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While spending lots more time at home, I'm finally making my way through my backlog. Sometimes I like to play tougher games, but sometimes I like to relax and just push through an easy game while watching tv.
What am I talking about? Games where there's no true death in them. Games where you're always making progress. Games where there may be a quicker more efficient way to complete them, but going the slow or stupid route still works.
Things I'm familiar with that meet this criteria
So what am I missing? If you have any favorites that do meet the categories above, please share them below for anyone else interested in this topic.
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You can play Figment its already free in EGS and were in steam while ago .. its a puzzle game no harm at all only puzzles and i mean ez ones
Thanks! Yeah, I gave that one a try a while ago and wasn't the biggest fan.
That's part of what makes this so tough. As I've aged, I've gone from generally liking games to having these weirdly narrow categories I enjoy. And while there are a lot that fit the bill on paper, they're not all ones I enjoy.
Visual novels might be like that. I haven't played any but you can try. Also FMVs are pretty much like watching tv that you can interact with.
The visual novels genre never struck me as my thing, but I've never actually tried it. Unfortunately I'm not looking for text heavy games.
Thanks for the suggestions! Added them to OP.
I know what you mean about visual novels, but if you want to try one that's not anime styled and is completely voice acted (so reading lots of text is not really required), have a look at Eliza from the Feb Humble Choice, I really enjoyed it, and LeonFowl loved it so much he made a thread about it 😁
The reading doesn't bother me. I enjoy RPGs quite a bit. This thread is mostly just looking for things so I can multitask.
But I'll look at that one anyway :-)
Well, "Bad Ends" are a thing but, yeah, not all Visual Novels have them. (Side note, some FMVs have "bad ends", as well.) And, if nothing else, there's always kinetic novels which, given their lack of any choice-making, are understandably rather difficult to get a loss in. I mean, short of save file corruption, I guess? :P
And there is Doki Doki Literature Club :D
There's also a VN by the name of "Bad End", if you just want to embrace your imminent demise openly. :P
It isn't near as well-received a title as DDLC, however. Most of the positive reviews for Bad End are hesitant, making its Very Positive compare rather poorly to DDLC's strongly enthused Overwhelmingly Positive. Then again, how many titles do compare to DDLC in recognition?
I haven't really played any VNs but bad ending means it ends right? :p My point was much more like you can play without any concern of "YOU DIED" message. :D
There are bad ends in VNs in which your character dies :)
Yep, it ends. And, as Ydrisselle noted, death is a pretty common premise for such abrupt ends; In fact, in my experience, it's even the main reason for such- though I've also played some otome games where I've gotten Bad Ends just for not pursuing a romantic relationship "correctly". Which wouldn't hurt so much if it didn't come a fair bit later in the narrative.. if nothing else, at least the death ends are usually fairly immediate. :S
Ahem. Anyway, most notably, Horror Visual Novels often rely heavily on Bad Ends, and they're often rather grisly (as one would expect, given the genre). That said, Horror Visual Novels typically have at least one Good Ending, if you can make it past all the Bad Ends. Meanwhile, there are a handful of Drama Visual Novels which are nothing but Bad (or at least, Not Good) Ends. In fairness, in those it's usually not the protagonist who dies but, there's usually still death involved (say, of a loved one key to the narrative).
In short, death really isn't foreign to visual novels; They are, after all, "novels", and death can be a potent storytelling device.
And as far as the phrase "You Died", specifically? ...yeah, that's not unfamiliar, either. :(
Yeah i learned now that you can actually get to die in VNs too. I have always thought them as pretty linear. Linear i mean you get to an "ending" when you start didn't really think you would die half way through. :D
Stardew Valley and other farming games like Slime Rancher and My Time at Portia. Probably all puzzle games. Football Manager and similar games. Heroes of Might & Magic and other turn-based stuff.
I enjoyed Stardew and may fire that up again at some point.
Slime and Portia are ones I've had my eye on for some time and may give a try in the near future.
Football Manager games, and similar, definitely fit the description, but they're a bit more micro-managy for what I like.
I played Heroes of Might & Magic III back in like 2000 and I LOVED it...but man was I bad at it. I may give it another go since I'm roughly twice as old now and might be better at it.
Well, in FM you can lose your job, so that's at least a little mini-losing :)
Primordia, an amazing point n click sci-fi adventure with a very cool story:
Crazy to see overwhelmingly positive on a point and click game. Can't recall other times I've seen that/
The interesting thing is that it can't be attributed to the established PnC-development skills of the game's well-known publisher, Wadjet Eye Games, as they're not also the developer on this one. As a further note, Wormwood Studio's second game "Strangeland" is tentatively placed for a release later this year, and it seems to be done to a similar style as the first game. So if you do get into the game, there'll potentially be something to look forward to.
Side-note, while technically "Cinematic Adventure Games', several Telltale Games, along with the first Life is Strange, also have Overwhelmingly Positive. As do these more traditional PnCs: Secret of (and) Curse of Monkey Island, Day of the Tentacle, Fran Bow, Sally Face, and Technobabylon (that one published AND developed by Wadjet Eye).
[Note: This isn't meant to be a comprehensive list, it's just the ones that came to mind. ^.^]
Y'know, if you're looking for some others to poke at.^.^
I guess the reason I've never seen the rating is because most of the ones you listed I was already familiar with, so I had no reason to view the page. TIL! Thanks!
I actually didn't enjoy Primordia quite as much as people in general did (though I did like it!), mainly because I found the ending a bit unsatisfying. But I recommend pretty much all the Wadjet Eye games, but I especially loved Technobabylon and the Blackwell series. Unavowed is their latest and has some really cool branching as well. The Blackwell series is a little old, so it starts off unpolished, but it gets better and better, and by the end you're impossibly fond of the characters.
You can die in them, I think, but it's rare, and the games generally just shunt you back to the moment immediately before you did something stupid so you can try again.
Re: Your last paragraph. I won RIVE three years ago and just got to it yesterday (shame on me :-( ) It's frantic with lots of deaths, but the restart is fair/a recent point, not all the way to the beginning of the level. I love when devs are nice like that. Makes for a fun experience.
Thanks! I have three Blackwell games and should play them soon.
I'll just quote myself from a vaguely similar thread about a month ago... 😎
Yonder: The Cloud Catcher Chronicles
There's no combat, so some people will find it a bit dull... 😅 but I play it with my 7 year old niece and she loves it! 😊
Yonder: The Cloud Catcher Chronicles
There's no combat, so some people will find it a bit dull... 😅 but I play it with my 7 year old niece and she loves it! 😊
Huh. I missed that thread. Thanks for the link, I'll check it out.
Phoenix Wright: Ace Attorney Trilogy it is definitely not as text heavy as most visual novels and it is really fun to play.
In all the years since they've been around, I've never tried one. I see that they're started popping up on Steam, so I might get one soon. Thanks!
Yesssss. I have a couple I've yet to play. When I play one, I usually play the hell out of it and then get burnt out and need a break before starting the next. They ARE all kinda same-y...but it's been a while and I might get another one going soon. Thanks!
Building Sims like Settlers, Anno etc outside the campaign.
My life in portia and other life sims.
But if you really wanna relax go for "American Truck Simulator". Listen to your favorite podcast whilst driving stuff from San Fran to San Diego and enjoy the landscape ^^
I really need to look at the Portia one. I've seen it recommended a LOT.
I tried Euro Truck Simulator a while back and it's not for me. It IS super relaxing, though, that's for sure :-)
Haven't played Euro but heard it's quite bad in comparison (maybe bc its older, dunno) and got American Truck for free. Was pleasently suprised. Nothing for every day but every now and then it's almost meditative
And yes, Portia seems to be pretty much the standard as of now (until animal crossings comes out on pc, i presume)
Animal Crossing seems like it might be up my alley, and I have a Switch. I wanted to play the original when it came out way back when, but never did.
Not a fan of the "rolling" view, though. I've never gotten motion sick playing games, even VR, but that almost does it to me. Strange.
World of Goo
Home Sheep Home
I love the first two on the list and almost added them to OP.
Good choices, thanks.
No problem. :)
I do love games like that too.
Two of my all time favourite games:
The Secret of Monkey Island (This was one of the first games i ever played)
Monkey Island 2: LeChuck's Revenge
These are also very good in my opinion :)
Day of the Tentacle
The Norwood Suite
The Vanishing of Ethan Carter
and as mentioned a few comments up My Time At Portia is amazing too :)
Those are all i can think of now :)
You can die in Monkey Island tho ;)
Just don't go AFK while swimming or diving.
In fact, that seems like valuable advice for general application. :P
Was it 10 minutes or 15? Can't remember but my friend and I tried it back in the day on an amiga (no internet; no esater egg guides, mind you) and when it actually worked it was one of the most glorious moments in my personal gaming history :D
Google says 10. Sure as hell not something I'd remember off-hand now, either. ;P
It's a pity that MOST of the rumors about game secrets in that era were false. Wasted so much time on so many games. :'P
Definitely maximizes the impact for those few that actually turned out to be true, though..
Hahahaha, I love the Monkey Island humor. I played Maniac Mansion back on the NES, but haven't tried Day of the Tentacle. I probably will soon. Thanks.
lol, I played all the way through Faerie Solitaire years ago. I don't know why.
On both accounts: so did I.
I love Solitaire games, I own and wishlisted way to many but Faerie Solitaire are really great ones for sure!!
Sims and alike games
Wasn't Fable 3 the first one you couldn't die on?
Don't know, actually. Never played 3rd one, but it's impossible or at least very hard to die in previous title. Quick google search.
I mean, I've played them, so I already know that they're absurdly easy, if one approaches the games from the perspective of a veteran RPGer. But "nearly impossible to die" and "unable to die" can still be considered as being two radically different concepts, so I just wanted to make sure the OP was receiving accurate information in that regard.
If the OP is concerned about dying to begin with, then maybe they're looking to avoid even low-difficulty games. From another perspective, we can view it like the Secret of Monkey Island comment earlier on. Even if you have to actively try to achieve the death, it's still worth noting as a point of curiosity. :P
Never played Fable, and I didn't know that it fit the bill.
Sims just made me think of Spore, which I haven't played since it came out. Might show the character creator to my little ones in the near future. Thanks!
No probs! Have fun and entertain younglins, train them well. :D
Just finished Gris and I think it might fit the bill? It's a platformer, and there's mild puzzle elements, but there isn't really a way to die.
Awesome, thank you!
Nonogram games like: https://store.steampowered.com/app/476460/Picross_Touch/
Omg, such a fan. I discovered them in the late 90s and to this day, I still spend too much time on griddlers.net.
Tycoon or city-builder games in sandbox mode. No winning or losing, just get creative and build what you want.
lol, I'm so bad at them, but I do enjoy giving them a whirl every so often.
I kinda like being railroaded down a path, though. I used to take dance lessons and I loved the instructions where it's like "this is what you do" but hated the free dances afterward. I'm odd, I know :-)
Yeah, I struggle with games like Planet Coaster and Planet Zoo, where they literally place you in the middle of a big open space and say "build what you want!" I love the idea behind it -- total freedom! -- but it's like my imagination gets paralyzed. I need a goal to work towards.
Pre-internet days (before we had it anyway), I was killing people in Roller Coaster Tycoon 2. I like experimenting with the games, but I can't do much beyond "perfect order and sqaures are pretty and efficient". Then I get made if there's a pond or lake or something :-)
RCT and RCT2 are amazing games. I must have played them for a couple thousand hours, back in the day. I still have RCT2 on Steam but it's been a while since I've checked it out.
If you're ever looking for that RCT vibe, check out Parkitect -- it's basically a modernized RCT2. It's awesome. And there are plenty of scenarios and challenges, so it's not just a big sandbox.
I'm odd, I know
I'm odd, I know
The alternative confuses me, actually. I mean, freestyle as an option once you're already skilled in several integrateable dance forms, that's totally understandable. That seems like a great way of looking at things from different perspectives, and developing a more robust range, and is likely rather enjoyable to boot.
But as an alternative use of the time that could be spent on learning fundamentals? Well, I can't say I'm intimate enough with dance education to offer an opinion I could firmly support but nevertheless, from my perspective, that just seems like poor teaching methods [excluding perhaps circumstances where it's more in line with the needs of the students but, given your stated perspective, that clearly wasn't the case here].
Well, at the very least, I wouldn't say your perspective is "odd", even if it did somehow end up being against majority opinion. ^.^
For what it's worth: they were free classes over a decade ago...and I met my wife there :-)
What Remains of Edith Finch
Hadn't heard of this one. I like games with good/unusual story, but generally like more to do than walking simulators. Will consider it!
Yeah, it's a walking simulator, but the narrative is so brilliant! It's a quite short (took me about 2-3 hours).
if you cannot progress it's not much better than failing. thus an adventure game or a puzzle game can cause frustration even if you cannot die in it. of course i don't thing that's an issue, that's their charm, just wanted to add that "can die/cannot die" is maybe not the most important bit of information for a game.
You're correct. Constant progress is a good portion of what I'm looking for, I suppose.
I enjoy the new Tomb Raider games, Batman Arkham games, and the like. You can die, but there's no real penalty other than time. But for the sake of this thread, I think not being able to die will get the responses currently want.
Thanks for the input :-)
(Multitasking now...probably contradicted myself within this message, heh.)
You can die, but there's no real penalty other than time.
You can die, but there's no real penalty other than time.
If that is good with you, then Terraria even more! ( I'm not a fanatic I swear)
Also Battle Chef Brigade, if you are okay with a faster gameplay style. Brawl with monsters, get ingredients from them and from plants, play match-3-cooking, get points for good stuff and beat the other chef in a cook-off! If you lose, game just offers you to change your loadout / bonuses, and you try again. You can even plan what you'll do beforehand, it's learnable. I'm pretty confident on this suggestion, my non-gamer GF beat it while learning how to play with a controller and liked it. ( Just don't play it on hard, normal is fine, last few matches are a bit challenging)
Oooh, that does sound wonderful. Completely fine with faster gameplay.
yes, tomb raider is much easier than stephen's sausage roll, even if you can die in the former.
lol, I remember seeing a video about the sausage game and thinking "I'd be awful at the first level". People who have the patience for that blow my mind.
Here are some puzzle and minimalist games I really love(d) to play:
(hope I formatted them correct...)
Everyday Genius: SquareLogic
I've completed probably half of those, but I will poke through to see which ones I've missed.
I've found a handful of similar ones on Kongregate, but I've been playing on that site for over a decade and have beaten most of the ones that fit the light puzzle descriptor.
Keep an eye out for Klocki, Push and Delete, they are either from the same (few?) dev(s) as Hook and Zenge, or absolutely could be.
Seems like I forgot to add PUSH and klocki to it, which I completed as well, Delete I seem to have wishlisted, just like NABOKI so those 2 games will come later ^^
Yeah, it was a bit weird. I recalled you playing PUSH before I did, I thought I was wrong about it :D
Haha yes, I just checked my library fast with puzzle games and so I guess I missed some, having to check through 281 of them doesn't sound like a lot, but it is!
But I love such games so yes, I own most and am tempted to just buy the others right now... but, that would kill my plan to wait for discounts :P
Sandbox games where the goal is to just build stuff
Or a combination of the two like Staxel or I guess, My Life in Portia
I enjoyed Stardew (played the original Harvest Moon when it was released). I like the gradual build. Upgrades, and such are fun. But once it gets maxed out and the bulk of the collections are done, I get bored. That saddens me. I want to love those games as much as others do. Haven't tried multiplayer, though. I think that would be awesome.
I disagree on survival games. In my opinion that's the genre in which by definition the main point is the struggle to stay alive also without enemies or active obstacles. If you fail that, you lose.
You're right. Changed to crafting. That's what I was thinking about.
Looking at your response to another response here, you might enjoy Mount & Blade. You can get taken captive, but all you have to do is just build up another army and give it another whirl, with your character and companions having improved from their previous adventure. There's no hard failure state in that game.
I put probably 20 hours or so into that game, between single and multiplayer, years and years ago. Couldn't get into it as much as I wanted to. Granted, it was kinda clunky and may have been improved since.
I haven't played it myself yet, but I had a couple of different friends who swore by Warband [the standalone expansion/revamp of the first Warband] while also stating a much more reserved opinion of the original release. In fact, they so heavily recommended Warband (especially with mods) over the base game and the other, later-released standalone expansion of With Fire & Sword, that I ended up with Warband wishlisted and the other two ignored, following those conversations. :P
Of course, Mount & Blade II: Bannerlord just released to Early Access, so.. best bet may just be to give that one a firm look. ^.^
Thanks for the insight. I appreciate it!
Technically, on normal difficulty or lower you can never fully lose in Darkest Dungeon. :D
You can also never fully lose in Recettear: An Item Shop's Tale since if you miss a debt payment the game pretends it was all a bad dream and goes back to Day 2 with all the progress you made intact.
Yeah, just kidding, of course. XD
The first game like that that comes to mind is Unholy Heights. It's basically an apartment management simulator with monsters. Occasionally adventurers attack with the residents acting as sort-of guards where they could die, but even if the adventurers make it to the end, all they do is steal some of your gold and piss off. And dead residents get replaced by new ones automatically pretty quickly.
There is absolutely no way to fail at anything in HuniePop. Or at least no way that matters. Failed a date? Doesn't matter. Botched a conversation? Doesn't matter. Basically it's exactly the kind of game you descried. :D
Reus is a god game where... well, I guess you technically can "die". If a village gets too greedy they can decide to attack one of your giants and might actually kill it if they're strong enough. But that happens very rarely and most games take no more than an hour, so it's not really a big deal. Anyway, it's a god game where using four giants you shape a planet and help the little people on it thrive by creating resources for them. It's very fun. ^_^
lol, I liked the Item Shop game back in the day :-)
I've played 2 of the 3 you recommended. This is such a tough topic for people to answer. I feel bad being all "nah" or "I've played that". Hopefully, though, someone with similar tastes will find some use with this thread. Thank you!
The first thing that crossed my mind was 30 Second Hero(Or Minit, which I played recently).
I played it ages ago, so I am not 100% sure.
You basically die every 30 seconds, but you also always progress within those 30 seconds.
Maybe some will/can confirm, cause I am really not sure anymore
You're correct on both. Thanks!
Have you played Aer?
I have not, but it's on my radar. I see it's got a good rating. Your thoughts?
I keep meaning to go back to it! I haven't played that much of it yet. I will say it's not quite as relaxing as it first looks - you don't have complete freedom of flight, as in you can't just go straight up for as long as you want, you kind of swoop up in small bursts and gradually descend so you have to spend a little time at the start getting the hang of it to gain altitude.
There are puzzles but no real indication of where to go so you may spend a long time getting to one side of the map to realise what you need is on the other side. Part of the puzzle is how to reach certain areas since they are higher up than you and you will have to explore a fair bit to find the next thing to interact with. There are achievements for exploring and finding little secrets.
It is quite a soothing game and you can't really die (you fly between islands in the sky and if you glide too low you will be teleported to the nearest island's respawn point).
Almost like a Metroidvania with a Walking (flying) Simulator?
The having to slowly fly the map back and forth is a bit of a turn off, as I hate whne games are needlessly slow to pad the length. But the rest about it sounds nice. Thanks!
Kind of, you don't pick up any items iirc so the puzzles are a bit less tangible (fly through this hoop and something will light up and activate somewhere else for example).
Yeah that's the thing that annoyed me about it, I was searching for the next thing to do and explored the island on one side, decided to go to an island far on the other side since I'd already explored the ones in the middle. Spent ages looking around, eventually gave up and found a guide - where I needed to be was the first island and I hadn't landed in the right spot to activate something. Maybe watch the start of a video guide so you can get a better feel for it than I can describe here :)
Excellent idea. I think I will.
Hi I just played Aer again and needed to tell you I'm an absolute idiot xD
There is a button to flap your wings, so you can go up as high as you like, which makes the whole game a much more relaxing experience haha. This also makes crossing the map much easier! I don't know how I missed it when I first played. Facepalming really hard right now! Well, at least I'm enjoying the game a lot more now :)
I started playing again because I chanced upon these curators https://store.steampowered.com/curator/35872486/ https://store.steampowered.com/curator/35899705/ so maybe you'll find some nice games there too. :)
Hahahahahaha, I can't remember an example at the moment, but I have had a game (at least once) where I was a significant amount into it before realizing some super simple thing that I'd missed.
Yeah I've definitely missed things before this too! 😅
You know, I almost got this when it was first released on console back in the day, but I didn't. Completely forgot these existed. Your thoughts?
I enjoy it. It's a nice relaxing game and an interesting, different direction to go than previous Prince of Persia games. Especially the classic 2D one. I think Ubisoft should bring this series back and make it feel uniquely different than Assassin's Creed. I also like that the battles are one on one making it seem as though the Prince isn't as powerful as he might seem.
I like when action is still relaxing. I'm going to check on these.