Try out my free game! "Twenty Thousand Pixels Under The Sea": Treasure hunting! Diving! Exploring! SUBMARINE!
Download it here: http://www.mediafire.com/?4ncbf937n76lw5i
This giveaway is brought to you by Loud Bear Games! loud-bear.com
Good luck! :D
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thanks
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thanks :)
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Cheers, mate.
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Thank you for the giveaway. Good luck to everyone!
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Thanks!
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ty!)
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Thanks =)
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Thanks for the sub. Good luck everyone.
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THX!!
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Thanks dude your awesome.
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Thanks
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Thank you!
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i need this game!!
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Thanks man.
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thanks!
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Thanks! ^_^
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thanks for the giveaway bub.
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Your game actually looks decent for being a pre-alpha :) Good luck with it1
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thanks
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Keep working on that game
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With your game, I would use less precise collision with things like the Squids. You could also use checkpoints, rather than create new rooms for each room (Assuming you are using Game Maker and that's what you're doing)
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I've already changed the precision with collision, and my game does use checkpoints. Thank you though! :D
Good luck!
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Rather than going back to the checkpoint, you could also make it so the game uses a global.hp value, granting the player mercy invincibility when they come in contact with a hazard, of course. You could also give the players torpedoes with the same set-up (global.ammo) and make it so they either find them or regenerate them over time, whichever one sounds better.
You could also make it so colliding with a checkpoint saves vital information to an ini file (like your hp, your x/y positions, and how much stuff you have) so you can continue from where you left off. You don't really have to worry about that until the game gets bigger.
Of course, some of these things might have already been done, I'm just tossing out ideas.
Oh yeah, before I forget :p
Thanks
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Thanks
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Good luck everyone!
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Thanks
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NICE !!!
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