It's a meme: https://knowyourmeme.com/memes/its-over-9000
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I have 539 items in my Epic library, but that includes F2P, Prime, and games that have multiple entries. I have only missed one game, available for 24hrs, where I was too busy to claim it. I have also had some not be available in my country. I've only put much time into two of them, Kingdom Come: Deliverance and Fall Guys.
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Most of them I'll never play. I grab them when they are free and decide if I'll play them later.
Though I am using GOG Galaxy to sort my unplayed games by release date and working through them.
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385 as 11 feb 2024. Which I believe is all of them, or at least 95% of them (Of course, region locked is out of this number). These numbers doesn't include F2P and alike. I don't play any of them (most I have on steam). I have because why not?
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Missed a number of games from 2020 which is a hard regret for missing as I only started adding in August 2021, then added quite frequently every week until some of the 'not-so-bangers' recently I decided to be fine with passing up on.... It becomes a question of what I realistically can get around to playing I think, just like with giveaways entered, I'm at a point where I feel comfortable with the volume and willing to go back for second playthroughs or still grind the lower end backlog but wouldnt mind grabbing a copy of something otherwise expensive that I realisitically in the short term would not have gotten otherwise. I dont play as often on Epic, maybe some Rocket League and Fortnite but I think in 2023 I just played Golden Light a bit because I kinda value the hobo effort Ive made on Steam...
So yeah, I missed Football Manager, GTA5, Civ6, Elite Dangerous the most, collected everything basically from August 2021-2023 so about 195 games but skipped some of the MMO, PvP, MOBA like shovelware.
Edit: So recently I added the EA launcher and you see some of the games being cheaper on the propriatary launchers but yeah, there is that thing about interface and for me the record-keeping has been valuable on Steam, so I don't wanna be a hater to the other platforms but they have to consider the customer experience. Of course Epic leans heavily into that 'breaking the monopoly' narrative which, for the customer, can end up being a lot of boardroom talk because, for us paying our hard-earned money, its a case of 30% of your money going to one or the other either way, with little respect for the 100% of our money that goes into these things. So thanks for the free games I guess. With respect to the servers hosting and service delivery costs as well.
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Would be unfair of me not to acknowledge this. I don't want to be a hater, as I say.... The effort to 'unseat the monopoly' is quite huge, but the '100% of user funds' argument remains, to the effect of shifting the blame of rising costs to developers. But its just games after all, but personally I see a lot of ties to how the gaming industry handles developing markets and how the majority of the economy handles developing markets. Its the greatest reason to kick up a small fuss over 'whatever dude, its just games and theyre cheap', the way markets are built as wealth-extraction machines is important to me in many economic and industrial sectors. They sound like theyre doing us a favor but 90% of the population is maxed out by these practices across the board and everyone is trying to squeeze in there, with a lot of 'shaping the market' slush-funding going around.
I wonder about the running costs as well. It remind me of the Twitch vs Kick situation, Twitch with 50% revenue they struggle to afford the bills to run the servers, so one hopes the undercutting does not turn into a negative for the industry where talks of 'not owning games anymore and be comfortable with that' which in the long-term could mean the delisting of game licences could become a threat to consumers, to the end of purposefully switching platform popularization, as much as TV shows now switch the 'licence to distribute content' every few years, seeing people lose access to shows and IPs they've paid for by removals and trading of platforms. We've seen developers drive their games by essentially planned obsolescence with yearly releases and defuncting of servers.
Less so we've seen mass capitulation by platforms to this practice. Maybe it becomes a legal issue of wording when publishing to platforms. If it means the percentage ensures the platform retains distribution rights of older repositories maybe the industry standard will remain at that value in the longterm.
If you read the developer terms of licence to Epic, article 6.4, it reads: You agree to grant and hereby grant to Epic a non-exclusive, fully-paid, royalty-free, worldwide, perpetual, irrevocable, sublicensable, non-terminable, transferable, and assignable license to reproduce, distribute, publicly perform, publicly display, make, have made, use, sell, offer to sell, import, modify, and create derivative works based on, and otherwise exploit any and all Feedback for all current and future methods and forms of exploitation in any country.
Edit: Forgot to add that Steam has been more of a feature for me for getting a broad range of games for cheap regardless of percentages. Perhaps they view that as irrelevant in the grand scope of things of new releases and evolving technology and consumer spending habits. But also a reason why the 'shifting of licences' dont apply as much to videogames as popularity of games shift over time and realistically we dont see back catalogues as essential as new releases to ongoing revenues.
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Library > filter> types> games (). Sortof, searching by platform gives me 5 more.
The client is horrible since the beginning and doesn't look like they will ever change it.
I made a topic just 2 days ago about achievements from Kingdom Hearts not showing up in the achievements section (or even on the games page) and how i could view them, it's such a stupid client.
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If you're just referring to the free promotional games that are for a limited time on the EGS I have all but Shenmue 3. Unfortunately there was an issue during this promo. I tried to claim it for hours and it just wasn't working at all and the promo for it was already over before I could try again. I did reach out to Epic support, but they couldn't help. Maybe it will be in a future promo.
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That's the one that I wanted to play that I missed as well. From what you're saying it sounds like even if I didn't have a busted pc out for repair at the time I might not have been able to get it anyway.
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The EGS and site were both under heavy load if I remember correctly that day and I tried on and off for 5 hours to get it. A lot of people did end up getting it so it eventually cleared up.
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I claimed more than 400 games, but then I tried to switch region of my account because i moved to another counntry and Epic blocked and deleted my account. Fuck Epic Games.
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i have 430 games, so almost everything
i add them all and only look later whether i like to play or not... and maybe some might be interesting to my husband
when i already own them on epic (or GOG as well) i dont enter for giveaways for those games here on SG
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Hi guys,
I was just checking my Epic Games account and I seem to have claimed around 360~ free games in the past years. I haven't purchased anything and I have 367 games overall (5-6 are free to play so I don't count them in)
How many you've got? :D
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