Price?
Achievements?
Re-playability?
Im just curious :)

for me its mainly price

1 decade ago*

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1 decade ago
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Relationship quality/price and if is longevous

1 decade ago
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fun things...

1 decade ago
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At this point, my primary consideration is if I will play the game immediately. My backlog is ridiculous and the price degradation of games has become so amazing in the past 6-9 months, that unless I will play something now, I will wait for it to get a massive discount or go in a bundle.

1 decade ago
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Personal interest / price.

1 decade ago
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Price and lots of reviews.

1 decade ago
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price and reviews

1 decade ago
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1) Does it appeal to me?

2) Does it have a lot of replayability?

3) If it has online play, do I know people who will get it / already have it to play with?

4) Does it have something to differentiate its self from other games within the genre?

5) Are the overall reviews for this game adequate?

6) Does this game offer decent graphics?

Guild Wars 2 is the only game coming out that gets positive scores to all 6 of these prerequisites.

1 decade ago
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multiplayer, replayability, does it appeal to me (if not is it a good trade item if it's on sale)

1 decade ago
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Price, Multiplayer, Coop, And Of Course, FUUUN!

1 decade ago
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Price

Steam/DRM

Reviews

1 decade ago
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Price.

Variation in gameplay.

A compelling singleplayer aswell as a solid online.

How often I'm likely to play it and if it's gonna be a longstanding game in my collection.

1 decade ago
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Customization

1 decade ago
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Price.
Reviews (Metacritic is where I start, then I read IGN's review. If the game is not on Metacritic, I go to Rock Paper Shotgun.)
Multiplayer.

Achievements and replayability don't matter at all. I just need a good game experience that's not too short.

Super Meat Boy for the win!

1 decade ago
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gameplay and price

1 decade ago
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Everyone puts a different value for each aspect of the a game, but for me it would be:

In order

Fun

Replay Value

Controls

Music

Price

Time investment

Things that make me not buy a game at all include

DRM

Poor quality

Fixed cinematics

Bad controls

No replay value

Some of both

F2P games

Paying for aesthetics

Fixed price games, non-mmos

Achivements (only if they add actual items or stats to a game)

1 decade ago
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When I plan on buying a game I always think about how much fun I'll have for the price. I don't mind spending $60 for a game but for the price it better be a damn good game. If a game costs me $2.50 I don't care if I only get 5 minutes of fun out of it for the price.

Replayability is also a strong factor because I would hate to spend $60 on a game like Syndicate, which wasn't a bad game but it seemed as though it lasted a whole 10 minutes before you hit the end credits.

This is why I think games with high scores like Mushihimesama Futari or DoDonPachi Resurrection have high replayability because people can always compete for the highest score and the games don't last for too long.

1 decade ago
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Do I want it? If yes - buy it. If No - don't buy it.

1 decade ago
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Price

Will I actually play it

How long will it last

1 decade ago
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Price, appeal (story, genre, humour, graphics), how much I've heard of it (high profile or appears a lot on Steam Gifts), ease of play (I'd rather play games that are easy). Short is a bonus.

1 decade ago
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price, discount, playibility, enjoyablity >> for me :)

1 decade ago
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I consider how much fun I will have while playing. Games aren't about price or achievements (though achievements do add to the fun of the game) or anything like that. I would never buy a game if I didn't think I'd like it. If a 5 dollar game is fun to play, it shouldn't matter that it's so cheap. If I have to pay 60 dollars I'm fine with that. In conclusion.. Games are for fun. I also don't walk into a game store not knowing exactly what title I'm looking for. End of rant :P

1 decade ago
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price and probably how many hours would I spend with that game

1 decade ago
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epicness/price

1 decade ago
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price and my level of interest

1 decade ago
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Closed 1 decade ago by C0rn3j.