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It "cannot" be random? Girl, please.
If it was being pulled from the server's kernel entropy pool, it's pseudorandom as opposed to random, but given the number of submissions, the number of entries, the number of users, the points system limiting entries, and the lack of repeatability, it might as well be random. And if it's really that much of a problem, random.org has an API, and SG can't be using THAT many bits of entropy that it would be a costly solution even if it exceeded random.org's free API limits.
This thread sounds like "how come I never win games and others do" dressed up as a computer nerd question.
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I've still seen winners (whiners? lol) have like 2/500 and still complain. However, I hadn't read the whole thread and seen your clarification that you were interested in the formula for curiosity's sake, not as a way to sneak in whining, so I misjudged your original motive and this comment was the result. Sorry about that.
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No hard feelings. I also decided to change this thread a bit.
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Wrong! It can be random if it used an external source of random signal. Atmospheric noise is commonly used for these purposes.
I'm pretty sure I read somewhere on this site that they used "random.org" service, which provides fully random number generator (NOT pseudo-random). I can't find it now though.
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I wonder if anyone here happen to know how the winners are selected. And inb4 "IT IS RANDOM!!". It can not be random, as it is done by a logical core. Anybody know?
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