Whew. Did a double take thinking that you were talking about Linda Lovelace at first but it seems not. Anyway, thanks for the wiki links. Not sure, but I think Margaret Hamilton could be included there as well.
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A bump for great ladies long gone, still here and yet to come!
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Great read, thanks. Hedy Lamarr deserves a mention as well.
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Let's not forget Grace Hopper, who coined the term "bug" for a computer error or glitch. Always loved this story.
In 1946, when Hopper was released from active duty, she joined the Harvard Faculty at the Computation Laboratory where she continued her work on the Mark II and Mark III. Operators traced an error in the Mark II to a moth trapped in a relay, coining the term bug. This bug was carefully removed and taped to the log book. Stemming from the first bug, today we call errors or glitches in a program a bug.
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Long story short, the computer was malfunctioning and the technicians (among them Grace Hopper) found that a moth had caused the problem. She took the moth, taped it to a page in the log book and noted: "First actual case of bug being found" referring to finding an actual, literal bug.
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The figurative term bug predates this, or she wouldn't have called it out as the "first actual bug." Etymologists (or should that be entomologists?) have found references to technical 'bugs' dating back to Thomas Edison. The root before this is probably related to 'a fly in the ointment' and similar sayings that stemmed from actual bugs in more agrarian times. Her use of the term did help popularize it with respect to software specifically, and highlights her sense of humor.
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bump with carol shaw.
pretty nice video from the game awards 2017 and another accepting an award ❤️️😁
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I never knew there were so many female game developers there at the very start of the computer game industry!
Carol Shaw definitely deserves a mention, and has been added! Diablo took a page out of her book by creating procedurally-generated dungeons (though seeded randomly for each new game).
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Shelley Blond. She is the original voice of Lara Croft. I recently found her twitter and she's awesome. She's very proud of her work, and people still write to her telling how much they like her work as Lara. She's also very active there and replies to almost everyone, and that's really awesome.
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Christine Love makes really interesting, boundary-pushing visual novels. From a very strong early entry in 'don't take it personally, babe, it just ain't your story', to Analogue: a Hate Story and its sequel Hate Plus, she's carved out a really great niche for interesting VNs.
Jane Ng is the lead artist at Campo Santo, and had a huge part in making Firewatch as visually stunning as it was. She also worked on Brutal Legend and the Cave. Watching her development of Campo Santo's next game, in the Valley of Gods, is really exciting!
Jen Zee is the lead artist at Supergiant, and its her style that sets Supergiant games - Bastion, Transistor, and Pyre - apart from everyone else's. Her sumptuous use of color and her expressive figures are unmistakable. You see that art, you know it's going to be an incredibly great, polished game.
It pains me that I'm having a hard time thinking up the names of more women involved in game design. Thank you for this thread! I hope to have the spotlight shown on a lot of really important women who have made their mark on the medium of games!
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Want to see more women get into programming?
I'm going to extend this to IT in general. It's sad to work in a sector, which is dominated by one gender, since based on my experience mixed up teams do provide a way better work atmosphere.
Thanks for the thread and the interesting examples! :)
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Yea, for girl nerd power!
In all seriousness, things have a long way to go, but are getting a lot better. On my previous team, when I joined and met the crew of software engineers that I'd be directing, 60% of them were women -- and they were all badasses. Great engineering team all around, but it was extra nice to bring my daughter in to meet the team and to have her see all of these strong women in important positions.
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Amy Hennig, mostly known for her writing on the Legacy of Kain series
I could also name dozens of female indie devs but sadly they're not particularly well-known or influential :/
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A wonderful and instructive thread. I knew about some of them but I learned new names and deeds. I look forward to teaching my daughters about all these great women who helped shape their worlds even when they were told to be pretty and shut up.
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Bump. Didn't know some of this and thanks for everything.
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Corinne Yu has a really impressive resume. Her code's gone into the APIs of Microsoft and Apple, engine after engine (Quake 2, Borderlands, Unreal Engine 3, Halo 4, The Last of Us Remastered and many others), the LINARC particle accelerator and the Space Shuttle. She's was the lead on Amazon's drone delivery project up until this month when she moved over to Cruise Automation, a self-driving car tech company. On top of all this she's a mom (not to downplay being a dad, but 9 months growing a human internally is a noteworthy project unto itself).
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Dr Kathleen Booth (Britten) Created the first assembly language for the ARC around 1947. She physically constructed the first ARC together with Xenia Sweeting, and developed an analysis incorporating a von Neumann architecture, that Andrew Booth used to design the ARC2. Booth was a pioneer of programming with the SEC and APE(X)C computers, which she also helped develop, and contributed to the field of neural networks and pattern recognition. http://www.computinghistory.org.uk/det/32489/Kathleen-Booth/
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Also here's an article about Klara von Neumann as she's not mentioned on the ENIAC wiki page I think. https://www.smithsonianmag.com/science-nature/meet-computer-scientist-you-should-thank-your-phone-weather-app-180963716/
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Post to raise awareness about Women in Computing & Computer Games History (for Women's History Month)
Hi all,
This month, March, is Women's History Month in the United States. I've compiled a list of some great women whose contributions to Computing & Computer Games have allowed us to have so many nice computer games we're enjoying. Please take a moment to glance through and understand the role women have played in computing and computer games. At the end of this post is a small giveaway for you. :)
Ada Lovelace: Around the 1800's, she theorized that in the future, people would be able to instruct automatons and machines using programs to accomplish feats other than pure calculations. She was a mathemetician and the very first computer programmer, who wrote programs for Babbage's Analytical Engine.
The ENIAC Women: Kay McNulty, Betty Jennings, Betty Snyder, Marlyn Wescoff, Fran Bilas and Ruth Lichterman. These women were programmers for the ENIAC, yet were historically recognized for over 50 years as merely "Refrigerator Ladies" -- i.e. models posing in front of the machine. Their programming skills helped the Allies win WW2: they programmed the ENIAC to calculate artillery firing tables at 2400 times the speed that a human could, allowing for thousands of calculations -- they also programmed the ENIAC to help analyze the feasibility of the hydrogen bomb.
Grace Hopper: You can thank Grace Hopper for having so many programming languages that now read like English -- Java, Python, etc. In a time when computers were programmed with 0's and 1's, she strongly believed that programming languages could be created that would allow humans to program computers in a language closer to human speech than to the 0's and 1's of machine language. She designed a programming language demonstrating the feasibility of such a concept, which later became the foundation for the COBOL programming language. It's doubtful there would be nearly as many Indie games available if people had to learn machine language in order to program a new game!
Hedy Lamarr If you've ever downloaded and played mobile games wirelessly on your phone, you owe it to Hedy Lamarr. She invented frequency-hopping spread spectrum (FHSS), which subsequently allowed Wi-Fi technology to be developed.
Carol Shaw: one of the first video game designers, and developer of River Raid, a game that won numerous video game awards, among many others. She had found a work-around for Atari's extremely limited computer memory by making use of an algorithm to procedurally generate terrain (which would create the exact same map each time it ran) rather than storing the entire map physically; conversely, Carol seeded enemy AI with a random number generator to make enemy movements less predictable. For the record, River Raid (a vertically scrolling shooter) was banned in Germany for being "harmful" for minors to play.
Roberta Williams: Creator of the graphic adventure game, where previously everything had just been text adventures. For those of you who love graphical adventure games like King's Quest, Quest for Glory, and countless others -- you have Roberta Williams to thank!
Jane Jensen: Who worked with Roberta Williams and eventually branched off to push graphical adventures into an entirely different direction, that of horror & gothic, by developing the Gabriel Knight series of adventures.
Amy Hennig: Amy Hennig took the gothic horror theme one step further after Jane Jensen's Gabriel Knight series -- pushing it into the realm of action / fighting / platformer, and eventually into 3D, with the creation of the iconic Legacy of Kain series.
Corinne Yu: After working on Roberta Williams' King's Quest series, Corinne Yu went on to write the game engine for Spec Ops, the code base for the Quake 2 game engine, and later used her game engine design experience to help create the Borderlands series. At the age of 28, she became Director of Technology at Ion Storm. She received the international Best in Engineering Award at GDC (Game Developers Conference).
Kim Swift: She designed an entirely new kind of puzzle-platform game where players shoot spatially-linked "portals" to help navigate platform-puzzles. The final game she created was called Portal. Portal included previously unknown elements that mysteriously caused people to find it more emotional to incinerate a Weighted Companion Cube (an object in Portal that neither talks nor acts) over harming a talking & acting NPC in another game (even though a major component of that other game was whether or not to harm the NPC).
Want to support women in technology? Want to see more women get into programming? (Who knows, maybe a woman will have a completely new idea for a computer game that will blow your mind!) Consider giving a kind word or two for a girl who is struggling with writing a program -- that's all it takes to help set that child on a path towards incorporating programming into daily life! You can also donate to the Anita Borg Institute for Women in Technology if you wish. Even without donating, just bumping this article will help raise awareness about women and their role in allowing us to enjoy such a great variety of computer games.
And, as promised, a special giveaway just for reading this:
Enjoy!
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