So the original 3 grockets are back? Or is Valve just teasing everyone and just found this as an excuse to continue them?
Comment has been collapsed.
Uh, what is a grocket? I must have missed this update.
Comment has been collapsed.
The grockets are the rockets that landed. The Soldier space weapons from awhile back and there was a comic to go with it. Then again Valve time on the others.. so makes sense.
Comment has been collapsed.
Bumped for awesomeness.
The update launches tomorrow, but the drop rate is doubled now until Wednesday!
Comment has been collapsed.
Being one of the best combat engies of my time I feel for the lack of useful stuff for him. The new Wrench sounds pretty hilarious, though.
Comment has been collapsed.
Aww man, I was hoping for a flamethrower that utilize the airblast.
Comment has been collapsed.
Cool, but then again I don't really care for TF2 much.
Comment has been collapsed.
More crappy poorly balanced bloat to add to the car wreck that is Team Fortress 2.
Comment has been collapsed.
I'd call it a higher magnitude disaster like a train wreck. Can be a fun one, however.
You can't really play TF2 as you used to back in 2007~2009. It's really just not the same, due to the concentrated amounts of cluttered items with poor balancing in general.
Comment has been collapsed.
I haven't experienced much trouble with the supposed overpowered weapons. Since 2007 I have been hearing about how the Demoman is overpowered, Pyro is a class for noobs, etc etc, but that never stopped me from having fun. And we can't really judge the weapons before we try them - maybe the Engineer wrench has a "casting" time, maybe the Pyro axe does poor damage, etc.
Comment has been collapsed.
If there's one class to be considered overpowered, it is the soldier. This fact is proven even further by the fact that Robin Walker has a gigantic boner towards him and pumps out new sets of weapons for him all the bloody time.
Pyro received the airblast a while back which pretty much made him god after they've calibrated it a bit, and the Demoman takes a lot of practice to play with properly. The soldier, not so much. I remember when they increased the Area Of Effect for explosives and let me tell you that's what pretty much broke the game for me. Didn't keep me from playing though, until they added the cash shop which is a whole different story.
Comment has been collapsed.
[Part 2!] (http://www.teamfortress.com/australianchristmas2011/part2.html)
Comic!
The update is now available :D
Comment has been collapsed.
393 Comments - Last post 1 hour ago by TheGreenBox
2,984 Comments - Last post 1 hour ago by MeguminShiro
17,150 Comments - Last post 1 hour ago by schmetti
531 Comments - Last post 2 hours ago by DVDVD
21 Comments - Last post 4 hours ago by TheBussines
66 Comments - Last post 5 hours ago by schmetti
227 Comments - Last post 17 hours ago by spodamayn
2,968 Comments - Last post 27 seconds ago by Lateralus
162 Comments - Last post 11 minutes ago by erkay
75 Comments - Last post 14 minutes ago by Slide95
10,898 Comments - Last post 18 minutes ago by xeos23
131 Comments - Last post 36 minutes ago by DudeNukem
74 Comments - Last post 51 minutes ago by f300
17 Comments - Last post 1 hour ago by Skwerm
It's just a teaser. But maybe Meet the Pyro is coming?
In any case, it looks like there will be new guns for us to toy with. :)
EDIT -
CHRISTMAS UPDATE
Part 2 (and the actual launch of the update) comes tomorrow, but now till Wednesday the drop rate is DOUBLED!
EDIT YET AGAIN -
It's here! :D
Part2!
Comic!
Comment has been collapsed.