Will you be playing through these even after Our World will be Ended?
P. S. This bundle is excluded from OMEN10 coupon, but you can use 5% coupon if you purchased something recently on Fanatical. If not then get this (https://www.fanatical.com/en/dlc/raid-shadow-legends-booster-pack) for free with included coupon. That what I did.
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Bless Fanatical. There hasn't been a good VN bundle in a while, and here they hit us with plenty of new stuff to read.
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Thanks for the info. I suppose you don't have it as a choice either.
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To much in here I am interested in to consider skipping.
dunno how much I want the gal gun or gun gun pixies but since I had over 10... I might as well
so 14 games for activation... and 1 for giveaway/trade(undecided, picked up the last friend as my extra because it has good reviews)... that slot would have been nigate tale but I traded for it recently(regret here).
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Yumeutsutsu Re:Master is $65 on steam with only 274 reviews released in 2019. YIKES. I find that ridiculous and kinda shows the ignorance of the asian devs. There's AAA games that released in this or last year for less. Imagine if you put this game side by side with Cyberpunk, Spider-man, Dying Light 2, Tiny Tina's Wonderland, Calisto Protocol, Elden Ring, Monster Hunter Rise, Far Cry 6, Forza Horizon 5, etc. Like who is this competing with? Sure it's a visual novel, so not fair to compare it to a AAA game? Just by saying it's a visual novel you know it can't deliver on the quality of something like GTA V. This game is about 30 hours long assuming you go for the extra content as well according to how long to beat. That's surprisingly short. If this was 1200 hours of non repetitive content I'd say sure, maybe it is worth $65. So yes, $65 is borderline fraud for what you get. Dev is nuts.
I'm guessing cv farmers love japanese games, not only do they not go down in price, they are also overpriced on the steam store, but they go for cheap in bundles. I got the bundle even though I had a few already, but this is basically the only way I'll ever get japanese games or bandai games. No shot anyone actually thinks that's a $65 game 3 years later or that it ever was $65. Same with VR games(overpriced but mid tier) so you don't think I'm picking just on VN's.
To me, there's not much difference between some Russian dev doing fraud and listing their asset flip mobile game for $60 and this still being listed for $65 3 years later. Sure one is complete dogwater vs this being mid tier, but mid tier isn't AAA. Steam should set some standards based on the game type released. Nothing against visual novels, I like them, but they're not AAA effort quality, this game did not cost $200 mil to make. I'm surprised many people tolerate this stuff in the communities, but I guess their sales show where it's really at. @3000-10000 copies sold on steam since 2019 means it's not selling well. Compare that with cyberpunk who sold 5 million even if it was released a year later and if it was full of bugs on release.
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i can't disagree with you more - first the cost of the game to make does not and should never be judged by the price of the game
the quality of the game is also no reflection on price
It is mega unfair to compare a game which got little to no media coverage (didn't even know about till this bundle) to one that spent millions on marketing and was on every news site and in every magazine and on Youtube by the 1000's
I do agree the price for that seems high but you have no idea of costs or anything and you don't have to buy it for top prices (which as you said very few did)
Let me ask you this then do you think Cyberpunk is a great AAA game even though at release it was pretty much un playable for most people?
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This isn't what this is about. These devs don't even want to sell their game. They know very well the chances someone will look at a 3 year old VN priced at $65 and not pick Cyberpunk 2077 for $29.99 instead. You don't know about it, because they're not even trying to sell it. Cyberpunk released in 2020 and it's competing in price with others. It makes moves to release additional content, and patches and involve itself in others things. Did this? No? I wonder why? Maybe because it's made from a extremely small team, made a extremely small budget compared to a hundreds of millions budget it takes to make a triple A game. As good of a story as it can be, the amount of work that went into this, is extremely small compared to what went into cyberpunk at release, with all it's bugs included. I'm not even talking patches. To say it's not fair to compare them price wise is ridiculous. If they really thought this was $65 3 years later, it wouldn't be in a bundle for $1.50 and it would have a bit more then a few hundred reviews. Clearly they themselves decided to sell it for $1.50 despite for the last 3 years keeping it's base price at $65. Like this was their jump, from 65 to $1.50 .
I'm not picking on just this dev, I pointed out at the entire asian market, capcom, bandai, etc. too still live in a fairytale. As I replied to someone under, if this is okay, then I don't understand why shovelware, or assetflips or low effort games are not okay for those prices. Why is it okay only if it's asian? Because they always do it and it's just a standard?
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then I don't understand why shovelware, or assetflips or low effort games are not okay for those prices. Why is it okay only if it's asian?
being asian is irrelevant, the shovelware or asset flip games are bad games in general who spend maybe an hour building a game and shipping it(hell these days can prbly just a basic AI built for it to manufacture the asset flip nonsense).
VN's tend to have some quality to them in comparison, they also target a very niche demographic.
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Either way, people don't seem to care about said quality. 274 reviews in 3 years with 0 new content updates and 0 base price adjustments to reflect the reality shows the dev doesn't actually care.
My point with shovelware was that if we're going to be ignorant with the price, might as well go all the way. The reason I mentioned these games are asian, is because it seems to be a trend from them. As I said, this includes Capcom, Nintendo, and more. It's not just small indie devs, they just assume that their game is instantly $60. They could make sudoku and they'd price it at $60 and someone would buy it cause it says Bandai on it and then they'd shut online servers 9 months later. It gives me the impression they figured out that westerners find japanese culture interesting so they'd pay anything for anything. That's fine because it's them making the mistake, but I also think it's these devs that are making this situation possible in the first place.
If you want to compare this to another good game we can but it gets destroyed. Compare it to Halls of Torment. Released in May(although it's been in early access since February I believe, so let's say it's been out for 6 months. Halls of Torment has 9400+ reviews as of right now, at a base price of $4.99. At that price, I don't think it's ever been bundled(other than the steam dual bundles, this game would've sold at 10% reviews around 94000 copies. At $4.99 that's $470k. So why doesn't this game sell? 91% Overwhelmingly Positive reviews. In 3 years this sold 2700 copies assuming 10%, although it isn't fair since people have had 3 years to review this, vs 6 months, but we'll roll with it. That's only about $176k, although the price difference is like 93%.
As I'm assuming, it must just be that the place where said games are from are ignorant about pricing their games. They can do whatever they want, but my point stands. If they wanted more sales and more money, I could see them get them. They're just trying to create a fake standard that doesn't exist. They're comparing themselves to games that are priced in the $60 range, but do not offer a $60 experience, hence, they do not sell well. There's plenty of users on steam who only play visual novels, but they avoid this one, why? It has to be something. Either the 91% game actually sucks and it's reviews are fake, or it's overpriced as I assumed and the devs are ignorant and I don't think it's okay.
Same with shovelware, asset flips, etc. They price their games at $50, mods put them at 0 cv, and everyone here says they wouldn't buy them or pay more than 27 cents for them. Should these types of games maintain their cv despite being used for CV farming?
IDK maybe I just don't get it, educate me. It's as simple as me ignoring these situations or games, but I could also just ignore shovelware, assetflips, etc. and ignoring doesn't make the situation right.
If vampire survivors changed their price to $200 just because it was so successful and it's a great game people would lose their fucking minds that a game went from $4.99 to $200 and how it's not worth that much. If japan sells you VN's for the price of a $200 million budget game, no one gives a damn.
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The visual novel market in Japan is very closed and it would be foolish to weigh it against AAA games. Devs have been profiting from a small number of buyers for a long time, and the Lehman shock in 2008 has significantly reduced the purchase rate of consumers. The stagnation continued, and with the recent steam release of Japanese games and multinational language support, many people have been able to access them.
Speaking of pricing, the sales-promotional strategy of AAA games made with huge capital and hundreds of people, and ADV games of the LGBTQ+ genre are not even comparable in the first place. The developer's environment, conditions, and size of the game market are all different, and it is a very arrogant idea to claim the developer's ignorance just cuz the price is high without considering all of them.
If you don't like the game, don't buy it. You can be dissatisfied with the prices of Japanese games. It is true that the price is actually high. However, it's not fair to compare the high pricing to mainstream games and claim fraud from the Dev.
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ADV games of the LGBTQ+ genre are not even comparable
Could you elaborate a bit on this part? Iβm not familiar with the term βADV gamesβ and a cursive web search returned nothing helpful, so Iβm having trouble understanding what youβre talking about. :)
Edit: typo
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It's basically another way to say "visual novel", most VNs made in Japan are ADVs.
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ADV stands for ADVenture and the reasoning is because the story is told in just a few sentences at a time and it doesn't cover the entire screen. Basically you're seeing conversations, etc. There's also NVL type games, standing for NOVel, where the text covers the entire screen, which would be something like this: "https://s.vndb.org/sf/42/6242.jpg"
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It doesn't matter if you think it's foolish or not, at the end of the day, games are games. No excuses. Oh they're overpriced because ferarri enzo wanted ferarris to feel expensive, I don't give a damn, does it make sense why it is, or does it not? In this case, it doesn't. The idea that I need to give these devs a break because they are having a hard time due to the stock market crash of 2008 when we're now in 2023 about to face another crash is nuts. A lot of other developers have made little or no sales during that time, or even new ones aren't having luck today. No one gives a rats ass about that. Heck, asset flip devs just want some money, why can't we give them a break? I find you attempting to explain why their high price is reasonable, ridiculous. You have to be joking.
The point wasn't to say these should sell as good as AAA games, so it doesn't matter they don't have the capital of a AAA game, because of course they don't, that's exactly what I'm explaining. These are indie games, made with small teams, and small budgets. AAA games spend in the range of hundreds of millions to make their game. Some PS5 numbers were recently shared, with Sony spending over 200 million to make Horizon Forbidden West and over 200 again to make Last of Us Part 2. What I meant is sony invests over 200 million to deliver one of these titles to you. You and I both agree this indie company does not have that sort of money(and you may disagree with me on this), and cannot deliver the same experience. I believe this is obviously shown by it's storefront.
3 years later, there's been no adjustments to it's base price of $65 despite being in a bundle right now for $1.50. This developer, despite you defending their price of $65, decided to sell their game for $1.50, although they value it at $65. This is how big of a price discount they are willing to give. 3 years later, this same great game(91% positive reviews so it must be decent assuming you get it for a deal, like this) has only managed to receive 276 or something reviews, pointing at only a few thousand copies, or just not enough people interested enough to review the game.
If you don't like to compare this LGBTQ+ game to a AAA game, then that's perfect to me, compare it to western priced LGBTQ+ games. Not sure why it matters if it's LGBTQ+ and why we can only compare games by price of they're LGBTQ+, maybe you can elaborate so I understand why this matters, but either way, I'm fine with you comparing it to other LGBTQ+ games that are not from asian markets.
This "If you don't like the game, don't buy it. You can be dissatisfied with the prices of Japanese games. It is true that the price is actually high. However, it's not fair to compare the high pricing to mainstream games and claim fraud from the Dev." is legit dumb. I can't speak against something so then I should just avoid it all together. Hilariously enough, you agree with me in the end, that the game is overpriced for what it delivers. So I don't get it.
I did wonder why can we not give other devs that make shovelware, assetflips, shitty remakes, low effort games a pass and make them all $65 then? Also, I didn't pick just on this dev alone, this stands for most of this bundle, as I pointed out it's a problem with the whole asian market and that they are super ignorant of the western world. I legit think they are doing it out of spite. This includes capcom, bandai, nintendo, konami, etc.
Lastly, I did buy it, why wouldn't I? I think for a $1.50 these are good games, I had most of them already from bundles, most likely where they sell. I just explained why I think it's a problem(cv farm) and trade fraud as well(as people will trade these hinting at their high prices) and I pointed out, if they really were worth those base retail prices, then the devs themselves wouldn't bundle them up. After all, you have yet to see a bundle that includes Red Dead Redemption, Risk of Rain 2, Valheim, Cyberpunk 2077, Elden Ring, all in one at $1.50 each. But hey maybe that's fanatical's next bundle and I'm the stupid one for daring to question those asian devs that deserve a pat on the back because of the 2008 crash that affected them so much compared to the rest of the world. If you ask me, real estate got hit harder. It's gonna happen again, this time take pics.
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Firstly, the fact that the game was bundled to Bento at a low price does not support your claim that "Asian publishers have a malicious sales strategy." cuz basically Yumeutsutsu is a Bishojo YURI game. The demand base is very maniac and it's even more expensive when they buy games in their own country. You should know that Japanese games sold on Steam are basically cheaper. If you're talking about Capcom, Bandai, Nintendo, Konami, compare other AAA games that compete in the mainstream equally.
Secondly, I didn't say a word to Devs that they needed a break. Don't distort my remarks. It's just that in 2008, a downturn in the Japanese game market (especially in the Bishojo Game genre) occurred, which made Japanese consumers more cautious before purchasing games. There is a possibility that buying an untested and expensive game will ruin the entire experience. However, this cannot be compared to the sales of AAA games, which are unspecified potential customers. This is cuz the YURI genre, which has only sold thousands of copies as you said, has a limited purchasing customer base.
Thirdly, pricing is Dev's choice, as I said. It is also their responsibility to form high prices and take the resulting risks. If the sales volume is low, it will be dumped at a low price, and if the sales volume is high, it will be able to maintain a high price range. (I'm not saying everyone does this. That is generally the case.) It is a common problem for all developers. It's not just about Asian game makers. You are deliberately distorting it as an Asian-wide problem, citing some games that only a few enthusiasts enjoy.
Fourthly, if you're unhappy with the base retail price, talk to the Dev directly. "Why are you selling it so expensive? Your game isn't worth buying at this price!" I mean. That's your right as a consumer. Of course, until this game was bundled, you had no idea what the developers were, their environment, the market demand, or the experience of the game itself, but you can make that claim. And by citing games like Cyberpunk 2077 and Red Dead Redemption as examples, have conversations the developers themselves haven't even thought of. By trampling on their pride. Oh, they sold the game for a low price? So they don't have any pride, so maybe it doesn't matter if you say that.
As a result, their overpriced pricing is not a strategy for selling to customers like you. If you've been paying attention to their games from before, and had serious discussions about what the market ecosystem and BM structure are like, and why they're so expensive, I'd understand. But you're just repeating the claim that they're overpriced compared to AAA games. Just cuz you can get it as a bundle for $1.50 isn't a reason to adjust the game's base retail price. Does cutting the price of a game in half double the number of sales? It is tantamount to misunderstanding the market economy. You should know that the YURI genre has poor sales regardless of price.
Normal consumers don't weigh a game they haven't played against another game, don't buy a game if it doesn't seem worthwhile, and don't buy a game cheaply and then insult the creators of the game. I will not continue the conversation.
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I'll reply to your paragraphs in order.
A. I call it a malicious sales strategy because it's the same with the shitty steam games that are worth $1 that are being sold for $50(not saying this game is $1, but I am saying it's not $50). They are overvalued for what they are and it's toxic to the industry. The price, it's sales, it's review count, it's discount in the bundle, As for things being more expensive in japan, hence why the regional pricing should be adjusted properly to reflect the price of other visual novels in the different regions, but it's not, hence part of why I called on their ignorance.
B. That's exactly what you are suggesting however. Like the rest of the world was affected by that. So what if there was a market crash. It wasn't game dev specific. Maybe elaborate if you feel like I interpreted it wrong, but you mentioning the stock market crash was completely irrelevant. I could care less about that as an impact or attempt at reasoning for their choice in pricing, because it affected everyone, and many other industries a lot, a lot more. "There is a possibility that buying an untested and expensive game will ruin the entire experience.". This is part of my point, not as many hours and money goes into making a game like this, so it isn't fair for it to be so expensive as an AAA game. "However, this cannot be compared to the sales of AAA games, which are unspecified potential customers.". This also doesn't add up. If you want to sell your game, you should price it accordingly to the market, not overprice it. If they know they wont reach as many people, it's because they know it's priced too high and people would rather invest their money into an AAA title. That was also part of my point. Why buy this when you can buy AAA for $5 less?
"This is cuz the YURI genre, which has only sold thousands of copies as you said, has a limited purchasing customer base." So basically what you're saying is if someone makes a horse multiplying simulator they should charge $30000 for it because it has a limited customer base? It doesn't explain why the dev who knows they have a limited customer base is willing to sell their game at 93% off as they're going to affect that limited amount of customers they were going to reach anyways at $65, and still in 3 years has not tried lowering it's base price to match other games to see whether it improves it sales or not. Plenty of other yuri games on steam going for less than $10, although I'm pretty sure most are not asian devs.
C. I don't remember, but I thought I also said this. It's their right to price it as they wish,t hey could price it at $10 000 a copy. Doesn't mean it's a proper price for the amount of work that has went into it. I'm not distorting it as a asian-wide problem, it's where it happens the most. Denying this is ridiculous and you can check steam prices across VN's right now in different regions and even compare to prices of other genres too although I understand if comparing is not something you want to do because it doesn't work in your favor. The only other area this happens as much is with shovelware, assetflips, etc. where they are overpriced garbage. In this case, you will have somewhat decent games at obscene prices, in general across the board. They can price their game whatever they want, to suggest that it's not okay for me to question it in a post about it makes no sense. Like oh no I can't talk about it's price because VN fans will get offended, even though they're getting it for $1.50 just like me, and they too wouldn't have spent $65 on this game. Ridiculous. They support the $65 price tag, but wouldn't pay it in 3 years.
D. Send m their e-mail or steam account and I'll talk to them if they're willing to talk. Generally, when it comes to someone pointing out something they're doing is fishy, ignorant, etc. they will probably just ignore. Doesn't mean you shouldn't at least be able to post your opinion publicly regarding a price and the way an industry markets itself. If you believe others with an opinion different than yourself should just vanish or shut up, then I'd say overall as a being you aren't helping and I'd say reevaluate the important things in life.
As for me not hearing about this game until now you are 100% correct. I would've probably never heard about it unless it was in a $1.50 bundle. I enjoy visual novels, but I can 100% say many people in this thread never heard about most games in this bundle before yet still bought it on this sale, because at $1.50 it is more of a deal or a discount, whereas $65 looks like borderline scam as I said so people will not spend another second to look at it. If it was more appropriately priced chances are I would have heard about it and made a purchase at some point. This is the 5th most expensive visual novel on steam and delivers around 30 hours of content in total according to how long to beat so it's actually pretty short in terms of content and received no proper updates that I see since release despite not getting any base price markdowns since either. The only reason I heard about that $2000 visual novel is because people laughed at it. But maybe what you are suggesting is that we should appreciate it and it's price because it's targeted at a specific group of people. I don't think so, but what do I know. Maybe you're just particularly okay with yuri visual novels or japanese games being pricy hence why I asked why it's not okay for shovelware, assetflips, etc. to do the same.
E. I gave you an option to compare them to western VN's prices, but you didn't want to, and ignored that. The reason why I compared them to AAA games, is because they priced themselves as an AAA game. If I'm going to compare them to a western VN that prices itself at $15, then damn, well that's not fair because one sells itself for more than a AAA game, and one sells itself for a decent price. That was part of my point, so if you want to compare them to other parts of the world visual novels, by all means. Lets do it. I'm all up for it. Do you want to compare it to Firework? I'll let you decide first.
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If you looked at it's discussions forums, there are other people questioning it's price as well. Cutting it's price in half would not necessarily guarantee 2x the sales, but it would mean it's more appropriately priced for what it is. This isn't the correct price for this kind of item, no matter how you put it. It is just a visual novel. As I said earlier, just because someone makes a horse multiplying simulator and it has less of a audience(I'd hope) than the yuri genre has, doesn't mean the horse simulator should price itself at $10k a copy just to get some sales. Innovate, add content, find other ways for revenue like adding a soundtrack dlc, guide for all characters dlc, etc. for said people who need everything. Not a big fan of dlc myself, but this is the genre where I would find it reasonable. This is another why I point toward their ignorance. They haven't tried other things. This game barely sold a few thousand copies at said price. Of course at this price they will keep some of their own customers out, as the discussion forum already confirms as the top thread is literally complaining about it's price, and prevent many new customers from trying it out. Their own potential customers are complaining about it's price in their discussion forums. However, you don't see any developer/QA person contacting them to discuss the price reasoning with them, so me contacting them by e-mail is also probably fruitless as I said earlier. It is in multiple ways, arrogance, ignorance, maybe pettiness, etc. of said devs and of course I find this toxic from a developer.
I just don't think it's okay we give crap to aspiring people just trying to enter the industry as they're learning game dev and they do some cheap assetflip and sell it for $5, or those who go all out and sell some complete fraud for $50, and this who markets itself above Persona 5. Making excuses because it's a yuri game and not many people would play it and that justifies it's price is ridiculous. It's keeping people away from buying it, hence why many people are buying it through this bundle. It's not selling at $65. 91% overwhelmingly positive, 3 years 3000 copies sold is a joke. I have never seen a worst performing $60 game.
Gollum with 35% ratings mostly negative managed to sell more and everyone knows it's a disaster of a game. As I said, they're just trying to create some fake idea that this genre is worth more than it is, and it isn't, as the numbers point out in many ways. If it was worth so much, they wouldn't be willing to sell it for $1.50 after barely selling 3k copies as they should have many more potential customers. Part of the reason why big AAA titles do go on big sales is because they already reached an audiences so big they know it is going to be hard to get much more at such a hard price, so it only makes sense to lower the price and capitalize on the people who would get it at lower prices. Why doesn't this dev do the same?
I pointed it out in another comment that another game, firework for instance has made many times more than this game and has many more times the reviews, but it's price is also much more reasonable for what it is, so it makes sense. Maybe I have my own price or something, but if this was priced at like $30, I still would've thought it's way too high, but I wouldn't have said anything, because as you said, at that point I would've thought I'm not the audience probably or maybe I was missing something special the game did that I don't see in it's store page like maybe it was all done in 3D with many explorable areas and other game elements, etc. (hence why most expensive VN's have those). At $65, I know for a fact I wasn't the audience and I still don't know who the audience is, and I still don't think they do either, I think they're just hoping to sell some copies at 70% off, get some reviews, and some poor misfortunate soul will think that's the game price and actually buy at that and they get scammed out of $60. Doesn't mean I think it's a bad game, I just think it's horribly priced and marketed.
I'll conclude my comments here, wish you the best, my bad if I got too heated about the topic, in the end I still strongly believe in my opinion and nothing that was added even slightly changed my mind. I have to say I disagree and it's okay for us to disagree. Take care.
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If you don't understand the price inelasticity of Japanese games, I have nothing more to say. It's like people who eat rice as a staple food eat more rice just because the price of rice has fallen, or they don't eat less rice just because the price of rice has risen. I'm not interested in what kind of person you are, but you had a hard time writing a long article. Nothing you say is a reason why non-mainstream games will be compared to AAA games. If all the games in the world were explained by a simple price comparison, it would be probably the happiest world. You answered without any information about the studio and without thinking about who participated in the game production, how the cost was incurred, and how the supply and demand were made. Thank you. Take care of yourself, too.
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Just as a note, they are done cheaper, but turning a lot fewer copies as you also pointed out - so even with that price tag it means a lot less income compared to AAA games. "Price x copies sold" should be higher than all related costs and studio expenses (even for time between games) to have a lasting studio. Fans of some genre are very open for paying high prices to a good quality product.
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Right, I don't disagree with you at all, some fans will, all I was saying is from my POV it basically shows what a bad way to sell a game this is.
a. the price is high, higher than it makes sense, as in no way this is comparable in costs to a AAA game, it is exponentially cheaper to make a VN game.
b. Wouldn't they reach a wider audience and have more fans be willing to purchase said game if the price is lower. I'm not saying it's a $3 game, just saying there's no way this is $65. If their reasoning was to overprice the game because they would only reach people who would buy no matter what, then I still don't like that kind of marketing.
c. I can imagine a lot of fans will simply avoid this game because they probably don't even know this game gets bundled for $1.50 or whatever, and they aren't willing to pay $65 for it, as for $65 they can get a day 1 release AAA game today instead. It's like asking people if they'd rather give starfield from bethesda(despite the likeness of bugs) a shot or try a visual novel that's 3 years old, provides less gameplay time, and is 98% more restrictive but might tell a story? I mean you're probably right, they were just never aiming for new customers, just existing ones who bought their first game in 1998 or something.
IMO what they should've done, is have this game for $19.99 on release, and sell a soundtrack, a story or outfit dlc, and lastly a guide so people can complete all paths. Not a fan of dlc and additional stuff myself but this is the case where I think it's justified.
But yeah I just found it interesting how basically no one else found it weird that this is priced higher than other AAA games today although still being 3 years old, even though I did know asian games do roll like this, I still don't get why the hate on russian shovelware and asset flips. This isn't the holy grail of all visual novels, so I can't give it a pass imo.
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bla bla bla, comparing and complaining about different things entirely.
What is so called "AAA quality" you keep mentioning anyway? Game is good because they're good not because the AAA label or production cost. Just look at some new "AAA" releases recently, they're overpriced dogsh*t that almost unplayable.
Echoing JINSIRI above, and I completely agree with him: it's not fair to compare the high pricing to mainstream games and claim fraud from the Dev. Japanese VN have specific customer base and I don't think they care about it being AAA BBB or CCC, lol.
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As good as the game is, it doesn't matter, the steam reviews clearly show it isn't selling well. Might be the best video game ever, people are walking right by it. Why? I haven't even looked it up, but I'm certain there's some youtube playthroughs, walkthroughs, guides, memes about it. So why isn't anyone buying it. Assuming they sold 5000 copies between 70% and full priced, that's about 0.1% of cyberpunk's sales. Maybe we gotta check some japanese steam client that I don't know about and see how well the game does there. As good as the game is, the reality is, it's overpriced. The price doesn't seem to match the game. I mean 3 years later there's 0 adjustment, no attempts to help the game at all. No wonder it's in a bundle for $1.50. They offered their game for $1.50 in a bundle, but they still sell it on steam for a higher price than most AAA releases.
As much as dogshit unplayable AAA games you think are, cyberpunk actually released on pc with minimal bugs, most being on the PS5, and they were pretty quickly addressed. Regardless, the amount of effort that goes into making a AAA is like the distance from here to the moon vs a visual novel.
I don't dislike visual novels, I do enjoy them and I've played numerous ones, but I find it upsetting that people accept this practice from the asian markets, as if this is normal. There's nothing normal here, and it shows. Overpriced game, despite being good as the reviews show, it doesn't sell. You explain it? What do you think is the problem? That people aren't willing to just dump $65 on this to give it a shot when given the option of getting cyberpunk for $29.99 or pre-order starfield for $70? You have to be kidding yourself. Think about this from the point of someone who didn't get this after the dev offered their game in a bundle somewhere for $1.50, since you, me and others here got it for that price, so it's a easy steal for us. What about the unlucky ones, why do they not buy this gem as you say it is despite not having played it yet to actually be able to set it side by side next to any AAA game to say whether it is worth 2x Cyberpunk's price or whatever? I'm curious.
It was just my opinion and lucky you, you have been granted the right to have one as well, you can bla bla bla me, and I'll just bla bla bla you back, you bla bla bla.
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uhm... I don't know man... maybe we live in different world? like in yours all games are categorized and valued as one big bucket?
Unfortunately mine is not, there is specific rating or valuation for VN, like how's the story, how popular is the IP, the length, branching plot, or even the voice actor performance, price to value (of course compared to another VN, not to a freaking mainstream games).
Giving bunch of comparisons to different genre, AAA or not is just... disconnected to the common sense, it's not about opinion anymore. Well if it's only about price, you can complain to the studio rather than ranting here. But I advice not to use Cyberpunk as comparison, I'm afraid you'll be laughing stock. Good luck.
.
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Compare it to a western visual novels then. My point was that it can't compete with AAA titles, which you agree, so okay, compare it to western VN's and then look at their price. What made this one so special? 91% positive reviews? This is the 5th most expensive game with the visual novel tag(that I can see on the steam store), over Persona 4, Persona 5, AI:The Somnium Files, Steins Gate Elite 2 game bundle, AOKANA, Phoenix Wright, Love's a Battle, Grisaia games, Nekopara games, Atri, Clannad, Epiphyllum, and many, many more, etc. How does this dominate all these in price by so far?
I think you're just disagreeing with me to disagree and that's cute, but you got no point. The idea that people shouldn't question the price of things on a forum posting of said bundle is ridiculous. What, you're upset others got other opinions than you over the internet? Boo hoo?
This mainstream game vs vn makes me think you're a hipster. So what if it's a game that sold 5 million copies? Wow other people played this game it must be dogshit? I'd rather pay even more for a much lesser known game that doesn't come close in staff, budget, years of development. That's some questionable logic. That wasn't the point in the first place, the point was that those games cost incomprehensible amounts of money to make, so to price your game at that price point, you are claiming you will deliver on that similar quality. If you don't deliver on the same quality, why is the game priced so high? It is my belief a VN is not at the same quality as a AAA game. That's something we can disagree on and leave it there because if you think VN's are better than AAA games it is what it is. It's a bit of a crazy thought, but you got your own opinion and that's okay. I want to understand why, but not if you don't want to talk about it because you're uncomfortable or you know you don't really got a point and would rather act nasty instead.
If you liked this game so much, why didn't you buy it at $65, or why don't you buy it right now at $65 to support the devs? Was it not worth it your money at $65 so far for the past 3 years? I thought you're very selective about your VNs, but I'll call bullshit on that.
Listen, I get it, you don't like me and you wanna argue, but what is the point you're making? Are you going to justify it's price and explain why this practice of overpricing said game/s is okay with VN's but not other games? Are you just VN obsessed and in some phase and I triggered a nerve?
I don't get why you can't compare 2 games of different genres by price. Why does it matter what genre it is? Are value and the amount of work irrelevant to the game, or is it somewhat relevant? Is is not reasonable to assume the amount of work will be somewhat proportional to it's value? Is all this irrelevant when it offends your opinion? I never heard anyone say that I can't compare other things just because they're not exactly the same genre or category and then be able to explain to me why not. Like I wouldn't be able to compare this to a $4.99 game like halls of torment because I mean halls of torment destroys it in terms of sales and reviews in it's first few months of release despite only being a super simple repetitive game which is priced about 93% less. I mean it wouldn't be fair, but then how do we justify the existence of said VN? It's for a very select group of individuals and as such it's priceless. $65 is just a number, a number they wouldn't buy it at, but $500k still wouldn't be too high of a price. You then question me, when I find this ridiculous. Oke. But if I compare it to another VN, maybe to Firework, that's priced at like $10 and has maybe sold at 10% reviews 300k copies, generating maybe 3 mil maybe more having only been released 2 years ago, it still doesn't seem justified to say this is overpriced, and that one has been correctly priced? I guess firework is just idk, about 111 times better than this one despite selling itself at a lower price although it could overvalue itself, since this is $65, Firework should increase it's price to $7215 per customer as that is it's performance. That makes sense.
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wow what an essay...
firstly, I never agree on anything with you, can't compare doesn't mean can't compete, lol. if it's not comparable then no use talking about competition, do you like twisting words to suit your opinion?
I think I know your real problem, it's your regional pricing. Mine is not that high and even if it does, not in my wildest dream I would compare it to another genre, that's absurd. Also I don't mean to brag but since you asked, I did buy some vn on higher prices directly on steam. I'm not always wait for them to be appear in bundle. But what's your point asking that? Want to prove that everyone is cheapkate?
You seems to like to bring quality, effort, value... fancy words, but aside from comparing irrelevant genre, you also have the audacity to put this to the same level as asset flip shovelware That's a blatant insult to dev and especially creator (or IP owner). That just shows your ignorance and obliviousness.
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Hi reigifts and Naruhodo,
I'm seeing that you're having a disagreement about the pricing of Yumeutsutsu Re:Master. I can see that you're both coming from different perspectives, and I think it's important to acknowledge that. Reigifts, you're looking at the game from a purely economic perspective, while Naruhodo, you're considering the game's artistic and cultural value. It's unlikely that either of you will completely change your mind about the pricing of the visual novel. However, you may be willing to compromise. For example, you could agree that the game is overpriced, but that it is still worth playing. By being willing to compromise, you can reach a resolution that is acceptable to both of you.
I hope this helps!
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I'm not going to waste more time replying to him, if he didn't want it compared to other $60 games, then it shouldn't be sold for $65. If it wants to be compared to $10 games, it still loses in terms of sales, along with it's 91% rating, and that only reinforces my point that pricing it so high is obscene for the type of game it is. My point stands strong, he's just upset, and as you said, and I also said as well, it's okay for us to disagree. But he's just ranting about nothing, not adding value as to why the game is justified to be the 5th most expensive visual novel title on steam. So yes, I'm done with him as he's added absolutely 0 to support his point.
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Bought tier 3. 7 wishlisted and 3 fillers. Great value.
CORPSE FACTORY
Copy Kitty
GalGun 2
GalGun Double Peace - Fanatical Edition
Gun Gun Pixies
My Summer Adventure: Memories of Another Life
Nigate Tale
Spidersaurs
Symphonic Rain
The Last Friend
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Tier 3 for me.
YumeUtsutsu Re:Master
Yumeutsutsu Re:After
Nurse Love Syndrome
Gal*Gun 2
CORPSE FACTORY
Spidersaurs
Symphonic Rain
Our World Is Ended.
Filler ->
My Summer Adventure: Memories of Another Life
and 1 copy of
Gun Gun Pixies
to giveaway
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For this type of bundle, don't 100% understand the CV given for these games, for exemple, Spidersaurs is set as 19.99 CV on the table, but when i want to create a giveaway for this game the game already have a * (so set as partial CV) -> So these games still give full CV of partial CV ?
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Normally, BYOB / Diamond / Platinum and similar other expensive bundles do not get partial CV. This is one of the rarer cases in which the moderators decided that it should.
The charts reflect what the CV should normally be, but considering that there are no set rules about the conditions in which games are switched to partial CV or not, I cannot obviously know in advance what the moderator assigned to this task will decide. However, in most of the cases the charts correctly reflect this decision (which by the way, can be taken days / weeks after the bundle started, with the result of the CV being retroactively recalculated).
The only way to know when a game gets switched to partial CV is to monitor https://www.sgtools.info/lastbundled and then immediately re-create the charts, but since this is too much time consuming (I would also need to identify which bundles are affected based on the list of games), I don't normally do it.
Anyway, I updated the chart now. it should show the correct CVs.
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makes alot of sense in this case, usually the BYOB/platinums are in the 80-90% discount range for total value for what I was seeing, maybe slightly better or worse for CV but not alot.
in this case its much much higher, In this case it was 97% according to fanatical(and you can get another .15% with a 5% coupon) though really only the VN's should have gone reduced to make CV closer to what the other BYOB CV value is leaving the cheaper games(the under $30 ones) at full value. Still a decent value just for CV but not great(64ish CV is thats your goal per 10 pack).
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yea definitely won't, will definitely need to love the game to consider it... and a good discount.
seems like it gets a 94% discount during sales(at least did in february)? So should only be a few bucks, that's nothing for cosmetics in comparison to Path of Exile(glances at those 70 dollar cosmetic armor packs... or the $480 supporter packs(lets just say my value for cosmetics is skewed by this game)).
all that matters is I have fun and it improves my fun some.
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Build Your Own Bento Bundle 2
3 Tiers, 18 Items
20 Jul 2023 -
21 Aug 202331 Aug 2023View this bundle on: ITAD - Barter.vg
Previous bundle: Build Your Own Bento Bundle
* Converted to USD using 2023-07-20 exchange rates (the lowest converted prices are bolded)
Notes:
Pick & Mix: $1.49 - $1.99 / each
π - Adult-content / requires age check
* - the game was featured previously only in Build-a-Bundle / Pick & Mix bundles that are usually priced too high for the games to receive partial CV (exclusions apply) and are therefore not included in the bundle count.
Steam Deck info: Dβ = verified, Dπ‘ = playable, Dβ = unsupported, D? = unknown
Retail:
π Note about referrals
SteamGifts by default modifies all Fanatical.com, HumbleBundle.com, GamersGate.com links from all threads, adding the SteamGifts referral code. Whenever a user click or shares a link to one of the sites listed above, SteamGifts will earn a commission.
By using these reflinks, SteamGifts will receive $10 for new subscribers, 5% of Humble Store sales, 15% for bundles via the Humble Partner Program.
If you prefer, you can disable referral links from your settings panel.
Are you interested in knowing other ongoing bundles? Feel free to check out the new master thread!
Wondering what games you already own from this bundle? There's a UserScript for that! It's called the RaChartβ’ Enhancer!
RaChartβ’ Enhancer SG Thread (deleted)
RaChartβ’ Enhancer SG Thread (web.archive.org)
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