Oh, Valve does many things, just not things that won't increase the profit margin. And doing this would only cost money with no income growth. On one hand, it is a commendable business practise, on the other hand it is incredibly dumb to be in the service industry and be this profit-focused.
Comment has been collapsed.
^ This.
Just don't ask Valve to fix it either. Or they might realize there's too many problems with the APIs and gimp it further or just shut it off completely to "prevent abuse".
Comment has been collapsed.
26 Comments - Last post 1 minute ago by JonathanDoe
3 Comments - Last post 2 hours ago by philipdick
1,454 Comments - Last post 5 hours ago by MaxLevch
21 Comments - Last post 10 hours ago by Warriot
1,169 Comments - Last post 11 hours ago by IDoKnowJack
6 Comments - Last post 11 hours ago by canis39
72 Comments - Last post 11 hours ago by DeliberateTaco
31 Comments - Last post 7 minutes ago by Si9a
673 Comments - Last post 7 minutes ago by OsManiaC
63 Comments - Last post 9 minutes ago by D3vilsCry
7,152 Comments - Last post 10 minutes ago by sassdrake
2,409 Comments - Last post 20 minutes ago by Matty777
258 Comments - Last post 29 minutes ago by Matty777
134 Comments - Last post 30 minutes ago by Kyrrelin
Recently, I did a few giveaways for game DLC. As it turns out (and please don't go looking for these people, this is not a callout post!), three out of the four people who entered one of my DLC giveaways already owned the DLC, causing me to end up with endless requests for rerolls and an overall feeling of disappointment.
Is there a way for DLC to be marked similarly to the base games in the future, so people can no longer enter if they already have it?
Mandatory GA: https://www.steamgifts.com/giveaway/s1cI2/
Comment has been collapsed.