I disagree with the reduced value for "Steam is learning about this game" games, since there are perfectly real games that don't get an audience
I FULLY support the idea of 0 value to these asset flips with a huge price. Not reduced value, but 0 value since they are not games at all. And it's almost always painfully obvious when they are games and when they are just asset fiips.
Reduced value of a 50€ game is still too much, when it's not a real game
I think support mentioned to go to "add game to list" to report asset flips made for CV &farming
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Games can be put manually by mods as reduced value or 0 value, I believe
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When sold for cents somewhere and someone make a ticket about it, the game will be set to reduced. Which means $7.5 cv instead of $50 cv.
The stats in groups will be calculated with $50. Because of this look the one or other stats of members, in dif. groups, very generous or with other words "exploited the system".
Still much too much but that are the rules right now.
But the problem exist since a long time, i reported, 1-2 years ago, many dozens, maybe hundreds, of such games, with """only""" 15p - 30p, sold for 8 - 16 cents.
It was a fight against windmills and a lot of this tickets are still not handled from a mod.
All the games that gets sold in the shady ru stores should be set to FREE and the problem would be soon ending because the people couldn't use this games anymore to exploit the cv system.
But i don't expect that this happens
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I really think this kind of problem can only be addressed by involving the community.
So here's an idea; using the existing system where users can report asset flips by creating tickets but add a new section (visible only to users above a certain SG level) where users can upvote the tickets. This way when a moderator is working through the list of open-tickets, they can easily start at the top of most upvoted ones which should be an indicator to the most likely junk games reducing the load on moderators having to sift through bogus tickets.
You can also add some filtering tools to this page like sorting games by store price and whether or not a game is "profile features limited". That will make easy to spot those $50 fake games.
So it sort of works like a feedback portal (think uservoice) that harnesses the power of the community to make the moderation easier...
What do you think?
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SG tickets are subject to privacy laws
I am talking about one specific type of tickets, the kind to report overpriced low-effort asset flips. This does not include tickets that deal with user reports or bans which normally involve sensitive private info. All that is required here in the ticket would be info about the game being reported which is public info anyway. If you want to be extra safe, the site can show a visible banner on the report page that warns not to include any personal info and that everything shared will be public.
member access to any part of the control panel never gonna happen for security reasons
that's not what I suggested, I am talking about creating a new page which only shows a list of tickets of one specific kind, reported games, and with one simple action, upvoting them. There is no cross-over with existing moderation tools.
level benefits are permanently off the table
that was optional, you can still allow everyone to upvote including lvl 0 users if you want, idea would not change.
the bloat and serverload
what server load? we're talking about adding a single field in the backend to track the number of upvotes, couldn't be simpler...
I am a big believer that moderating online communities is an almost impossible task and only gets harder as sites grow (think eternal september). And if you want to maintain quality and uphold site rules and not eventually end up having the small team of moderators be overwhelmed and burned out (like I suspect is the case on SG), you have to have let the community itself self-moderate. A good example of a site that pioneered this idea is Stack Overflow and the larger Stack Exchange network of sites:
The system is very well thought of with features like reputation, flagging, yearly elections of moderators, gaining more privileges based on user reputation, a meta sister site for discussing the site itself... It all creates a really well oiled machine that can handle millions of users, both good and bad ones looking to exploit the system and ruin the experience for everyone else.
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I don't know about penalizing new games, but I wish there was a standalone function to report fraudulent games above a certain price, then when the number of reports reaches a certain threshold it would be put up for review as a 0 CV game. I mean, it's absolutely ridiculous that a "game" which is basically a looping sound file and a slider is counted as 50 CV.
https://store.steampowered.com/app/868550/What_do_you_hear_Yanny_vs_Laurel/
Someone is churning out keys for many of these lately, my "hide" button is working overtime.
Edit: actually, ormax3's suggestion is even more comprehensive, upvote.
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I've started blacklisting such users that are CV farming these garbage, unheard, asset flips. It's starting to become much faster to do that than just hiding them all, plus if they're doing this now, what will make them change in the future to give away some decent games? It's all for them to profit, the community gets nothing but spoiled milk in return. I've also seen some people give away keys for actual dogshit and marking them as "Sponsored by developer" in the description, which is just insulting because they are games that shouldn't even be approved on the store (hentai puzzle games usually using stolen art without giving credits, Unity default project templates). I'm becoming tired to just see these games on the new section every time I check it. The suggestion that OP gave in this thread isn't really bullet proof, it just takes away potential for game developers and actually good games to be shown on this website.
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You are right, I should start blocking them. I've considered it, but in fear of blocking some legitimate users who happened to get a cheap bundle (and because I don't understand hentai games enough to judge what is good and what is CV farming) I decided against it, but for games like the one I mentioned, I think it's obvious and I should have blacklisted that user.
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Cheap bundle deal? Probably on a DIG bundle or Indiegala.
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I think this would be reasonable approach.
If the steam is in that state. Have them count as reduced 15%. After they have left this. Let them again count as 100%.
This should be separate from bundle or free list.
Also I don't think asset flips should be treated as any different than other games. I mean should we also count artsy bullshit non-games on that group?
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I propose to introduce a rule about setting Reduced Value for games not verified by Steam (Steam is learning about this game).
If the game passes Steam verification, then the standard steamgifts rules should apply to it.
Since the developers started a scam with the installation of junk games prices of $ 50 and above.
DonutCrabs - https://steamdb.info/sub/726041/
SPLAIT RAGE - https://steamdb.info/sub/720208/
And many other games lately
These games will never be validated by Steam. They will never be bought by people on Steam. Developers sell them for cents on third-party sites. They buy them only to increase the rating.
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