Alright everyone! Listen Up!
After posting many wild ideas for fixing the points system, Cult has shown me perhaps the best way is to remove the points method all together.

What could possibly prevent people entering for games they aren't really interested in or people who make fake giveaways to generate points?

I'm glad you asked.

This is what we came up with

  1. Everyone gets 10 entries

  2. Each of these 10 entries can be used to enter for a single giveaway

  3. Once a giveaway ends, that entry begins to regenerate and will be back after eaxactly 24 hours. Which means noone can enter for games that won't end until a week later and then withdraw it so they get more entries than anyone else

Preventing Fakers

"If someone makes an one day long giveaway and then someone else notice that giveaway and makes a 12 hours fake giveaway for a high rated game. I have one entry point and I use it on the fake one. How is this new system going to solve the problem with fakers?" -Sharkinu

Answer: "If the person doesn't have it in their giftable inventory, they can't make a giveaway." -Cult
Also Only Mods can invite new people!
And:

Mods will have to do what they're doing now with fakers but people who enter should wise up and see what games the person already has who is gifting and their previous feedback. Each fake giveaway would be a ban so someone who makes a free game only count or just humble bundle only account can be easily spotted because the guy who has 156 games won't be the account trying to fake people out even though it will get him banned

What does this mean?

Everyone has 10 entries that they can spend on games. You have to be a lot more selective for the games you really want.

Some of you may whine and say that means you can't enter for that many games.

Well I have news for you.

TOO BAD

The way the site is growing it is getting harder and harder to win because of so many entries.
Don't forget this site is a priveliege and you never earned anything to be here for a chance to benefit from the genrousity of gifters.

You may now begin applauding

1 decade ago*

Comment has been collapsed.

I like this idea. But, I'm strict like that.

1 decade ago
Permalink

Comment has been collapsed.

So you like the idea of entering for a contest later in the week, then if you happen to purchase the game or get it through other means, or just don't feel like participating in the drawing any longer, you get penalized for it?

From your system it sounds like you can't 'abuse' the system by generating more points, but it sounds like you're saying if you withdraw from a contest you lose that entry for 24 hours or so?

Also, what is to stop people from abusing THIS system, at that? You can still make fake giveaways for the 'lulz' to screw over people of their new "points". Just it will take a little extra work. Never underestimate trolls.

1 decade ago
Permalink

Comment has been collapsed.

You can un-enter, dude.

1 decade ago
Permalink

Comment has been collapsed.

Wrong Seth

You can pull out entries you just don't regenrate them until the giveaway is over so spending points before a giveaway ends does not give you more entries just read the first post

Second, people who make fake giveeaways get banned, what else do you want?

1 decade ago
Permalink

Comment has been collapsed.

Just wanted to clarify considering your wording. This was a little misleading:

"Once a giveaway ends, that entry begins to regenerate and will be back after eaxactly 24 hours. Which means noone can enter for games that won't end until a week later and then withdraw it so they get more entries than anyone else"

If there is a max of 10 entries possible, then this situation shouldn't occur unless the programming behind it was flawed.

And my point wasn't wanting more than people getting banned. I'm just pointing out that disruptive individuals will simply have a new method to disrupt others. There's no real way around it. Any system can be abused. And if it is true that Mods are the only ones that can invite, how do you decide who is "worthy" to invite or not? I likely would have never gotten an invite if not for some very generous individual to begin with.

1 decade ago
Permalink

Comment has been collapsed.

No you're wrong again my friend.

If I have 10 entries and i spend all 10 on giveaways that are "open for another 3 weeks"
I will have 0 entries until those end. So I can't do that hoping to regenerate 10 more entries in the next 24 hours. The idea is so people can't always have 7 entries regularly because they enter for giveaways that are "open for another 3 weeks"

Get it?

1 decade ago
Permalink

Comment has been collapsed.

How am I wrong if, by the example you just offered, that's how I thought the system should work to begin with?

From my understanding, you went through the trouble to explain to people that "Despite having a limit of 10 entries, you can't farm to get more than 10 entries." That is the point that made the whole concept confusing, since if you have a strict limit of 10 entries, and use up all of them, the only way to get MORE than 10 entries would be attributed to bad programming and flaws in the system, which this is trying to remedy.

1 decade ago
Permalink

Comment has been collapsed.

This is bullshit. No sane man will use any of his entries in a one week long giveaway and will just save 1 entry for the lat 24 hours of that giveaway. The the whole "you can't retreat from a giveaway" is pointless.

1 decade ago
Permalink

Comment has been collapsed.

The idea has at least one flaw I can see, and that is that is makes people not want to create new giveaways. How so? Simply put, if you analyze your system it means that when there are less total giveaways, people can enter a higher percentage. More giveaways, and people can enter less of them.

Most people who come to this site to give gifts enjoy seeing their giveaway entries be high, because it means people appreciate their donation and are therefore having more fun thanks to their contribution. If I were to come on the site ready to gift something and saw a lot of giveaways I would wait until there were less so that I could get more enjoyment out of my contribution.

Gifters aside, it mathematically punishes users for there being more giveaways up on the site. Since we want to promote giveaways this is all around a bad thing.

1 decade ago
Permalink

Comment has been collapsed.

Yet another issue with this method is it will devalue lower priced giveaways. All entries will be worth the same amount -- 1 entry. Therefore it is most efficient to use them on the highest dollar value games that you can win/want. Therefore people who maybe want to give something away but don't have $20+ dollars to spend will see less enjoyment from their contribution to the site since people will save their small entry pool for $25+ games (exact values are speculation, but you get the point).

1 decade ago
Permalink

Comment has been collapsed.

And no-one will want the homefront shorguns anymore.

1 decade ago
Permalink

Comment has been collapsed.

when is this to be implemented?

1 decade ago
Permalink

Comment has been collapsed.

It's an idea. A suggestion.

1 decade ago
Permalink

Comment has been collapsed.

So when is it going to be implemented? :)

(No seriously, implement this please, awesome idea)

1 decade ago
Permalink

Comment has been collapsed.

I know right =p

1 decade ago
Permalink

Comment has been collapsed.

Well, it is an improvement over what we currently have..

1 decade ago
Permalink

Comment has been collapsed.

Sorry I have to...but best friends forever???

1 decade ago
Permalink

Comment has been collapsed.

Indeed.

1 decade ago
Permalink

Comment has been collapsed.

Is that like BFFs or something?

1 decade ago
Permalink

Comment has been collapsed.

"Once a giveaway ends, that entry begins to regenerate and will be back after eaxactly 24 hours."

Sounds good to me.

1 decade ago
Permalink

Comment has been collapsed.

How about 24 hours after the person first entered it?

1 decade ago
Permalink

Comment has been collapsed.

no that lets people farm entries!
k?

1 decade ago
Permalink

Comment has been collapsed.

I'm not a fan. I won't be able to be in two dozen giveaways simultaneously. :(

I won't complain too hard though. I think this may work.

I'd bump it up to a round number though. Like 12.

1 decade ago
Permalink

Comment has been collapsed.

10 isn't a round number? Don't be spoiled 10 is perfect

1 decade ago
Permalink

Comment has been collapsed.

I was making a joke there.

1 decade ago
Permalink

Comment has been collapsed.

yeah this entering 180+ giveaways and having only 4 won giveaways is really starting to grate on my last nerve.. i've sank more than 700 points in the last month or so on Dirt 3 giveaways than i care to admit entering..

1 decade ago
Permalink

Comment has been collapsed.

4 wins in 180 giveaways would qualify you as being considerably luckier then most I think....

1 decade ago
Permalink

Comment has been collapsed.

mhmm

1 decade ago
Permalink

Comment has been collapsed.

Indeed. 1 in 316 here (plus 1 fake), and I don't think I'm unlucky since at least I won something. Quite a few are 0 in >300

1 decade ago
Permalink

Comment has been collapsed.

Why do you feel you are owed something by this site? It is meant to exist for fun and for the sake of giving gifts to people. Not to mention you have won much more on average than most users, and haven't given a single giveaway. Most people would be glad to ever get 4 free games in years of their life, but you have done so in a month and are sitting here complaining about it.

You are the problem with this site, not the other thousands of people enjoying it and having fun.

1 decade ago
Permalink

Comment has been collapsed.

You've "only" won 4 games. Yet you've given away nothing and feel the need to complain about that. To stick with the theme of your avatar: Y U feel so entitled?

1 decade ago
Permalink

Comment has been collapsed.

Lol. I entered 240 and didn't win a single one. Why do people on the internet always feel entiteled to everything? I mean come on.

1 decade ago
Permalink

Comment has been collapsed.

1 in 340 here... do you expect to win your entire wishlist in 200 entries or what?

1 decade ago
Permalink

Comment has been collapsed.

If someone makes an one day long giveaway and then someone else notice that giveaway and makes a 12 hours fake giveaway for a high rated game. I have one entry point and I use it on the fake one. How is this new system going to solve the problem with fakers?

1 decade ago
Permalink

Comment has been collapsed.

Mods will have to do what they're doing now with fakers but people who enter should wise up and see what games the person already has who is gifting and their previous feedback. Each fake giveaway would be a ban so someone who makes a free game only count or just humble bundle only account can be easily spotted because the guy who has 156 games won't be the account trying to fake people out even though it will get him banned

1 decade ago
Permalink

Comment has been collapsed.

What they're doing now with fakers? You mean largely ignoring them?

1 decade ago
Permalink

Comment has been collapsed.

I said this. If the person doesn't have it in their giftable inventory, they can't make a giveaway.

1 decade ago
Permalink

Comment has been collapsed.

What if they have a code they can offer? Like the Humble Bundle? I don't think those can be put in your inventory.

1 decade ago
Permalink

Comment has been collapsed.

I think we can leave CD Key giveaways to the people who want to risk its discretion (maybe a sub section for gifting games you don't own)...this can be prevented like if the guy with only 10 games/(has an account he doesn't care gets banned) is giving away black ops key and doesnt have it then use common sense

1 decade ago
Permalink

Comment has been collapsed.

In my opinion that's the problem with this plan. Not all games are in your steam inventory. Some people (such as me) buy the stuff after someone won.

1 decade ago
Permalink

Comment has been collapsed.

How will invites be generated?

1 decade ago
Permalink

Comment has been collapsed.

oh snap! We will have to pick a number of entries that shall be sacrificed

or.........

1 decade ago
Permalink

Comment has been collapsed.

I like the sound of "or..."

1 decade ago
Permalink

Comment has been collapsed.

Monthly invite allowance.

Set number of invites on a first come first serve basis. Each member can only generate and keep 2 (or other number) invite codes per month with a set maximum number per year. This prevents large scale invite hoarding and gives people a fair chance to invite their friends.

This also allows the owners/admins to keep the number of members at an acceptable level preventing it from growing out of control and maxing out the servers. When the average server traffic is dipping then the next month more invites are released, if it goes to high then less invites are released. Same can apply if the server is upgraded, more keys can be slowly released.

My two cents or how I would do it.

1 decade ago
Permalink

Comment has been collapsed.

Only moderators can invite.

1 decade ago
Permalink

Comment has been collapsed.

what about invites that have already been generated?

1 decade ago
Permalink

Comment has been collapsed.

What are the requirements to get an invite then if only moderators can invite? Mods seem to have a big job as is, and with as many fake giveaways as there seem to be, they may be overwhelmed already as is. Wouldn't this just make their workload even worse?

1 decade ago
Permalink

Comment has been collapsed.

I'm all for more moderators. I bear a huge burden, and I will be the first to admit it.

1 decade ago
Permalink

Comment has been collapsed.

Hell, I say implement it for a little while, and then munch on the results. No harm in trying it out, right?

1 decade ago
Permalink

Comment has been collapsed.

Would you still be able to refund your point if you decided you didn;t want a certain game because something more awesome just appeared?

Or is it just tough titties?

1 decade ago
Permalink

Comment has been collapsed.

On the other hand, low demand games will have fewer entries; the dynamic factor is chance-to-win rather than points.

1 decade ago
Permalink

Comment has been collapsed.

sorry I changed the post because I released just that :P

1 decade ago
Permalink

Comment has been collapsed.

Now my response makes no sense :P

1 decade ago
Permalink

Comment has been collapsed.

yes you can you just can't ever have more than 10

1 decade ago
Permalink

Comment has been collapsed.

If so, then this idea isn't so bad after all. Maybe we could test it for a week or something before going full on this system? Dunno

1 decade ago
Permalink

Comment has been collapsed.

Yes testing out the idea and making changes fairly like the point system has been tweaked would be good

1 decade ago
Permalink

Comment has been collapsed.

Sounds good to me! Except for the impromptu geiveaways that come up for just 10 minutes.

1 decade ago
Permalink

Comment has been collapsed.

you mean giveaways that are only 1 hour long? I think 1 hour is the minimum

1 decade ago
Permalink

Comment has been collapsed.

Yes, 1 hour is the limit.

1 decade ago
Permalink

Comment has been collapsed.

I'm definitely a 10/10 go for this mission suggestion, because from what I've seen is people who are gifted games from giveaways then just leave it there to collect rust, or sometimes they just play for less than an hour or whatever than stop completely (won't say some names, but you know who you are). As a person who is in the philosophy of just choosing a game you really REALLY WANT. And not just because "meh i think I'll enter" or "OMG THIS GAME IS SO COOL I WANT IT NOW" or whatever excuses people do these days.

Finally you guys made this kind of suggestion and for taht I'm proud of you guys (super kudos for each){though +1 kudo for Kijib b/c he doesn't shut off chat into "Officers may speak only" Cough Cult Cough nah im kidding <3 u cult XD.

1 decade ago
Permalink

Comment has been collapsed.

Says the guy who played an hour of Mass Effect. DUDE I BOUGHT IT GO PLAY.

Also, i like this idea, the problem that i have with it that only games that are in your steam gift inventory can be given away. How is anyone supposed to give away for example Prey then? Great game, activates on steam, but is not available there anymore.
The upside is that we would get rid of the humble bundles, but we would lose a ton of legit giveaways, only because there are a few bad ones.

Thats like killing a whole nation because some drunk dude called the president gay.

1 decade ago
Permalink

Comment has been collapsed.

No because this would mean people would need to be active every day. If i entered a giveaway and used 10 points up on say fallout and it lasts for 3 days i will have to log on again the next day. I enjoy spending my points and the points management of saving for games i want ect. this 10/10 would take that away

1 decade ago
Permalink

Comment has been collapsed.

10 points on fallout? You can only use one entry, I'm not sure what you mean.

1 decade ago
Permalink

Comment has been collapsed.

"Each of these 10 entries can be used to enter for a single giveaway"

I thought you could spend 10 entries on 1 giveaway to get 10 chances.

1 decade ago
Permalink

Comment has been collapsed.

He meant each entry can be used in a give away, not you can use all of them in one.

1 decade ago
Permalink

Comment has been collapsed.

what are you talking about?

1 decade ago
Permalink

Comment has been collapsed.

I don't agree with this suggestion for a couple of reasons. First, it doesn't account at all for changes in the amount of giveaways. It would work okay so long as a decent number of giveaways are being posted, but what if the site slows down a lot? What if there are only a handful of games posted in a given time period? You wouldn't have to be selective at all in those circumstances. Points are good because the amount of points generated is proportional to the volume of giveaways.

Also, the proposed system doesn't consider the cost of the game at all. I can't imagine many people entering to win Fortix and likely passing up a chance to win games that cost $20-$50. With points, you can choose between lots of entries for inexpensive games or fewer entries for more expensive games (assuming the points system is modified so that you have to be selective about your entries).

The points system does need a revamp, but I don't think a flat 10 entries per person per 24 hours is the right option.

1 decade ago
Permalink

Comment has been collapsed.

The reason the site slowed down a little while back was because registration was closed for a long time. So if only mods can invite we might see that happen again actually. Unless we get more mods and keep the new registrations coming fairly steady.

1 decade ago
Permalink

Comment has been collapsed.

Wasn't this purely cults idea? Anyway I still like it cult.

http://www.steamgifts.com/forum/hr0hs/my-idea-on-points

1 decade ago
Permalink

Comment has been collapsed.

I gave Cult credit in the first line and it's an improvement on his idea did you even read what's different?

1 decade ago
Permalink

Comment has been collapsed.

What is different?

1 decade ago
Permalink

Comment has been collapsed.

I hardly use the forums but I thought I'd scroll through to see what's going on with the rapid ascending points I always have.

I like this idea a lot. I have to be honest, even I enter for games I don't really want or need just because I wouldn't mind trying them and whenever I wake up in the morning, I have 300P! I can't seem to get rid of my points.

Bring this in and try it. If it sucks, we can always go back ;) No harm in trying! :)

1 decade ago
Permalink

Comment has been collapsed.

"If the person doesn't have it in their giftable inventory, they can't make a giveaway." - We're not able to check this information, as viewing gifts has been disabled on user inventories.

"You have to be a lot more selective for the games you really want." - You stress this often, but your plan is to achieve it by having a higher cost to entry. How would this differ from simply dropping points from 10% to a lower number?

A few thoughts. First off, the only difference between points and entries is that points takes into account the value of a gift. That's the only difference, so let's ignore names and look at the options.

Options

1: Distribute a fixed number of points or entries on a daily basis.

2: Distribute a dynamic number of points or entries based on giveaways created.

A: Cost to entry is equal for every giveaway.

B: Cost to entry is based on the price of a giveaway.

Choose one from the first set, and one from the second set. At the moment, we're doing 2B, and you're proposing 1A. The system needs to be dynamic, and we can't distributed a fixed number of points or entries, because we might have 10 giveaways created one day, and 100 another. Therefore, the only options are 2A and 2B, meaning the decision is whether or not to value giveaways equally, or based on their price. In short, it boils down to the below. Which scenario do you prefer?

1: $1,000 worth of gifts are posted. You choose $100 to enter.

2: 100 gifts are posted. You choose 10 to enter.

1 decade ago
Permalink

Comment has been collapsed.

Hi cg!

I don't think lowering the 10% to a lower percentage is a good idea because all games valued under $10 would still generate 1 point, right?

And it seems like when people have points, they are tempted to use them. Like when I reach 300p, I might eneter for a game I'm kinda interested in because they will come back so quickly.

But with the 10 entries system, I think people would spend 1-2 at a time depending on how badly they want the games being offered and even save up most of their entries for a time when alot of games they want get offered.

Scenario 2 sounds closest to this idea but I think trying the 10 entries is worth a shot.

1 decade ago
Permalink

Comment has been collapsed.

We could simply turn off rounding up to solve the first issue. However, I'm still not seeing the difference. In both cases, if you have the maximum number of entries, or the maximum number of points, you're motivated to use them. Why would a user spend 1-2 entries at a time? For example, say I have 10 entries right now, I'm going to bed shortly, and I'll be back online tomorrow night. Before going to bed, I might as well spend all 10 entries on the next 10 giveaways ending soon, and then when I return tomorrow night, I'll have another 10.

1 decade ago
Permalink

Comment has been collapsed.

If you remove rounding is the system holding .3 and .1 decimals so they eventually add up to 1? or do 10$ games not generate anything?

And if you spend all your points before going to bed, then no more points or chances to enter until the next night so if someone makes a giveaway you want that ends the next afternoon you wouldn't be able to enter

And this is a working idea I think we could make points regenerate in 2-3 days rather than just one.
The site is a priveliege to enter for free games and people treat it like they are entitled to enter for every game they see

1 decade ago
Permalink

Comment has been collapsed.

I get the impression you feel like you are missing giveaways that appear for short periods of time and you are all out of pts. The solution is to balance your account at say 100p. So, any time you see that wanted short term giveaway you can enter. The influx of users and in turn giveaways causes too much pts to be generated. Everyone enter a large number of giveaways. This reduces the chance of winning significantly, which in turn could cause users to just not bother with SG. They will spend a large amount of time entering giveaways and not winning a single time. My range of games I would like to try and win has increased significantly due to fact that I have too much points. Thats good, but that is true for everyone. Thus, everybody enter nearly all giveaways, lowering chances of single person winning and in turn making having the point system pointless.

I think the points generated for each giveaway should be based on the number of users and total points in circulation.

1 decade ago
Permalink

Comment has been collapsed.

This wouldn't work at all. everyone will just enter 10x every day.
I've been here a month and even through all of the summercamp/dirt3/hib3 influxes, i've not had enough points to enter 10/day.
you wouldn't have to be more selective at all.
all this does is alleviates the problem of fakes generating points, which could be handled better by one of the other suggested methods such as the points being generated after the gift is received instead of when the giveaway is created.

1 decade ago
Permalink

Comment has been collapsed.

if you enter 10 a day you wouldn't be able to enter for any games for a whole 24 hours which means you will more likely only pick games you really want and plan out how you use your points,
Example:

You see 5 games you really want and 5 you kinda want so you enter all 10. Right before some of those giveaways end you see a new game you would rather try to get so you remove one entry to another giveaway. Then you realize if someone were to make a Skyrim giveaway in the next 5 hours you would be all out of points so you save some in case.

The idea is to get people afraid that they will be all out of points when they really need them. So they don't enter those "I kinda want this" giveaways and everyone who really wants it has a better chance

1 decade ago
Permalink

Comment has been collapsed.

People will just only enter at the last minute for everything.. "oh i have ten pts i better drop one or two into some giveaways that are ending cause i'm capped"

edit: it also completely removes the (albeit small) incentive to actually gift anything, since as it stands you at least get a few pts from gifting something, with this system you get nothing.

1 decade ago
Permalink

Comment has been collapsed.

this is better than what we have now thats the general idea

you dont really save but you hop from one giveaway to another
so less entries in general

1 decade ago
Permalink

Comment has been collapsed.

the system is fine, it just needs tweeks. like the ability to modify point generation for giveaway by mods when some sort of crazy sale happens which throws the balance off. if dirt 3 wasn't generating 5 pts per sub from a ton of people who got it for free then nobody would be saying it's broken.

1 decade ago
Permalink

Comment has been collapsed.

I've been here longer than you have and I can say that there are always plenty of points. With the 10 entries system people WON'T enter nearly as much we just need to make the regeneration rate longer

1 decade ago
Permalink

Comment has been collapsed.

10 is still too much. If anything I'd propose 5 regenerating points and an additional up to 5 bonus pts (capping at ten) with bonus points being given to people AFTER they gift something and it is received. This reintroduces an incentive to actually gift things, and actually limits entries. because looking over mine, i've only ever gone over 10 entries in a day once, and it was 2 days ago when i decided to not win dirt 3 a ton of times.

1 decade ago
Permalink

Comment has been collapsed.

getting people to gift things for points is a touchy subject and a whole different problem entriely (besides everyone will just gift fortix for 1$)

But I agree that people will still enter for games they don't really want so I think it would be good to make points regeneration 3 days long

1 decade ago
Permalink

Comment has been collapsed.

Well, someone would have to actually want to spend 1 of their points on that fortix and win it for the gifter to get a point from it :P

or impose limitations on what can generate bonus points, none for games which recently got <20 entries, and a bonus system that gives 2 for games that are in high demand.

ie: if you gift fortix you don't get anything, but if you gift skyrim you get 2 bonus.

1 decade ago
Permalink

Comment has been collapsed.

one step at a time let's focus on this first eager beaver

1 decade ago
Permalink

Comment has been collapsed.

I still oppose it :P

1 decade ago
Permalink

Comment has been collapsed.

"Everyone gets 10 entries" I don't like the idea

1 decade ago
Permalink

Comment has been collapsed.

Why? Because you will actually have to pick what games are worth your entries instead of entering everything?

from your profile youve been here 2 days and have 74 entries wow!

1 decade ago
Permalink

Comment has been collapsed.

it's the same five games over and over again.

1 decade ago
Permalink

Comment has been collapsed.

I like the current system better.

For 300 points, you enter either 6 Dirt3 or 50 HIB3. You decide which one you want more.

Right now, I personally use points on Dirt3.

On your proposed system, everyone gets 10 entries every 24 hours. I'll just blow points on whatever. If there is only 10 giveaways, I am going to spend all entries on them, because I am gonna get them back anyway!

Compare to current system, I tend to pass on games I don't really want, and save up for the ones I do want. That more closely resembles real life money situations. If there is only 10 giveaways, I am less inclined to enter unless I really wanted it, because I know i won't be getting the points back right away.

1 decade ago
Permalink

Comment has been collapsed.

This is why the regeneration of entries will be 3 days instead of one so you will have to be careful how you spend them

1 decade ago
Permalink

Comment has been collapsed.

10 entries a day still seems like quite a bit too me, but perhaps with entries regenerating 3 days later it would work better.

My only concern is that it has no relation to how active the site is. During slow times 10 entries could be more then enough, during times like the summer sale 10 entries is legitimately limiting.
Some way to tie this to the site activity to some extent, along with the 3 day regeneration would be better IMO.

The person above with 74 entries in two days should be plenty of proof that there is a ridiculously large number of points floating around in the system right now though, there is barely any reason to even glance at how many points you have... unless you're entering into virtually everything as with the above poster.
And if that's the case then the point system clearly isn't doing what it was originally created for.

I'm just not certain this, as it's suggested now is necessarily a significant improvement without any relation to site activity.

1 decade ago
Permalink

Comment has been collapsed.

Perhaps 3 day regeneration all the time, but 1 day regeneration during a major sale?
There is no perfect calculation but regardless of site activity 3 day regenration will make people think that they should save some points at all times in case good games show up where right now there is a steady stream of points and people dont care what they enter

1 decade ago
Permalink

Comment has been collapsed.

As it is this proposed system feels like nothing more than a "band-aid" to the current problems. Hence you're trying to fix the symptoms, rather than attack the source directly.

Now lets look at the source of the problem. What's the main issue here? People abusing the system and generating an influx of points. If I wanted to I could create a bunch of Dirt 3 giveaways. Sure, I'd get myself banned since they'd all be fakes, but from my understanding the damage would have been done. Do you guys remove points from all active members for each fake giveaway created? Or do you just ban fake giveaways?

The idea of "only allow point generation upon gift completion" is a double-edged sword. This would discourage people from making long giveaways so more people can enter, which is the point of this group. On the other hand, this would give others incentive to draw things out even further to seemingly give them an edge somehow. How? I'm not sure, but they may figure the problem out.

Our current system seems to be fine and works just fine. The problem is that it is VERY easy to abuse because there is no way to verify that the gift is legit or not, so you get points regardless, which inflates the system by a huge amount. There are also people who get games through 'cheating', such as key farming Dirt 3 codes, so that others are unable to get the code. Granted that blame falls entirely upon AMD for doing something as stupid as offering free codes for literally doing nothing, but what can you do about that?

1 decade ago
Permalink

Comment has been collapsed.

The only thing is that no one will enter a contest until the last day, because they won't want to give up a slot for an early entry. In all honesty, there'd be no reason to enter a contest early, since you'll get your slot back when a contest ends.

1 decade ago
Permalink

Comment has been collapsed.

well not everyone is around there computer 24/7 so people who see a game they really want will think

"Ok i want this game one of my entries will definitely go to this giveaway."
"Now I sorta like these other games I will use 4 more entries and save the last 5 for in case I see new games I want tommorow"

And I'm even thinking 3 day regeneration would be better so people are more conservative

This is alot more incentive to save entries than we currently have

1 decade ago
Permalink

Comment has been collapsed.

It may be true that with your system you are unable to enter games consistently, while in our current system you can enter tons of drawings as long as you have the points to use on them. The main problem, however, is that people are intentionally inflating the system.

Here is a prime example. A week or two ago someone had six "Humble Frozenbyte Bundles". What did they do? They made four individual "Frozenbyte Collections". Why? You get more points than the bundle AND you get six times the normal amount.

The problem with point inflation right now is that there is no incentive to offer multiple copies of the game at the same time, while there is MORE incentive to do so individually so you get more points for yourself. We need to offer more incentive for people to not game the system like that.

And it's not "Oh, I just bought another copy!" when they blatantly do it for multiple drawings at the same instant.

1 decade ago
Permalink

Comment has been collapsed.

Closed 1 decade ago by kijib.