Title is topic

I'm dying here. :(

5 years ago

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Did you buy it yet?

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Yes (SEGOY!)
No (NANI?)

i heard that its worse than yakuza0, another thing is that i still havent tried yakuza 0

5 years ago
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Not sure about Yakuza Kiwami yet but Yakuza 0 was one of the best games I've played in years

5 years ago
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I strongly agree. I never imagined, before i played it, i was going to have such a blast with it. ^^
Hope Kiwami will deliver a similar experience.

5 years ago
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Well Kiwami is remake of the very first game from 2005. I know nothing about Kiwami so I might be wrong, but be prepared that there might be somewhat less content as the first game came out on PS2.

5 years ago
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5 years ago
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5 years ago
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'Worse' in the sense that its main story, the bones of the game, is near-identical down to the camera angles to the original from 2005. You're talking a whopping TEN years of different between that story and 0's. The things that make 0 what it was, the sensibilities and the goofiness balance with the realism are certainly there, just less refined. Like listening to the very first demo tape of your favorite band.

The remake adds a lot of fresh side content and fleshes out the main story in some REAL NECESSARY places, but if you go into it thinking 'it'll be as great as 0!', yeah, you'll be disappointed. Appreciate it for what it is, though, and you'll be rewarded.

5 years ago
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That's a really good explanation, thanks!

5 years ago
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Anything I can do to get people to play the Yakuza games, Timo, I'll do.

The more players, the more likely the remasters and Ishin will be translated!

Thank you for your compliment c:

5 years ago
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Ugh, you're making me really wish I had more time so I could get to playing Yakuza 0 sooner. I don't know if I'll necessarily love the Yakuza games (though chances are good), but at least I've got one to start out with. Just need to get through some other games first. Too many games, too little time.

5 years ago
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Hey, listen! It's not going anywhere. I know precisely what you mean (a good friend of mine was like 'WHAT' when she heard I don't even HAVE Nier Automata yet, let alone played it, but I have a couple of JRPGs I have but haven't played, and my girlfriend just got me Vesperia, and - and - )

Whenever I get too much '!!!' I just tell myself they're not going anywhere and it's a treat I'm saving for future tsuper (or Timo!)

5 years ago
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Haha, I actually did get and play Nier Automata! :)

But I have so many JRPGs I haven't gotten around to yet. I still need to finish FF 13-2, and Bravely Default, and then find time for FF 13-3 and Bravely Second... The only Tales of game I've actually played was Vesperia, on the 360, and I only just started that one. I have Symphonia and the sequel on PS3, and Berseria on PC, and Abyss on 3DS that I haven't touched. And now that there's a remaster of Vesperia out, I feel silly even thinking of going back to that on the 360. I won Battle Chasers: Nightwar on SG recently. Oh, and there's also Xenoblade Chronicles and Xenoblade Chronicles X, and the first Ni no Kuni...

And that's just JRPGs. :)

But my goal right now is to finally finish the seemingly never-ending - but amazing - Assassin's Creed Odyssey so I can get that SG win checked off, then play through Battle Chasers: Nightwar, and then Hellblade: Senua's Sacrifice. Too many games, too little time. :)

5 years ago
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Yes/No? I got up this morning to find that my lovely daughter had bought me a copy!

5 years ago
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You can still play it today, I have to wait till friday ... damned university ... and damn you for reminding me of its release time!!!

5 years ago
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I'll wait for it to be in November 2023 Humble Monthly.

5 years ago
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Still playing 0. I even had a pre order for Resident Evil 2. But between yakuza 0 and GTA online i cant find time for much else :(

5 years ago
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5 years ago
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Yakuza 0 was one of the best story game in the last few years. I'm veeeeeeeeeeeeery excited about Kiwami in 45min.
Every cent is worth of it, and it's just 13€ for me. Pretty cheap for it. btw. :)

5 years ago
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"Bannoltuk
now owns Yakuza Kiwami "

though I probably won't play it until the weekend when I have a lot of free time, I don't like to play longer singleplayer games in many small segments

5 years ago*
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so hyped,Yakuza 0 was so good,so i can't wait to play Yakuza Kiwami

5 years ago
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Bought it mostly to support Yakuza on PC.

I'd give it a 8/10, just don't expect it to be on par with 0. Think of it as an expansion.

5 years ago
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It's REALLY hard to follow 0, and Kiwami's main story aged from 'incredible!' to just okay. There's a lot of gems in this, though - and hopefully we'll see Kiwami 2 and the remasters and 6 make it to PC someday, sometime!

(For fun reference, my girlfriend and I are in the middle of playing all the Yakuza games. We're in the middle of 4, and its amazing. Current ranking is 0, 3, K2, K1, with 4 expected to end up a tie w/3, very close to 0)

5 years ago
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If you're enjoying 4, 5 will either be even better for you, or one character's part will stop that

5 years ago
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ruh roh.

Is it Shinada? My kyoudai told me Shinada's part is 'a chore to get through'. He also really liked 5 in general.

If it ends up just being one part being a stinker, since I'm not bothering to 100% them I'll just go through as fast as I can.

5 years ago
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For me and people I know it wasn't shinada, but haruka. It comes down to whether you intend to do all her jobs really, can get very repetitive. I just got levelled up a bunch and then stopped doing them

5 years ago
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Really? I'm kind of excited to do her dancing fights!

If it gets boring, I'll stop, but thanks for the heads up!

We just started Saejima's part in 4 and it's fucking crazytown bananapants. I love these games so much.

5 years ago
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The dancing parts are good it's the other idol things that are the problem.

Saejima is a lot of fun, and has the best revelation cutscene

5 years ago
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Yakuza Kiwami is yakuza 1 ? right

5 years ago
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Yes

5 years ago
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well i did play yakuza 1 on ps2 back in the day and it was a good game :)

5 years ago
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Kazuma never killed anyone!

5 years ago
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Tried Yakuza 0 for a few hours, got bored, deleted.
It's basically just listening to dialogues (where you have to manually click every few words - huge annoyance of all japanese games) and brawling with hooligans where you have to spam your mouse button.

5 years ago
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Real Yakuza use a gamepad

5 years ago
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Already have it on PS4.
As much as I want to play it in 4K,I think I'll get it when its on sale.

5 years ago
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It's going to all about the price point. It has gotten to be cheaper than 15 bucks for me to even consider looking at it.

5 years ago
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under 10 bucks for me to ponder whether I have enough money and under 5 for me to consider buying it.

5 years ago
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I see you have mastered the art of the shitpost.

5 years ago
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...segoy?? :DD
But to answer the question, nope, I'm still trying to even get 0 so no Kiwami for me.

5 years ago
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We are all of us dying. Some of us are simply more aware of it than others. Use your remaining time wisely.

5 years ago
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Are you... doing okay, Khalaq? You hangin' in there?

5 years ago
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Khalaq is slowly dying. :( Less than 100 years left.

5 years ago
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...and counting.... P

At the moment, however, I am still kicking. )

5 years ago
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Yay! You kick on, my friend. And if Death should come for you, give him a kick too, just for good measure. :)

5 years ago
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And if Death should come for you, give him a kick too, just for good measure. :)

Nooooo...! The Angel of Death (peace be upon him) is my beloved friend! I look forward to the day when I may see him, again. I hope that, next time, we will have more time for conversation as there is nothing quite like kickin' it with Death.

5 years ago
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Alright, well, do it your way then. Just don't serve any salmon mousse - I've heard that tends to not go well.

5 years ago
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Since you've mentioned Yakuza I'll answer and use the opportunity to as you something.

I've never played Yakuza, games, I always passed on them for some reason even though they always found a way to me. Still, I passed.

Nowadays it's because the game looks really silly mechanically, like very surface level, but at the same time it gives off the impression that the narrative and the story is pretty well done. I used to see Final Fantasy games this way but I would play through them nevertheless despite not being too fond of the gameplay since I knew that the story was (probably) worth it (which it mostly was, at least until FF X).

However, I've stopped playing games exclusively for the story since my time is precious nowadays and I'm not willing to "swim through the mud" for hours just to get to that brief satisfying moment. I'm more into mechanically neat, challenging and simply fun to play games like DMC for example and while absolutely welcome and appreciated, the story comes second now.

Am I making the right choice for skipping Yakuza titles based on my preferences?

5 years ago*
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I've heard that Yakuza 0 is pretty great. Not necessarily the best game mechanically - there's no shortage of better character-based brawlers - but that the story and gameplay and variety and charm add up to a great game overall, that it's greater than the sum of its parts.

It's certainly much more engaging than the FF games' standard JRPG combat. Though I would argue that FF X actually has some of the best combat of the series. And for what it's worth, FF XIII was a blast to play with fun, frantic, exciting combat - the most fun I've had playing an FF game. It has a bit of an early/mid-game lull, but then picks up again finishes really strong. The sequel was also great - though it starts out much stronger and avoids the early/mid-game lull, but becomes slightly routine and boring towards the end.

5 years ago
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I actually considered FF X to have the best combat. It was turn based, not trying to put pressure on me while I navigate the white glove through text menus which I always considered stupid as there were other, actually action oriented games that did that :D
I also liked the story, quite a lot.

As for the later entries, I guess that their biggest sin was that they were not FF's 7 through 10 but I generally did not enjoy XIII although it's probably just a personal preference.
To me, the story felt weird for the sake of being weird and nothing else. It lacked that... errm "substance", that last-gen entries had and the auto combat somehow managed to make that already dull FF combat experience even worse for me but then again, it's just a matter of taste :)
Anyhow, thanks for the input but let's try not to stray too far off-topic

5 years ago
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Yeah, I too loved FF X's turn based combat, though not so much the way XP was awarded.

I think 13's combat shined in that the auto combat took away the repetitive drudge work of playing a JRPG - select basic attacks over and over again - and replaced it with a strategic component based on party composition. I liked how it rewarded finishing battles as quickly as possible, which made them fast, frantic, and exciting. In the early game, it was around selecting the best attacks to finish battles faster. In the mid to late game it was about rapidly switching party composition to match the tide of battle. It made me feel much more involved than any previous FF game, and the combat felt exciting and fun. The final boss fight, for example, was less than 5 minutes long but felt exciting and just the right amount of tense and stressful.

I agree with you about the story being weird for the sake of being weird. 13-2 greatly improved on that aspect.

As far as the topic at hand, it's hard to say whether you'd like the game. Most people seem to. I thiink this review does a great job of highlighting the strengths and weaknesses of the game, and explaining why the reviewer loved it despite the somewhat bland and repetitive combat and structure. If you have a modern console, you could also try a demo - I think Kiwami has one, if 0 doesn't.

5 years ago
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I... I can only agree with you after you've put it that way. 😐
I actually feel like an idiot for not noticing these qualities when it was EXACTLY the way I've played XXIII.I probably thought how this is something that only I was doing and how it was not the intended but just my way to play that game.
I guess I was true about one thing though. The games biggest sin was that it was different from PS1 FF's which, let's be honest here, raised the expectation bar to pretty much unreachable height.

Oh and thanks for the thoughts on Yakuza as well, I will give the review a read 👍

5 years ago
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13's combat was a great evolution of 12's Gambit system - which was great in theory but terrible in practice, at least the way I did it. I was so excited for 12, and so disappointed in it after the fact.

Maybe I played 12 wrong, but I was so good at setting up the Gambit system that my party would defeat 95% of encounters all on their own with no input from me. At that point, I was no longer really playing the game, I was watching the game play itself. It didn't help that combat was excruciatingly slow, with terrible feedback. For example, the final boss fight in 12 took around 30 minutes, and it was a repeating cycle of 4 minutes of me doing nothing and just watching the game play with itself followed by 30 seconds of panic as suddenly my party was half dead and I had no idea what happened or why or what I could possibly do to prevent it. It was an excruciatingly boring battle, though not as boring as fighting any ranged foe that required charging the super slow melee-to-ranged attack.

The story in 12 was actually really good, except the pacing was terrible. Story segments were spread so far apart that I'd completely forget what happened before by the time I got to the next one. That could have been partially my fault, as I wanted to fully explore all the zones and kill all the enemies I encountered - which in retrospect was a mistake as some zones would take hours to fully clear/explore, and have absolutely nothing of interest to show for it. I didn't actually realize that 12 had a good story until I went back and actually read a transcript - the poor pacing and padding between story elements was a real shame.

I hated how the License Board upgrade system was hidden from view and thus either based on luck or on looking up what the board actually is, or how there was no rhyme or reason for selecting one weapon or armor type over another, or how every character ended up with all the same spells and unlocks and any differentiation was forced by me for the sake of differentiation.

I hated the dungeon at the end with 2-3 hours between save points - that was cruel then, and would be unplayable for me now.

But most of all I hated the combat, where I had no idea what was going on or why. I'd get into a boss fight where I'd have to do nothing for 90% of it, and then suddenly the boss would stop taking damage and I'd have no idea why or what I could do about it. The feedback was terrible. Between the maps and the combat, it often felt like playing an MMO all by myself. It took me over 80 hours to finish it, and I was glad to finally be done.

13 was thus a breath of fresh air. The battles were fast, frantic, exciting, and finally fun. Characters had specific roles so it mattered who you had in your party. The modified sphere-grid brought back fond memories of FF X. The early parts that broke up your party were annoying, but really illustrated how important different classes were, and how annoying it was to go without your Commando for example. By the mid game, when you had a full party, I felt like I was elevated from a peon selecting Attack over and over again to a general commanding my troops, telling them what roles to switch to in response to how the battle was going. Battles became a thing of strategy, with up to me to decide on how to finish each battle in the least amount of time.

I loved how accessible the game was. A linear structure meant I didn't have to worry about wandering around lost (I never finished FF 7 because I couldn't figure out how to get to the next spot I had to get to in order to advance the plot). Save points every 20-30 minutes meant that I could get some playing done on a busy schedule, without having to commit hours at a time. Respawning on death right before the fight allowed for challenging boss fights that weren't punishing (we know getting to the boss through trash mobs is easy, so why force us to do it over and over again?). I died more in 13 than in any other FF game, and I loved it. I had fights where I had to change my party composition, change my equipment, sometimes repeatedly. I used more of those specialty defensive items (that normally just gather dust) in 13 than in all the other FF games put together.

13 took me 50 hours to get through, but it felt so much shorter. It felt like a roller-coaster ride, exciting from start to finish. For that, I'm willing to forgive it some annoying characters and a needlessly complicated story (though whoever though that fal'cie, l'cie, and c'ieth - all in one game - was a good idea, should really not be allowed to write anything ever again). 13 was one of my favorite FF games.

Sorry for the long ramble, I just love digging into what works and why in games. :)

5 years ago
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No worries, I just hope the OP won't mind the off-topic conversation because I personally like hearing what others have to say, especially if their experience with the same game happens to be different than mine.

I agree once again and would just like to add that, in FF XII, the last optional boss, Yiazmat was such a pain but for all of the wrong reasons. It took hours, literally hours to beat with the most simplistic strategy. I'll take a 2m long, frantic experience anytime over how that one was done (it's also how my experience with Ruby in FF VII was, long, boring and not really challenging).
What me and my friend eventually did was set the gambits for that fight and went out for a couple of hours and asked my little bro to occasionally take a look and pause and let us know if any party members are dead. That didn't happen and the most challenging boss in the game fell by itself.

This was something that thankfully did not carry over onto XIII and after this discussion I have actually decided to give XIII-2 a chance eventually :)

5 years ago
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Oh, that sounds awful. I'm glad I called it quits after beating XII and not bothering with the optional bosses. If I'm getting bored during a boss fight, that's a problem. Combat in that game was a huge disappointment to me.

I think you may like XIII-2. XIII-2 has much better pacing at the beginning - you start out with the paradigm system and the Commando, Ravager, and Sentinel roles unlocked, and quickly expand. It's a much more interesting and exciting start. The story is better - better presented, easier to follow, totally understandable, and actually interesting. There's also more of the earlier FF feel with areas to explore, side quests to do, treasures to find, etc. I would argue that FF games have always been pretty linear, they just hid it better with large maps and getting lost, but XIII-2 is actually the first FF game that isn't. You're quickly presented with different locations to explore, that you can explore in different orders, and you can find areas that you check out briefly and come back to much later. I don't know that I'm enjoying it more than XIII (and I haven't finished it yet), but it certainly listened to the criticism and addressed many of the concerns while improving in many areas.

5 years ago
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No dubs = No buy (Unless is really cheap for the collection)

5 years ago
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great game mate.

5 years ago
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Does the remake do more with giving you attacks? I saw an LP of the original and you had a few moves for most of the game.

5 years ago
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