They're not written in languages, they're written in engines.
And what is engine based on? It depends. Unity for instance is based on C#, unreal engine on C++. Other may be based on even other things.
C++ - Potentially best performance, very good multi-platform support, very compatible, universal, widely used.
C# - Much easier, faster to code complex parts of the code, compatible mostly with Windows only (although microsoft is working on making .NET open-source, so it may change soon)
There's also Java. Java is very similar to C# in terms of how it works, but has much better support for multi-platforms. It's fairly slow though, and C# is superior for today.
And those are only base languages. Engine is combined of many more of them for certain part of the codes. For example, performance-critical parts such as rendering might be coded in C++ purely for performance and memory management, even though whole engine is based strongly on C#. This is the case with Unity.
You do not learn "language" nowadays to make games. You learn engine, e.g. Unity, and during doing so, you also learn the base language it uses, C# in this case.
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these are the droids OP is looking for
the funny thing is i'm coincidentally watching this tutorial series & early on it makes it clear that it's not about knowing specific langauges
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Actually, Unity is written in C++. It just uses C# as scripting language.
A lot of games don't use an engine and are written directly in language. C++ would be the most common. C# was very common in conjunction with XNA (which is just a multimedia library, can't be considered an engine) but Microsoft ditched it. And some developers, for whatever reason, still use Java *shrugs*
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Define was "based on" means then.
Because you later say that Unreal Engine is based on C++. Unreal Engine is written in C++. It doesn't use any scripting language, but a UI based blueprint system. The only possible (correct) meaning for "based on" here is "written in".
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