5 years ago

Comment has been collapsed.

Other clients (apart from GOG) don't have API. So it's not possible to confirm winner activated game. That's why games would need to give 0 CV.

Problem with GOG connect:

  1. New games added to GOG connect!
  2. Find people that own game on steam
  3. "Make" giveaways for GOG version, people enter it, win and sync library via connect
  4. Game appears on GOG account, so it's possible to mark giveaway as received.

That'd mean all games added to GOG connect would need to be put on no-value list.

People sometimes now pick wrongly to make giveaeay for non-Steam games. Or pick wrong game entirely, as game they have is not allowed here. Or don't check appID, and make giveaway for game with similar / the same name. Allowing non-steam games to this mix would only make those mistakes happen way more often.

No official statement or smth. Just my opinion here.

5 years ago
Permalink

Comment has been collapsed.

That's a very good point, but it is possible for a bot to autodetect Connect offers and remove those games from the giveaway list until a week after the offer expires.

5 years ago
Permalink

Comment has been collapsed.

I don’t think so. I like the ideas of winning/ giving non steam keys, but without an API to check libraries, it’ll be very difficult to manage. Then with games being multi platform, we’ll need some additional step or failsafe or something to ensure you’ve marked the correct platform.

Conceptually I’m a fan of the idea, I just think there’s a significant amount of work that should/ needs to be done first

5 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

If valid or not... good luck that cg do this programming work if he don't implement basics as automatic checks if people activate wins or not....

3 years ago
Permalink

Comment has been collapsed.

Um, which of these other clients has an (edit: open) API to hook into to check for activation/ownership? The last time this was brought up, that was the primary concern.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago*
Permalink

Comment has been collapsed.

Sounds like you should just make your own site, then. Time to capitalize on cg’s obvious blunder!

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

That's one open API. As far as I know, most still require login credentials, which would then have to be stored in a db here on SG to sync your account. I'm certain I don't have to detail the potential issues with login credentials being stored here ...

Galaxy also allows you to manually add games without owning them, which could easily lead to abuse (trading, reselling, and regifting).

For now, I have to disagree with "it's definitely time."

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

We already store log in credentials here.

We log in through Steam (edit: Steam stores our login credentials, not SG). For clients without an accessible API, this site would need to have your login credentials available to sync accounts.

You can manually add games to your Steam library also

I am fairly certain you cannot add Steam games to your Steam library without owning them. That's why this isn't an issue here. Otherwise, you'd potentially have whole accounts claiming ownership of their wins without actually owning them (and users could easily "fix" un-activated wins without ever buying the game).

.especially since not all games you own on Steam show as being owned here

Of course, the problematic "Steam is learning/Profile features limited" games. You can still check manually if necessary (either yourself or support).

3 years ago*
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

If all your accounts are synced to SG the way Steam is, then it all works the same other than, maybe SG implements its own login system. Not really an issue. You then sync your accounts and are good to go.

I just want to point out that you can log into Steam like you can because it has a working API that allows anonymous login to be implemented on any site. The other sites do not have such feature.
So then we go with the second option, "maybe SG implements its own login system. Not really an issue." where you expect cg, the single person behind this hobby/passion-project site of his, writes a login-system for multiple platforms, and I think the API-issue would be still there?
But the whole thing is only a problem if people allow it to be a problem, as you said. I take that as you're already working on expanding the site's architecture, right? Would be a shame if after expressing such a vision, you would be just sitting around, expecting others to do the job.

Anyways, it's not really an issue if we ignore problems and/or just say that others will do their magic, and it will just work.

3 years ago*
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago*
Permalink

Comment has been collapsed.

Sad tactic to try and shut down conversation.

There is no conversation, as you're brushing everything aside because others should solve any issue. You just did that even this very day.

Things are easy, if you can ignore problems with "they'll sort it out somehow" then tick them off, acting likethey are not even existing.

*Really, I'm amazed that you think so little of cg's skills.

Pot talking to the kettle black lol. A revolting, textbook example of strawman arguements, and puting words into others' mouth, bravo.

Anyways, good luck. I'm curious what cg will think of your plan of how he should spend his free time on a giga-project that is likely several sizes bigger than SG itself, considering the site is a forum, and existing giveaways use the already existing API system.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

Bruh, you simply aren't arguing in good faith at all.

Folks would be more inclined toward discussion if you weren't being so obtuse.

3 years ago*
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago*
Permalink

Comment has been collapsed.

I wasn’t arguing anything with you. Again, you’re misrepresenting another poster by putting words in my mouth.

I’ve had two comments in this thread— the first was a legitimate suggestion, and the second was to tell you to chill out.

Lay off the victim complex.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

The first was not a legitimate suggestion. It was you telling me to not make suggestions. You can stop pretending.

Don't try to read into intent or tone with written text. You're simply seeing what you want to see.

You are clearly interested in misdirection and shit-flinging here, and I'll take no part in that. Have a good one.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

So then we go with the second option, "maybe SG implements its own login system. Not really an issue." where you expect cg, the single person behind this hobby/passion-project site of his, writes a login-system for multiple platforms, and I think the API-issue would be still there?

For me, whether or not he can code a log-in isn't the concern. With all due respect to cg, I couldn't care less what he can or cannot do, to be honest. For me, It's trusting one log-in to protect the credentials for several other accounts. cg doesn't even ask this of us now, with one account. Steam's API deals with all of that (and so, so much more), and does so with multiple layers of protection.

That API is, in as few words as possible, the backbone of this site.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

No, and if it asks for login credentials for other clients, I won't use it.
The reason should be self-evident.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago*
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

If this site requires logging directly into other clients, I fall firmly in the "not ever" category.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

Stop putting all your eggs in the GOG Galaxy 2.0 basket. GOG Galaxy 2.0 still has a memory leak. Confirmed by developers. It can't read large Steam libraries and crashes in an instant while trying to read them. Memory leak is there since 17 months and is still not fixed.

Try Playnite, which can read such large libraries and can basically do the same as GOG Galaxy 2.0. Except it can even do more and does exist way longer and doesn't crash.

Considering a connection between all the other clients, no, I don't want all of my logins to be stored on SGs server. Do I know if they are all hashed? What if they aren't? What happens with a data breach? A server where millions of logins to all game clients are stored is a prime target.
Without an API, the login has to be via SG and I don't want to give all of my logins to SG. So, without an API, no bueno.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago*
Permalink

Comment has been collapsed.

The developers of the other clients have to provide an API which then can be used by SG. It's an interface to their otherwise closed system. If they don't provide an API, CG can't magically create one that works.
And as far as I know - I can be wrong here - they don't provide an API.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

Valves API is public, so no fees involved to use it

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

just make your own site with other clients and hookers

3 years ago
Permalink

Comment has been collapsed.

dont forget the blackjack.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

And rename the website to Shitgifts.com finally, not enough of free and garbage 1-2P giveaways now

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

GOG is the only one from that list which is worth to add

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

One thinks that developer needs to make it and gives some general conspect, but developer has to do it and everything in programming isn't one-to-one like writing some text and thinking...

3 years ago
Permalink

Comment has been collapsed.

I get when people necroing thread by mistake (its weird but happens or for some really valid reasons, even tho its again probably better to start new on in that case) but there is no development here to prompt necroing or starting new thread, people already gave legit answers to why it probably will not happen, why it is hard (api stuff...etc) and that hasn't changed, yeah there are new stores but same problems with new stores, so same answers to why this ain't happening, pretty much people can copy-paste answers from year ago and cg not implementing any of that after you suggestion 1 year ago is also answer to your question, its not happning...so necroing this thread only resulted in drama here, unnecessary.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 3 years ago.

3 years ago
Permalink

Comment has been collapsed.

NO.

This is STEAMgifts.com.

3 years ago
Permalink

Comment has been collapsed.

Deleted

This comment was deleted 2 years ago.

3 years ago
Permalink

Comment has been collapsed.

It could be named FREEGifts if someone even ask for money giveaway :)

3 years ago
Permalink

Comment has been collapsed.

Is not possible if the API of those companies is a mess, I know the EGS is a mess.

Also you are asking somebody to invest several hours on coding, hosting and fixing, for something that is broken, for free.

3 years ago
Permalink

Comment has been collapsed.

Almost two years later, and keys for other clients are still rather rare. See e.g. Fanatical, where games for Uplay and Origin are sold without key, but instead have some direct activation thing. Battlenet had it similar when a game appeared on Humble.

And while there may be an occasional key found for another client, I have not yet seen any bundle of games for e.g. Epic. So all in all, even with better API-support, is the effort worth it for merely perhaps 1 or 2 additional GAs per month?

3 years ago
Permalink

Comment has been collapsed.

Sign in through Steam to add a comment.