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I wanted to tell you about my upcoming game Sonucido: The Mage, a classic turn-based, grid-based Dungeon Crawler!
When I played Legend of Grimrock years ago I always wanted to make my own Dungeon Crawler. Now, many years later, I'm able to do it and very happy about the progress I make with the game.
The game will be released before Q4 this year and is part of the Steam Next Fest (a Steam event where you can try out many games, it will happen in June).
• Classic turn-based combat
• Throw bombs at your enemies
• Multiple endings depending on your choices
• One character that you will level up through the game
• Available for Linux and Windows
You can learn about the game here:
✘ Steam Page: https://store.steampowered.com/app/1535240/Sonucido_The_Mage__A_Dungeon_Crawler_by_Daniel_da_Silva/
✘ Newest Teaser: https://youtu.be/jrhrVGBtJa8
✘ Website: https://smokesomefrogs.com/sonucido
I also post my development progress on YouTube!
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I like the graphics. Looks nice. Good luck with the game =)
thank you very much :D
This comment was deleted 1 month ago.
Thank you very much for your kind words! I still think about how to juicin' up the combat - thanks for the suggestions :D Linux support was no-brainer, it's mostly developed on Linux :) Never heard the comparison - still need to play that game (I also really love that style)
Looks interesting :) Added to wishlist as I know it helps a ton for the game visibility on Steam :)
Thank you! :)
Looks like a low-effort game. The world itself doesn't look too bad, but the sprites should be replaced. If you can't draw why not buy sprites? Sure hiring someone to make custom ones would be very expensive, but buying some already made packs would be relatively cheap and would make the game look much better.
I would also suggest not having the genre of the game in the name, that's what description portion of the store page is for.
Also what's the point of adding your name to game titles? Who are you that it's so important for your name to be in the title of the games you make?
It's not for everyone, that's okay - it's a niche game after all
If me being real with him and giving him some criticism on what could and should be improved is rude, then so be it. I'm not going to fret over it. He can take the criticism and improve his game, or ignore it and keep it the way it is.
It doesn't matter how many people worked on it, if you're selling something and you want to be taken seriously then your product better show some quality. There are lots of indie games out there made by only a single person that look and play much better.
Again, like I said in my original comment if they can't do something well themselves they could just spend some money to have someone else do it for them, or buy already made assets which would be a lot cheaper. So don't go making excuses for them.
As for who I am, for this purpose I am a gamer and therefore a potential customer. I have every right to say what I dislike about the game and what should be improved to get me interested into buying it.
looks cool!!! added to my wishlist. I hope the development continues going well :D
thank you :D
I love to play such games in VR. And with minimalistic graphics, it is possible to play directly on Oculus Quest or Go.
Although, I never played dungeon crawlers on PC. There are a lot of good RPG-maker-based and other third-person games.
You could try to port your game to VR if you want a wider audience.
Never thought about that! At the moment, I want to focus solely on Windows and Linux and "normal" play to ensure that this is a good experience possible (and I don't own a VR headset :'D) but thanks for the suggestion!
Hey guys, I finally implemented the leveling system, now, most of the systems are complete! Still working on the demo for the Steam Next Fest - deadline is approaching :'D
Oh hey... this reminds me of the old Ultima Underworld and Elder Scrolls games back in the 90's! Consider this wishlisted.
thank you! :D
Good job mate. It is nice to see that you made one of your dream true.
thanks for the kind words! I'm really glad that I finally learnt programming and can make my dream games :)
Today is the 180th day of development! Still working on the demo for the upcoming Steam Next Fest! :)
Most of the stuff is done but I still need to put in the translations and polish the game further!
I bought a couple of translations!
The game was planned to have English, German, Spanish, Portuguese (EU/BR) - now there are a couple more on the list!
Simplified Chinese, Korean, Japanese, Russian and Turkish! :)
Still preparing for the demo which will be released in a few days on June 16th as part of the Steam Next Fest!!
The demo for my game Sonucido: The Mage is now available as a part of the Steam Next Fest!
I'm streaming the game one last time in 40 minutes at 3'30 PM CEST. It's on the store page :)
I updated the demo a couple of times since the end of the Steam Next Fest!
If you haven't played it yet, maybe give it a try :D