for me, long corridors and photos that appear suddenly

1 decade ago*

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The horror.. it's so spooky

1 decade ago
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Lol +1

1 decade ago
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Good comment to go with that avatar!!

1 decade ago
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darkness cuz is dark D:

1 decade ago
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The creepy sounds when everything is calm.

1 decade ago
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I hate the fact that they're horror games.

1 decade ago
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Pretty much this

1 decade ago
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Scary movies/games really don't scare me, so I don't really watch/play them. Though I loved Bioshock 1 & 2, if that counts as horror.

1 decade ago
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i feel sorry for you, it's pretty good to get that fear feeling and andrenalin rise, it's fun ...

1 decade ago
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1 decade ago
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Such things as darkness and long corridors are exactly the point of horror games.

Edit: Their jobs is to take us out of our confort zone ya' know :D

1 decade ago
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Not being able to shoot those damn things.
Monsters are fun when you can shoot or control them, not when they crawl in the walls, make noise when you can't see them, etc.

1 decade ago
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That's the point of a horror game...

1 decade ago
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Exactly, I hate horror games ;-)

1 decade ago
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being able to shoot those damned things is what ruined the genre

1 decade ago
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nah wouldn't say that. penumbra or what's it called. you know a previous game by the developers of amnesia included like a big scary dog. it was just walking around scaring you. but you had the possibility to kill it with a pick axe or something. and I wouldn't say it reduced the "fun" of the horror game.

1 decade ago
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Paintings of people. It creeps me dafuq out. The same happens in real life lol

1 decade ago
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1 decade ago
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I've played Penumbra: Black Plague and it ain't all that scary. Do I regret it? Nop xD. It was fun and it has a good story, I surely recommend it. As for Amnesia I haven't played but it looks like there's a lot of fun custom maps.

1 decade ago
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amneaia is great, but imagine playing it in the dark with headphones and while you're trying to survive your gf sneeks up from behind and taps you on a shoulder. happened to me

1 decade ago
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Amnesia is a great horror game, but it's definitely incredibly scarier when you don't know the details of the game. I myself was just given a copy of the game by a friend, and I had never even heard about the game nor had I known what it was about. Jus' saying that today, with incredibly stupid pop culture surrounding the game, the experience may feel a bit watered down.

1 decade ago
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that i lose years of my life for how much scary they are D:

1 decade ago
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tbh, the one thing I hate about horror games? When the horror is lost because your character is carrying firearms, or heavy/effective weapons. Part of good horror is not being able to fight back easily: killing things with assault rifles and shotguns being an example of exactly what is not good horror. Its best when you have to fight with your wits as much as your weapons. I love the stuff that sends a chill down my spine, or leaves me thinking, or even fearful, after i finish. Might not make sense to some people, but that's my two cents. :P

1 decade ago
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+1

1 decade ago
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Haven't played it, but Siren series sounds nice about it. Dunno if it's true, but from what I've heard you have weapons, even some firearms (nothing heavy IIRC), but the enemies are immortal and get back up pretty quickly. So in the end, you're pretty much only buying yourself some time to run away.
Is it like that in game?

1 decade ago
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I own the second title in that series, and the concept is better than the gameplay.

1 decade ago
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Currently, I've been playing Condemned: Criminal Origins lately and I believe it's a game with a fantastic weapons system. Shotguns and Pistols have very low ammo (Seriously no more than 3 bullets if you're lucky), and melee weapons are fairly well balanced for different fighting styles. Fighting in the game takes skill and the ability to read enemy movements well, and you can be taken down quite easily by not keeping your guard up at all times, meaning that almost every situation is incredibly tense.

1 decade ago
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You should play Cry Of Fear .... In there you will never find ammo or health, you will have to use always a knife to kill creppy stuff :(

1 decade ago
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Too much ammo for guns and medpacks (or regenerating health).

1 decade ago
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exactly ^_^

1 decade ago
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The fact that they're horror games. Some games have great concepts but I chicken out when I hear it's a horror game. Same goes for movies,but almost anything scares me,FIFA 06 startled me a couple of times..

1 decade ago
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How did FIFA 06 startle you?

1 decade ago
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Some FIFA glitch could scare the bejeesus out of you Inb4 Fifa face glitch

1 decade ago
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1 decade ago
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Solution: Don't watch pewdiepie

1 decade ago
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Everything that shocks me... and I'm quite easy to shock :/ I hate, that I know there is something up, but it shocks me nevertheless. So I just don't play any horror games ;D

1 decade ago
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Cheap thrills. I like it when the game works hard to put me in the right mood.

1 decade ago
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That you cant sleep at night.

1 decade ago
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  1. Screamer/jump scare/sudden scary things pops up on screen
  2. dark/ no lighting
  3. scary creature encounters
  4. scary BGM, SFX, sound, noise, etc..
    but i like playing them when someone (normal human, not crazy scientist or whatever) is around
1 decade ago
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crazy scientist.. what?

1 decade ago
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dexter

1 decade ago
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I really hate it when a horror game is riddled with screamers instead of making a creepy atmoshpere. It feels pretty cheap sometimes.

1 decade ago
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When it's not scary but it's supposed to be.

I want it to be as scary and twisted as possible. I want to be scared and full of anxiety during playing.

1 decade ago
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I don't like it when the only scary part of a horror game is jumpscares. I do like when the whole atmosphere / environment is scary and in-depth, e.g. with spooky noises and various disturbing items that can be found lying around.

1 decade ago
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Long dark corridors. You know shit is going down if there is a long dark corridor!

1 decade ago
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I hate that there are not any real(istic) horror games. All of them are bad and they don't scare me at all... :(

1 decade ago
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The puzzles in Silent Hill 3 are fucking hard as fuck. But the game is scary, and is amazing. The best horror game there is.

1 decade ago
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When inanimate objects move when you look away and back again (puppets from Nightmare House 2 anyone^^?)

1 decade ago
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  • Poor controls without a reason for them. Back when they were released on the PS1, you would be playing Resident Evil 1 - 3 with a digital pad, so tank controls made sense. Later we got Resident Evil 4, which uses that style of control despite the ability to use dual analog on consoles of the time. I've seen one interview where the speaker stated it was easier to limit the movement of the player than improve the AI of the enemies for a more maneuverable player. Unacceptable.
  • Limited ability to save. Speaking of Resident Evil again, though not the only game with this flaw, you can safe only so many times as you require inventory items. Given other games have trained me to save regularly, this mechanic has always been highly irritating to me, and I'll use my Action Replay MAX disc in PS2 games to bypass this limitation.
  • Limited inventory space forcing regular runs to storage chests. Yes, Resident Evil again. I'm not demanding the ability to carry everything on my person, but please let me take more than 6 items. Factoring in a weapon, some ammo, a healing item, a save item, a puzzle item and a space for whatever I'm going to need to pick up next, there was a LOT of backtracking in games with this kind of limitation.
1 decade ago
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ah... whhhhaaat?

1 decade ago
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Do you disagree with one of my stated points?

1 decade ago
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Probably. Those things made Resident Evil more survival than horror. I actually haven't played RE1 (must do it one of these days) but I never felt that the game was scary like let's say, Silent Hill. It made me frightened for my life, because of how vulnerable is the character, how I have to take risks with saving, how little is there of anything.
And many people liked it that way. Those things became synonymous with Resident Evil, so many people were angry when they disappeared - me included (though suitcase from RE4 was fine). Like it or not, the inability to walk while aiming became one of the things like that, making it less generic. And I don't really see myself buying Revelations because of that - maybe borrowing and playing, but not buying.

1 decade ago
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I'm not even demanding walking and aiming. I want 360 degrees of movement. The tank based movement from the games hasn't been needed for a long while.

And some inventory management isn't bad, just when it is excessive. Need three pieces for a puzzle. You get to run through the zombies between there and the closest box three times.

1 decade ago
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Closed 1 decade ago by 00santiago00.