Huh, just played the latest builds I was really interested in seeing a RTS shoot'em up but I guess it was too big a project to finish in one weekend, I thought there was another day left too.
EDIT: Gotta admit, Catacomb Snatch turned out to be pretty fun.
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I liked it... watched the majority of it or had it on in the background and it was nice to see the glimpses of a game in actual development. The whole thing reminded me of what I always imagined demoscene parties were like. The graphic artist talent was the easiest to see in action, but I liked that they covered quite a bit of the code process as well. And even a bit of the music, but that was mostly just showing off the playback in the DAW rather than the process.
For 60 hours, I wasn't expecting an amazing game. :)
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I liked Mojang art VERY much. Also watched their stream for quite some time. But I thought we'd have at least full game-builds by the end of the jam. I understand Oxeye are stuck with their super-duper propietary engine and Wolfire still has around 10 hours, but still... On the positive side I found it VERY interesting and would like to see this as a more-or-less regular event (not just a one-timer). Also I wander how much publicity they actually managed to generate this time.
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I think Mojang's finished game is actually pretty good for a 60 hour project done by a fairly small group. The art looks nice, the game is at least interesting to play and look at even if it is a standard dungeon crawler, and the main issue seems to be the game crashing. I'm hoping they'll throw in a couple features but I'm happy with it. Tried the wolfire game (I think) and it was... alright. Like Mojang's it suffered from lack of tutorial. And right now there doesn't seem like there's much todo. But they're still hard at work on it it seems. Not sure about the untitled game though. It seemed pretty neat from what I saw. Not the most advanced, but good for a 60 hour project.
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The videos helped support my decision to never work as a programer. Staring at code all day would drive me insane.
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Personally, I'd rather see the results before I start throwing money at it.
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I've really enjoyed this whole thing they did. I'm looking at becoming a game designer myself but so far my work has been limited to TI-83+ Calculators and it was really nice to see the development process on a proper PC game, even if it is just a quick, simple one. I'm waiting to actually try the games until the "Finished" versions of all 3 games are released. I'm most excited for Oxeyen Game Studio's game, part because I haven't seen anything of it yet and part because the WW2 Dungeon Crawler/Beat'em Up sounds a lot better than Steampunk/Ancient Egyptian RTS/Shoot'em Up.
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How do you buy stuff in Catacomb Snatcher and how do you use the stuff you bought?
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Mojang can't make games. I don't think people realized that due to the accidental burst of popularity on their mediocre infiniminer remake which earned them tons and tons of jew gold.
Either way, this was all for charity. Which makes me wonder why didn't Mojang pick one of their very few released games to offer in the Humble Bundle, instead of being cheap asses and coding a crappy one in the timespan of two and a half days.
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Well I like the games. I wouldn't have paid for them if it hadn't been for charity, but what do you expect in 60 hours. I was really expecting a bit more of Wolfire though. I noticed that they took a ton of breaks, while Mojang almost killed themselves with sleep deprivation.
Speaking of expecting more, when is Oxeye's game getting released?
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I loved how people kept pointing out mistakes in Notches code like "Oh gawd, you didn't change the freaking crystals why are you testing it". Also how some of the devs had to Google code tutorial sites to know how certain aspects work, not saying it in a bad way just nice to see how human they are.
So mostly it was a great experience just to check out how they work, still from a team of like 5-9 (?) people I would of liked to see a little more of a game. The work ethic was strangely mellow for some though, for example the artist probably checked more Youtube and talked to others as I do at home working at some random project. I guess as long as the work gets done I won't matter.
So an average meh game by a development team of average quality, was expecting a little more as they set the timelimit to 60h and the ones to come up with the idea of such a great event so I had hoped they were actually full of ideas how to get a good product out.
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After watching the live stream on and off I wasn't liking the looks of the game they were making, but now after having played the finished product I must say if you play for a few minutes the game is actually really fun. Maybe the genre combination they decided to go for will make other developers decide to try new things, it may lead to some interesting and creative ideas.
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maybe you you're not happy with yours, you can give it; i did not even dl it, i'm seeing it as a donation.
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I'm kinda disappointed.
But charity got a ton so that's always good.
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