Its based off the concept of the game that as your civilization expands your "home world" will have many years between the time that news is sent from a planet.(say its under attack from a fierce neighbor and it takes 70 light years to get that info home to make plans making empire management very interesting and making your "presidents" on each planet very important as they will decide the best course of action based on there "stats, traits and abilities" This can also be a 2 sided sword as say you put a military leader who is great at war in charge you have have both a strong front to a war, but if say peace stuck the land who is to say he wont start a military coup to take over the planet in his own name?)
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The speed of light in a vacuum is, though, and that's what a light year is defined as - the distance light travels in 31,557,600 seconds, in a vacuum. Alternatively, it's exactly 9,460,730,472,580,800 metres, because the metre is defined based on the speed of light in a vacuum. I think there was some discussion on it last year, but not anything that would make a difference on this sort of scale even if it turned out to be accurate. Travelling through media slows it, but that's not relevant to the definition of a light year.
Edit: You should know this, unless you're a YEC, but then you have far bigger problems. Maybe you were thinking of the speed of sound?
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ah yeah you may be right i do get confused on occassion i might be mixing light and sound up god knows my little science education didnt leave much impression due to my own idiotic beign a teen, i still thinks its a silly name at any rate calling a measure of distance something with year in it but without better alternatives i guess its here to stay, whats a YEC btw ? not an acronym im familiar with
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This could be cool, but you'd need good AI for the governors or it would all break down. Unfortunately it doesn't look like funding's doing that well.
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It's unlikely, but possible. Fragile, though. You could get it working (for a while) (over short distances) with strong enough control over the colonies and their citizens. Just because something's not stable for eternity and will end in flames and independence doesn't mean it's a bad subject for a game!
Please don't try to sound like a Vulcan.
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I know. I'm assuming a short distance in those terms - maybe a sphere with a radius, say, a generation in light years? Shipping takes far longer, but until it all goes horribly wrong you can exert a little control over it.
Set it in a denser region of the galaxy, not out in one of the unfashionable rim regions, assume a 20 ly sphere with an average of maybe a light year between stars... It's not realistic, but you don't have to be realistic - just close enough to handwave.
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It would feel like a few hundred years ago without any form of near instant communication. You would miss out on so much stuff and mostly know what's going on locally but not across the world. Though maybe some rumors or news here and there about a distant land that would be weeks to months old. lol
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just wanted to inform you guys of an interesting kickstarter i found that really seems to fall into every catagory i like in a game. Strategy, Sci-Fi, Space. Slower Than Light
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