Are you annoyed (like me) by key harvesters and should we have more means to select against people that are not willing to give back to the community/reward or promote philanthropic users?
Eh, it is what it is.
I tend to make sure that what I consider my best giveaways are restricted to either my whitelist or certain groups where I think it would be most appreciated, however I also try and make sure that I give away some of the better games as public giveaways too.
I do limit my giveaways now though from the lowest levels as I have had too many problems with rule breakers (not that there aren't any at higher levels but the ratio seems better).
Ultimately when I have left over games it seems better to give them away on here and make someones day better than just sitting on them or maybe trying to trade them away.
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To be honest I am also considering to create more closed giveaways, but I would much rather keep them open to anyone just excluding people who have won far more then they have given. By excluding lower level users, you are also excluding new users which I would rather include. If you create white-list or group giveaways you are excluding all nice sg users that you just did not add or that just did not join your group, plus you are creating a massive amount of work for yourself.
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Yet in most cases people just seem to stuff as many games in their backlog of which 95% remains un-played anyway
Well, that's why I became the second type you mentioned above.
There's no correlation between this and giving back though, some low levels users are very enthusiastic about playing their won games, while some high level users haven't touched more than a few of their wins (if any).
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I can't see a problem. Thanks to knsys we have http://sgtools.info/ , it's very convenient, and you can set up any rule you like, in your case - limit entries by ratio, and you can make the rule as complex as you wish. This way both people who are bothered by people not giving back can filter those users from their giveaways, and the rest who don't care can giveaway games for everyone. And this as on top of having groups, whitelist and level restriction on SG itself.
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I was always under the impression these kind of additional rules are only allowed in steam group giveaways and you are not allowed to set additional conditions for people that join your open gifts. I could be wrong, moderator, can you weigh in on this?
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You can look up all the info about SGtools yourself. It's all over the forum.
Also, you can create invite-only giveaways in the forums. Open to all levels but hidden from people who do not visit your forum thread. There are tons of ways to get more control over who can enter your giveaways.
You are still here. Your friends aren't. I would say you like it here and they don't. I don't think the site is to blame.
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Before anyone gets the wrong impression: I do like steamgifts a lot (and tried to express that in the first couple of sentences up top). I am not blaming this site anything, just expressing how I feel about the high amount of people that (in my eyes) are harming steamgifts. I would very much like all of the gifts I create to be open to everyone except for people who only seem to milk steamgifts. Indeed, we can do that with invite only options but that creates a lot of work for the person who creates the gift.
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How is it a lot of work to create a giveaway marked "invite only" and then paste the link in a discussion on the forum?
EDIT: I just looked through your list of giveaways and I realize you have never given away an "invite only." Perhaps you should learn how to use the functions the site already has, and learn how to use SGTools, before you complain about how the site doesn't have good options for doing what you want to do?
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A lot of work? You just need to decide what rule you want once, and then it's just setting it the same every time. And it actually can save time, because you won't have to deal with reroll/not activations.
And about milking... Do you understand that some people need to have bad ratio for others to have good? If everyone is equally generous and lucky, we will end up with 1:1 for every user, but then it will be not giveaway site anymore, it will be "random trading site". Best thing about steamgifts - you can choose your rules for your giveaways. You are concerned about public giveaways, but it's just one of possible kinds of giveaways. Why you choose public if you care so much who will win?
If you want winner to be forced to play won game - there are groups for this. If you want winner to give something back - there are groups with minimum required ratio, the type I called "random trading" above. You can make your own group with your own rules. You can gather people you think deserve it to your whitelist. You can make private giveaways with sgtools, or without one, or with some puzzle, etc... From all the possibilities you seem to choose the type of giveaways that seeems to not suit you at all, and then you frustrated that winners don't meet your expectations...That's strange to me.
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Well, if you do level 0 public, you have to accept that most of them will end up collecting virtual dust forever. The lucky ones get idled for cards. I dropped around 5000 keys like that on the site thus far, and I would hazard a bet that we won't find 200 of them being played to completion.
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Replying to previous couple of responders: Thank you for joining the discussion, you are absolutely right, we can’t expect everyone to give as much as they get. This may also not do justice to people who receive a couple of bundle games but give a few high value games. Your suggestions are completely valid (as a matter of fact to address this I recently joined an “at least give 1 for every 10 received” group).
This prevents being annoyed by people that do not intend to contribute anything, but additionally it also fragments steam gifts into all sorts of subgroups or gifts tucked away in forum threads. Personally I actually like the idea of an open community without too many hoops and barriers for new people to join, yet if you are only allowed to ask for simple conditions such as “at least 1:10 ratio” with invite only gifts or closed groups you are bound to get a more and more segmented community. I think that is not desirable and started this poll to see whether other people feel the same. ;)
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You create invite-only giveaways and you put them behind SGT ruleset and then you create a thread and post the SGT link in it. People who manage to pass the rules you set up get the access to your giveaways.
SGT is allowed for use by cg (the creator of SG) so you've got nothing to worry about.
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+1
I really like SGTools giveaways and the bulk of my giveaways are for some time now SGTools giveaways. ^^
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There is no way of fixing this, there will always be something wrong. If you want to have more control over your giveaways make them invite only, group, or whitelist. You can manually choose people who will get the link and give it to those who fit your criteria. Personally I'd use whitelist thingy for these kind of events because:
1) you have full control of who will enter the giveaway, there's no option someone will leak the link,
2) it takes only 2 clicks to add somebody to your WL so it's the quickest way.
Disadvatage of using whitelist fo events is that you cannot have a regular whitelist. Or you can leave the most trusted people on your WL and add new ones for the duration of event only. Up to you.
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Well, doing an SGTools giveaway with the rule of 730 not in owned_games and 221100 not in owned_games and 578080 not in owned_games
(does not own CS:GO, PUBG, or DayZ) seems to eliminate almost all of them, but private SGT giveaways are a tad exclusivist for the common SG user.
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(does not own CS:GO, PUBG, or DayZ) seems to eliminate almost all of them
Can you elaborate this? :)
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Most key farmers are also trading in-game items in those three games. They are profiteers. So, ...
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Fair enough.
I wonder if leaving that game out of the custom rule would have the same effect.
The other reason for choosing those three games is only if you think people who play those games are dorks who are more likely to leech free games just because they are morally inferior. But I think that would be dumb reasoning.
The other problem with my reasoning (in-game item trading) is that it seems to me most game farmers use multiple accounts. And I don't suppose they have PUGB on every account.
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DayZ is not that popular nowadays, as it used to be a few years ago. An average of three to five thousand people (according to SteamCharts) play this game and that is nothing comparing to behemoths such as PUBG, CS:GO or Fortnite. Besides, most of the people that chose to stick with it are pretty hardcore players who only play that particular game and aren't that interested in making a ruckus anywhere on the internet. Not to say that the idea itself of judging a person based on the games they play is plain superficial and dumb.
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You got the so called "non-mainstream enforcers". While sure, 2 of those 3 games are popular for item farmers, excluding people that OWN them, but also OTHER games, well, this is where hypocrisy begins. And it's not healthy, either.
These people make others like myself take even more aggressive and ruthless rules, such as only high level users on Steam, e.t.c. This forces users to have an even worse alter ego to restrict others from entering, even if they have honest reasons.
P.S. I won't forgive trash devs on Steam and people who giveaway their games, like SakuraGame. Thanks to people protecting them, we have "trash for cash" ideology still going on, all while devs act like overlords of some kind of galaxy and ban everyone who isn't fanboying for them.
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I understand the language barrier and that English probably is not your first language, but unless you just want to vent, consider writing a sentence in a coherent way instead of randomly throwing words together.
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That is as much a superficial judgement as it can possibly get.
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You know that you close out people like me too. I play only 1-2x/year with my nephews CS:GO (when they need to win against me in a game -before i beat them in Insurgency, as example :-D-).
But i know why you have that rule and can handle it :o).
My investigations about the people that are the worst leechers and autojoiner users are the same as your experiences with the CS:GO people.
The most of them play A LOT CS:GO (+ trade), they give nothing/nearly nothing back at sg (normaly 3 - 6 years here), they always rushs in by the DLCs and never check if they have it or not (or there autojoiners...) -4 - 9 rerolls are the NORMAL by each DLC-, they always say that they are poor and can't give (1 cent) back to sg and when you look into there accounts you see AAA titles over AAA titles and at least 800 games (mostly 1500+) -from my view far away from poor peopel-, they are often unfriendly and rude, they can't read and with the thinking is it often not very good too.
In short, often people that think only on themself, "i first" behavior and greedy as hell.
And yes i have hard opinions about that users/people ... but from many own made experiences at sg.
With PUBG and DayZ i don't have much bad experiences from my winners.
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Well, what I saw, whenever I had to ask for a reroll because the user broke rules, the bigger the chance there was that they got perma-suspension, the larger was the CS:GO play time. Every. Single. Case. And I have quite a few users on the list that got a perma…
Originally, I used that game as a basis, since it was the obvious shithead-attractor for quite a while, even more than Dota 2 or TF2. (Which did make me question what kind of user base Valve wants to build around itself, then I realised that the money those people move through their store through legitimate and scamming means earns the company a ton in fees. This was the moment I realised Valve is probably the single worst thing to happen to video gaming, and the fact that they are the one we can thank for the lootboxing is just the cherry on top.)
Then things shifted and PUBG started to appear on those profiles instead of CS:GO. It got magnitudes worse when PUBG implemented their own lootboxes and item trading, of course.
Probably the biggest reason you did not see it is that there seems to be a lot fewer rule-breakers who are still trying to do it. There were times I had to ask for 3-6 rerolls a week, now I ask for one every 3-6 weeks. And the amount of weekly keys did not rop on my part, nor the fact that they are dropped as level 0 public.
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I question by each, 15 games i give away, for more then one reroll.
Under level 2, public, for sure 50% reroll requests from me because of sgtools have red and red at there profiles...
Sometimes with luck and sometimes that ones get the stuff (and after it a BL).
I don't like it that people with 4 double wins (so 8 wins at the end) and 3 unactivated wins -over 2 or 3 years- don't get perma suspensions. When i read then "they already had the punishment in the past" i want puke. In my eyes are such numbers high enough to see that the one don't want follow the rules and then a perma suspension is a logical step for me....
At bad days i question for 1/3 rerolls with my winners... and yes such numbers demotivate me really much
Don't say anything against TF2 ... its a fun game and i play it from time to time :o) but yes a part of the players there are toxic... but not half so bad as in CS:GO or League of Legends
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You know ... i 2 used to care about stuff like that ... people just hoarding keys for the sake of getting free shit and add +1 to their 5k games on steam ... or just idle them for the cards ... then i kinda stopped giving a fuck tbh.
Eventually you will either accept that they exist and just dont care ... leave like your friends did .... or look for means to avoid them as much as possible SGTools being 1 such way , even tho i dont really like the thing .
When there is free stuff involved , people come in hordes , just cause of that free tag added to it , regardless if they need the thing or not ^^
Just look how many people own the garbage Digital Suicide made .
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For better or for worse, SteamGifts is now popular enough to attract all sorts of different people. If you feel the way you are, I feel like something is gotta give. You ever have to filter out unwanted people with SGTools, or accept that not every winner of your public giveaways is gonna be up to a scratch. And I'm not trying to judge or anything, but you can't have it both ways. I personally chose to stick with making public GAs, and I just add users that do not meet my personal criteria to the blacklist. That's it.
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My giveaways activity is strictly limited to group/whitelist/private, as in I only create and enter these types of giveaways. Yet I am sure many only viewed my completed giveaways and thought, "Wow, what a leech - they only make private giveaways". Just putting this out there so that you understand that my point of view is one which does not meddle in public giveaways.
Personally, I don't believe there are any actual reliable ways to prevent what you described, unless perhaps if level requirements could be set as "XX in value in the past XX months" or such. Steamgifts has always, and will always be a website where the occasional "leech" is present, and I think that many of us have simply come to accept that and simply carry on with our activity in various ways to attempt to reduce the chances of stumbling across such a user. Take me for example, I've been making primarily private giveaways on the forum because I value the active community far more than random users who spend an hour every day to spam entries into public giveaways.
I think that in the end, we just choose to stay here despite the many inconveniences that come with being a Steamgifts user, probably because Steamgifts manages to do what other websites have tried and failed. It does what it is intended to do, and even with its many faults, it's still the most successful giveaway website out there.
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No matter what you do, someone will always manage to find a way to gamble the system. Better to keep the system simple and use other tools like blacklists and SGtools to put some limits.
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Are you sure?
1.7 hours per win, 3.4 hours per played win, 137 hours total
50.0% (40/80)
11.9% (7/59)
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A little bit of an exaggeration but you are fair to point out that I still have plenty of games on my todo list. The point that I tried to raise though is that at some point I got so annoyed by milkers that I have fallen back to just balancing $/$ and I thank that is a shame.
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Nope, as a matter of fact feel free to join any of the ga's I create. I just have a problem with people that have ratios like 380 won over 4 send. As I said I fully understand that plenty of people may not have a lot of money to spend on games, but I'd say after winning in some case hundreds of games it would be nice to start giving back to the community.
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I can't post names of rule breakers because that can seen as calling out. Yes you can't say anyone break a, or much more then 1, rule to save him/her from a witchhunt. I am nearly sure that i can't name perma suspended ones too. Because maybe they can come back in 100 years or anything like that (yes i am a bit sarcastic). Think over it what you want...
BUT
when you jump in my profil https://www.steamgifts.com/user/Masafor and look there at the winners of my Giveaways with 0 comments (so no thanks from the winner too) i can't stop you ......
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I’d like to ask you some questions to initiate the discussion. What are your experiences, did you notice this type of user to?
Yes.
Are you bothered/annoyed by this type of winners?
No. Of course I prefer people playing or at least trying their wins and not just idle them for cards or +1, but ultimately they can do whatever they want as long as they follow the site rules.
Have you considered stopping with steamgifts or did you change what games you give because of this?
No.
Would you give more games back if you would win more often?
No. I give away games when I want or can do it. Winning more or less games won´t change that.
Should we have more means to select against people that are not willing to give back to the community?
¯\_(ツ)_/¯
And finally how would you reward or promote philanthropic sg users?
With a ¨thank you¨ and a spot on my whitelist. 🙂
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Depends on the game. If it's garbage shovelware that I got from a bundle, I don't care who gets it; even someone farming cards from it or looking for a +1 in their library is getting more use from it than I ever would, and it's unlikely anyone would actually want it for playing purposes. If it's a game that's good and that I don't want, I tend to make the entrance level a bit higher to reward those who give back. I don't always do that, since I do want the games to be accessible for people who simply can't afford to get games that often, but usually I'll put in a required level. If it's a game that I love and want to gift to someone who I know will enjoy it, I hit up the whitelist.
Sometimes I'll also have two copies of the game I'm giving away and be on the lookout for someone who legitimately seems interested in playing it, and then pass it on to that person outside of Steamgifts. That's only happened a few times, but it's rewarding to see them play the game and have fun with it! =)
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I wanted to point that I think that it is not an accurate environment to apply the example of the commons. We don't have a limited resource here, and GAs are increasing every year. Yes there are users that abuse of this system, and I don't like that at all. Sgtools is a good system against the worst of them.
On the other hand, the tragedy of the commons it's a biased interpretation on community regulation. Communities works pretty well, and resources became scarce by privatization and overexploitation
http://www.steadystate.org/the-fallacy-of-the-tragedy-of-the-commons/
BTW, I can understand almost everything. 400 win no game sent. Whatever. But I can't stand when users that has hundreds of games sent to private groups with 10 members and never do public giveaways, wins one of my public GAs.
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I like how you are the first one to challenge me on the parallels with tragedy of the commons. I thought I saw some striking similarities. Just out of curiosity, do you have a background in social science or ecology? =) Maybe I should rename it to “Public goods game”, I dunno. ;)
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I have a Bachelor on Biology, with majors in Ecology, Molecular Biology and Evolution. But I don't like to show credentials if I can't convince with good arguments.
The story with the tragedy of the commons it's really interesting, but I don't trust the story when focuses only on abusive behaviour. Almost always there are a big fish taking advantage, and they're not the cooperativists.
But I agree that in SG certain behaviours are really toxic and unpleasant, we can improve it our community even more.
I think it's already pretty great, with lots of good generous people, and good users that are really grateful. But there is room for improvement
I recommend "Playing Appreciated", it's an awesome group for people that wants their games played, and users that really wants to play their wins.
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Poll is missing "I'm bothered by key harvesters because they reduce my chances to harvest keys!" ☺
But yeah, as much work as it is, the only way to make sure you include only the type of users you want is either whitelist or SG Tools, like others have said. Bloom3D probably said it best:
Eventually you will either accept that they exist and just dont care ... leave like your friends did .... or look for means to avoid them as much as possible SGTools being 1 such way , even tho i dont really like the thing .
Of course, then you end up becoming one of the users that "created all of their own giveaways for closed steam groups with a very limited amount of members." So, there really is no perfect solution.
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First off, I had some trouble answering the poll since I think option 1 and 2 are basically the same if you are happy with the status quo.
Then, to the real subject matter, giving a leecher´s point of view. Well, you might not think of me as a leecher once you´ve read through the whole message but I´d certainly be interested in knowing how many would, if they looked at my statistics alone.
I´m a level 4 but I didn't start out as one. I became a member after seeing a steam game review where the writer said he had won his game from here. And I just didn't get it. I signed up, entered some giveaways, didn't win and then I just abandoned the site. For some reason I re-entered much later, suddenly understood the idea and now I love the concept. Just like many have said, I think steamgifts is simply the best giveaway site there is, it just works, and there is little financial motivations in it, it is firstly about GIFTING and only secondly about GETTING.
So, why am I a leecher? Because I also take pleasure in simply entering many giveaways, just as any person might enjoy entering the lottery. "What if I win, wouldn´t that be great?" And unfortunately I have won, many times, and apparently too many times, by someones standards, because I´ve been blacklisted 4 times and I don´t have the expertise to find out by who or for what reason.
I was also shocked when I gifted games myself and discovered how some winners already had a butt load of winnings. My first instinct was to blacklist them. But why should I? Would it be fair to penalize someone for being lucky? Or even for actively trying to be lucky, by entering as many giveaways as possible? Or by setting MY rules what they should do with THEIR winnings, such as demanding that they play them? (By the way, I know nothing about sgtools or the sorts but isn´t it totally possible that a game, for example a children´s game, is actually being played through the steam family sharing, on the child´s steam account, making the linked steamgifts account falsely look like it is collecting dust?)
I own a lot of games, 400+ in steam and more elsewhere, but adulthood doesn´t allow me to spend much time with them. They are mostly from humblebundles and other charity bundles so I don´t ever feel that I need to play them. They have already given me pleasure through the act of getting them. Eventually, my plan is to unload many such keys here but I haven´t managed to, and it certainly has to do with this stupid idea of "who is worthy?" Likewise, with steamgift games that I´ve won, I try to make time to play my winnings as soon as possible, so as not to offend the generous gifter but such pressure is certainly taking something away from my personal gaming pleasure.
It´s all a bit silly, when you really think of it, isn´t it?
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Make use of the whitelist. I make my best giveaways for higher level users but soon I'm going to do a whitelist recruitment where the parameters are either have a generous CV ratio or if you're low level, low cv, have a high percentage of games played. I don't mind a broke person who can't give back winning as long as they play the game. But leechers/bots that just take games and farm them for cards annoy me.
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If you care to give to someone who also shares a lot to others (this is close to trading)... been there, done that. People with better "ratio" are not more deserving than others. You can not know how costly it is for every particular person to give gifts and most importantly, what does it mean for them; same for receiving gifts. You will never know people's stories - and their statistic numbers can confuse you.
Methods such as using level restrictions and filters will always let in your GAs someone who you didn't plan to, and also restrict from your GA someone else who you didn't want to restrict. "Increasing the probability to get a better winner"(e.g. with higher ratio) essentially solves nothing. It will not make you happy. Will only make your gifts stink - your restricted giveaways are not better than someone else's group giveaways. No use in trying to judge who is deserving by such simplistic measures.
If your gifts getting played is important for you, you can try giving them away in "playing" groups, there are a few of these groups on SG for different tastes and approaches. Unfortunately these groups are small and don't include whole potential of playing SG users. Playing wins doesn't significantly correlate to high ratio. Not that you yourself care to appreciate others' efforts and play wins, though, but this at least can change.
A lot of users think of all this after spell of the first naive enthusiasm and euphoria gets broken, when looking at their winners and checking what happened to their past gifts. Don't stop thinking and understanding what are the most important thing for you, deeply and sincerely, to choose the best actions which would satisfy you. Who knows, maybe the best for you is indeed leaving SG. Or maybe you would come up with changing your own views on gifting and winning. Either way it is better not to have any expectations regarding other people, but look into yourself.
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So for clarity, I am not saying everyone should have a close to 1:1 ratio (as indeed this is basically random trading). However, after seeing multiple people dropping a box of steam keys and then eventually leaving because they do not seem to get lucky enough to even win one thing opposed to accounts that have grinded hundreds of games but never really made a meaningful contribution. I do wonder how this affects steamgifts itself.
What I see is that people either leave or join exclusive groups. This could be fine, I dunno, though I feel that it could kind of degrade what steamgifts is about. On the other hand, you, like many others may be right and it is better to simply come to acceptance to how the way things are. I just thought it would be interesting to have a discussion on this and see how other people see this. And yes I agree that I am not perfect either, amongst other things I have the kind of personality to get annoyed by this kind of thing. ;)
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As some have said, your best bet if some of these things bother you is to use SGTools, or join a group that has certain guidelines. If you want the public to see the SGTools games, then create a public giveaway of something halfway decent (and/or new and/or unbundled) and link to your SGTools-protected private giveaway. I've done this before so that "reads the forums" isn't a pseudo-requirement to win. Then you can come up with whatever rules you want to try to increase the chances of the game going to somebody you'd like to see win.
If you're worried about game collectors, then set a max limit for steam library size.
If you're worried about win collectors, then set a max number of steam wins.
If you're worried about people not giving back at all, then set a level restriction.
If you're worried about people who only give back to their groups and whitelist, then set a minimum percentage of group-only giveaways.
Et cetera, et cetera.
For me, I don't care too much who wins my crappy bundle games, but for a decent giveaway, I tend to share them with my whitelist, groups that require playing wins, or at least some basic SGTools rules to weed out rule-breakers and/or collectors who will just idle my game at best.
Good luck!
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You are right, I agree with you there are problems. Although the intentions sound good I don't think they will have the desired result. There are too many junk games, some created just to be given away..
I would just add a Captcha for every action and see what happens with the bots.
In the end I find it more efficient to work and pay the developers, it can be really hard for small ones, and those are the ones who risk making original games.
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If I was a member of the elites who ruled the place, well, I would restrict everything to elites, even garbage, but in case of garbage, I wouldn't even allow in the first place, so that means people will get only what is not given away via bundles or promotions. Its a better case where quality control can finally defeat trash devs and "poor indie guys who cant spend money for promotions", meaning only the best and the richest people can giveaway stuff and win in the first place.
Making balance between the poor and the elite? Pathetic, you shouldn't give "poor people" a chance, no matter who they are. Elites ensure the best goods and the best quality, while the poor can't. Let them rot in garbage flood of asset flips.
Oh wait, the elite and vs poor case is going to be not the best solution, right? It would be the case of "massive user rebellions" to change it. But well, poll already says that most people would like to leave as it is, but there's still those who want a "ultra-capitalistic" system, where only the rich can get the required services, while the poor are forced to do jobs for them. What a beautiful world we are living in.
Note, I, like many people, giveaway stuff that is bundled, have spare stuff for, or simply not needed. When it comes to AAA games, well, that's on user choice.
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Wow! I can sense that you are very passionate about this. I do not think anyone wants to exclude people with small budgets and that is what makes this such a sensitive matter since, how do you distinguish between people with small budgets and people that just harvest keys and do not care further about steamgifts. Yet if I look at the system now it seems that a lot of the people you refer to as the elite live their steamgifts live already entirely within closed groups (and thus excluding bots, key harvesters but yes also poor people). Like you, I do not really like this kind of segregation or elite groups.
Personally I think it would be very cool to have the ability to make a public giveaway for people that have never won anything yet (or less than some arbitrary number for example). Currently that is only possible through the invite only or group system, which definitely creates a barrier for at least part of the community. Where the current level system does exclude both poor and new users (and promotes elitism) I think having the ability to set a max won limit would actually be a cool way to include them whilst excluding accounts that are just there to collect as much keys as possible (But of course this would then have again other adverse effects).
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Let me use this opportunity to start a discussion on a rising annoyance I have been having with steamgifts. I really like the philosophy steamgifts embodies. You can bring joy to other gamers by giving them a game that you like, you can share your duplicate keys or even promote your own indie project. Whilst also having a chance to win some cool games or discovering hidden gems that you would not have encountered in any other way. Obviously I’ve spread the word and shared my enthusiasm among my gaming friends. Most of them liked this idea, joined steamgifts and started sharing some of their cool games, oddly enough, none of them ever won anything. By now they have all left steamgifts and that is not just because they weren’t patient enough to wait for a win. For some reason it is kind of stomach turning when gifting games to people that have already harvested hundreds of titles, but only gifted a hand full of games 3 years ago. Ok, you increase the minimum contributor level to avoid this type of users, but as soon as you do the second type appears: the kind of user that has received hundreds of public giveaways, but have created all of their own giveaways for closed steam groups with a very limited amount of members.
I fully emphasize with people that do not have the means to give back to the community. Yet in most cases people just seem to stuff as many games in their backlog of which 95% remains un-played anyway. When too many people do this, more and more people who are actually willing to give back to the community get annoyed and will abandon the platform. Which in turn will lead to a further imbalance of the community and thus strengthen the effect until the community collapses and no one who is willing to give remains on the platform. This is actually a well-studied process known from social science, ecology and economics also known as the tragedy of the commons. Any community can only handle a limited amount of social cheaters and will collapse (tragedy of the commons) unless the community has sufficient means to protect itself against this behavior.
I’d like to ask you some questions to initiate the discussion. What are your experiences, did you notice this type of user to? Are you bothered/annoyed by this type of winners? Have you considered stopping with steamgifts or did you change what games you give because of this? Would you give more games back if you would win more often? Should we have more means to select against people that are not willing to give back to the community? And finally how would you reward or promote philanthropic sg users?
P.S. feel free to join my latest ga (https://www.steamgifts.com/giveaway/Fj1sJ/tomb-raider), thus far, the amount of people with a very poor win/send ratio that have already joined is impressive.
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