It's a really good game, I just found the picture awesome, and so now I have it :D
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I enjoyed myself also, especially with how you can control the hands
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It's not often I wish to want something. Either I want something or I don't.
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Only interested if it has a "Harold Shipman mode". Can anyone confirm?
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Terrible, probably the worst thing I've done in years.
Edit: I wanted to clarify that I was not trying to be offensive. It's just easy for artists/coders/designers to get caught up in the fact that they created something and lose sight of functionality. In what world would it take two hands/arms to control one and still have no fine motor control? Sure it's neat that you can close individual fingers with the keyboard buttons, but picking up tools and trying to do anything is just too laborious.
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No kidding. I'd say it's pretty obvious by reading my previous post that I have a full understanding of how the game works. Good ideas are one thing. Bad Rats had good ideas, albeit not entirely unique, but they were poorly implemented. Thanks for the nonsense.
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Do you know that the game was made in 48 hours? It's not supposed to be that good, but a concept work
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Are you part of the dev team or just defensive for no reason? If people can't take a bit of constructive criticism that's their issue. 48 hours is plenty of time for much more polish than that with something so basic. I'm not being mean, but I'm not gonna stroke someone's ego for no reason.
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I never realised surgeons had such trouble controlling their own hand!
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Well, welcome to Surgeon Simulator 2013. Powered by Unity thingy.. <-- Sounds so professional but here it is
link
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