Description

On May 8th it will be exactly 6 months since the release of Goblin and Coins. Work on this game taught me a lot about lots of different technical things related to building the game itself, but also about process of releasing a game on steam, marketing, public relations, community management, replying NO to bundle sites each week, gamification, and most importantly, myself and that I can do it.

The game reached all the goals I set for it, including extended ones and exceeded all of my (very realistic) expectations. No, it's not a new indie classic that sold in dozens of thousands, but that's not what I'm talking about. It managed to find it's audience and while no one is saying it's perfect, people do tend to generally like what they get for the price.

I'm happy.


Check out my giveaway event here? Open until May the 5th.

AčiĆ« 🐰

6 years ago
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ThanCoin5

6 years ago
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💚

6 years ago
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That's nice to know that you can reach your goal when making games on your own.How much time have you spent in it roughly ? I'm more an 2D/3D artist and have no skills in programming but I'd love to make little games...

6 years ago
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Total, around 1.5 years. Actually much less, as I had to take breaks because of my day job.

6 years ago
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Fight on, happy!

6 years ago
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*writes a long text*
*deletes everything*
I am happy you had such a positve experience. :)

6 years ago
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Now I'm interested in that long text

6 years ago
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It was just some yadda yadda about how everyone has to start from the beginning and your game, while not being the new indie hit wonder (which can't be expected), being a success and certainly a good chance to learn and grow.

6 years ago
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thank you so much! :)

6 years ago
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