So ive been playing Team Fortress 2 for a bit now (+200h) and I recently started playing as the Medic :D

Its actually pretty fun !

Im looking for some cool loadouts to try out , my current one is :

Primary - Overdose

Secondary - QuickFix

Melee - Amputator

While wearing my (not so) awesome hat, the Grimm Hatte :D

Also if you know any fun loadouts for Scout, Soldier and all the other dudes (and possibly a dudette) please leave them down below ;)

12 years ago*

Comment has been collapsed.

primary - stock
secondary - stock
melee - ubersaw

12 years ago
Permalink

Comment has been collapsed.

The wiki always helps.

I mostly use the Blutsauger, the Ubersaw and either the Medigun or the Kritzkrieg.

PS: Don't use the Quick-Fix, it's the worst of all mediguns.

12 years ago
Permalink

Comment has been collapsed.

Hmm.. Ill try some other MediGun then ;)

12 years ago
Permalink

Comment has been collapsed.

And sell the quick-fix for more than a scrap, people are after the new wep "vaccinator"

12 years ago
Permalink

Comment has been collapsed.

If you don't know how to use it, then it's worst

12 years ago
Permalink

Comment has been collapsed.

I'm stuck with Quick-Fix. :(

12 years ago
Permalink

Comment has been collapsed.

Offense: Medigun, Blutsauger, Ubersaw
Defense: Kritzkrieg, Blutsauger, Ubersaw

I use those secondary and melee weapons because I often enter combat. They are the best, in my opinion, for killing ze baby men. Building up an uber with hits on the ubersaw and adding health with the blutsauger hits is a really convenient combo as a medic.

EDIT: +1 to what Brotbaum said.

12 years ago
Permalink

Comment has been collapsed.

Depends on your style. If you like the "Combat Medic" style, you should try Overdose, quickfix and stock melee. If you like a normal medic, try stock primary, stock medigun and ubersaw.

12 years ago
Permalink

Comment has been collapsed.

scout:
primary: strange festive scattergun
secondary: lugermorph
melee: strange festive bat

12 years ago
Permalink

Comment has been collapsed.

For me the most effective loadout as a scout:
Soda Popper
Bonk! Atomic Punch or Mad Milk
Sandman

12 years ago
Permalink

Comment has been collapsed.

For the pyro I'll recommand:
primary: Degreaser
secondary: Reserve shooter/stock shotgun
melee: postal pummeler/axtinguisher.

12 years ago
Permalink

Comment has been collapsed.

Heavy: Tomislav, sammich, GRU

12 years ago
Permalink

Comment has been collapsed.

sodapop cleaver sandman
spyicleforcer
stock demoman

12 years ago
Permalink

Comment has been collapsed.

rocket jumper gunboats pain train

12 years ago
Permalink

Comment has been collapsed.

Soldier:

  • Stock Bazooka

  • Stock Shotgun (or the gunboats if you rocket jump a lot)

  • Escape Plan

Pyro:

  • Stock Flamethrower

  • Shotgun

  • Homewrecker

Heavy:

  • Stock Minigun if mobile (attacking etc) OR Brass Beast if defending/immobile

  • Sandvich/Shotgun

  • Holiday Punch

Sniper:

  • Stock Sniper or Huntsman

  • Jarate

  • Bushwacka

Medic:

  • Crusaders Crossbow

  • Quickfix (following scouts or soldiers), Stock medigun (attacking sentry camp), Kritzkrieg (attacking players)

  • Amputator

12 years ago
Permalink

Comment has been collapsed.

I'd rather use the detonator on the Pyro.

11 years ago
Permalink

Comment has been collapsed.

Demo:
Serious loadout:

  • Stock primary (grenadelauncher)
  • Stock secondary (sticky launcher)
  • Stock melee or any resking (aka pan, bat outta hell, freedom staff, etc)

Fun (still somewhat viable) loadout:

  • Stock primary
  • Sticky jumper
  • Ullapool caber
    Also great for practicing sticky jumps.

As for miscs and hats thisand this used to be my loadouts. (Yes, I played demo A LOT).

12 years ago
Permalink

Comment has been collapsed.

Thats some awesome hats you've got there :D

12 years ago
Permalink

Comment has been collapsed.

Scout:
Stock shotgun, stock pistol, stock bat

Soldier:
Direct Hit, Shotgun, Escape Plan

Pyro:
Degreaser, Reserve Shooter, Axtinguisher

Demo:
Stock grenade launcher, stock sticky launcher, stock bottle

Heavy:
Stock minigun, Sandvich(if you have a medic) or Family Business, GRU

Engineer:
[offensive] Widowmaker, stock pistol, Gunslinger
[defensive] Widowmaker, Wrangler, Eureka Effect (or stock wrench)

Medic:
Crusader's Crossbow, Amputator, [offensive] stock medigun, or [defensive] Kritzkrieg

Sniper:
Stock sniper rifle, Jarate, Bushwacka

Spy:
l'etranger, Your Eternal Reward, Deadringer [only if you have the Fez]
Ambassador, Stock knife, Deadringer or stock watch [if you do not have the Fez]

Those are my loadouts. I do pretty good.

12 years ago
Permalink

Comment has been collapsed.

That Grimme Hatte with the Deus Specs and a scarf is my favorite Medic look :)
Foppish Physician's a good alternate if you can't get a scarf.
see! :D

[edits]
I normally don't carry the Quick Fix -- usually the stock Uber, but Quick Fix's backpack looked better for this shot. Kritzkrieg is the usual alternative -- depends on whether the Uber is needed to make a good push. Uber for Offense, Kritz for defense... generally speaking, and assuming your Pyro teammates know what they're doing on D.
I like the Crusader's Crossbow, but I have good aim with it -- Blutsauger would be my usual recommendation.
Melee is pretty nearly always Amputator. Unless I'm on a mutual Uber/Melee run with another medic, which requires the Ubersaw.

Scout: Sandman, Bonk, and any of the primaries. FaN if you need the triple jump.
Soldier: Equalizer or Escape Plan, Buff Banner, and stock Rocket Launcer or Direct Hit (latter takes some learning to use well)
Pyro: lots of melee options... Axtinguisher, Homewrecker are probably my most-used. Flare gun, and any of the primaries, depending on the vibe you want.
Demo: too many options... either hilarious charge in and melee or good sticky bombing. Also, I think people under-use the Scottish Resistance.
Heavy: boxing gloves of any sort or bear claws, Fists of Steel are very strategic on cart-pushing maps. Sandvich. And whatever you feel like for primary.
Engineer (my main): Southern Hospitality, Wrangler, and either stock shotty or Frontier Justice normally. Gunslinger's a fun alternate melee.
Sniper (I can't snipe): Tribalman's Shiv, Jarate, Huntsman (aggressive play, do not sit back and snipe, tops scoreboards regularly)
Spy: Stock or Eternal Reward knife, any of the three watches, depending on skill, preference, and requirements of patience, and Ambassador.

(Also, I don't play regularly anymore, so I'm not well-versed in the newer weapons (Sleeping Dogs update and after).)
[/edit]

12 years ago
Permalink

Comment has been collapsed.

For the solider I use:
Primary: Strange Liberty Launcher
Secondary: Strange Reserve Shooter
Melee: Escape Plan
But it all comes down to personal preference and playstyle really

12 years ago
Permalink

Comment has been collapsed.

Spy: Enforcer(Ambassador is u;re good with headshots),Dead ringer, and spycicle

12 years ago
Permalink

Comment has been collapsed.

For Scout there are some nice sets. Shortstop + Mad Milk + Holy Mackerel + Milkman is a good all-round fighting combo. Soda Popper + Winger + Atomizer + Bonk Boy is a good alternative that makes you more more lethal if you're a good twitch-player. But those need refined metal for hats, and you miss out on Bonk!, which is very useful sometimes. I often go with (Shortstop or Soda Popper) + Bonk! + (Boston Basher, Sandman or Mackerel). This is also good for mvm, except here I prefer the Atomizer.

For Engi I go stock everything, but with a Southern Hospitality or sometimes Gunslinger if the situation warrants it. For mvm the perfect Engi loadout is Widowmaker + Wrangler + Southern Hospitality.

For Pyro I like stock Flamethrower + Flare Gun + Homewrecker. It's a wonderful combination for protecting your team against a variety of defense-cracking tactics. The drawback is that it leaves you a bit vulnerable against shotgun-pyros.

12 years ago
Permalink

Comment has been collapsed.

Best loadouts are the default loadouts.

12 years ago
Permalink

Comment has been collapsed.

I would tend to disagree with you there.

12 years ago
Permalink

Comment has been collapsed.

Maybe not all, but most of defaul items are better than normal (excepf for items like kritzkrieg, what playing manner). After years of playing I began to notice it. Of course, im not playing only with default items, because there is a fun with changing loadout, but the basics are more useful.

12 years ago
Permalink

Comment has been collapsed.

As for viability, in most cases it is true, with a few exceptions here and there but generally stocks are the best choice.

12 years ago
Permalink

Comment has been collapsed.

Heavy:
Iron Curtain(Achievement item from Poker Night at the Inventory),
Sandvich or Dalkaloh's Bar,
Apoco Fists or The Holiday Punch.

Spy:
The "Silent Decloak" Set, one of the items is the Familiar Fez.

Medic:
Crusader's Crossbow(Can both heal and/or attack),
Medi Gun or Vaccinator,
Ubersaw.

That's all the ramblings from me.

12 years ago
Permalink

Comment has been collapsed.

I love the Iron Curtain, it feels really nice, is it the same as the Stock Minigun? :P

12 years ago
Permalink

Comment has been collapsed.

Yep, it's just a reskin

12 years ago
Permalink

Comment has been collapsed.

Kritzkrieg is fun on some maps with a friend. :)

12 years ago
Permalink

Comment has been collapsed.

A personal favorite loadout of mine

Demoman

  • Grenade Launcher
  • Sticky Jumper
  • Pain Train

Works great for capping any point especially on the last point of Gravel Pit, not great otherwise though.

12 years ago
Permalink

Comment has been collapsed.

A fun thing to do with medic is use the medieval medic set + quick-fix.
Heal a scout and go capture the flag. This way, you have more life and life regeneration with scout speed.
And your pocket scout can shoot and is being healed, so it is a good combination.

12 years ago
Permalink

Comment has been collapsed.

I use:
the Blutsauger
Medigun
Solemn Vow
I find it works great for offense and defense

12 years ago
Permalink

Comment has been collapsed.

medic: crusader's crossbow, medigun, amputator

scout: milkman set is overpowered and is banned in all pro leagues

12 years ago
Permalink

Comment has been collapsed.

SNipeer

  • Sydney Sleeper
  • Razorback
  • Shashanah

Scout

  • Babyface Blaster
  • Crit Cola
  • Wrap Assassin

Pyro

  • Backburner
  • Fireaxe
  • Detonator

Solider

  • Rocket Jumper
  • Equalizer
  • Gunboats
12 years ago
Permalink

Comment has been collapsed.

For Medic purposes - Overdose, Default, Ubersaw.

For Combat Medic - Blutsauger, Quick-Fix, Ubersaw.

12 years ago
Permalink

Comment has been collapsed.

Closed 11 years ago by SERPEN7.