dota leveling system are for matchmaking purposes, which when you find matches you will be grouped with the same level of players.
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I've heard Age of Wulin doesn't have levels, only skills and it is F2P MMO
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Mechwarrior Online, not exactly mmo but close enough otherwise. Just join a unit ( guild ) to really appreciate it.
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SWTOR.
You can join PvP at any level you want, all characters are balanced (stats-items) in PvP arenas, only difference is skills they have.
You can play F2P, subscription effects the game but not that much. Buying at least one time subscription also increases your status forever to preferred (better than F2P, and I think it is enough)
You can always have companions with you (all classes have 6 different companions with different roles, you can even marry them ^^)
Story is different for all class types and very good. You can play all different classes (there may be a F2P limit here, 2 chars for each acc) and finish(?) the story. (? -> It gets updated constantly)
There are space missions you can do with your space ship, different gameplay.
Some fun PvP games like Huttball :)
If you have any more questions, please feel free to ask :)
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Path of Exile, though it is more an MMO/ARPG. Think diablo 2/3 that is truly free to play. The micro-transactions are not pushed and are only cosmetic.
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I'm looking for something to sink a few hours a week here and there and I've got something in mind. I am hoping to find an MMO with some interesting features. Ideally it won't have a levelling system, or if it does it's completely different from the regular kind of levelling you see in MMORPGs. I'd like if it's F2P and doesn't have microtransactions, or at least the microtransactions don't affect gameplay too much, but if it's something I'd have to buy I'd also look into it.
Any ideas?
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