5 years ago

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I usually stick to my own codex, be it in rpgs or back in the time when I was still writing text RPs in chats.
I must admit that I never understood how someone could act or play as a character that contradicts his own beliefs.
I sure as hell can't.
One time curiosity got the better of me and so, unlike the times I played my role as what could be best described as "chaotic good", I took the evil approach in a game. It was surprisingly well written, but it shook me to the core. That's when I realized that this was not my world.

Not even in a game :)

5 years ago*
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I remember playing Baldur's Gate evil. First off, the game became very difficult, my reputation was a disaster and I was attacked on sight. Second, it wasn't very fun. It basically turned the game into a hack n slash

5 years ago
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Baldur's Gate is one of the two games in my 37 years that I started repeatedly but never finished.
I think the concept of Dungeons and Dragons is older than tha first Baldur's Gate, but you're right:
That was where I met the alignment system for the first time.
The many different shades of good, neutral and evil make sure that there's something for almost everyone in it.

5 years ago
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It was the second incarnation of computer D&D. The first incarnation was the gold box series of games, starting with Pool of Radiance in 1987. But before that, Wizardry, Might and Magic, and Ultima had taken a lot of the concepts of D&D and put them into games as early as 1980. In those early games, alignment barely mattered, although in Wizardry, evil and good characters could not be in the same party, classes were alignment exclusive (e.g. no good thief), and certain actions risked changing your alignment (e.g. if you attacked every friendly group of monsters, you might become evil)

I do like the Dungeons & Dragons grid more, with the lawful/chaotic axis. That gives more nuance and creates more variety. It allows for good lawbreakers (chaotic good) like Robin Hood, and lawful evil characters like Dolores Umbridge, and it broadens the whole "neutral" category with for example Javert from Les Miserable, or Judge Dredd being Lawful Neutral, and Q from Star Trek, or Captain Jack Sparrow being Chaotic Neutral.

5 years ago
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Thanks for the info. I played one of the old Ultima games as well as Might and Magic 2. Oh, also Ultima Online for some time. It's been ages though and I don't remember the impact of alignment in said games. What I do remember is a strange thing about M&M 2. I had the impression that some monsters could only be hurt by male or female characters, which was... odd.
And yes, there's plenty of interesting and complex examples for the various alignments, within and without games.

5 years ago
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in those early games, Alignment rarely had any impact, and the few times it did, it just meant that certain areas could only be accessed by certain alignments.

You're right about M&M2 - there were gender-specific areas too. But that was also just a quest, as there were places you could go to change your gender. So it functioned more like a key-quest - go to spot A (to become all-female) before you can gain entry into place B (which can only be entered by females)

It's been a really long time since I played that game, but it was, I believe, the first RPG I finished.

5 years ago
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Well mostly based on the game and what would come after..
If I really into a game I do grab lots of paper and a pen and start charting lol Mostly for MMORPGs since one wrong move can affect my whole account.. then again not that many MMORPGs have multi-choices to began with still charting for items/locations/loot/quests/NPC etc..

If it's a Sandbox game I choose every choice and go through all the routes possible since I can repeat the game as many times as I wish to...
But if I ain't that hooked into the game I choose based on a rational deduction and conclusion on which choice is the most badass lol if there are non then what would make me not regret buying that game...

5 years ago
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I just pick the options that Id personally pick if I were in the game, so I tend to play pretty neutrally. Honestly, I just dont have it in me to play an "evil" character, even in a game. It makes it less fun for me, same as playing a perfectly "good" character. I want to feel immersed, so picking "my" options seems the best way to sink in

5 years ago
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I tend to go out of my way to make it as chaotic as possible.

5 years ago
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It depends - if the game has only one kind of playable character (for example The Witcher, or even non-RPG such as TellTale games) I'll be making decisions for myself. However, if I'm playing a game like Skyrim/Fallout, I'll choose the options that reflect my character build (for example, if I play as a thief/thug, I will pick the options that give the bigger profit without paying attention to moral).

5 years ago
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I don't know every TellTale game, but "The Wolf among us" allowed for different playstiles and good or evil decisions.

5 years ago
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Yes, that's why I used that as an example. I tend to pick the option that best fits my personality in these type of games.

5 years ago
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Kind of depends on the mood of the game. In some games I try to choose based on what I feel I most agree with. But there's been times where I've played games where choosing more outlandish choices is more fun.

5 years ago
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Depends on if it's a pre-made character or the kind where you roll your own
Something like Fallout/Oblivion or SMT I'll decide what direction I want to go when I first make the character. Either I'll say it's myself or I'll decide I want to act a specific way (pacifist run, certain weapon, certain alignment, etc.)
Whereas something like Deus Ex or Final Fantasy I'd take the character's background and the story's tone into account

5 years ago
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Either one that fits the character, or provides the greatest reward. If no personality or backstory is already provided for a character, I suppose I'll usually go with either the 'good' option, or some neutral option. Typically the decisions are only focused short-term rather than long-term, because literally no game actually has long-term consequences that actually make sense if they're even included at all, even those games that promise that your choices matter. If it's a repeatable thing, I'll usually just try to exhaust all the dialogue options, or whatever else there may be.

5 years ago
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Most of the time I play RPG with walkthrough, especially if the game has so many missable secrets.
So if there is a choice to make, I'll read the walkthrough first and pick the best option. If there is no consequences, then I'll just pick the most kind / fun option.

So my answer is "the option that gives more rewards or lowers the difficulty."

5 years ago
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9 out of 10 times i do how i would have done in that situations, The rest is if i know what will happen/the character i help turns out to be somebody i hate etc.

5 years ago
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Depends on the type of rpg we're talking about. In The Elder Scrolls style games I try to complete as much content as possible without resorting to guides while also stealing everything that isn't nailed down so my character is incredibly inconsistent in how they act yet I don't care.
In games like Baldur's Gate I come up with a personality during character creation and pick the choices based on what they would do.
In SMT and more railroady rpgs I pick what I feel represents me the most.

5 years ago
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5 years ago
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some games really do encourage min-maxing.
I found that to be especially true of the old party-based games from the 80s and early 90s (Wizardry, Might & Magic, Gold Box)

5 years ago
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It really depends. Overall, however, I would say the Character I am playing in the game would be the choices I make, oftentimes that so happens to be a reflection of myself. If a game allows choice, depending on the quality of the game, I will often replay the game. The first runthrough is generally with my Shikibara character persona, second will be a real life me persona, and if the game is truly fun, I will do 3rd run with a persona I think really fits the world of the game that I would find fun.

5 years ago
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Depends on the game, it's options available, and the mood I am in.

Sometimes I start off as a hero but drift towards the dark; sometimes I start off a villain and get closer to the light. Most times I am pretty 'balanced'.
Sometimes I am myself, sometimes I just make it up as I go for shits and giggles.

5 years ago
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