I'm kinda disappointed.

But charity got a ton so that's always good.

13 years ago*

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Huh, just played the latest builds I was really interested in seeing a RTS shoot'em up but I guess it was too big a project to finish in one weekend, I thought there was another day left too.

EDIT: Gotta admit, Catacomb Snatch turned out to be pretty fun.

13 years ago
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The final builds havn't been updated yet, mojangs game is done and polished

13 years ago
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humble bundle isnt giving steam keys anymore just download links?

13 years ago
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These aren't on Steam. What keys are there to give?

13 years ago
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Mojang's game
done and polished

Choose one.

13 years ago
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But you can not win in Catacomb Snatch.
Points go to the (unexisting) rival, and you get game over.

13 years ago
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lol if you expected anything even close to good in one weekend from someone who couldn't turn minecraft from an autism simulator into a good game after however many years

13 years ago
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Lol'd

13 years ago
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13 years ago
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Minecraft is a blast. You must be playing it wrong.

13 years ago
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Minecraft IS a blast, but if handled properly it could be a LOT better. (I mean, c'mon, even the mods aren't fully supported by the actual game yet - which was iirc promised to come with the actual release)

13 years ago
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yup, mojang is so overrated.

13 years ago
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this

13 years ago
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I liked it... watched the majority of it or had it on in the background and it was nice to see the glimpses of a game in actual development. The whole thing reminded me of what I always imagined demoscene parties were like. The graphic artist talent was the easiest to see in action, but I liked that they covered quite a bit of the code process as well. And even a bit of the music, but that was mostly just showing off the playback in the DAW rather than the process.

For 60 hours, I wasn't expecting an amazing game. :)

13 years ago
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I liked Mojang art VERY much. Also watched their stream for quite some time. But I thought we'd have at least full game-builds by the end of the jam. I understand Oxeye are stuck with their super-duper propietary engine and Wolfire still has around 10 hours, but still... On the positive side I found it VERY interesting and would like to see this as a more-or-less regular event (not just a one-timer). Also I wander how much publicity they actually managed to generate this time.

13 years ago
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I think Mojang's finished game is actually pretty good for a 60 hour project done by a fairly small group. The art looks nice, the game is at least interesting to play and look at even if it is a standard dungeon crawler, and the main issue seems to be the game crashing. I'm hoping they'll throw in a couple features but I'm happy with it. Tried the wolfire game (I think) and it was... alright. Like Mojang's it suffered from lack of tutorial. And right now there doesn't seem like there's much todo. But they're still hard at work on it it seems. Not sure about the untitled game though. It seemed pretty neat from what I saw. Not the most advanced, but good for a 60 hour project.

13 years ago
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The videos helped support my decision to never work as a programer. Staring at code all day would drive me insane.

13 years ago
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Same here haha

13 years ago
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13 years ago
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Personally, I'd rather see the results before I start throwing money at it.

13 years ago
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It's for charity. Don't be stingy.

13 years ago
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You're donating to charity, not paying for a game.

13 years ago
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"...and not a single fuck was given."
My initial reaction to the topic title.

13 years ago
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13 years ago
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I bought it, mojangs game is pretty fun if ur bored lol. They also posted their source so its interesting to see how they made it thru the code.

13 years ago
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WTF is Wolfire's game? I'm okay with Catacomb Snatch, but WTF.

13 years ago
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You are a ninny. I prefer wolfires game so far ( its not done yet) to mojangs

13 years ago
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I was wondering what the games were.

13 years ago
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What genres were picked for each game?

13 years ago
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Egypt/Steampunk
RTS/Shooter

13 years ago
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There's 3 games

13 years ago
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Yes. One was egypt (mojang) steampunk RTS (wolfire) Shooter is Oxeye i think

13 years ago
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Oh, I thought Mojang's was going to be a combination of 4 things. The highest and lowest voted genre from 2 categories. So Wolfire's game is an RTS? xD

13 years ago
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Suposedly, both mojang & wolfire did an Ancient Egypt Steampuk RTS Shoot em up. Oxeye is making (or will be making, or something) a Post-apocalyptic WWII Beat em up Dungeon crawler.

13 years ago
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I thought this was still going on?

13 years ago
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It kind of is

No timer, so get in quick if you still want to.

13 years ago
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I've really enjoyed this whole thing they did. I'm looking at becoming a game designer myself but so far my work has been limited to TI-83+ Calculators and it was really nice to see the development process on a proper PC game, even if it is just a quick, simple one. I'm waiting to actually try the games until the "Finished" versions of all 3 games are released. I'm most excited for Oxeyen Game Studio's game, part because I haven't seen anything of it yet and part because the WW2 Dungeon Crawler/Beat'em Up sounds a lot better than Steampunk/Ancient Egyptian RTS/Shoot'em Up.

13 years ago
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The Mojang game required Java so I didn't either bother installing it. Never will either.

13 years ago
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How do you buy stuff in Catacomb Snatcher and how do you use the stuff you bought?

13 years ago
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It's one of the bottom row buttons, I can't remember. Z, X, or C or something like that.

13 years ago
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E, while looking at the item. E again to drop it.

Starting from the left, first is a turret, second collects money, last is a bomb.

Only the second would likely need explanation.

13 years ago
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Thanks.

13 years ago
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Mojang can't make games. I don't think people realized that due to the accidental burst of popularity on their mediocre infiniminer remake which earned them tons and tons of jew gold.

Either way, this was all for charity. Which makes me wonder why didn't Mojang pick one of their very few released games to offer in the Humble Bundle, instead of being cheap asses and coding a crappy one in the timespan of two and a half days.

13 years ago
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'jew gold'? Racism much?

13 years ago
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O_O

13 years ago
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Jews aren't a race. Only the Nazis thought they were.

13 years ago
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Well I like the games. I wouldn't have paid for them if it hadn't been for charity, but what do you expect in 60 hours. I was really expecting a bit more of Wolfire though. I noticed that they took a ton of breaks, while Mojang almost killed themselves with sleep deprivation.

Speaking of expecting more, when is Oxeye's game getting released?

13 years ago
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Hm... About half of million. It's good, IMHO.
Can't play from my office PC, so i'll check games later. Hope it's good.

13 years ago
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I loved how people kept pointing out mistakes in Notches code like "Oh gawd, you didn't change the freaking crystals why are you testing it". Also how some of the devs had to Google code tutorial sites to know how certain aspects work, not saying it in a bad way just nice to see how human they are.

So mostly it was a great experience just to check out how they work, still from a team of like 5-9 (?) people I would of liked to see a little more of a game. The work ethic was strangely mellow for some though, for example the artist probably checked more Youtube and talked to others as I do at home working at some random project. I guess as long as the work gets done I won't matter.

So an average meh game by a development team of average quality, was expecting a little more as they set the timelimit to 60h and the ones to come up with the idea of such a great event so I had hoped they were actually full of ideas how to get a good product out.

13 years ago
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Weird, I just tried downloading the latest Windows build for the Mojang game in Google Chrome, and Chrome told me the file appears malicious :/

13 years ago
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Yeah, it's not though.. I think it detects that because there's wrapped Java coding. I read a Twitter post from Mojang about it but I can't find it now.

13 years ago
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After watching the live stream on and off I wasn't liking the looks of the game they were making, but now after having played the finished product I must say if you play for a few minutes the game is actually really fun. Maybe the genre combination they decided to go for will make other developers decide to try new things, it may lead to some interesting and creative ideas.

13 years ago
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Last minute link does not work. I am really interested in poking through the source code, it's unfortunate.

13 years ago
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That's because the last minute was hours ago.

13 years ago
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Worst bundle ever.

13 years ago
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maybe you you're not happy with yours, you can give it; i did not even dl it, i'm seeing it as a donation.

13 years ago
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Mojang's game is boring(nice artstyle, boring uninteresting gameplay and no -help-), waiting for others games final builds.

13 years ago
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Closed 13 years ago by BoxcutterVillain.