I have never listened to other game developer commentary except Valve games. As for in game direct commentary, i only know of Valve game products.
The rest is mostly from behind the scenes stuffs on Youtube.
If you are looking for good and insightful commentaries regard game industry, game developers and mechanism: Search for (PATV - Extra Credits show)[http://www.penny-arcade.com/patv/show/extra-credits]. Although they are small in game industry, their words got weight when it comes to developer philosophy and concept.
Comment has been collapsed.
My friend has tried many, many times to get me into Extra Credits. I will read the transcript of the episodes. I will read the original author's blogs and news articles. But I refuse for a number of reasons to listen to the guy who narrates his stuff in the high pitch voice.
I also found Gamstra really cool, since all the developers like to go there and discuss the industry.
Comment has been collapsed.
All the main Valve games have probably the best and most consistent commentary, i.e. Half-Life 2 and the Episode sequels, also Portal 1 and Portal 2. The Portal games in particular are very good, there's one where they talk about how they the developers were amazed over the ingenuity of some of the game testers, how they overcame some of the puzzles they set in completely unexpected ways. They actually left in a few of the more "cheat" methods because of how amazing the work around to the puzzle was.
One of my favourites is The Chronicles of Riddick: Escape From Butcher Bay, similar to Valve games, they did direct commentary, whereby you must play the game to hear each comment. The dev team, Starbreeze, seemed like fun guys and the thought process behind everything as well what they could and couldn't include in the game was interesting. One segment I remember was when they told Xzibit (who voices a character in the game) to scream in pain as if he'd been stabbed and he asked them whether or not to act like what it really sounds like in real life, or to do a Hollywood type scream.
Other than that, the recent Elder Scrolls games such as Oblivion and Skyrim (I think) have video commentaries outside of the game, likewise with Deus Ex: Human Revolution - Augmented Edition and Dishonored, these were all memorable to me or maybe I just watch the dev commentaries of games I enjoyed playing.
This post turned out longer than I expected. Oh well.
Comment has been collapsed.
21 Comments - Last post 7 minutes ago by BusinessMonkey
11 Comments - Last post 16 minutes ago by antoniogmad
494 Comments - Last post 22 minutes ago by DancingXmas
1,986 Comments - Last post 29 minutes ago by Dyna18
1 Comments - Last post 32 minutes ago by rex2630
62 Comments - Last post 39 minutes ago by Gequi
6 Comments - Last post 41 minutes ago by jaaydee
52 Comments - Last post 7 minutes ago by CuteEnby
67 Comments - Last post 8 minutes ago by Rinocap
1,754 Comments - Last post 14 minutes ago by AmikoNovich
4 Comments - Last post 15 minutes ago by orono
78 Comments - Last post 15 minutes ago by Foxmonster
4,712 Comments - Last post 29 minutes ago by pizurk
20 Comments - Last post 30 minutes ago by Lugum
So, as training designer, I'm finding myself more and more interested in Developer Commentaries. They're hilarious, insightful and I can laugh at how bad some of them are at their own games :D
So, what's your favourite developer commentaries so far? Here's some of mine:
Useless Podcasts - Mike Stout and Tony Garcia, ex-Insomniac Games employees. They've finished R&C2 and R&C3, two of my absolutely favourite games of all time, and they're really hilarious. EXTREMELY insightful into all the trials and tribulations of the game development process, and they're pretty funny.
Conker King - Several developers from Rare (the good Rare, before Microsoft got them) who are super funny, playing through Conker's Bad Fur Day. There's quite a lot to learn. Be warned, their British accents and humour is quite thick at times (a lot more than I imagined).
Halo / Halo 2 - The guys at Bungie did some (shorter) commentaries on the original 2 Halo games, and these are pretty funny and interesting, especially to learn about the process of cutting content.
Comment has been collapsed.