Bump!!! I've already backed.
I love the art of Jakub Rozalski
This is the direct link to the kickstarter, in case someone cannot access their site (my proxy at work is filtering kingartgames'!).
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Don't get your hopes up with this title, they've been taking people's money for a long time now (first I've heard of this game was way back in 2015) and it's always the same, show off some pretty pictures and some concept art, build up some hype and rake in the cash that people throw at the concept, I'm not saying the game isn't going to be made, but it's probably not going to be what people want it to be.
Just a few things to keep in mind before handing them your money:
Those "ingame" screenshots on their kickstarter are the same supposed screenshots that they showed off on a company of heroes 2 fan forum back in '15, it's literally a copy of of company of heroes 2 but with their own steampunk units on the map.
RTS is an insanely hard genre to be successful in, established RTS studios like Creative Assembly and Relic struggle to achieve success with their titles in this niche yet somehow this indie studio is going to tackle all the things that those studios with decades of experience can't and their only qualification is 1 mediocre RTS that never lived up to it's hype (battle worlds: Kronos) and a rpg/point and click game.
As far as I can tell they have no RTS veteran devs on board whatsoever, a game this ambitious has a couple problems that are really hard to figure out like the asymmetrical faction balancing, good map design and well balanced mechanics, unless they have some vets on board the game will most likely be riddled with bugs on release that will require a ton of time to fix.
They already have a publisher (THQ nordic) yet still rely on kickstarter to get their funds, instead of fleshing out what the game is supposed to play like most of the kickstarter is dedicated to selling overpriced merchandise in between some concept art as if it's some AAA studio bringing out title x in an established franchise.
Company of heroes 2, which looks exactly the same (I'm guessing Iron harvest is using the Essence 3.0 engine as well) died a horrible death mainly due to problems with balancing and the market being too niche to be as successful as is needed to stay profitable, if a title from 1 of the best RTS studios struggles this hard to stay relevant then how is a small indie title that looks and supposedly plays exactly the same supposed to be a success? if the only thing that makes this title stand out is it's setting then I highly doubt it'll have a different fate as COH2.
That's just my 2 cents as someone who's been playing and keeping an eye on RTS games for 2 decades, I'm not saying it's going to fail for sure but in my past experience the odds of a project this ambitious being a commercial success as well as being exactly what the majority of people backing it are assuming it to be is rather small, and by the looks of it this studio reminds me more of Hello games than a studio like Westwood or Relic.
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For me, $45 is a lot to drop for a kickstarter minimum backing. But I will admit the game does look good and wish them the best on the last mile it takes to getting the game released.
On a somewhat related note, has anyone played the board game Scythe?
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