Like?
Feels so dirty though. I will admit, I was tempted but I don't think I could wash away the shame very easily.
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can't see the dirty, from here! :D
really can't see why dollar bundles would be a shame, you'll get a lot of CV for the cheapest, you'll gain a level, 2 or maybe 3. but then? it takes half a minute look at your profile, your activity and so on to have a fairly good understanding on how you "use" SG...
without counting the thousand piles of "personal rules" everyone of us have/may have... :D
have fun, Officer!
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I think the fact here is that a 5 dollar bill will get you to level 5 without a problem. It might take a half a minute to look at one's profile, but the fact is that there's over a million registered users on this site and going through profiles, keeping tabs on all the dollar bundle games and going through all of the, say, 500 entries that you get on your giveaways is too much to ask and it's not some "obvious solution". Your blacklist limit will fill up very quickly if you really want to be that diligent. This isn't about laziness or just complaining. The value of levels has plummeted in the last six months or so.
I have given away a few dollar bundles too. Two of them for CV. If you looked at my profile, the chances are you won't find much evidence of them because it's buried in the middle of my sent games list. If you've got so much time that you can waste it on loading through 4 pages of shit and just trudging through it and looking through each game there and then get to that stuff, then you have more time than the average 8-year old on his summer break from school. Especially if you add to the fact that I'm just a single user and you still have around 1000 users to check right now, with 100 or so adding to the pile each day.
Am I against dollar bundles? Nah, not really. It is what it is. Personally, I'd make the dollar bundle games into free games that yield no CV, but that's just me. But if you really want to pretend that those bundles only give you "a level, 2 or maybe 3" or that it's noticable, then feel free. But the rules themselves and 2 minutes in the deals forum will prove you wrong.
I'll gladly be proven wrong, if that's the case. But as of now and what I'm seeing, $5 will get you $250 worth of CV. $10 will get you over $310 in CV and $20 will get you an easy $500 on average and at that point, you're already level 6... over halfway up the totem pole.
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it really depends on how you handle the SG cube.
just "pour parler": never looked at your profile to find that info. and i do that rarely cause, yes, not an handy way... it was just an example on how you could get some info :D
dollar bundles are sold by someone has affiliation with sg (or reverse? :P) so that should be a plus. if you try to do a giveaway with them you should notice some... saturation.
i've done dozens and dozens of them, a part of my cv is made of dollar bundles. i could buy, seriously, 50x Dollar Jumbo, cause i think is full of great titles, totally forgetting the value that bundle has, and the enjoyment you could give sharing them here, if played.
do a giveaway of level 7. not enough? do it higher.
i pretty much don't use blacklist. cause is not an handy tool.
whitelist, build it with some time and dedication: this is mostly what i've done till now. but, beware: it's because whitelist is very, very handy (and somewhat fun) for me.
so, gonna buy those fifty jumbo copies now... :P
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+1 Many people used many cents indie games to get level 10. Yes not even dollard bundles, cents bundles from russian sites. You giveaway resident evil 6 (30p) and got almost nothing of level because it was in a humbe bundle you never buyed XD. Very fair.
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true. If someone wants cv he will never buy, for example, Rust - its bundled. He will buy monthly and get $200 cv or spend $4-5 on shady russian sites and get $200-300 cv. There are many ways to abuse current system so idk why its still exist xD
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many cents indie games to get level 10
that must be why there is currently 392 users at lvl 10!!!
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Then again if one would level up to level 10 with dollar bundles you'll need a truck load of those and you would so stand out. It must be so much easier to max level with region restricted giveaways that give you full CV for only a fraction of the cost of someone from Europe, for example.
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I wouldn't want to remove levels, to be honest. Though levels have been devalued, it's the only real reason why I still make public giveaways and I think a number of people share the same sentiment with me. I won't make giveaways for the whole public, never again. The chances of having to spend time trying to deliver the key to some AFK person who doesn't really care is ridiculously high. Same goes for people who are just flat out rude and entitled. Not that it doesn't exist at the higher levels, but it's less rampant. I don't want to sound elitist, but those are my experiences. I'll dip my toes back into the lower level pools again soon enough, I think. But I'm 99% sure I'll get bit again.
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10+? Giveaways for level 11? You could do that through sgtools with a real sent CV of $10,000. Not too many people would be able to enter though.
I don't think the number of years spent here has much to do with whether a user is a "builder" or not. There are many users that have been here 5 years or longer that do not make many giveaways or interact much with the community, but there are also users that have only been here for a year or 2 and do so much.
It would need to be like an MVP category and there wouldn't be an easy way to choose who fits in and it will cause tons of drama which we have already seen here in the past without any kind of special category like this.
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to be frank, i don't even thought about giveaways for them/level 11 :P
thought a "builder", as an old member who gave something to community. not only CV, that's easy to get, something more like people that made something "important" (for SG community, i.e. that huge thread of all bundles going on). but, again, you're right: how to decide who deserves it and who don't...
...shower thoughts :D
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thought a "builder", as an old member who gave something to community.
And how you want to know that who gave something to the community? There are many 5 year members which registred but never used the website.
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I don't consider myself a builder. Been here for 5 years, lurking and reading. Mostly not very active, but always in support of this place no matter what rules and stuff go on here.
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I gathered that from the other thread, but being here X years is hardly a builder type :)
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felt that :D
also, is awkward to react when someone calls you "very generous"... SG is pretty special, as a place. your generosity could be an ego-satisfying need, or boredom... pure simple boredom, or whatever else
sometimes it feels (to me) like boredom is the lifeblood of a giveaway :P
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I was in the same position, now I try to shovel out my old leftover bundles and just jump around ideas: switching to constant cheap but rarely-given DLCs, doing oldie but not-bundled classic games, or just trying to reach certain new goals in terms of percentages, like trying to hit 70% public CV ratio. Pretty much just coming up with ideas to have some sort of goals.
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Not Italian enough. You forgot to thrash your hands around wildly while saying that, and the all-caps to emulate the loudness. ;)
Interesting fact: I'm not even making fun of you -- I'm an Italian Brazilian, so I do those gestures, too! We tend to say that "we Italians talk with our hands". :D
And I don't actually speak Italian, but I do understand a fair bit of it.
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Even nowadays reaching 5000 dollars in CV needs either a lot of patience or at least 1000 USD of investment to gain… some increase to a digital cock that is limited to a fairly mid-ranking website not even known by 3% of the userbase of the site it is piggybacking on. In this regard,even MySpace profile pimping had a larger impact on the digital space it was associated with.
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what was totally unexpected is "329".
as per CV, i have to trust your numbers, talgaby, really have cause i'm an alien with those things :P
still, i feel like myspace did a little more than that... still a tragic event, tho :D
Sg numbers seems high to me, but totally not an expert here. what i liked, tho, (don't know if that's "my" google) Google really seems to like these pages as soon you talk, say, about bundles
...
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Granting more levels will just increase the difference between the large givers and leechers. 10 levels is more than plenty and once you've reached that level it doesn't make any real difference anymore. Being on sg for 5 years doesn't really mean much they could have given one game or 6K games.
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more levels will just increase the difference between the large givers and leechers
as i've said to talgaby, when you (even slightly) talk about numbers, take a pic of a giant sloth and put it on the right/left side of your monitor. that will be "me reading your comment", my dearissimo stevey :D
if we have 1000x 10-level and 1,000,000 leechers, would that change a lot if, say, that 1000x will grow to 1100x (1000x 10-level + 100x super-10-level)?
(see? a sloth!)
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:-) I won't be able to get the sloth out of my head now icaio.!
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What about the idea of prestiges? Like after level 10 let there be an option for people who really like the feeling of "progression" that comes with leveling up, and who don't care too much about the increased chances that comes with being a higher level; "reset" and get a star placed somewhere on their profile (maybe there'd be a thing like with levels, under "Comments" and besides "Levels", but stars instead of circles?). It wouldn't fix the problem for many, but I'm sure a few would be happy with it. I see plenty of level 10s with absurd real CV and very few entered and won, and I'm sure quite a few of them would like the feeling of "collecting" these stars on top of the progression. Plus yeah, while there's an immediate downside of being level 0 again (which again, I'm sure some wouldn't really care about, since for one; it probably wouldn't take too long for these users to get to level 5) I'm sure those having "reset"/"prestiged" would be noticed (if implemented right), and praised even; for them obviously not being too fussed with the gib chances and purely +1'ing.
I dunno, it's the best I could come up with. I've seen a few of these threads and I can't see any downsides of this (unlike with the just adding more levels option), and would make a--maybe very-- but definitely present few people happy. And it would of course promote more giveaways with/in their love of the "progression" element, now that it can be continued.
Obviously it would be entirely optional and be hidden safely behind a "check if you're sure" thing.
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Personally, I think the problem is less with levels and more with how CV works. Some bundles count as "bundles" while other's don't, and if a game does get put in the bundled list or free list, it's retroactive. Maybe, instead of having three lists for determining CV, the site could just check the game's lowest sale history (for nonbundled games) and give that % of CV, and for a bundled game, the user would get CV equal to the bundle's price divided by the number of games in the bundle. I'm sure it would take work to implement, but it seems like that would solve everyone's problems.
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A new level would be nice so i have a reason to give away stuff again
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That's not a bad idea except for the fact that it will make the more jealous and envious SG users even more jealous and envious, just to top of their battery acid levels. ^^ 😉
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Reality can and does sometimes overtake our wishes.
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Too much elitism and separatism on this site already.
Most of the problems on this site can be boiled down to people not treating others as equals.
Also, the terms "leecher" and "leech" are derogatory terms that perpetuate that separatism. I wish people would stop using it. One can already quietly assign levels to one's giveaways, there's no need to label others vocally.
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you already know my english can fail pretty much often (and i know it's not for me, what you wrote)
that said: you know, bro, each time i link some content, a video, a song, i (also try) think what that content may trigger here. and you're also right about leech. that's a "term" i've learnt here... i don't like if you treat sg as a free-pcgame-shop, but, still, is not against the rules, so...
we should intend a "leecher" here (and other threads) as someone really dedicated on getting something from/allowed by SG.
but that's a "should", so, yes, better find something that replaces that word.
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I'm not triggered or anything, I just don't like that word (at least not here, a site about gifting).
I used to use it until I thought to myself "You know, I really don't know the situation all these people are in, and it's probably best not to make snap judgements based on some numbers on a site profile."
If I didn't want to gift to them, there are ways I can do it without name-calling. That's all. No blood, no foul, brother.
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Who would even be "builders" for this site? Other than just cg? But that's also because he made the site.
Maybe I'm just ill-informed, but I don't know of a single person who's been extremely pivotal for something major happening on this sub. But if you want a glorified level 11 or something, then I guess that's okay. I personally find it just tacky, but I wouldn't throw a fit, if cg wanted it to be a thing.
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The drawback I could think of is that someone who could have endeavored to reach lv 10 would not try hard if there's more to pursue. So my suggestion is setting lv 10 as a cap, but if someone goes further, s/he is granted a VIP status for a while. Like that of Patreon. It should be temporary reward so it banishes when s/he retires.
Well, everyone can suggest the best SG system as it seems.
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There really is no need for additional levels, in my opinion. Once you reach the max level, there is nearly no chance you'll ever need a 10+ level restriction on your giveaway... and in the case you absolutely need it, use SGTools.
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there's should be something for those peeps that have an history of more than, say, five factory cakes. they are the builders, everybody should be grateful of their years spent here.
TooLongDidntRead's:
also: "boredom" spreads here and there
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