Reading this just makes me think one thing: Patents are fucking stupid, and only exist to let big companies bully other companies.
What a total overreach by Nintendo, and while they are technically in the right, they are just looking for a quick buck off an old patent they dug up.
Comment has been collapsed.
Yeah, but then again for not having that, some company will easily and definitely copy the good things that other companies might have worked so hard to make. E.g. china that loves to copy everything so blatantly obvious.
So blame the justice system that cannot differentiate what should be patented and what shouldn't.
Comment has been collapsed.
Nintendo being a patent troll on this one. That patent should of never been granted in the first place, or at least should of been revoked when this case came up. Feel bad for the company Nintendo decided to bully.
EDIT: See the post by DragoZeroNova below, Nintendo might actually not be the bad guy this time...
Comment has been collapsed.
Ah yes, Nintendo being overly aggressive assholes.
At least it's not some random person from their fan-base this time.
Comment has been collapsed.
Nintendo always did that, when it comes to games they want everything look friendly and funny... When it comes to corportaion they will sue and completly destroy someone life just to get their objective.
Comment has been collapsed.
"Nintendo’s claim covers placing arbitrary coordinates on the screen and then dragging it like a joystick motion" So much stuff we use in multiple games today, we just couldn't today if patent trolls has been active then
Comment has been collapsed.
Another day, another 'Nintendo being Nintendo' event. And I don't get all the Nintendo hype. Yes, they make some amazing games, but a few of them are so damn overrated. I tried Super Mario Odyssey, and it was just like any other decent platformer with some new tricks. Nothing close to the 97/100 levels of enjoyment that it stands at on Metacritc. BotW deserves that score though.
Comment has been collapsed.
he shouldnt pay them a dime. even if he loses and has to pay, he should send all 41 million to his wifes bank account, so that no matter what the company cant get a dollar of his money. just cuz you lose a case doesnt mean you need to pay a thing to the person
Comment has been collapsed.
i hate nintendo - i wish they would go bankrupt and take that crappy plumier and stupid Zelda games and jump in a bin
Comment has been collapsed.
"There's more to the story than that. Yes, Nintendo patented the digital joystick, but they didn't sue other companies who used this method of controls to encourage the gaming industry's creativity.
But COLOPL went the extra mile and tried to patent the exact same method, knowing Nintendo has the patent, and was later found to try to force other mobile game companies to pay fees to them which uses the digital joystick. That's the reason Nintendo took action and sued the company.
Currently the Japanese gaming audience heavily agrees that it's entirely COLOPL's fault, and the court seems to rule in favor for Nintendo as well."
https://www.reddit.com/r/nintendo/comments/mw2hbg/what_in_the_world_is_going_on_with_nintendo_and/gvgi7d7?utm_source=share&utm_medium=web2x&context=3
There's a few other comments on Resetera saying this as well, but I can't find any other sources and I don't understand Japanese, so take this with a grain of salt (Or maybe an entire salt shaker)? Then again, every single news article talks about the amount, how it started, the patent infringment and the end (Assuming the article was made recently). They never talk about the details and whether or not Colopl has or hasn't tried to patent this themselves. If anyone can find proof that either Colopl has tried to patent the exact same methods and force other companies to pay fees or if it's something made up to protect Nintendo, then feel free to share. I personally think Colopl shouldn't have been hit so hard, but that only applies if they hadn't filed the patent and force other companies. If they did, then it's clear why Nintendo won.
Comment has been collapsed.
How did they even get the patent for this? Didn't Okami do the same thing on the PS2, where you drag a line over a thing with a joystick to perform an action? That and doesn't the Amico also have a controller with a touchscreen?
Comment has been collapsed.
25 Comments - Last post 1 hour ago by ithamore
41 Comments - Last post 3 hours ago by FateOfOne
14 Comments - Last post 3 hours ago by Mayanaise
195 Comments - Last post 7 hours ago by thwinkler1
100 Comments - Last post 7 hours ago by Microfish
16 Comments - Last post 9 hours ago by CelticBatman
12 Comments - Last post 9 hours ago by CelticBatman
1,016 Comments - Last post 7 minutes ago by cHendler
12 Comments - Last post 9 minutes ago by DeliberateTaco
6 Comments - Last post 17 minutes ago by reigifts
271 Comments - Last post 21 minutes ago by Cromwell
580 Comments - Last post 43 minutes ago by FateOfOne
221 Comments - Last post 43 minutes ago by Deso561
15 Comments - Last post 45 minutes ago by DeliberateTaco
"After Nintendo agreed the amount to $92 million, Colopl decided to settle.
In December 2017, Nintendo sued Japanese developer Colopl over patent infringements in the free-to-play mobile game Shironeko Project. According to an official statement, Colopl has agreed to pay Nintendo 3.3 billion yen ($41 million).
Colopl is a major smart device developer, making titles like TsumTsum Land for Disney.
Released internationally as Colopl Rune Story, Shironeko Project is an action role-playing game with touchscreen controls. In its lawsuit, Nintendo claimed Shironeko Project violated five of its patents, including a touch control system, including “using a joystick on a touch screen.”
The violation appears to be in reference to a patent introduced with the Nintendo DS Wrist Strap, which doubled as a joystick-like control for the handheld. Shironeko Project introduced what it called a “Punicon” mechanic, having players drag their finger across the screen and tapping to unleash attacks. Nintendo’s claim covers placing arbitrary coordinates on the screen and then dragging it like a joystick motion. This led to Colopl changing the input controls in February 2020.
Around the time the suit was originally launched, a patent attorney on Yahoo News! Japan indicated that the claim was rather complex, and that Nintendo’s original patented control scheme was wide-reaching. “I think it’s possible to call it what’s known as a ‘killer patent,’” the attorney wrote.
Earlier this year, as analyst Serkan Toto pointed out, Nintendo asked for more in damages, increasing the amount to the equivalent of $64 million, up from the original $57 million. The argument was that Colopl continued to violate Nintendo’s patents since the lawsuit was first filed. By April, the amount had apparently increased to over $124 million.
“Subsequently,” Colopl writes in a release announcing the settlement, “the Company determined that it would be best to resolve the matter as soon as possible through a settlement, and has now reached an agreement on the settlement.”
“The terms of the agreement are that the Company will pay Nintendo a total of 3.3 billion yen as a settlement for the lawsuit,” Colopl continues, “including future licensing, and that Nintendo will withdraw the lawsuit.”
Because of the settlement, Colopl will record “extraordinary losses” in the third quarter ending on September 21. “The settlement of this lawsuit will have no impact on the Company’s consolidated business results for the fourth quarter of the fiscal year ending September 30, 2021 and beyond.”
And with that, the Nintendo and Colopl legal saga comes to an end."
https://www.kotaku.com.au/2021/08/nintendo-lawsuit-forces-japanese-dev-to-cough-up-us30-41-million/
Comment has been collapsed.