I really liked the audiovisual design of the game. Neo-Paris was beautiful and the weird electro-classical soundtrack was really good and I still listen to it sometimes.
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I usually love "diamonds in the rough", but I just couldn't get into this one. Great atmosphere and setting, but I couldn't get past the repetitive gameplay. Shame, really, could've been so much more.
Next one: The Witcher 3 or Hearthstone.
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Combat is a lot like the Arkham games, except it feels more fluid and less like fighting with a robot. Fights also use the surroundings a lot better than "insert some stage hazard here". The aiming with the glove is terrible though.
I really like the combo system: instead of constnatly improvising and mashing buttons like an idiot, you need to memorise three-gour combo sequences, and just modify their attributes to suit the game style: pure brawling, turn yourself into a tank with perpetual healing, or just spam the special attacks like crazy (or any combination of these). If someone doesn't mind, this can be changed even in mid-combat, on the fly.
I love the setting and writing style. Sometimes you can tell that something was written by French in a heartbeat, especially with science-fiction. And they have an exceptionally good talent for that (with Moebius being probably the most famous example). But this is also a sore spot, as the game originally was meant to be a lot deeper, longer, complex, but somewhere along the line it was cut down to mere bits. Funny that those bits offer a better story than most any games, including so-called RPGs could offer in that time or since then. Sadly, the game loves its story a wee bit too much, since those unskippable cut-scenes can get boring if you played it for a while.
Also, the QTEs suck. More than in most other games.
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I personally loved this game. The only thing that annoyed me was the combat, as it could sometimes be a little finicky or overwhelming. The asthetics and theme of the game were really interesting, and I found the graphics to be amazing (I was lucky enough to be able to set everything to maximum)! The storyline was pretty neat, and it got the dystopian future down perfectly.
I still need to 100% the game, but have completed the main story. I will definitely be playing this game again.
The graphics were so good, that it has become the game that has the second most screenshots created by me (first place belonging to Submerged).
I absolutely loved the music and sound effects in the game, especially the music. I really, really, really wish they would release a Soundtrack on Steam for it.
Combat quibbles aside (and unskippable cutscenes), I found this game amazing. I would give it a 9/10 for sure.
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You need to press the buttons slowly tap, tap tap, yet with the possibility of changing the nodes at any goddamit time makes it quite stupid. You can complete the whole game with pressing X,X,X.
The aiming system and the "distance combat" was shit. Slow (even slowlier than the melee system), forced to use it in puzzles and some bosses and the camera was, most of the time, stupid and useless.
Accesibility
Yes, it's easy to pick up and play because it's fucking stupid.
story
It's pure shit. And it's not because like talgaby said, the game is very frenchie, it's because it makes NO fucking sense. The game starts one way and finish another way, the path from A to B it's a mixing of inconsistencies, meaningless stuff and stupid characters. Dialogues, inner dialogues, how the story "progress" it's really weak and stupid, forced, compelled to be that way because, otherwise, the story won't progress.
Ambience is also totally french, you can feel it, but this is not a bad thing.
Every single one of the characters are weak and stupid and every single one relationship between then requieres to you, the player, to stop thinking about it and just forced yourself (they force the story and even the player outragerous!) to just say "ok, this is it, cool, so cool".
Disgusting
Avoid (unless free or extremely cheap) 3/10
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should've been named Forget Me ... bcuz thats how
appealing it was to me other than in superficial allure lol
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Literally started a playthrough yesterday.
If I had to use one word to use to describe this game it'd be this: Pretentious.
Everything new is shown with a cutscene that just screams "Look, we made this, LOOK, LOOK!!!!" while the music is also there to increase your wonderment about the area.
They think that what they did was better than it actually was.
Plus, the controls don't work too well for platforming.
Next? I'd say Deus Ex.
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I don't always play fighting games, but when I do, Remember Me
I'd actually never played a fighting game in my life...nothing with combos, X-X-Y-Y-finish! or anything like that.
As I detailed in my review, it's a good game for somebody who's not particularly familiar with fighting games-- for one, the combat won't seem "broken" or "simple" or "too easy." I had to work at it, especially when I went back for a Memory Hunter (Hard) playthough. But I loved the story, gameplay, combat, and memory remixes. I do wish some of the cutscenes were skippable, especially in NG+. But allegedly that was to mask zone loading times or something.
It also had one of the best assortments of achievements I've seen-- some story/progression, some battle/combat/kills related (but none that required ridiculous grinding), some for doing interesting/cool/difficult things, and others for completing boss battles in a particular way (fast, creative, efficient, etc.). And nothing ridiculous like “Complete the XYZ boss battle on Insane! difficulty without taking any damage!”
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