There is no way for SteamGifts to check anything against your steam profile, that falls on the user. That is why as a giveaway creator, we have to check to make sure the people who win our things activate them. You also have to click the option to send the key, or you can delete it and send a gift.
The point is, SteamGifts works on the honor system, there is no way for it to automatically check anything including if it's a key or a gift.
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I know how it's done and what it's limitations are. Apparently you are too stupid to understand my point though, so here you go. I was responding to the moron that said sg doesn't have a way to check ANYTHING against your steam profile. SG is checking if you have a game, against your profile, to then filter those games for the list. That is sg checking SOMETHING against your profile. That makes the statement I was responding to incorrect. Thanks for all your help though. Hopefully this lesson in remedial logic has helped you.
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I think the people who are generous enough to host and maintain this free site for this amazing community already do more than enough, adding that to their plate would be quite a lot.
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Didnt another giveaway site have something like this? I believe it was gameminer. And then the middle man account was disabled by Steam for some reason or another and all of the gifts were lost.
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The problem with an automated system is that it's a bot, and bots get banned, so what happens when that happens? What if it's in the middle of a transaction and that game is lost?
The other negative side of that would be exploits. If there is only one target to focus on, malicious users may be more tempted to try to access that account.
It would be a nice feature to see automatic sending of gifts and keys, but I wouldn't expect that from a free site. Also, the lowering of CV doesn't really bother me I mean it's not like my net worth is based on what I bought everything I own at. Drive a car off a lot, some of the value is lost instantly. I look at buying games on Steam the same I guess lol, if I level up I level up, otherwise I am just gonna throw out games I love or friends want and hope that people enjoy them.
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you think we should point out that owning several accounts on SG is forbidden?
he could get permaban for it
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blame manually added bundle games, they take time sometimes
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Useful, it also checks for not activated wins. I just checked myself and the only game marked as not activated is a false positive. Thanks for linking this tool.
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Some time ago i give 2 copies of Betrayer, a bundle game (15% value), i recived 3 pts for each copy (6 total and reach lvl 2)but later the price in STEAM drop from $20 to $10 so my contribution change and instead of 3, each copy contribution was update to 1.5 pts (so i loss 3 pts on my cv and my lvl drop to 1 again) later i made another GAs and reach my lvl again. The points is, if some of the game you already have given away drop is price on steam, your cv will modified acording the new prices.
Check your CV using http://www.sgcv.tk/ for you it says $24.00 Level 1 ( 96.04% to Level 2 ).
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Not really a rule, more of a shortcoming of the site's technical aspect. To be fair, it would be nice if your 60$ game remained 60$ in SG, but storing prices could add more stress to the site, and there's possibility of price glitches that sometimes happen with discounted packs. (mentioned below)
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It's as Doshmaku said. If you give away a non bundled game, you will keep full CV after it gets bundled.
But if for example, there's a bundle that comes out today with a game that has never been bundled before, but the game only gets added to the bundle list tomorrow, people that give away the game today will get full CV and retroactively lose it the next day when it's added to the list. People that have given away the game before today will keep full CV.
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In this account ? Tell us what the other accounts are so we can transfer your levels to the other ones.
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So apparently the game now costs $15 ? Because here it's still 5€
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Okay, never mind. It looks like it's just that glitch where the game itself has no discount, but one pack that contains it is discounted and so SG (and steamprices.com which I used to check) picks out the pack's price instead. Polarity was affected by this glitch too.
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That confused me a little too at first but you are understanding the definition of a bundled game wrong.
Not only games bought from a bundle count as bundled but every game that has ever been bundled.
Look at it like that... Even if you had bought World of Goo for 9,99 € directly from the steam and give it away there would be no advantage for the winner compared to winning a copy that was bought for 0,33 € from Humble.
Or in other words even if you payed more that doesn't change the objective value of the game.
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You can check on the Bundle list.
Every game listed there counts as bundled and will only give 15 % CV.
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Used to be Lvl 3 in this account now im lvl 1....wtf
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