Did I ever mention I hate management games?

Spellcaster University
Gas Station Simulator
Planet Zoo

2 years ago*

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I've been blaming them for YEARS!

2 years ago
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The assumption goes something like this: people are bad and need to be controlled in order to be good. There are many variations of bad. Lazy or ignorant or stupid or greedy or evil, but in all cases the assumption is that from the organization’s perspective, whether intentionally or not, our natural tendency is to act badly in some way. Hence management is necessary as a control system, to ensure that we put the organization’s interests above our own and act good.

I’m not going to deeply analyze the numerous self-contradictions and ironies that ensue here, such as the fact that managers themselves are also people and therefore subject to this same assumption about human nature that leads to the call for management in the first place.

https://medium.com/@evanschneyer/blame-management-e96455193de6

2 years ago
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love it :)

2 years ago
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back of the line, maggot

2 years ago
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weird im trying to click on the 3 links and it is either timing out for me or "page not found"

2 years ago
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Read the URLs.

Read them again. ;)

2 years ago
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hahaha i feel so dumb, but i'm confused on what to do..

2 years ago
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Blamed and bumped - thanks!

2 years ago
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Bump and meow

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2 years ago*
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I agree. Unless they are Graveyard Keeper. Just saying.

2 years ago
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Couldn't enter, but anyway have a bump!! ^_^

2 years ago
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+1 but bump

2 years ago
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Thanks Obama

2 years ago
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2 years ago
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2 years ago
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I honestly haven't played it. You didn't like it?

2 years ago
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2 years ago
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To be honest, the Binding of Isaac, while popular for some reason... is kinda not very good... The biggest problem with Roguelikes is balancing- all items/loot/whatever you get during a run should be similarly viable or else you're stuck at the whims of RNG.
I won't claim to have played too many games in the genre (I avoid it unless the game is very attractive) but The Binding of Isaac has some of the worst Roguelike balancing I've seen- way too many items you can get are outright useless (or even actively crippling); out of the not-useless stuff there are some which are way better than the rest; due to how the stats work if you get too many "dead" draws you can be too weak to handle late-game enemies even if you played flawlessly and utilized your resources to the max (found all the secrets, etc). So, instead of every run being slightly different as supposedly intended, every run becomes a dice roll where you either become overpowered and crush everything in your way or you keep struggling from behind until some bullet sponge finally takes you out of your misery.

So, here are some Roguelikes I've played which do it much better:
FTL: Faster Than Light - the simplest solution- you can sell stuff which you don't need for the game's universal currency (scrap) which is always useful since it's used for everything; furthermore, the number of stuff you can get (weapons, drones, augmentations, etc) is actually pretty small, making everything equally viable when you haven't settled on a strategy yet and equally sell-able when you have.
Dead Cells - again, you can sell anything you don't need for Gold; also early on you unlock "Custom Mode" which lets you limit which items can spawn in your runs (you still need to pick at least 20 items or else it locks you out of getting achievements, so no limiting it to the one weapon you like the most, sorry ;P ). That said, the end game permanent upgrades are kinda costly and grindy so I guess you probably wouldn't like it if you don't wanna have to play through it a bunch of times. (I mostly wanted to highlight Custom Mode.) ^_^'
NEOVERSE - this is kinda the only Deck Building game I've played so far (coz Heartstone made me hate card games) and it's done a shockingly good job of keeping all the cards equally good- I fully expected to play it for the anime girls but instead there turned out to be a really nice strategic game in there too. After getting the hang of its mechanics, you can pretty much always win.

Um... I forgot where I was going with this... Bump?

2 years ago*
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2 years ago
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That's fair. ^_^
(I can't stand RNG either... very few games which heavily rely on it manage to make it tolerable. <.< )

Also- bump again.

2 years ago
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The problem with management is that the value of a good manager relies heavily on hypotheticals and lost opportunities. What this means in practice is that there is an observer bias in judging managers where people only really notice excellent managers and terrible managers (who regularly make the unlikely happen consistently in one direction), while good, average, and below-average managers are difficult to distinguish from pure random chance. It's hard to tell a 'bad' manager from random chance in most manager games (like in real life) so games like Lobo Corp where the delineation between 'good' manager and 'bad' manager is very obvious stands out.

The downside to Lobo Corp's style is that the skill floor is more a skill cliff that you're often on the wrong side of.

2 years ago
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I blame lower management since I'm low and they should be managing me... better.

2 years ago
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Did I ever mention I hate management games?

Huh? That was it...

You are one of the participants in the global human survival game....
I understand that you can afford to play other games, but not video games within video games.

I like these games.
However, I can only play them when time stands still on earth.🙄

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2 years ago
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2 years ago
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2 years ago
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As someone that tends to enjoy management games I understand the loathing for the genre too. Doesn't help it's over-saturated with a lot of low effort meh. Thanks for the gibs tho.

2 years ago
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This is ok because I love them. Thank you bump)

2 years ago
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Gave up on Cities Skylines after exactly 2h since I kept going bankrupt in multiple new games. Got far in my current save but people were getting sick left and right plus no one was happy.

2 years ago
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but look how you could decorate if you manage a restaurant!

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2 years ago
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I love management games, only problem is I tend to get bored with them 10 - 20 hours in, I REALLY love the experience but lose interest about that much into the game as something with a more story focused experience tends to grab my attention then.

2 years ago
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Bump the Management

2 years ago
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2 years ago
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The Dilbert Principle is real. ;)

2 years ago
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I have a love-hate relationship with management games. I love playing them, or trying them, but they always end up making me feel miserable. After a few hours, max few days, I start getting frustrated and not being able to create the most efficient and smooth setup.
The over-simplified old school management games, where there's little freedom, often with rounds/levels, is another thing though. I haven't played anything like that for quite some time, but they were almost always a delight to play.

2 years ago
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If you hate management games then you must like peepeepoopoo

2 years ago
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Wait, how comes I can access your GA, was I not blacklisted?

2 years ago
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Some things are better left unsaid

2 years ago
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2 years ago
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Your call anyways, do as you wish.

2 years ago
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According to Deep Rock, I'm the reason why management drinks.

Thank you for the giveaways!

2 years ago
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I managed to stay away from this type of game

2 years ago
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Closed 2 years ago by Mayanaise.