from the original intact and just expanded on it, I would have hated it if they had added combat or some other more action-y gameplay as it'd have ruined the quiet post-post-apocalyptic mood the series has going on. I know some people dislike it when games completely omit fail states but I think this style of contemplative exploration is a thing worth doing when paired with a fitting story like in this case, I also really appreciate it when a game not only allows me but in fact encourages me to take it at my own pace and to take in the views. About the actual gameplay, it's basically what would happen if you put the LAU trilogy Tomb Raider games mostly on rails with no enemies or traps, heavily simplified the puzzles, and added a boat sailing open world connecting the different levels. So it's involved enough that you actually have to navigate (pun semi-intended) through the world rather than just pushing forward on the thumstick, but laid back enough that you don't have to worry about missing any jump or getting jumped by something. I would probably not like it if my whole gaming diet turned into this since it's the equivalent of only eating soft and sweet food for the rest of your life but I'll gladly take one of these as a treat every now and then.
When it comes to the message of the game I'm not 100% on board tho. Like sure it's about pro-ecology positions but I'm often annoyed by the very simplistic depictions of technology as a bad thing by default, and this game goes all in on the overly simplified message that ends up lacking some actual substance if you happen to be in an argumentative mood. Although I do like the more humorous subtle, and not so subtle, jabs at modern society sprinkled throughout the game.
In short, I really vibe with this.

2 months ago
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Landlord of the Woods

So today I accidentally realized not only that this game existed but also that I had bought it at one point and completely forgotten about it, and since its artstyle looked exactly the same as Birth (because it's by the same dev) and I really liked that one I just went ahead and installed and then played it. And it's so weird.
Like sure, Birth was also weird, but this one felt way more experimental and abstract, I thought that I had somewhat of a handle on what the metaphor/message behind this odd little story was but that ending just left me so confused. At least the presentation is very unique and pretty... or disturbing depending on how you look at it. The gameplay was the expected from a more minimalist point and click, a bit janky at times tho. Very easy overall despite being purposefully cryptic, and quite short (just shy of an hour).
I liked it I guess, but not as easy of a recommendation as its spiritual sequel since it feels a bit like a proof of concept.
BTW am I the only one still posting in this thread? I decided to use it as dumping grounds for my barely put together thoughts on all of the random stuff I tend to play when I can't be asked to tackle any larger game, which recently is most of the time.

1 month ago
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Encased
Great premise but mediocre execution.It's an RPG but has survival elements like a day/night cycle,carry weight limit and meters for thirst,fatigue etc.The combat is fairly challenging even at the lower difficulties,maybe because i suck a t turn based combat,but it might be due to lack of practice because stealth is absolutely busted and you can skirt by most enemies.
Choosing to play with the narrator turned on for virtually every dialog,and there's a lot of it,also highlighted the mediocre voice acting.Despite listing over a dozen VAs in the credits,in game it felt like there were about 3.

1 month ago
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Vampire Survivors.
Not 100% yet, but I did just see the ending credits.

God that game is annoyingly addictive.

1 week ago
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