There are 231,357,155 active users
Hard to call them active, when 2/3 of this have 1-2 games and last time online few years ago, also many people have bots for cards, duplicated accounts, accounts for reselling game like bought one game (for examle football manager) playing a month and sell it to get some muns back. Trash accounts in general. Also when you se avarange 11 games per account and in sg avarange is dunno 200? I think SG users is worth waaay more than mere 0.5%
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Eh. Active users in the last two weeks is over 39,000,000. And the same decreases apply to SG. How many of the SG users signed up and didn't win anything in a week and disappeared forever?
And, as I said in the op, average games of 500 don't count as much as we like to think, when so many of them are bundle trash.
And, average does mean average. So, you and your thousands of games is counted in that average.
Numbers like this aren't perfect, but they are useful. And they are used in business decisions. And good decisions (as in, decisions that boost profits, boost sales, etc.) are made using numbers just like this.
I maintain that it is unintentionally elitist to think too much of our own importance.
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Avarange user account value is more than 5k$ and i bet this is not from only bundle trash, mine worth 8k and half of my games wasn't from bundle. I'm just saying sg users worth more than 0.5% in overall steam consumers. And yes when one guy bought 200+ games in steam he is worth more for steam than 100 guys buying one game, cause steam get more muns from this one guy than from this 100 one-game-account type of consumers.
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In the last 10 days, 134,000 people have bought Outlast 2 at full price. It's kind of amazing how many of Steam's sales are at full price. And those full price transactions are gold. If you discount a game by 75%, then you have to sell 4 times as many to make the same money.
For all of our accumulation of games, the real money for Valve is in full price sales. Day one transactions, week one transactions - these are where the real money is.
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First, these guys who buy in day-one games don't play with gifts anyway, so talking about them take us nowhere.
Second, I only complain about this 0.5% cause we worth more, waaaay more than avarange steam user, that's it.
It's good or bad for steam with this decision about gifting? We will see in future.
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Just because we're vocal about an opinion doesn't mean we're elitist though; that's a correlation fallacy. Sure, we represent a fairly small, fairly hardcore demographic, but we also represent a fairly good selection of people who do trading also, and, let me just say, this is objectively a stupid decision. The benefits (fighting... fraud? I guess? I mean, people can still just gift games directly and charge back, so it doesn't stop scammers, and having a gift in inventory for a month, uh, actually does) are outweighed by the fact that this doesn't actually solve anything; people will just trade in keys instead of gifts and Steam will lose sales for basically no gain, since people are more likely to go to, say, the Humble Store than have to be at the whim of current prices on Steam. We might assume all users agree with us (which is inaccurate) but it doesn't mean that we're wrong or elitist necessarily.
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Steam is losing sales as is by allowing traders to buy cheap and sell high.
And, pushing back against scammers doesn't mean eliminating them. But, pushback does have an effect on overall numbers. For example, the amount of smokers does go down when prices for cigarettes is raised. Does it eliminate smoking? No. Does it decrease it? Yes.
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Key difference between smoking and selling games, though. If I can sell games at a higher price, I can sell less of them and still make more money.
The point of the smoking example was that if you make something more difficult, fewer people will do it. If you make scamming more difficult, less people will scam. Not zero people, but less.
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No, that is not what I'm saying.
Removing gifting makes scamming more difficult just like raising taxes on cigarettes makes paying for smokes more difficult. That is what I am saying.
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But the primary method of scamming (charge backs) is completely unaffected by this. Furthermore, gifts used to be considered safer than keys for trading, because they were more likely (not guaranteed, of course) to be legitimate. All this does is mean that Steam doesn't have to be involved in as much scamming, because people will stop using gifts to trade because, well, they don't exist anymore.
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For example, the amount of smokers does go down when prices for cigarettes is raised. Does it eliminate smoking? No. Does it decrease it? Yes.
Do we care that manipulating the price of an inelastic product will minimally shift the demand quantity? No
Does it increase the regulator's revenue? Yes
Then, do we really care about decreasing smoking? Fuck no.
Money, money, and also, fucking money. Plus a cause!
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Steam is losing sales as is by allowing traders to buy cheap and sell high.
I'd say they don't. I was constantly buying games from Russians back when there were no region locks. Now that there are, I don't (meaning that those tons of Russian copies are not being bought anymore) and at the same time I don't buy from the Steam store.
Sure this applies only to a fraction of the Steam users, yet those are earning they now lack. It's not like now that people can't buy copies from traders they'll start buying from the Steam store.
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Yeah, sure, whatever. xD Keep buying games from steam at an unfair price, while we'll just buy them from key sites and key traders. They didn't implement this rule to help us or anyone else. All the rules that they have changed, mostly in the name of "safety", have been changed in order to give them more profit. It's a business and their purpose is to gain more and more money - and I understand this. But they're trying to make an unfriendly environment with really expensive games. In the future, they'll probably try to do something against keys, since they're cheaper. Steam is wrong and you're wrong too. You may not see it because you don't want to see it. They're helping "exploiters" this way, because people will turn into grey markets and piracy.
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I'm a tear in the ocean, I don't care, but this tear will spend its money somewhere else ¯\(ツ)/¯
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It's not just about steamgifts users. Why the heck would someone buy from steam anymore? Is there any reason to do that? If you won't buy the games you want during sales, you won't be able to find them for cheap on steam, so you'll have to pay full price. Nobody will do that! xD And they think that this thing is helping devs? People will pirate the games they want or buy them from grey markets, so devs will gain even less profit. I think they're always making a shitload of excuses (usually, their excuse is safety), in order to gain more and more money. But, thankfully, for once, their greedy plan will backfire on them.
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Sadly an huge % of people have no idea you can buy something on humblebundle, bundlestar, etc...
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Yes, but they may know g2a, kinguin, physical stores, pirate sites, etc. :P
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My friend didn't even know about steam. I showed him steam and when I asked him if he's going to buy games from steam at full price, he was like "Of course not. Can't we buy them for a cheaper price somewhere else? Or not?".
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This is what I mean by "blindspots." We behave very differently than most customers. How many people bought GTA V at full price on release? Over 11 million. Amazing.
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You sure they did? I bought it from China though as a preorder. :P Maybe many people bought it from a cheaper store too? Or as a key?
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I bought GTA at full price on steam too, because I'm a fan of the franchise, well, yep, it's a complex system.
Gabe can do (almost) whatever he wants, but this doesn't mean we should accept everything with a smile and follow his will :p
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Currency itself doesn't mean anything. It's the prices they set that matter.
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As I said above:
My friend didn't even know about steam. I showed him steam and when I asked him if he's going to buy games from steam at full price, he was like "Of course not. Can't we buy them for a cheaper price somewhere else? Or not?".
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No, it just means that not everyone is naive enough to believe that only steam sells games.
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Yes, they mostly buy from physical stores, not steam. Do you really think that a person that can't even google to search about digital stores, would have steam in the first place?
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Yes they would. First and foremost because not everyone can pay through means such as Paypal, because there is a big chunk of underaged users (while Steam Store credit cards are being sold widely). Secondly, not every one who games is an advanced Internet user and thirdly, not everyone has the will to search.
I'll stop here as you seem to not even bother to understand what I'm even typing, so there is no point.
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Thinking that Valve's decision is bad for us at SG makes sense.
Thinking that Valve's decision is bad for Valve, because it is bad for us - that's elitist. We think we're so important. We think that our numbers will make some huge difference to Valve's sales and profits. We think that they will lose so many customers... Etc., etc.
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I think, though, objectively that we can say that Valve made a mistake here, because there really aren't the benefits to outweigh the "Well, time to buy keys instead of gifts since gifts don't exist and I want to trade this after the sale" response.
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Thinking that Valve's decision is bad for Valve, because it is bad for us - that's elitist.
No it's not. You don't even understand what the word means.
Fuck... you are ignorant.
You are not even able to read what people are saying past the strawman you constructed.
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As someone who does all the trading through IG trades, I don't mind this change at all. People just need to buy the games for themselves instead of hoard them to trade later, makes perfect sense to me. Existing gifts are unaffected afaik, so all's good :)
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Just because I say my opinion on a change because it influences me or the sites I use, it does not mean I think I'm something better. It's not elitism to say my opinion.
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Games from Ubisoft /EA, if you want them in Steam.
Early Access titles are often only available in Steam
Older games which are only sold by GoG otherwise
Examples just from my wishlist: Rake, Starship Titanic, J.U.L.I.A.: Among the Stars, Obscure I and II,
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First of all, it's a negative change for us, since we are affected by it. Doesn't care if Valve wants to limit us or just don't know how to solve their issues by other ways and hurts us accidentally.
Will Valve get bankrupt by a few Steamgifters spending their money somewhere else? Nope, and that's good, since probably noone wants their bankruptcy.
We are all exploiting Steam's system. And, in turn, the fact of our exploitation creates a market for people catering to our exploitations. So, you get Devs creating trash for card farmers, etc.
Exploitation? By buying cheaply? By eventually selling more expensive? By having personal preferences? That's the free market. Manufacturers and merchants of physical goods have to deal with it, too.
Sorry, but you're defending a nearly monopoly here that dictates prices.
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This is fair; we're buying things at the price Steam offers them; with the exception of the rare price glitch, Steam still profits (at least in theory, though some sales may negate that, it's hard to tell behind the scenes) from our expenditures, and now many people here will probably purchase fewer games from Steam directly. It's making being a Humble subscriber much more lucrative, since between the discount and being able to save keys for later, it's looking better and better than Steam.
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Steam's main business is from mainstream gamers.
Care to elaborate what a 'mainstream gamer' is?
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That argument was never about this site only specifically. It is about sites as TremorGames or dispenser.tf. Large-scale trade/gift operations that lived on an underlying economy built around Steam.
Valve is actually trying to hurt G2A and their ilk, only they fail to realise this will drive those dumb flocks straight towards G2A who only used Steam before but heard from their schoolmates on how great G2A is—people who never learnt that Steam sales have been terrible for years and they could get Steam games at other stores as well, so they used these sites which grew big on simple word of mouth.
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How is having a discussion about the way a change affect us in a way ( Negative or Positive , Depending on PoV ) being Elitist in any way tho ?
You just pick some comments that you didnt like and interpreted them in a way that suits your own opinion on the matter tbh .
Just cause some people feel like they are affected in a negative way doesnt make them elitists in a way , it makes them having an opinion .
Yeah ofc there are the ones who are like OMG this will kill steam etc , but thats mostly the ones trying to be edgy and looking for attention or to try starting a discussion from a different prospective .
To be fair i highly doubt i will be buying much from steam in the terms of stuff for giveaways , its far to inconvenient now ... i will just get the stuff from a re-seller
Ofc there ware several comments that ware crindgeworthy in the main topic on the matter , but other then that it was pretty reasonable discussion .
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It does not just hurt SG though, it hurts everyone who likes to store games for future use in their inventory. Games to be handed out as gifts later on, games that you want to have a few extra copies of in case you want to play multiplayer with your friends at some point in the future (the later is a big point for me, it makes it so much easier to convince people to play a particular game when you can just hand them a copy of the game).
Yes, there's a reason why Valve made the change. But that does not make me happy about it, as it directly impacts the way I play games in a very negative way.
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And what exactly makes you think that only SG wants/needs the ability to buy gifts? You make no sense. :P
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Only this will barely make a dent, if any, to grey markets and scamming besides a handful of dispensers. Gifts were the safest option(besides chargebacks which are still pretty doable) and thus the most expensive of options on grey markets. Thus most of the "off the books" market is revolving around keys.
What this change serves is prohibiting people to buy from other people within the same Region Lock that have different pricing. To quote another user that replied to me in another thread for some examples:
Venezuela is SA locked, but US priced. Ukraine is CIS-RUS locked, but US priced. Sweden (?) is in EU but cheaper than Hungary for example... so the system already was a hot fucking mess, while essentially CIS is catered to THE russian and SA to THE brazilian and others got the lock but not the discounts.
So yeah, this has nothing to do with Valve wearing their flashy, spandex suits and fighting crime, it has to do with their loss of revenue due to a completely fucked up system they themselves implemented and now trying to salvage it by implementing a far more consumer-unfriendly one.
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active users =/= active purchasers
i'm not trying to say that we are a significant source of that "active purchasers" either though really, but it's still something they didn't even take into consideration. they want to thwart traders and resellers which is what i am all for, but they killed the entire generosity system of just pure gifting to a total stranger from their own store. it works out just fine for people who don't purchase steam store sales for other random people, but it totally destroys it for others.
they could of come up with some middle grounds.. like expiring steam gifts that automatically refund to the original purchaser if they are not redeemed within a set timeframe, or something that gives genuine gifters a chance to gift to random people. but they crippled it instead.
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Another idea is to limit the number of copies of a specific game you can store in your inventory. I would have been OK if they had made the limit no more than 1 copy of any game stored in inventory. Sometimes, you see a good deal on a game, you grab a copy for yourself, but then you think, let me get another copy for a friend, although you're not sure yet exactly which friend you're going to give it to. Limiting it to 1 copy would cut down on the third-party market, but still allow the rest of us some flexibility. Now, it's just ridiculous.
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yeah, i could go for something like that.. anything really that doesn't cripple gifting itself is all i'm asking, even only allowing light gifting is fine. i also like that they are trying to take an initiative against reselling and mass trading or even cross region trading, that's great. but they took the wrong approach with this change.
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While I need to recognize that valve's profits are probably not going to be affected too much (I'm sure they went over the numbers multiple times) it still is an anti consumer move and it just damages their image in the eyes of many users, I don't think that making a small dent on grey markets was worth alienating the trading and gifting community.
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Would be nice but I'm not sure if he will agree with the idea of it being excesive, he has shown to be a pretty radical anti g2a/grey market critic and expressed that he doesn't like trading cards and the whole farming community so it is possible that he doesn't mind trading being axed and gifting being crippled.
We are talking about the man that got mad at the entirity of SEGA for a strike to his channel and desided to start a one man boicot campaing against it that he just recently gave up on after a few years.
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This is one of those weird statements where OP wants to stand up and say something, but doesn't really comment on the actual issue at hand.
The benefit of this move for Valve has no bearing on our "privilege" to scrutinize it.
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There's nothing I want to say that I'm not saying. I am not very affected by the new rule, and I don't feel strongly about it either way.
I am reacting to the many people in the other thread who voiced some version of this opinion: The new rule is bad for us at SG. And therefore it is bad business for Valve to make this decision.
You can see it in Zaraxis' comments, 2nd comment and responses. That user is convinced that SG's users make up a bigger percentage of Steam's business than I think evidence suggests.
I think SG is a drop in the bucket to Valve. And Valve doesn't really care if it inconveniences us. I think SG-ers who think we are such big stuff that inconveniencing us is a bad business decision is elitist thinking. Or maybe just arrogant or lacking all perspective. Or something.
But that's what I mean.
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Yeah, so you just stood up to say a parallel factual statement. It doesn't add to the current discussion, nor does it introduce a new talking point.
All you did was state a separate fact (a strawman, as others have noted). At best, this is a reply to Zaraxis that you instead posted as a new thread. That's what I mean.
This has been an increasing trend in the "age of spin." Everyone wants to say something that is correct, whether it applies to the argument at hand or not. In this case, you shifted the goalpost to the validity of user criticism, rather than the actual conversation which is about the changes at hand.
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Valve could have done a better job introducing limited gifting without having to disrupt the status quo spontaneously.
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Am I the one who got it? Or HappyCakeDay2You right above your post?
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Lots of hoopla over Steam's decision to stop the gifting from your inventory option. Sure, it will hurt SG. Sure, it will hurt traders. But, I see all the opinions like, "This is bad business for Steam."
I disagree. From Steam's own stats and from Steamspy, we can learn:
There are 231,357,155 active users
avg games per user 11
How many users does SG have? Just under 1,000,000
That's less than 1/2 a percent of Steam's user base.
We don't matter as much as we think we do.
Sure, average owned games of SG users is much higher than 11. But, most of our numbers are padded with bundle trash. And I don't think all the bundle trash we consume on this site amounts to a hill of beans for Valve.
If I think from Steam's point of view, pushing back against traders, scammers, bots, and the whole 3rd party economy around Steam - it makes sense. We are all exploiting Steam's system. And, in turn, the fact of our exploitation creates a market for people catering to our exploitations. So, you get Devs creating trash for card farmers, etc.
The unintentional elitism comes in when we think we are indicative of Steam's core users, or of their users in general. Steam's main business is from mainstream gamers.
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