As Velandur noted, if you want DLCs- and the typical gamer absolutely does, for this kind of game- you're running a loss at $2 to begin with (unless you just want to pay $2 for earlier access; save data can be imported to Rising according to release announcements).
It was implied that the new version would have all the old DLCs included, instead releasing new DLCs for purchase. What was explicitly stated was that the new game would be a substantial overhaul/improvement on mechanics and technical elements over the previous version (hence why they went with a re-release) and would feature expanded gameplay content exclusive to it.
See Siliconera's article as the source for most of that information. Or, for a more tl;dr option:
Granblue Fantasy Versus: Rising will feature a "simplified" version of RPG mode in an all-new Story Mode, including all chapters from the first GBVS as well as an original saga. The trailer suggests that the original GBVS roster, including all previous DLC characters, will return in Rising. -Fighter's Generation
Thus, even if it releases at $60, that should still be a much more cost-efficient purchase than this game at $2, after factoring in DLC pricing alone. More than that, you're buying an outdated version, so unless you're fully comfortable with that as an alternative, then you'll have to be buying the new version eventually anyway, just for the improved engine and expanded gameplay options and exclusive DLCs.
Again, the current offer is great if you want to get access to the game at a cheap price earlier on, or don't care enough about the game to want to wait for a better offer (though in that case, why even bother with this one?), but it's not great (at all!) if you're patient enough to look to the long-term.
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You have the right points if you want to get into the game and play online, but for $2, this version offers pretty good single player content and you can play with your friends if they also buy it. Rather than the $60 and find out you don't want to invest that much time in this particular title (specially if you already play/main other fighitng games).
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From a competitive fighitng game aspect, this is the right advice, but if you dont plan to go that serious with Granblue Fantasy Versus, this is a great purchase just for the single player stuff and play with your friends who also get it on this sale every now and then. Wich is exaclty why I bought it since I am too invested in DBFZ and Strive for online ranked matches to even add another one.
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Thanks, had it wishlisted to try its co-op mode eventually.
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Not my cup of tea, but I'd like to add that the Legendary Edition is also at historical low at 60% off, β¬19.99. This edition comes with all 12 additional character sets; but it still leaves out β¬80 for 40 more DLCs. While most might be cosmetic, there's not a "complete edition", be aware about it when pondering this purchase.
Still at 2 bucks for just the game is a good deal, if you're into this kind of game.
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Normally I try not to do this because it's obnoxious but since you constantly post the same thing under 80% of all deal threads I just have to:
Worth is not a verb. So it isn't "It don't worth it." - it's "It isn't worth it."
If you don't mind me asking is worth (or being worth) a verb in Italian or why do you always say it like that?
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Rising's story mode will include the story chapters from GrandBlue Fantasy Versus in addition to it's story, but it's not an update, it's a sequel and a separate game.
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If you plan to play vs randoms online, practice and invest a big amount of time to get good at the game, Rising is the right title for you. This one is more for those who are curious or want to have it to play with their friends every now and then. I have a couple of buddys as we all play fighitng games, they all main KoF, Strive or DBFZ; but we all love to casually play XRD, +R, Persona, Skullgirls, Footsies; just within the group for funnys and not too seriously. You can bet this is a game we would add to the later list with such price entry.
The single player content alone is already a fantastic deal for just $2.
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Unfortunately, I don't have a copy of this myself, but here's what I've picked up on the game, for initial consideration:
Much like with Mortal Kombat's Shaolin Monks spin-off game, or Street Fighter EX3, this is a side-scrolling beat em up style mode overlayed onto a fighting game. The DLC characters appear to be additions, rather than expansions to the gameplay, in the same way normal fighting game or beat em up roster additions would function.
So in that sense, the only characters you'd need are ones you especially favor- there's no gameplay reason to necessitate having additional characters (as in, there's no linked stage unlocks, no additional loot types to drop, no party composition concerns, no team combo mechanics, etc, that other fighting or RPG games sometimes have to encourage additional DLC characters.)
Likewise, apparently the characters are archetyped, much as most Soul Calibur characters are (eg, Heavy, Light, etc or, in Soul Calibur, Spear, Sword, Etc), so in theory DLC characters shouldn't be as dramatically different in tone as, say, a Marvel vs Capcom or a [non-swordsman π] Smash Bros. character might be.
That said, some of the DLC character are supposed to have fairly distinctive movesets beyond their archetype (though near as I can tell, none are pulling a Voldo, so they're probably not TOO distinctive), so it may be worth looking at specific purchases based on your playstyle (eg, I've heard that one is supposed to specialize in grappling moves, and it's worth noting that the story mode's boss antagonists can apparently be unlocked as playable characters through DLCs).
On the other hand, as the RPG Mode progresses you move from being forced to play as the default character (gender swap available at any time) to unlocking new characters to upgrade and play with through the mode. So there's already a versatility benefit to having more characters available, unless you're the type to stick to a specific character in a fighting game or brawler without losing interest.
More importantly, though, the characters [both default and DLC] apparently come with their own story missions (browsing through the Steam store pages, it looks as though 2 quests per DLC character is the standard), so you may be missing some side-lore and expanded gametime by not having the DLC characters (it looks like there's 50 "episodes" in the core narrative, so given the number of DLC characters, you might be missing out on like half the game without them).
TL;DR version:
From a fighting game perspective you'll probably want to confirm none of the individual DLC characters especially appeals to you.
From an RPG perspective, you'll want to get them all if you're a narrative completionist- for the bonus side missions they unlock- but won't hurt out otherwise if you don't.
P.S. Color palettes can puportedly be purchased through in-game currency after completing the RPG Mode, so the DLCs to unlock them are completely non-essential. Likewise, stage DLCs shouldn't have any connection to the RPG Mode, and should also be ignorable.
Likwise, if you missed it in the earlier comments, the following are worth noting:
1. Your progress should be able to be imported into the remake, allowing you to smoothly move from this $2 version to a more complete version.
2. The remake is not only going to integrate DLC characters, but will expand the story content. Initial story content will apparently be provided in a more condensed form, however, so there's still some potential benefit to getting the original release. If you're looking for a complete narrative experience, you'll nevertheless eventually need to get the remake.
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Thanks for the detailed explanation, Guess I'll go with the base game to see if I'll like it or not. Honestly I do not care about the whole progression transfer thing to the new game, just want to see the game since I like fighting games. Of course I'd love to get all the characters but this time I'll pass. Actually 50 episodes is good enough and more than I thought. And definitely worth for -90%.
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Thats how fighitng games make their living and support their games throught the years to include balance updates, new mechanics and new content; and none of the DLCs divide the playerbase in online play. I dont recall how manny seasons GBFV had but those are all the characters they added. And all of them will be included in the new release (and you can bet they will add even more throught season passes if the game performs well).
The main issue with GBFV was it came out during covid, the blaances being mostly nerfs and the netcode being delay base, instead of make the playerbase grow, it shrink overtime. Hopefully GBFVR having rollback, more mechanics and hopefully better balancing, will make it shine.
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https://store.steampowered.com/app/1090630 -90%, historical low, it's interesting and stylish fighting game.
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