Same with @maruten I actually like that especially if you are grinding gears or level. I do understand your concerns, some games do not need that but the enemies just keep on appearing and appearing and trigger you into fights. There needs to have more balance in that matter.
Cheers, Cruse~
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Indeed, in certain games, the enemies would not appear unless you died or restart the game, which isn't a bad option either. Those are the games where you probably will not visit the area a second time so you plan to finish the area in one seating if possible.
Evading is good. In some games like Dragon Quest XI when I watch a streamer, his party was caught by the Dragon when he tried to evade the Dragon grab his party back and double attacked, practically killing his party. Brutal!!!
Cheers, Cruse~
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I don't recall any particular one, but I hate maps or game that make you have to backtrack to exit an area or because it made it possible to overlook something neccesary for the storyline. Just a waste of time.
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From time to time, I just need to remind myself that I'm not the only one who had to suffer through that.
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Every larger mine area in every RPG, especially if its Dwarven. No matter how good the game is, I always have to force myself to play through it. Sometimes I will even quit the game because of it (Divinity Original Sin, Dragon Age, Witcher 2). Apart from that I hate Dwarves and their culture. They are the Republicans of fantasy races. Racist alcoholics who think they're funny. Stubborn, ignorant and always clinging to their stupid traditions. People who put honor above reason and common sense annoy me so much and Dwarves are almost always like that.
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My most recent one I hated that I can remember is the ending dungeons for Fairy fencer F advent dark force. it was great seeing so much new content but I got stuck on all those ending dungeons for hours trying to figure out where I needed to go backtracking everything again and again to no avail.
Apart from that just every water location. I dont care if I know theres no danger in those water I hate the idea of seeing under it and possibly seeing anything be it an innocent fish or a shark thats trying to kill me
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Hmm, let's see, off the top of my head, in no specific order (and not necessarily locations or maps):
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Every level in every game that confronts me with enemies that chase me around the level but are actually invincible until i learn SPECIAL TECHNIQUE A or SPECIAL ATTACK B or find SPECIAL WEAPON C. I mean if gaming taught me anything, then it's the knowledge how to kill an enemy with any random item...
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Vampire the Masquarade: Bloodlines - Hollywood sewers because it is terrifying, or at least was.
Nothing really comes to my mind, but I really dislike it when games slow you down with trivial, but easy to fail environments - like a swamp where you carefully have to walk around and jump through the watery parts. It's usually longer than necessary and builds on someone just getting bored and makes a mistake.
Fallout 3's metro system and parts of Washington D.C.- it's an unholy mess. Even the map marker can't help you get through piles of rubble or show you the correct way through the multi-level metrotunnel. And everything is either made out of concrete and is gray, or made out of concrete and grey but you barely see it from the darkness. Thematically D.C. is a great area, but a pain in the ass to navigate through.
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OH AND THE FUCKING SWAMP FROM DUNGEON SIEGE THAT MOTHERFFFFFFF
Every single area in the game is linearish with some wriggle room as you go on, while the swamp is HUGE, completely lacks any form of path through it, and filled with mosquitoes, zombies that spawn from the water and other neat things.
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I think I haven't used mods back in the day, and I'm not sure if I want to go back to Fallout 3 for a good while. Played it recently, and for most of the game my LMB didn't work as shoot/hit. Could navigate menu, Pip-boy, work with VATS - but this effect didn't end with Fallout, OTHER games of mine were also affected, and LMB didn't work until I uninstalled Fallout. It was the most fucked up interaction between games (/between game and OS) that I ever seen. (win 10 Education)
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Stormstout Brewery Challenge Mode Gold run in MoP. I was doing gold runs to kill time between expacs but the timer/kill count on that one was so tight that it was a bitch to do with randoms.
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I finished that with a friend for that achievement. 6-7 hours non stop. Drove me mad
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If that's the one I think it is, where you have to fight through a number of waves of increasingly difficult enemies, and if you lose, you go back one level. I did that with a friend, we were on a roll and were so close to beating it, but got set back two levels in a row because we had been at it for hours and were starting to get tired. We weren't sure if the game would save our progress and we sure as hell didn't want to have to start all over, so we left the game running over night while we slept and picked it up in the next day.
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The inside of the big alien structure in Crysis. Would be cool but dragged for way too long.
OH AND. The very end of Half Life 2 Ep 2, where you need to use the car to deliver the bombs to the walkers to blow them up. One time - OK, but it once again dragged way too long and I was considering dropping the game. I complained to a friend and learned that he gave up at that spot and didn't even know it was pretty much the very ending.
Aaaand also the end boss of Typing of the Dead: Overkill where you have to come up with the words. I have bad memory, fuck you, reee
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Most maps (dungeons) in any Idea Factory games. It's recycled over and over again, boring, and most of the time very inconvenient (many maps don't have an exit, forcing you to run all the way back to the entrance).
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Ravenholm. I'm still a pussy, fuck that place -- and finishing that without guns? Don't get me started on that Lowlife chapter, though. The flares and darkness just make it spoopier and more annoying to actually play.
Otherwise, any desert map. I hate huge empty spaces and the aesthetic of Aussie summers. The Hissing Wastes in DA:I is a contender there. So damn boring fighting crap in the middle of nowhere.
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Ravenholm is awesome because it's the level where you get to use the gravity gun to its full extent. It's not difficult to complete it without using your guns. Plenty of buzzsaws lying around.
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Definitely awesome, making use of the physics engine. And it's not hard at all with the flams and choppers and stuff...
But it's creepy as hell! I don't like feeling defenseless, I want the feeling of safety a loaded .357 gives me, screw those fast zombies T^T
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Anything involving unnecessary backtracking over and over again or confusing labyrinths with no purpose whatsoever. Don't get me wrong, sometimes it can be fun, but most of the time it just serves to artificially prolong playtime and to compensate for bad level design.
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Unnecessary backtracking is a pet peeve of mine. There is a section late in Alien Isolation where you have to keep going back and forth down a long hallway to flip a switch, then flip another, and just when you think you're done, the generator dies and has to be restarted, meaning you have to go right back where you came from. All while traversing this hallway with no alternate routes and the alien constantly patrolling, and in some cases specifically triggered by going through specific points. I've really enjoyed the game and I like the challenge of finding discrete routes and being stealthy, but at this point, none of that is an option, it's just tedious.
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The Fridge in Borderlands 2. Thieving rats everywhere stealing my loot and plenty of other annoying enemies - invisible monsters, flying monsters, monsters that you need crits to kill, etc...
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Still better than the Caustic Caverns. The only monsters there that won't murder you horribly if given the chance are the Spiderants. Only takes two Badass Varkids (or one higher tier) or one Badass Pyre Thresher to ruin your day. Or, on the first playtrough, so much as touching the acid lake.
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The caustic caverns was really annoying but I recall you at least had the option of leaving it for a while and levelling up in other areas until it was a bit easier - if you let Sanctuary get teleported by Lilith then you were going through the fridge ready or not. And also nobody was stealing your loot in the caustic caverns and for some reason nothing winds me up worse than that...
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Pretty sure I've had at least a few guns (and lot of crystal shards) fall into the acid lake in a spot where I can't reach them without being DoT'd to death. I just had to take everything that's blue or better, my OCD wouldn't allow otherwise! O_o
Many lives were lost trying to reach far away crystals without touching the acid and failing. XD
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Same here. I just loved the atmosphere of that hotel. What I hated though was the labyrinth sewers (or was it just catacombs, I can't fully remember) because at some point I thought I'd never get out of there.
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I can say the opposite for myself, I really like the man. Sure, there is next to none gameplay in his work, but I'm a sucker for a thriller story. Plus, I don't consider his games as such, more like movies with multiple endings. QTE do suck, though.
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We all have them. We all played through them. And we all HATE them.
Locations, dungeons and maps.
Be it an action game, FPS, RTS or RPG or other genre of game, there is always somewhere we can not stand to do.
Castle Darkmoor from Might and Magic 6 (the REAL franchise that is). That place pissed me off to no ends when I played the game.
Minoan Labyrinth from Titan Quest. Was messing with a new class and went through it again today. I HATE THAT PLACE!!!!!!!
The Aqueduct area in Darksiders 2. SOO annoying.
Might post more later, if anyone else replies, after my therapy sessions for remembering Castle Darkmoor. >_<
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